We're in!
Hi Guys, This will be our first Ludum Dare Jam, we're three Students of Math and Graphic Design, we know... it's not a Joke :joy:
We'll try hard, you may be surprised!
Saturno Team! :newmoonwith_face:
@takeafew
Hi Guys, This will be our first Ludum Dare Jam, we're three Students of Math and Graphic Design, we know... it's not a Joke :joy:
We'll try hard, you may be surprised!
Saturno Team! :newmoonwith_face:
@takeafew
Looking forward to LD40, the sixth time I've joined the compo!
If "The more you have, the worse it is" wins, I'll just submit a remake of my LD 39 game, Ragoop! hehe
I haven't managed to improve it yet, so that's the opportunity :smile: (NOT!)
Hey guys, last time I was not able to attend, but for this one, I'm back and I'm in.
I will be using:
I will also try to stream my dev for the first time Twitch
You can check my previous games at: robertocaetano.com
Hey there, this will be my first Ludum dare (shame on me :v) so far but it will be fun :D
See you in One day and 09 hours!
Cheers,
Ooooops! Sorry for adding this last minute (I totally forgot! Usually somebody asks about it).
:earth_americas:
Post a comment below with links to details about your real world events.
This is gonna be my second LD Jam but this time in Compo! (First one was LD 35) Last time I worked in a team so this time it'll be harder but I look forward to the challenge!
Tool plan: - Unity 2017.x - Blender - Paint.net / Krita - Audacity
I'm aiming for a 3D game even though it might be harder :)
I'll be joining the Compo again for the third event in a row. I'm planning to use: * Monogame, with some basic engine code from previous projects * Possibly ableton/audacity if I don't decide to just synthesize sound again * Photoshop for graphics development
Good luck to all ludumites, I hope to see some interesting games come out of this :)
Alright then. This is my first game jam and I'm pretty excited about it! :grin:
Can't wait to compete in my first LD jam.
Gonna be using:
Unity 2017 Blender Photoshop Adobe audition
I'm in and ready, I'll be using Unity, Visual Studio, Bosca, and whatever other adds and ends I need. I am really new to programming so whatever I make will be literal trash, but it'll be fun and I'm ready!
i'm free and can join 1 team for Ludum Dare 40 is anyone wants help with coding il be using C#
I'll be trying to use HTML5 and JS to build this game, maybe experiment with some WebGL, so that everyone can play it. Also using Bosca, Audacity, BFXR, Visual Studio Code and Photoshop for art.
I'm really excited about this. I don't know how well it'll go, but I'm going to try my hand at GameMaker and PyxelEdit for the first time!
I hadn't touched Unity in 3 years because of my studies, and I'm just logging in to find out that I only have a day to prepare for insanity.
Hey !
I released my new game, Zig, available on Android devices !

Avoid walls by zig zagging, buy skins, and beat your friends highscore !
Give me your impressions and how to improve it ! It’s something important for me !
Thank you ! 

I have a question.My game need to be by scratch and I can’t use my old game file right.Please tell me.

I am really sorry for posting this here, but, i hope someone will know. Whats the font that is used for the Ludum dare logo. That one, in the top left on this website. I thought Bauhaus 93, but its not exactly it. Please help...
Thanks ;)
This is my 5th game jam, but my first Ludum Dare! I'm really excited to start ^^ I'll use: - Unity3d with c# - Photoshop for graphics - Audacity for sound effects
Good luck everyone!
This is my friend and I's first game jam, which I'm rather excited about. Also! I'm a music composer, so if anyone is looking for music I would love to work with ya. https://digitalhotdogs.bandcamp.com/album/short-adventures
I'm in for the 8:th time http://ludumdare.com/compo/author/hypp/
Thinking about doing something modern in 3D. And then again maybe not!
My brother and I will be teaming up to make a game for LD40
tools:
Very excited to be a part of this!
This is my first Ludum Dare and I'm very excited! I will be using Unity 3D, Bosca, Gimp and Blender for my game.
Good luck and have fun everyone!
Cool
Ludum Dare 40 will be my third time entering the competition. It's always a blast!
I will be using: - Java with Eclipse IDE - Paint.net for art - Tiled for making levels - BFXR for sound effects - Music made with recorded instruments
Follow my progress on my personal website under my blog! : www.terrydarcy.eu
also considering live streaming hmmm?
This is gonna be my second Ludum Dare and my system is gonna be more organised now so hopefully i'll do much better than i did last time.
I'm really excited for this ludum dare and I can't wait for it! I also plan on doing this game on my own this time to really push my limits. I'll probably stream / record this one to make a timelapse / post-mortem with OBS.
Good luck to all other participants and have fun! I can't wait to see what you guys make!
It's not my first time at Ludum Dare, but the first to make a game with a team (actually my girlfriend) but because of Im in Europe and We still students plus she is a collegist we only have one day to do something. (And yeah, wake up at 3am is just make it worse..)
So please.. even in private, can you guys tell me the theme twelve hours before the planned date?
First time making a full game in such a short time but yolo
Gonna be using -unity -photoshop -paint.net
Haven't yet planned the music Maker cuz I'm never the one doing that any suggestions?
First Ludum Dare! Looking for people to team up!
I would love to make a VR game, but I am open to other mediums. I am an experienced programmer and will be using Unity/C#.
Goal: Have and Make something fun!
I made this for the weekend. Please feel free to use it if you want.

