{"author_name":"pkenney","cat":"LD #37","comments":[],"epoch":1481296620,"likes":1,"metadata":{"p_key":"2916","p_author":"pkenney","p_authorkey":"30865","p_urlkey":"38389","p_title":"I\u2019m In, #8 but also a first","p_cat":"LD #37","p_event":"LD37","p_time":"1481296620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"30865","us_name":"pkenney","us_username":"\/author\/pkenney\/","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>All 7 times\u00a0I&#8217;ve used the same custom starter kit. \u00a0It&#8217;s realtime, and physics-based. \u00a0I know it works, and how to design for it.<\/p>\n <p>For #8,\u00a0I take a new weapon into battle: \u00a0A turn-based, grid-based kit I&#8217;ve been building. \u00a0It has flaws. \u00a0Turn-based games have different design problems I&#8217;m not familiar with. \u00a0Risk++, not sure how it will go&#8230; but excited to find out.<\/p>\n <p>Tech:<\/p>\n <ul>\n <li>Unity<\/li>\n <li>Inkscape or GraphicsGale<\/li>\n <li>Reaper+VSTs and my MIDI controller, or BFXR<\/li>\n <\/ul>","time":"December 9th, 2016 10:17 am","title":"I\u2019m In, #8 but also a first"}