I'm in!
My first jam in quite a while! I'm thinking of using this as a chance to get back into Unity. Going to try to do something simple, that allows me to show how much I remember and what I need to work on.
My first jam in quite a while! I'm thinking of using this as a chance to get back into Unity. Going to try to do something simple, that allows me to show how much I remember and what I need to work on.
Time to start stocking on Monster.
Here's my tools:
Unity 2017.1.1f - C# - (Considering making my own LD engine, until then, Unity is suffice)
Blender 3D (Tried Autodesk Maya, made me realise I highly prefer Blender)
Photoshop(For detailed textures...Jk, I do programmer art)/Gimp(Better for animations for small objects)
Audacity/FL Studio 12 - (I love these two pieces of software, I use them to manipulate my own sounds in games)
AwesomeBump (For Height/Bump/Occlusion maps)
And just to make sure my internet doesn't die when I upload the game, I bought a £40 Powerline adaptor by TP-Link and holy shit it makes my connection up-stairs speedy.
Check the TP-Link out if you have a slow connection in your current room!
Tp-Link AV600 - https://www.amazon.co.uk/Powerline-Configuration-UK-TL-WPA4220KIT-V1-20/dp/B01LXOZ4EN/ref=sr13?ie=UTF8&qid=1511969880&sr=8-3&keywords=tp+link+av600 - (Got mine from a local CurrysPCWorld store)
I haven't done LD in a while, so I thought it would be a good time to come back and try again.
Tools: - Unity3D (first time doing 3D in Ludum Dare) - FL Studio 12 (hopefully I can come up with something good) - Paint.NET - Cool ideas
Might also stream the whole process so check that out!
This is my first LD. I hoping for a good theme I slaughtered so many. I start soooo many game projects and never finish any so I hope LD will force me to finish a game for once.
I'll be using:
Engine: Unity
Graphics: Blender and Photoshop
Audio: Audacity
Good luck to everyone.
For the first time I am attending to the LD Jam. I have attended to a game jam before (Nordic Game Jam), however this will be my very first game jam on my own.
I intent to use - Unity - Aseprite
I am looking for a person who is willing to make music for me. Preferable some chip-tuned styled music, since I am planning to make it an 8 bit styled game. So if you can make music, and is willing to do so, then please contact me :)
That's my first Ludum Dare and also my first GameJam, i hope to finish it in time tho. I'm expecting to use:
-Unity.
-Photoshop.
-Bfxr.
-Bosca Ceoil.
So, good look for everybody and have fun =D.
OMG! This was supposed to be my first ever Ludum Dare and I might not have time to attend. I'll be spending 1.12.-3.12. with my family due the fact that 2.12. is my birthday! Perfect timing LD, really nice gift :dizzy_face:
Tools I planned to use: - Blender 3D - Unity 2017 or Unreal Engine 4 - Delorean :nerd: - ... magic, I guess
I like to keep it nice and simple. I make 16-color 2d games using the TIC-80 fantasy console and while the built-in sprite editor on that is pretty dope and the text editor is also nice, I like to use aseprite and vim.
Hey Everyone,
I've just started learning how to use Unity and code my own games, I thought that this would be a cool way to push myself further and faster,
I'm going to use: Engine - Unity Graphics - Blender Audio - Audacity
I'm really looking forward to the compo weekend! Here's what I'm planning to use: - Engine: Unity - 2D graphics: Photoshop and a Wacom tablet - 3D modeling: Houdini - Audio: Ableton Live and a eurorack modular synth
For music I'm planning on jamming something with my hardware modular synth. I'm probably just gonna hit record, start patching the synth and once I'm satisfied I'll just select one or more parts from the recording as the soundtrack. It's gonna be weird and veerry rough around the edges but hopefully it'll stand out! I might even do some sound effects with the modular but I'll probably end up doing those with Ableton Live's software instruments instead for convenience's sake.

