LD 40 December 1–4, 2017

aaaaa AAAa aaAAAAAA AAaa aaaaaA

I'm in for my 10th compo!!

I'll once again be using love2d. My code base can be downloaded here, but I really don't recommend it.. It's total garbage.

My biggest goal is to make something small but nice, but I feel like I've said that the last 4 times. Maybe 5th time is the charm? So, it'd be really nice to have a solid gameplay loop done before end of day one, but we will see how that goes.

I'm super tired and really not ready for this so I'm gonna go and try to get some rest.

GOOD LUCK AND HAVE FUN PEOPLE!

Joined!

I'll be participating in the compo again, using V2.0 of my personal Game Jam Starter Kit to get the ball rolling.

Here's to hoping for a fun theme! Good luck to all.

I'm in

It's been ages since my last LD, and I'm looking to join in once again. I'll be using HTML5 for my environment, and likely ASEprite for assets.

Going to sleep

I need to sleep before starting, or i'll be like a zombie during the event. See you in 4 hours!

LETS GO!

Cant wait for this. Its my first time and i am so excited to give this a go! Good luck everyone.

I'm in finally

Been ages but I'm back, first game in a while I'll actually finish. Gamemaker, aseprite, crossed fingers

Let's go Ludum Dare!

It's my first Ludum Dare, getting started with the guys at Manchester Game Jam tomorrow at 9am. Not sure what I'm building yet but I'm thinking p5.js and a whole lot of red bull. Bring on the code.

I'm in

My first Ludum Dare right before finals week. This should be fun

Feeling Jammy

After coding for around 5 years this is my first games jam, all in all I'm rather excited. Looking forward to seeing what people can do in 72 hours, as well as myself and our team of course. Best of luck people!

First Ludum Dare With our crew

For the first time we are coming together to make a video game, We are really exited. best of luck and have fun all.

-RiverPirates

Hurray

My first Ludum Dare, good luck :D

First Ludum Dare

:D Pretty excited! Good luck!

Oh man, it's already here.

Can't believe it's the 40th Ludum Dare already. It's not so much that I feel like the 39th was just yesterday or anything, but it certainly doesn't seem like I've already participated in over 11 events! Not regretting a thing, though. This has been a fantastic idea from the start.

As for what I'll be using:

Unity3D [Link] — Game Engine

Inkscape [Link] + Paint.NET [Link] — 2D Art

Caustic [Link] — Music

Audacity [Link] — Audio editing

Best of luck to everyone participating!

My first LD

I'm so exited!

First time participating but-

Are we allowed to use Unity's post-processing stack? It's a bunch of scripts made by Unity's developers which should be included but are, for some reason, made as a separate asset. Would that break the rules of a compo?

Also is uploading the game and repository during the last upload-hour the only thing necessary to participate?

Create or not create ? this is the question !

It's the first time I participate in this Ludum Dare and this is only my second jam. I’m not sure if I will be able to participate. I don't have really time during this two weeks :grimacing: but I really want to create something fun ! :grin:

My Tools (but I have not decided yet):

Graphics: - Adobe Photoshop CC? - Adobe Illustrator CC? - krita? - Blender?

Audios: - Audacity? - Fmod? - Bosca Ceoil? - Music Maker?

Framework: - Unity 2017

Code editing: - Visual Studio 2017

And if I need some free external ressources, I will use them :yum:.

Libgdx scaffold

https://github.com/adam4813/ldjam I am not sure how helpful this might be, but this is a simple scaffold that shows a start button that moves from title screen to game screen and includes a "default" skin as well.

I am using Android Studio 3 and there is some steps that needs to be taken to get it to run the desktop version, reply if you need help with this.

I'm in, this time for real

The last LD I dropped without even starting, and this time I reserved the weekend for this. No more excuses!