Well, half joking. I might still be in, but i would really much prefer to have a little break after nanowrimo.
P.S. kinda hilarious that the site asks permission to take me to new post page (and then doesn't ask to publish
On August I had a great time and I surprised myself in completing a small game in less then 72h, so here I am again.
My weapon of choice is Unity, and probably something like Inkscape, or Gale for graphics, and this time i think that i could add some sort of sounds and/or music.
My router isn't behaving in the last two days, so I hope to have an internet connection this weekend.
Good luck to everyone, and remember to have fun!
First game jam and Ludum Dare, what is happeniiiing?! Teaming up with two awesome people to make something...something. I sort of decided on the last minute so this might end terribly, but whatever. Good luck, everyone!
The time has come again - I'm planning on joining Ludum Dare number 40 in order to create what will hopefully become my 5th Ludum Dare game. All my others are still on the old site, I guess it's been a while since LD #35.
Tools will be the usual suspects, unless I get a really weird idea for a game to make: - Sublime Text for anything textual - Pyxel Edit for "Art" - Bfxr for sound effects - Löve as my lövely engine - My LDLib base code I've written over the years - Caffeinated beverages - Plenty of sleep (I hope)
Have a great time, everybody! See you on the other side.
I tried my hand at freehanding my first ever pixel art, which is completely out of my boundaries lol you can completely tell by the bottom right corner among other things, but thought I'd share for shiggles!

(May as well get used to posting rough crap now! Consider it a warmup exercise ;D)
Edit*: Plus being a perfectionist has always been my downfall, so posting stuff that I don't deem "good enough for others to see" is a huge struggle for me (& the entire reason I've decided to do LD!). Must... resist... the delete... button.

Our first LD as a team went very well, but we ended up being not very social and haven't voted many games... :upside_down:
Second ludum we did a real work on it, posting updates and stuff but we dropped the jam before the end...
In order to make our cute baby game, we'll be using: * The formidable Ink Language * Photoshop * Unity
We wish everyone to have a lot of fun, we just can't wait to see what you awesome people will come up with...!
(Also, if there is a LD Discord channel to join, let us know, we'd be much delighted to spend our breaks making friends with all of you :relaxed:)
I'm in for the third time. It's been a blast the last two times, and I learn so much every time. And it's always great to play your games too, and get some feedback for my own. See you out there!
We (@bartosz & @W0jciechZ) are joining #LDJAM as a team for the first time (as individuals as well :smile:)
Just wanted to say hi and whish everybody luck and have a great ideas!
We will be using: - Unity - Pyxel / Gimp - MagicaVoxel - sfx and music - probably some generators and stuff stolen from the internet :) - palleton (compose colorpalette just right) - dafont.com for great fonts :) - chronolapse for screen capture
Happy jamming!
PS. We are based in Europe so we are starting at 3am - can be little rough on edges! :smile:

Trying Ludum Dare for the first time this weekend. I'll be rockin:
Unity
VS Code
Paint
Some terribly bad programmer art!
Have fun everyone =D
For the first time, I'm here too. I'm going to use Unity & Blender ... Good luck to everyone!
This is my second Ludum Dare and I skipped the last one. Hope for best.
Programs I'll be using.
Unity (Game Engine)
Photoshop (2D Art)
Blender or MagicaVoxel (3D Art)
ADX2 or Bosca Ceoil (Sound)
First jam!
I'm in for my first LD...
Planning on Unity WebGL & C#
Pinta or something bad for the art?
No idea what to use for music.
Also have no idea when the theme releases, is it just immediately when the LD starts?
Ho ho hooo,
For the third time in a row I'll be joining you all in this awesome experience that is ludum dare!
But this time will be a real challenge for me, I'll try it alone ^^ As it's December, most of my usual conspirators are either working as elves for Santa, either getting ready to eat so much during the end of year holidays that they will explode.
Anyhow, as usual, I took a week off work for this event and will be happily streaming after the jam all of your games while chatting with you. Where, did you ask? On twitch of course! Follow me here on https://www.twitch.tv/togislp or http://twitter.com/togisLp if you wish to get notified.
Good luck and have fun everyone!
This is my first game jam and I'll be attempting it along with @bubmet. We'll be using: love2d as the engine, and paint.NET for art.
I'm back for my 3rd Jam and I'm bringin' along a first timer friend of mine, @Lycanious. We're very excited and think it's going to be a lot of fun. Some good themes have made it into the final round and personally, I'm excited to see which one wins out. My buddy and I did a fun brainstorming exercise last night where we went through all of the themes that made it into the final round and came up with 1 or 2 solid ideas for each of them.
It ended up being super fun and by the time we were done, our sides hurt from laughing so much at the ridiculous ideas we came up with. We're very eager to get started, and can't wait for that countdown to hit 0. We wish everyone the best of luck!
Tech Stack: - Unity - VS 2017 - C# - Blender - Photoshop - Audacity - and a little FL Studio
First Ludum Dare ever and a big opportunity to finaly finish a game.
Tools:
Construct 2
Aseprite
Bfxr
Notepad (The crucial one)
And ofc, stolen free goods from internet :smirk:
Hope everyone will have fun and come up with best ideas and experience for our future games.
Good luck!
Hi there,
we (@nivbeth and @fis) will attend to ludum dare for the first time.
The tools of our choice will be: ~ illustrator ~ photoshop ~ libgdx ~ android studio ~ blender
Lets make awesome games!
Hi! I wanted to know how can you delete an Unpublished game, cause I wanted to participate to Ludum Dare as a team, and it seems that I can't be added to the team now. Thanks in advance.
I'm tired of just making parts of strangers games, so I'll give it a try to complete a game from scratch alone.
I'll be using Unity, Blender, Gimp and bfxr.
Our 3 man team at Technomancy is excited to be participating in Ludum Dare #40 this weekend!
Earlier this week we released a redux of one of our first games ever made,
Super Pocket Drillionaire on Android Devices.
Check it out for free if you like and happy jamming!
Hello everyone, it's my first time participating after watching countless livestreams other people participating.
I will be using Html, css and javascript with libraries for my game with Sublime Text and Paint.NEt or GiMP 2 for the art.
Just to see if I understand this correctly, now that I can post all I have to do is wait for the theme to be announced and I can start programming right? And once the time is out, once the time is up, I just update the 'My Game' page with the details and the links to my hosting?
Thank you for the help. And I wish everyone good luck, let's have fun and make amazing games :D
I just realized that I'll be airbourne when the LD Jam starts, I'm flying out of Newark back to Berlin tomorrow night. Anyone else airbourne this weekend? This will technically cost me 6 hours since I'll be flying into the future.
So far I've participated in LD38 and LD39, but I couldn't finish the game in any of them. Since I'll probably don't have a lot of time this weekend, I guess I'll be making a little something in Twine; at least to finish something this time :)
We (@kaisor-meridian , @thanksforcallingatthowmaywehelp , and me) will be participating in Ludum Dare 40 and we're super pumped. This will be our first game jam and first game as a group.
We're going to be using GameMaker Studio 1.4 Pro, Piskel, FamiTracker, and GarageBand.
Again, we're super excited and we wish everyone good luck!
This will be my first time entering. I have watched for many of years. I have never created my own game. I have dabbled a little, and walkthough many tutorials. I know it will be challenging, but much fun.
Have fun everyone!!
Unity or Gml Aseprite bfxr
After my earlier blog post where I showed three of my pre-LD40 warmups, I went back to create a sequel to warmup #1, resulting a the little text adventure/RPG(lite) I named...