For 3D graphics, I'm planning to use Houdini with a lowpoly 3D painting HDA I've been working on (It's still WIP but you can download the current toolset here). Here's what it does:

https://www.youtube.com/watch?v=-W5OKnnRpGc
Good luck everyone!
Hi everyone!
This is my second time at LD, and my first time as solo! Wanted to see how it is to build the whole game on my own.
I'll be using my default battlesuit: * Engine: Game Maker * Graphics: Photoshop (as well as the built-in GM editor) * BG Music: Guitar Pro and an amazing sequencer * SFX: SFXR as usual * Python: Maybe for a single-time procedural generation

Every last-round theme is very exciting, can't wait for the weekend!
Hello, my fellow jammers! How are you guys doing?
This time, these will be the tools that I'll use:
The engine is the main difference from my other attempts here, I've been using Unity since ever and this time I decided to change things up a bit. This whole week I'm using my afternoon to study the engine and get better at pixel art, because right now they look like trash.
My main objectives are: (1) stick to one idea from start to finish; (2) create a game that has music; (3) make something which is fun to play; (4) Have FUN and learn a lot.
Anyways, hopefully we'll all be able to finish our games in time and have good time. See you guys in two days! :purple_heart:
1st time participating. Intend to use Unity 2017
I've been developing games as a hobby for a few years but recently decided to take it more seriously and make a career out of it.. I wish to use Ludum Dare as a way to gauge my overall game-making skills as I advance them, so I'll be participating in the Compo from now on @.@
Tools I'll be using:
Phew...well, good luck everyone ^-^
Time for another Ludum Dare, missed the last few, but I usually join whenever I can.
I'm really bored of using Unity all the time though, any suggestions?
Hello guys! I am from Brazil and I am really happy to be part of this Ludum Dare for the first time. I hope we all have a lot of fun!
Well, this is my first ludum dare while i have a day job :smile: So it will be totally new experience! Good thing is i have only 6 hours job because my mental health is... Not very good :smile: ( i taking invalidity pension because of that :smile: )
I hoping i finish my game this time :D I plan to buy at least five energy drinks. Yesterday i had psychotherapy and got lots of pills so depression won't get me thist time!!!! I also plan to make some time managment preparations. I will be working two hours straight and then half or maybe whole hour pause. In free time, i will go probably visit grandma and talk about old times. That is great source of inspiration. Last thing which i make is timeline! It will look probably like this:
I will be using:
I will probably don't make much time to make cool LD wallpaper, so if you made one or know where are wallpapers now, please put link in comments! Cheers!
I can't wait :D
I plan on going for Compo, but will most likely be forced into Jam nearing the end of day 2 lol
I will be using Unity, Blender (probably don't have time for textures though, we'll see), Ableton Live (my forte, I'm hoping the music at least stands out haha), and a 24pk of soda.
This is going to be my sixth Ludum Dare. I'm excited to see what kind of games I and everyone else create out of this.
Tools I'm using:
Gamemaker Studio 2 Aseprite Pyxel Edit Photoshop Dropbox Bxfr
Good luck everyone!
Second LD for me.
Tools I'm using: - GameMaker / Stencyl - Photoshop - Audacity
Bring on the Compo!
So I managed to luck out in that this weekend is the only free weekend I have in December so I should be able to participate.
Game Engine/Language: I'll use either Java with LibGDX for 2D or Unity for 3D.
Graphics: Photoshop, Piskel (if 2D), Blender (if 3D).
Audio: Ableton Live 9.
Last Ludum Dare I did what I'd consider alright for my first jam but it wasn't the greatest. Audio was definitely my strongest point (ended up top 100 in audio) so I don't feel I have to worry too much about that. I definitely feel that I should focus this Ludum Dare more on graphics and fun because those were the one's my previous game did terribly in. This time I definitely want to have better graphics than the garbage pixel art I had last time and my game wasn't all that fun so I want a more fun game this time.