I'll be using:

  • Unity 2017
  • Visual Studio
  • Aseprite

I'm also gonna use my Unity Asset Spritedow Animator to animate every sprite, I need more games to showcase as "Made with Spritedow Animator" and this is te perfect occasion.

Let's see how this ends :)

Long time gamer, first time jammer

I was busy last time around but I'll be marking this as my 1st Game Jam. Unfortunately, I did not realise that it would run through Monday morning for me so I'll have to either come in work as a zombie or scope even smaller.

The tools - Unity - Visual Studio - sfxr - paint.net

I will be aiming for a compo submission. Good luck to everyone.

New to Ludum Dare

Just started up and I'm very excited for this weekend. Good luck everyone.

Might as well

I enjoy making games, and I ended up just not making a game last time, even though I signed up. So? Lets go.

I'm in.

Between work and home I won't have much time this weekend (maybed 12 hours tops) but should be enough time for me to squeak out a game. Look forward to being in. I will be developing the game using an array of tools (minus music which I might get from OpenGameArt.)

I'm in. Probably.

I'm probably going to compete.

This will probably turn into 48 hours of engine development, but who know, maybe it will spontaneously generate a game.

Count me "Probably"

I'm neck deep in trying to get a demo out in the next week (so a sort of jam of its own), but I got to thinking... if the theme for this LD lends itself to a component or mechanic I could drop into said demo, why not kill two birds with one stone? Improve my game, while also taking a "break" from it.

So I'm probably in.

In the event I do, anyone know if there's a rule against self advertisement in a jam entry? eg: "Hey, if you liked this game, you should check out my other game at _."

Bounder Games is in!

LudumDare2.png

Hopefully we will actually finish something this time around - our good friend Akos will be joining us as a second programmer, so I won't be all by my lonesome on the programming side this time :) Along with us will be my husband as designer and artist, and our friend and repeat collaborator Levie as artist and audio mistress. You can see our previous work at BounderGames.com.

We'll be using: - «Game Engine» Unity C# - «Version Control» Git, via SourceTree & Github: https://github.com/Jiyambi/LD39 - «Base Code» The Bounder Framework - «Graphics» Inkscape, Blender, GIMP - «Music» Bosca Ceoil - «SFX» Bfxr, Audacity

All those tools are free and open source so if you're looking for something to use, check them out! <3

We'll also be streaming on our twitch channel and live tweeting on @Jiyambi and @BounderGames. Connect, join us and hang out! We love meeting new people!

Here we go, again.

Not too much convinced about this 'cause I'm too far from having 48 hours to develop in my weekends. But f*ck it, I'm in, for second time :thumbsup:

I'll probably use Gamemaker, or may be Unity. Also beepbox, and some Gimp/Krita.

I wake up..

And realize today is the ludum dare and I think I missed a bunch of hours but it hasent even started yet xd

I'm in

Gonna try this again and hope that the fourth time is a charm at finally creating a game since I don't have work this weekend

Working with: Java Photoshop Audacity

Good luck everyone :)

First Time! :)

First Time participating in a game jam! Here to have some fun and hopefully make a game! haha.

Here is what I’ll be using:

Unity 2017,

Bosca Ceoil,

Aseprite or Autodesk 3ds Max (Depending on 2D or 3D),

Good luck to everyone :)

In again?

Ok this time for sure. Everytime I take part I get past the first day, either exhausted after the previous weeks work, lacking an idea, or, as usual, decided to build a game engine over the weekend, and realise I won't be ready before the end of the weekend.

So, I'm going to dig through my old code and see what I can reuse, and give it a whirl.

40th times a charm!

I'm in!