I feel the need to stress that I am not a programmer; this warmup felt like a complete game jam by itself. :sweat_smile: I made this in Twine 2 using the Harlowe story format.

I assure you, there will be considerably more graphics in our actual LD40 game. :grinning: I assume this will be my last pre-LD40 blog post here, so I want to wish you all good luck, minimum sleepiness and maximum inspiration.

After lurking (and playing) for a long time, I'm finally suiting up. Best of luck everyone!
It's been a while since I've made a game. I'm excited to create something again.
I'll be developing a game in Roblox. I already have experience with it, so it will be kind of cool.
If you don't know what it is about, it is a gaming platform with user generated games, which currently has more users than Minecraft and some individual game developers grossing US$ 2+ million dollars/year (most Roblox games have tons of microtransactions and are pay to win using a virtual currency called Robux). You use its own IDE (Roblox Studio) and script in Lua.
Games made in Roblox run in all operating systems in the Desktop, all mobile platforms and also in Xbox. Also it is completely VR ready.
My second attempt : my objective is simply to finish and publish a game, really ;-)
My lovely girlfriend @kyasarinn and I decided to participate in LD40. To be honest I'm pretty hyped :D I love the positive vibe of the event. Good luck everyone!
Software Stack - Linux :penguin: - Godot Engine 3.0 beta (YOLO) - Pyxel Edit / Aseprite / Gravit Designer - Visual Studio Code - Git (of course) - music... no idea.... - rfxgen or something like that - screen recording... I'll probably write shell script to take screen shot every minute or something :D
This is my first time doing a game jam of any sort, and after finally finishing my first couple games, I think I might be ready?
I'll be using a fantasy console called TIC-80, hopefully I can actually finish something!
Good luck everyone!
I hope to have enough spare time ... will be tough. But I really want to finally attempt again :)
I've published some Voxel Utilities I've been developing in my sparetime on github
it can output things like this::

or this:

let me know if you're interested in using it yourself
The time really flies!
I recently got myself into boardgaming, so it will probably show in my game as well. I realized just how great and fun deckbuilding and worker placement systems are. I may try and do something involving one of these two, or both. I must keep myself from over complicating it, and backing out from my initial ideas early enough. Or, I also may do some social experimentish thingy. People seem to like that. Or a bullet hell. That could be fun.
I am quite excited for this LD, as I will finally once again have all the time during the weekend.
I will use my classic and proven tools. I only will finally stop using GIMP and move on to some... good... tools. I will give Kyra a try.
Anyway, have fun everyone who reads this, and don't forget, the goal is not to get as many top 100s (or top 10s) as possible, but to have fun, learn something new and make something YOU will be proud of.
I have a thing or two to do in my preparation day. I have to clean my room, clean the kitchen, cook for the whole weekend, get all my tools up and running, clean up the desktop (in both meanings), and get some schoolwork done (hopefully). I will make something good finally this time. Something... elegant.
You know, in games, there is a concept I don't exactly know how to call. The thing is, sometimes you have mechanics that have huge implications, and there is something "behind" them. I don't know exactly how to explain myself. If you look at Go for example, it has very few simple rules, but there has been whole industry for thousands of years studying and mastering this game. On the other hand, you have some atmospheric games like Eldritch Horror. There are many rules, a lot of text, many things to do in a turn. That is all fine, but... there is not much "behind" those mechanics. Once you grasp how the mechanics work and stuff, you "get" the game and there is not much more to explore.
And in my opinion, it is better when there is something "behind" the mechanics. This concept can be difficult to grasp in connection to videogames, but the basic idea is: if you can think of clever mechanics that are not autotelic, you will have less work to do, and with less coding and developing, you can create more gameplay.
Hope the last paragraphs made sense to somebody at least.
Anyway,
See you on the other side.
First time entry, I worry I may not have the full skillset but this looks fun anyways.
Tools I will be using:
Engine - Unity2017
Art - Pyxel Edit - Photoshop
Audio - Bosca Ceoil - Audacity - SFXR
Good luck everyone, I look forward to seeing the results and play testing.
Very excited to be participating in my first game jam ever!! All the best to all fellow gamedev folks.
Much fun
Looks like I'm jumping in for the 40th LD! Good luck to everyone joining in too!
I am in C# Mono/ XNA BFXR
Good luck with your games! Breathe in caffeine, breathe out video game.
In all seriousness, stay focused, and have a good time!
i haven't been able to finish a game jam in over a year now. so let's make the game
some arbitrary thoughts
it's custom to announce yourself as being "in" and say all the tools you want to use, but i worry of the expectations it may impose on a new participant. so, here's imo better idea: here are my goals for this jam
and have fun, don't forget to sleep early :smile:
This is my second Ludum Dare, and I am happy to be here.
I am a University Professor of Video Game Production and Design, looking now to become a game developer.
If you are an artist and want to join forces with me, please let me know!
Let's make this happen.
Happy game deving!
Our first time doing a game Jam. Although we've made games with a time crunch in the past this will be a new adventure.
The Team:
Graphics: OLO Jonathan
Game Developer: Deveshin(Me!)
We're excited to be challenged in new ways and ready to have fun!
Bit off more than I could chew last time. Hopefully won't do that again.
Will be using my standard tools: - Xturos, a small 2D engine I've been working on over the years. Written in C. - Paint.net for image manipulation. - Spine for more complicated animations if needed. - bfxr and Audacity for sounds. - autotracker.py for music.
And as a little extra bonus I made a small game while testing a new programming method. If you have a little bit of time to kill it's available here. There's a text file explaining the controls.
Hi! This will be my first Ludum Dare and I'm not sure what to expect. I'm not even sure if I signed for it correctly. If I'm writing this does it mean I signed up, right?
Anyways, this is what I plan to use:
I read someone suggested that we should post our goals. But I really don't know what to expect, this is my second jam and maybe I'll be releasing my second game ever. I'm pretty new at this.
Yesss third ludum dare for me ! For this event, the 40 th edition and for more creative constraints, i will use pico 8.
Enjoy and make games ;) !
I'm jumping into this (my first game jam) somewhat spontaneously; I only learned it was happening earlier today. Honestly, it's probably for the best. I'm sure I would over-prepare otherwise.
My goals are: - Spend a while on design before I touch any implementation. I'm planning to dedicate Friday night to this. - Keep the scope small and the game simple. If I end up with extra time, there will certainly be things to polish and tweak. - Don't worry too much about visuals/audio. Some day I hope to get more experience with asset creation and the like, but not for this jam. - Complete the game! Even if I don't end up finishing it this weekend, I hope to continue until it's in a presentable state (whatever that means).
I haven't determined what tools I'll be using yet; that'll be largely based on the game I decide to make. I'll probably spend a considerable part of development learning or re-learning the tools I choose.