A lot of lessons learned in the last jam! I am in this time too!
Tools - Unity, Blender, Gimp
Welp. It's coming up. Ludum Dare 40... I'm preparing for the worst. I'll be doing this LD with @Mathstr0fficial, and hopefully we don't epically fail... At least, not today.
This will be our first LD jam, hopin' for the best!
This is gonna be my first Ludum Dare, and also my first 48 hour game jam. I can't wait for the caffeine and despair overdose!
Been pretty excited to finally participate in a game jam. I was going through all the hurdles of figuring out the time it'd be starting then I saw the little adjustment for my timezone and a singe manly tear ran down my cheek.
Will usa the same tools I always did probably. And wont be able to use half of the jam time. I wonder what will happen. Good luck to everyone!
I already prepared everything to have a day off this Monday at work to enjoy 72hs of Ludum Dare :D
Are we supposed to put "I'm in" or is that just something people do? ;) This is my first Ludem Dare! Good luck everyone :D I wish you good sleeps.
Using: Unity Musescore Gimp Blender
Hi there,
I'm in for my fifth Ludum Dare. This time with a change of tools. Instead of Java and libGDX we're going to try Unity and C#. Let us see what happens, maybe even 3D :D
Hey,
I almost forgot to write the "obligatory" Imin post. So this will be my Nth LudumDare, lost count as I only have one entry so far but took part in many LDs. As always, going in solo for all the compo glory! :P Last time I successfully finished a game and submitted it! I was so proud. Hopefully I'll be able to come up with something to this LD as well.
On the last LD I was focusing on creating assets quickly. I think I successfully tackled that challenge with the 3 totally different, decently populated levels that I created for that game. This time I want to focus on game feel and those first 5 minutes that everyone will play. Also have to make sure that the game controls and the goal are clear, understandable and don't require a wall of text as tutorial.
Stuff I'll use: - Engine - Unity - Art - Blender, paint.Net (I know, I always say I should learn something better), Inkscape if needed, Pyxel Edit(?) - Sound/Music - My mouth, random objects, Audacity, Ableton Live 9
There is a very-very slim chance that I'll be using Pico8 for everything instead but we'll see how I feel about the theme :)
One more thing. I plan to stream the majority of the process over at http://twitch.tv/benjoe72 so drop in and say hi if you get a chance. (Or if you are streaming too!)
Good luck, not hating the theme to the veterans and have fun on your first LD for the newcomers :)
GLHF all <3
ok so I'm pretty new to game development and thus chose unity as my game engine of choice but when I tried to import pixel art into my game it came out upscaled and blurry. so does anyone have a solution to this problem if so I would like to know
This is going to be my third Ludum Dare
I am going to use Unity and C#, with Paint.net as my 2d art program, and Blender for 3d art.
Hello everyone! This will be my first LD, but I've got a few jams under my belt. I'll be using Unity, Modo (possibly), Photoshop, Illustrator, FL Studio, LMMV, and whatever other odds and ends I end up needing. I still haven't decided whether to do the jam or the compo... nervous either way.
Despite the wiser advice of my school peers I am going to participate in the jam again. Have finals the next week but this quarter has been lacking in the creation category so hoping that the unused juices will allow me to excel in the jam.
As usual the programs will be: Unity, C#, Photoshop, Audacity, and all of the other random programs I have installed on my computer.
# WE CANNOT LET THREE COLORS WIN, HOW DID WE LET THIS INTO THE FINAL ROUND
:(
My first entry was mostly an achievment of getting something done. This time around, I hope to bring something more enjoyable (and hopefully not miss so much of the voting). So here goes :)
Tech used:
Python, Kivy
Also planning to stream on https://www.twitch.tv/argensis
First time ever making game, first time learning c#, first ludum dare and more to attend
Hi everyone, and welcome to Ludum Dare 40!