I'm in at the LD40!! I'll be using Love2D as game framework and Aseprite/Inkscape for making the sprites. Also I'll decide later where I'm gonna make the music and sound effects will be made most likely in sfxr

I'm in :)

Wooot, got featured in the latest LD keynote from @alexRose (https://twitter.com/AlexRoseGames)! Sweet sweet sweet. But now it's kick some bear ass and get into Ludum Dah-ré too :)

My tools this weekend:

  • Haxe language + Heaps framework
  • Photoshop
  • Arkos Tracker 1 (experimental!!) for the music
  • LabChirp for the sfx part (http://labbed.net/software/labchirp/)
  • maybe some Chiptone too for the sfx (http://sfbgames.com/chiptone/)

Have fun everyone :)

ludum-dah-r.jpg

I'm in!

First time around.

Things I'll be using:

Game engine - Unity/C#

Graphics - Gimp and MagicaVoxel

Music/SFX - FL Studio and Komplete 11

Good luck!

This is our second Ludum Dare, from Spain!! We are going to use:

-Godot Engine

-a lot of love and imagination

P.S. Probably music as well!! Let's see...

And, as it's almost 00:00, we will see you all tomorrow!! Good night and GOOD LUCK!!

1st Time LD Jam!

1st time LD Jam. Let's hope I can create a game that isn't completely broken within 72 hours. I'll be using Unity, and honestly I haven't published a game yet, so let's see how this turns out.

I'm in, first time doing the compo

First time participating in the compo. I've done the jam since LD32. I'll be using:

  • unity
  • Aseprite
  • Bosca Ceoil
  • sfxr

I'm in! Plus a free wallpaper for you.

The hype is intense! This is my first Ludum Dare, and though I'm not expecting to actually finish anything worth playing, I'm still gonna enjoy it immensely.

My toolbelt: - LibGDX - GIMP and Krita - Bosca Ceoil - VS Code (the one true IDE)

Though I'm better at 3D modeling, I'm gonna stick to a 2D game anyways since I'm new with LibGDX and I've never made a 3D game before. That didn't stop me from quickly making a wallpaper to spice up my desktop and keep me in the mood.

Best of luck to you all!

wallpaper.png

Ludarium Dariosa!

I've done nothing but play games and goof off for months so totally not ready for this. Going to go back to using my old reliable Max for art. I don't really feel like spending $30 on maya when I'm not heavily doing art for something. Probably Unity / Visual Studio for codery, Bosca for music.

There's some good themes in there. Floating Islands reminds me of my october challenge game a few years ago I put on xbox live indies (sky islands). Limited Space could be cool for a galactic empires kind of thing, Tiny Machines would be awesome as nanotechnology is basically magic. Lots of limitations-as-a-theme this time, just hoping they don't win. We always get tons of samey games when they do.

BTW remember the theme a few compos back Ancient Technology? The best commercial game I've found that fits that theme is Torment tides of numenara. I played the hell out of it. I think the setting is earth a billion years in the future and heavily re-engineered into a pangea style continent. Plate tectonics either ceased by then or they were engineered to stop because there's millions of years of tech laying around in the dirt from dozens of dead civilizations. Of course few people know how to use any of it, and lots of it is dangerous.

Good luck Ludarific Darendinias and Darendors!

We are in

So once again we are in! The hype is real :)

we'll be entering the JAM

we'll be using :

Coding : Unity,

Graphic tools : Photoshop, Illustrator

Audio tools : Bfxr, Renoise

Our team for LD40 :

Code : Ogma (@ogma), Sushi (no LD account yet), Gorka (@gorka)

Graphics : nokusu (@nokusu), Gorka (@gorka), Serval (no LD account yet), possibly one more friend with no LD account yet

Music : Drafura (@drafura)

So here it is, let's hope we get a cool theme and do our best :D

good luck to all you out there and have a nice LudumDare :)

I'm In!

Joining for the 4th? time I think. LD 39 was the first one where I actually ended up with something that resembled a game so I'm looking forward to doing even better this time. Tools : Unity, Photoshop, Blender, sfxr and probably some others.

Good luck everyone!

Meep

@rarinstraw1195

LD40 Baby!

I'm In, for the second time, enjoyed the last Ludum Dare (my first), flying solo again, hope i can submit to the COMPO this time!