I'm really looking forward to this jam. Hopefully, my goals will make sure that I'm kind to myself and have fun.
Excited to make something!
Tools I'll be using: - Engine: LÖVE with some basecode for zest - Music: FL Studio - SFX: Labchirp - Graphics: ASEprite
Good luck, everyone!
As for my question: anyone know of a good free host that allows direct downloads? Dropbox doesn't do it any more and I'm miffed!
This is my first ldjam! Using -Unity (Game Engine) -Bosca ceol, beepbox.co, and garageband for music! -Piskel and blender for art! Wish you all luck!
Hello! this will be my first Ludum Dare and jam in general. I have made lots of games in less than 2 days, some of them published on Google Play, but this will be my first time actually competing.
I'm still deciding if doing the compo or the jam. I'm not very good at making music, the jam permits you to use public domain and creative commons licensed music, also one extra day gives me more creative freedom so I can do something bigger.
Follow me on Twitter for updates Daahrien
Edit.- Updated Twitter handle.
Looking forward to my first Ludum Dare. I have no idea what to expect or how it will go but I know it will be fun :)
Unity / Photoshop / Blender / Fruity Loops
Main goal: Keeping it simple...
This will be my first Ludum Dare and I am soooo excited for it! I will be using the following programs for the project.
Construct 2 (easy to use and easy to sprite with) LMMS (makes good music)
Will be joining jam with @zander @AD @Snakeboy . Will be using Unity, Bosca Ceoil, and Photoshop. GL too all!
I'm super excited! All the themes this time around seem really good! The tools I'll be using are the same as always: - Game Maker Studio 2 - Aseprite - Audacity - Sfxr - Chronolapse
Tools I might use are: - Tiled - SpARTan - TileMancer - Bosca Ceoil - Fl Studio
Good luck to everybody!
Pretty stoked to be trying Ludum Dare for the first time! For the jam I'll be using: - Gamemaker Studio 1.4 - FLStudio/Audacity for audio/SFX - Aseprite for sprites
Only 24 more hours! GLHF
This will be my second Ludum Dare as I participated in LD38. I am extremely excited to enter.
Main Tools: - Clickteam Fusion 2.5 standard - Gimp
Good luck everyone!
Assuming I actually get my game done on-time, this will be the first Ludum Dare I ever enter.
I've entered some other, smaller jams before, so I have some experience, but this will be by far the shortest amount of time I've ever had to make a game.
Hopefully I can actually pull through with this one!
Well looks like it's ld time again. last time went decently but I still had little actual gameplay, I hope to change that this time. As usual I'm switching up my language and tools for minimal productivity!
Tools:
IDE: Visual Studio 2017
Other Editors: VS Code, Sublime Text 3
Language: C++ (please don't make me regret this)
Graphics: OpenGL (glew, glfw)
Math: glm
Other Libs: soil, freetype
Audio: OpenAL
Sound: Ableton Live 9 maybe or sfxr/bfxr
Art: Paint.net / Aseprite / Photoshop
Source Control: git
Distractions: Discord, Vincent
Happy 40th! Here goes..
OK! I take courage to participate my first game jam. Hope everything goes well.
I'll be using:UNITY - you know... I never finised a game in Unity before, so this is going to be fun.
BLENDER - Let's keep this low poly.
FL STUDIO - Sometimes everything a game needs is silence, but not this time.
Good luck to everyone! Let's make an awesome game jam. <3
as always i'm using:
So this will be my first time participating in this. I'm not sure how good I'll actually be at this, but I'm going to try. Whether Jam or compo, I'm short on time, so this will be an interesting test to see if I can make a game in just about 48 hours. Lots of things are going to try to pull me away, but I'm gonna give it the best shot I have.
Learning Unity for this, I have good C# experience already.
Will likely end up using audacity, MagicaVoxel, and GIMP.
I have no idea what I'm going to be doing, but lets hope I come up with a good idea :)
Edit: I dont know why I saved it, I wasnt done yet...
Hello, Blog.
I'm using Java for this jam. I roll pure java, no libraries that dont come with the JDK. Most of my stuff is done in JavaFX's Canvas component stuck inside of a window. The only starting code I'm using this jam is about 50 lines of boilerplate that opens a window with said canvas and initializes a game state.
I'm sorry to everyone who hates java, but it's cross platform ;). So yeah good luck everyone, I cant wait to see what comes outa this one.
My place for LD#40! Well, messy as usual. https://photos.app.goo.gl/tj5OPpjvsewgaycF3
(Seems like that I cannot upload a picture using markdown syntax?
First time in a Ludum Dare event, I'm happy to meet cool people like you! Good luck to all the game jammers, and happy creating!
Here is the traditional "I'm In" blog post. This will be my 17th time competing in Ludum Dare. I aim to participate in the Compo and will be using the trusty tools of GameMaker: Studio, Paint.net, SFXR and Audacity.
I've been pretty happy with my last years worth of jam games, especially after placing 11th overall in LD39, so I'm hoping the trend can continue. The a good chunk themes in the final round of voting look pretty reasonable this time around, so it's looking like it should be an enjoyable one.
Good luck everyone.
I decided I will give this whole thing a shot. I have made some game a week prototypes before a few months back and now want to see if I can't finish something in just 48 hours. Hopefully I can finish on time and have fun along the way.
Tools
Been following LD for a long time, but this will be first time joining!
Just Unity and Photoshop, most likely. Not sure about audio yet.