Final Round Theme Voting has started. Go over here and cast your vote:
:ballot_box: /events/ludum-dare/40/theme
For rules and other info, visit the event page:
:trophy: /events/ludum-dare/40
For those new to Ludum Dare, the website will become slow/unusable during the minutes leading up to the Theme Announcement, so we highly recommend you follow our Twitter account for the reveal:
https://twitter.com/ludumdare
The theme will be announced when the clock at the top this page reaches zero.
For Ludum Dare 40 we introduced A LOT of new features, though the focus has been primarily on the backend. The User Experience is still rough in places, but we'll continue to make improvements over the next few days.
Things to keep an eye out for:
*cough* website SHOULDN'T die at the end again... the culprit was found)And much more.
A HUGE shout-out to @sgstair, @local-minimum, @zwrawr, and @noojuno for their help on the code.
There are plenty of bugs, and things that just aren't done. If something seems odd, report it:
https://github.com/ludumdare/ludumdare/issues
I'll be doing a bit of maintenance later tonight (roughly 3 AM ET/12 AM PT), bumping up our machines to more-cores for the weekend. There shouldn't be more than a few minutes of downtime
Keynoting Ludum Dare 40 is Alex Rose, creator of Super Rude Bear Resurrection, a game that started as a Ludum Dare 28 game, that eventually made its way to Steam and PlayStation 4. He's also a member of the 5-year-club (taking part in every LD since Ludum Dare 25)!

On to the keynote!
... I get the impression he doesn't like how I pronounce "Ludum Dare". :thinking:
https://www.youtube.com/watch?v=C1fCL3sFfAw
That's it for now. Go vote! It's time again for Ludum Dare!
This time I will go back to the roots and create a 3D game. "I think I'm good prepared" he said ... and then his time is running out again too fast. Guys are you prepared? :)
First time actually forcing myself to follow through with Ludum Dare, as I actually have programming experience this time. Let's all hope to have fun cramming as much time into our games and as much caffeine into our bodies as possible.
Working with LOVE2D for LUA, written with Notepad++, and art with Paint.net... Music will be whatever I can scramble to use when I get to that point.
so here it is! after a few complications in the day to day tasks, time to relax and have fun doing a quick game for a Ludum Dare, will be a great experience, as well as every time I participate. I'm in! Have fun, folks. ^-^
...with pico-8 for the first time. Bringing a tiny bit of pre-existing code with me for math and LUA class (metatable) formation. Otherwise, it'll all be built in pico-8 over the weekend.
Final round theme voting is up, so it's time to finalize my preparations for the jam! I'll be using two PCs this jam, my usual workstation, and a new PC I built just for running Adobe products (Photoshop, etc). I've configured a remote backup so I'll never lose my stuff, and I've done a little research on 2D lighting and optimization techniques in GameMaker. I think it's most certainly not safe to say: I'm ready!
Don't really remember if I made a "I'm in" post, because I was still trying to figure everything out here last week. Anyway, it's my first LD, and I'm going solo in the jam.
Tools: - Unity 2017.2 - Blender for 3D modeling (I've spent a lot of time this week practicing modeling, rigging and animating, and I'm getting pretty comfortable with it. Hope that pays off!) - Gimp for 2D art (If I go 2D I may create and rig models in Blender, render their animations and use those renders to create sprite sheets in Gimp. It'll take a bit longer, but the result will be worth it.) - Audacity for sound recording (usually that's jut me making all kinds of weird noises into the microphone) - LMMS if I have time to add music. (If I don't have time, I'll create the music in the next few weeks and add it after the ratings.)
My Personal Goals: - to expand my horizons. As I said, I've already improved my skills with Blender. By the end of this, if I am a better game developer because of it, then it will have paid off. If not, at least it will have given me an excuse to hole up in my room for a few days. I would have done that anyway, but now I will have an excuse to do it. - a respectable finish. The first jam I was in (not LD) I think I finished 128th out of 133. That turned me off jams for a while. Ironically, it also had me eating jam out of the jar by the spoonful. - and of course, "Ludum dare": "to give a game." To come up with a game that I like, and that others enjoy playing. Maybe one that I can continue to polish, then release, and maybe even sell. I'm not looking for a fortune, just enough to reimburse me for my coffee bill.