Last attempt (Spaceship Rescue): https://ldjam.com/events/ludum-dare/39/spaceship-rescue

No sleep for 48-72hrs (again)

Gonna be using:

  • Unity
  • Visual Studio (C#)
  • Blender (3D Modeling)
  • GIMP (poor man's PS)
  • maybe Piskel (depends on the style)

Good Luck

I Am In

I skipped last LD partially because of website issues in the previous event and partially because the theme left me inspirationally bankrupt. It seems like improvements have been made to the site so I'm looking forward to trying it out.

The real question: will the theme be any better? Answer: Of course not! The theme always sucks, right guys?

I'm in!

Thought i would join in the fun! Tools: Unity 2017 Photoshop Audacity My Brain

We're In!

:smile: Yes Ludum Dare is finally here! :smile:

This time I brought backup with the help of a 3D Artist!

I hope things go smoothly for you guys and most importantly that you have fun!

Can't wait to see the finished games :thumbsup:

LD40 is on like Donkey Kong!

It's been awhile since I competed in an LD compo. Probably going to use either my Super Play engine or OpenFL.

Hopefully the theme will be retro friendly.

I'm in!

Alternatively, "I am in!". The contraction between the "I" and "am" forms the word "I'm", although "I am" is technically still correct...

What did I just write? Oh, it doesn't matter. I'm still in.

We're in!

Me and my friend are participating for the 3rd time. Good luck everyone! (and please don't let the theme suck lol)

Have a soft LD40

Updated my profile! Hoping to make new friends.

LDJAM PROFILE(c)verysoftwares .png

I'm back?

Hello! It's me again. Wait, you don't remember? It's me furriKira, like waaaaay back in LD32. You know, that guy who placed top #17 in LD32 with Bagelbot?

It has been a good while. Why? I was in college. Now I'm back. Let's see what will I make this time! Maybe.

I have a relative that's currently visiting right now and we plan on taking a vacation. So, I'm sad to say, I am not sure about submitting this Ludum Dare since it overlaps more than half the whole time Ludum Dare is up.

So there's three things for me here: - I can make the game in 1 day and submit it - I can't make the game in 1 day and just polish after the duration of Ludum Dare - I can't make the game in 1 day and probably go Jam instead of compo

Well, who knows. We'll see about that. Best of luck to everyone! :star:

Using: GameMaker-Studio, FL Studio 12, (possibly) Aseprite, and GitGud (for repo)

I'm In

LD39 was the first ludum dare I finished. Hopefully I can continue that. Tools I will be using: Unity3d, Krita, Paint.net, Blender, Visual Studios, Audacity

I'm in.

This marks my 10th participation in Ludum Dare, which means that by the end of this competition, I'll have participated in one-quarter of all events. That's a bit strange to me.

I've been working on a fancy C library for Ludum Dare, found here. It's some pretty strange stuff, as it's a component-based game library largely based on the Java library I had written previously, and interestingly enough, there's actually not a whole lot of code-writing-ability that's sacrificed by using C.

For example, my library currently supports looping through "entities" (comparable to Unity's GameObjects) through pretty readable selectors, such as: ```C entity *player = ...

forent(enemy, entall( withinradius(player->position, 25), tagged(ENEMY) ) { health *h = getcomponent(enemy, health); health_update(h, -10); }) ``` I don't yet have audio support, so it'll be interesting learning about OpenAL during the compo. :P

Other tools I'll probably use include GIMP and bfxr, and either BeepBox or LMMS, depending. I might also try to use Krita or Blender to do some art, but I intend to do pixel art, so I'm not sure how that might work out.

I've also created a silly little wallpaper: paper1920.png

Finally, I have a more than sufficient supply of unhealthy food. Perhaps someday I'll eat well during Ludum Dare, but that day remains to be seen. :P

The Dankyboi is In

Are we supposed to do this? I don't know, everyone else just seems to be doing it and I want to be like the cool kids. Either way, here's what I'll be using:

  • Language: GML
  • Engine: Gamemaker Studio 1.4 ... because it's GML
  • Music: Finale Printmusic 2014 and maybe Pro Logic, or Pro Tools... whatever it's called.

It's my first LD and I'm super hyped!

Ludum Dare 40!

I'm excited to be using Game Maker for this Ludum Dare. I've been learning and practicing all month, so I'm hopeful I'll get something playable done. This will be my ... well.... I'm not sure... 13... 14... 15th? Ludum Dare? Forgive me, my first one was Ludum Dare 6, way back in 2005. Amazing!

200w_d.gif

GameMaker

Joining Ludum Dare

And here I am, years later, joining the compo again! This time I'll be streaming most of it on https://www.twitch.tv/saint_11

Here a list of everything I think I'll be possibly using:

Hardware

  • Dual wielding 2 Asus laptops
  • Extra monitor
  • Old and trusty Wacom Bamboo
  • G502 Logitec Mouse
  • Akai MPK Mini (MIDI Keyboard)
  • Alloy FPS Mechanical Keyboard

Software

  • Aseprite for pixel art
  • Visual Studio and Sublime Text for coding
  • Clip Studio, Affinity Photo and Affinity Design for high res art (If needed)
  • Ableton Live Lite for music
  • Audacity and SFXr for sound
  • Otter2D or Love2D will be my engine

Other Support Stuff

  • OBS for streaming
  • Trello for organization
  • GirHub for version control
  • Pretzl for music

I'm in! Solo for compo!

Will be my 3rd solo compo entry...

I will be using Unity Photoshop Modo Audacity Ummmm... and coffee, I reckon.

OH! And some swanky Autotracker music, as always.

Will be tweeting at: https://twitter.com/MrLeePerry

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I'm also in!

Hi! I'm Arputikos.

It's my second LD, and something about 12th game jam. I'm very excited about making new game, because it's a while since I was on a game jam. (actually, one month! Last one was DiscoVR). This time I'll focus on creating small yet polished game. I'm tired of ambitious, but very .. hmm.. 'prototypish' games :D As I said, since my team consists only of me, I'll make tiny game. Maybe for android. Tools I plan to use: - unity - graphics gale / flash / photoshop / gimp - fl studio - bfxr (or I will record something myself :) ) I aim to have fun and make an original game. As always :D

If you want to play my games, or see what else I do, you can visit my website:

www.arputikos.com

Stay tuned for news!

I’m In!

Will be using Houdini, substance designer/painter and an irresponsible amount of unity extensions. Maybe for comp but am working all weekend in day job so time will be limited.

First Ludum Dare

I have little to no time to spend on this but I want to try doing something really simple :D

I'm In!?!?

Well this is going to be a first time doing this so I hope this goes well. I'm going to use unreal, Photoshop, and a lot of will power.

VR or not VR

I own a virtual reality headset for nearly two years. I'm really into this thing (no pun intended) and would like to make a LD entry using VR. It has so much of potential and opens a lot of possibilities, but there's many concerns about it:

I'm not ready for VR game dev

Even if I'm used to Unity's tools and workflow, there's a lot of things to set up and make it feel "right". You can't just throw a regular 3D game into your headset and pretend it to be VR. Locomotion, hand controllers placements and motion sickness are concepts you can't ignore and I can't spend two days to solve these problems.

I need 3D content

Making a game is cool but without content to show it will feel empty. The fact that I won't be able to put some identity in it is very limiting. Modeling and animations are very time consuming.
The good thing is that there's quite a few nice (and free!!) modeling/sculpting softwares for VR like Blocks (https://vr.google.com/blocks/) and Medium (https://www.oculus.com/medium/). But there's still the technical issue that I don't know how to properly exploit those models.

Nobody will play my game

Mostly the biggest downside : Rating.
Ludum Dare is all about making games together, supporting each other and giving and taking advice from others. VR will limit my audience to very few people which means no feedback. And that's not funny for you either.

However I think Ludum Dare is a place of experiments and exposure, so not taking this opportunity would be kind of a waste.

As a way for you to "play" the game I think of showing more of my advancements while making it and posting a video of gameplay when released.

What do you think of this, should I try to make it VR?

I'm in!

Back for my third Ludum Dare! My programming skills have improved significantly since the last time I participated, so hopefully I can do better. And I also got a computer thay isn't a total piece of junk like the previous one, so I can actually play others' games without any stupid problems that Windows XP was causing.

Well, I'm just hoping for a nice theme, so that everyone can make something awesome!

Im In!

Using Unity and what ever other tool randomly pops up during the jam stress.

See you all in 72!

My First Ludum Dare

Hope I can make something out of these two days.

We're in!

let's go boyss!

Hey Guys!

It´s my first time at LD and as an Artist, I´m ready to create with my group cool stuff.

I'm In

This is my first time doing Ludum Dare, but looking forward to making something interesting! :grinning:

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My Second Ludum Dare Attempt

Hello everyone. I am super excited to be a part of ludum dare for the second time! My first try was LD38 but I didnt finish in time..... This time however I am going to scope small and get it done! Good luck to everybody, espcecially Quill18, Brackeys, and Sebastian Lague who have taught me everything I know about game programming!

Tools I plan to use:

Unity, Visual Studio, Photoshop, Bosca Ceoil

Resources for Jammers

I'll be shooting for the compo if I participate this round, but normally I do the jam. As such, a link I highly suggest to anyone participating in the jam is Makerbook.

http://makerbook.net/

These are mostly free, royalty free, and often licensed for commercial use as well. So if you need some additional assets in a pinch, worth checking out, as there are resources for every asset type you can imagine. Sound, sprites, photography, music, etc.

Just remember, if you use a lot of them, you should probably opt out of the relevant voting categories; not your assets, not fair to have people voting for that category in your game. We're voting on your efforts, not your search engine proficiency.

Still, having sound in your game is better than none at all, and can help boost your rating in the other categories. Using stock sounds might take you out of the running for the Sound voting category... but how you use it might get you bonus points in Innovation or Fun. Get creative!

Time to give this a go.

I've been playing with the idea of doing one of these for over a year now but stuff has always gotten in the way or I never committed to freeing up the time. I have a game type in mind that I really want to try out and it could hit about half the potential themes. I'll be disappointed if the theme isn't one of those, but I'll just have to spend more time thinking about what cool game to make.

In any case... I'm just here to have fun and see what I can come up with :) My goal is to submit something. Even if it's trash, I don't care. I'll just be that much more ready for the next one! With any luck I'll strike gold and find the perfect game that's both fun to play and work on.

Here's to the first attempt! :)

Heeeeres Johnny! (actually Gnarly)

Just a quick I’m in post. This is my 4th LD with the first one being LD37, but my first two were largely unsuccessful and my last one was not as polished as I would have hoped. Anyways here are the tools I will be using: - LWJGL - Paint.net - Bosca Ceoil (big maybe as I probably won’t get to audio)

Good luck to everyone and here’s to hoping we are successful!

Doing iiiiit!

Time To Lu Dum Dare Four Tee!!! Doing the Jam this time. Will be doing something with Game Maker Studio 2! Aseprite for graphics, audacity for sound. Will be streaming most of the work on my twitch.

Let's go!

go! go! go!

In? Quite possibly!

So Loodum Dareh, if that is your real name, we meet again. My first time was LD 18 - enemies as weapons. There were 213 entries. My, how you've grown.

Since then I've:

  • Entered 7 more LD compos
  • Finished 6 times
  • Changed job 3 times
  • Shipped 5 games in the real world
  • Lived in 4 countries
  • Started and finished a part-time degree
  • Aged 7 years

I'll be in this time if the theme is decent, otherwise I'll be sulking.

Happy jamming, and Good Luck everyone!

I'm In

  • Engine compiled? - Check!
  • Laundry done? - Check!
  • Mountain Dew obtained? - Check!

Ok, let's go!

Weapons of choice: * Urho3D * Blender 3D * Krita * Abundant Music

Good luck everyone.

I think I'm in

It's been 3 years since the only time I finished a game for Ludum Dare. If I have the time this weekend I hope I can do it again.

Microchasm is in

I'm in. It's been a couple years since I've done a gamejam, but its time to give it another shot.

Second Game Jam

Will be participating in my second game jam.

00:02 - 1H 58M left...

Welp, here's my plan:

Stay up till theme is announced, get roughly 6-8h of sleep, so set up a few basics by 3Am and then sleep and HOPE my alarm goes off! Get up and continue on from when I last left off. I get prettu creative mostly around midnight and midday anyway so hopefully this time I will not be defeated by a keypad bug! :laughing:

Day 1 prep!

With 2 hours to go, I've setup Sublime Text and my other tools.

In last LD, I finished the first build of ZETPACK (https://ldjam.com/events/ludum-dare/39/zetpack-99) in less than an hour, thanks to LÖVE. But I had slept over the local 4 AM start time.

v2.gif

This time, my workflow is to stay up and finish the a build first, then sleep.

Open to collaboration and experimentation with visual effects.

Rut roh

Well, I'm very new to game development and I planned on just learning a bunch this weekend anyways, so I figured I may as well try this, I haven't created a full game yet, just small parts in various tutorials, but I look forward to seeing how far my learning will take me. I probably won't end up having anything coherent enough to put out by the end, but I'll put something out at least.

I'm in as I've been since LD#25 =D

Wow, a long time already. Lot of memories, lot of lessons. But same hype!! =D

Code/Engine: Visual Studio 2017 (C#) / Unity 3D 2017.2
Art: Photoshop CC 2017
3DModel: Blender / Sculptris
Music: FL Studio 12

Good luck!!

My past LD games (of LDs that I managed to finish something that looks like a game): LDs.jpg

I'm In for #11

Taking a newly rewritten base code starter kit into battle this time, but the rest of the tech stack as usual:

  • Unity
  • Inkscape
  • Reaper/Audacity

Best of luck, everyone!

A Little Pre-Jam Tip...

Always remember to clean up as much as you can before game jams. Your jamming rate will be increased by like 60%! I like to take a shower before starting anything big if I haven't done anything yet.

Good luck, everyone! Have a good time!

Lets do this!

It has been a while since i last done a game-jam, i am very Hyped!, and a little nervous, nervous but ready!

My first Ludum Dare

Hey! I'm so excited and can't sleep. I'm very new to game-dev, but I hope I can make things work. I'm JS-developer and I will use Crafty.js lib for making the game, I know js is pretty terrible for game making, but I just don't know any other languages as well as JS. As graphics tool, I will use gimp or any open-source image editors. For music I will use Musescore

Source code will be available here: https://github.com/w96k/ludum-dare-40

If you interested to join to our team, pls contact me.

Have fun and enjoy yourself doing the game <3

we're in!

in for our 6th ludum dare!

tools will be gamemaker 2 and aseprite.

Always wanted to try

Hobbyist game developer in college, trying my first Ludum Dare. I've wanted to participate for years, but've never made the time. I'm currently in a spot between the end of classes and the start of exams, so I feel like I can commit without worrying about school.

I'm not aiming for anything spectacular, I just want a working game I'm personally happy with. I plan to use Unity, as it's what I've spent the most time with. Probably using lots of programmer art.

Plan to get a basic game idea laid out today, then wake up tomorrow and throw myself at it. Let's see how this goes.