Good luck, everyone, and have fun. I don't know about you, but I feel like a kid at Christmas.
HOLY CRAP! CHRISTMAS!!
This will be my 11th time participating in Ludum Dare. Ludum Dare 39 was a huge disappointment for me. I kept all of my weekends in August open only for it to be scheduled on the last weekend in July! Still, I attempted, but losing over half the time to family plans made 39 the first Ludum Dare I've ever participated in where I failed to submit something. It was unfortunate too as I really liked my concept!
This Ludum Dare is a chance at redemption!
Tools:
Strategies/Rules:
Things I'm Thinking About:
Good luck with LDJAM 40!
I'm in for LD 40. I've been looking around and I can't figure out how I'm supposed to enter. I've only come up with you just upload it before the deadline then pick which one you are doing, but I don't know. Can anyone tell me how this works?
Hey all!!
This will be my first Ludum Dare! I've barely started grasping coding but I just want to have fun, learn, and make something that doesn't crash. Solo jam.
I'll be using Game Maker Studio 1.4 without any of the drag and drop things, all coded. Unsure if I'll try coding from scratch or using some of the code I've already got/learned/made.
I'll be doing all the art in pixel art probably as I've started learning that and it's much faster than trying to paint everything.
SFX will probably be made with those free generators online or downloaded from free websites with attribution/public license.
Music I'll probably just use Incompetech.com because the dude who makes all that stuff is rad.
I hope that's all good with the rules.
I'll be streaming the whole thing if anyone wants to watch, I just set up a Twitch account.
https://www.twitch.tv/goattoastergames
If anyone has any tips or advice I'd love to hear it.
I'm in.
Omg the theme I submit, "Everything is connected" is in the final round of @ludumdare. If only people know I only submit this theme because of Dirk Gently Holistic Detective x)
If you don't know what it is, it's that : https://www.youtube.com/watch?v=5TNXaCBAjpo
This will be my 3rd consecutive LD compo! I'm hoping to climb the ranks a bit and create an experience people really enjoy this time around.
Tools I'll be using:
I wish all participants the best of luck with their creations and hope we all learn and grow from the experience.
Let's rock! My first Jam, so, let's give everything I have :)
This will be my third consecutive time participating in a Ludum Dare. So far, it has been a really fun experience, and I hope to have another fun weekend. Good luck everyone :smile:
I’m in, I have also decided to twitch stream the coding process. Cuz why not. Look me up on twitch. Wink wink nudge nudge eh eh? I’m nate_wec by the way. Anyway good luck to you all!
7 strike (I can't stop)
Let's make some games.
I got 3 days off, so I might as well use it fully. And I'm thinking of going 3D this time. My 3D game development skills are rusty.
I'll be using Unity as the IDE, Blender & Photoshop for art, and Audacity & sfxr (plus maybe some music composition software) for sound. Language will be C#.
I'm going to give this a go! Ill be using:
The final round of themes looks very interesting. I know I talk about the importance of a good theme all the time, but imho it makes 50% of fun. Theme should be diverse, rather abstract, and it should leave us space for creativity. I really can imagine how boring would LD be with e.g."Floating Islands" :-). Have a great time!
I've been out of the scene for a while (last Ludum Dare was #LD31) and alot has changed for me. I'm in college now, actually know something about computer science, learned a game engine, ... Anyway, I'm ready to get back at it! I'm going to try to focus more on the artsy side of developing a game, i.e. no more programmer art :scream:. LD starts at 8PM for me, so my goal for the first night is to not touch any code, just get going on some pixel art and level design. I'm hoping that this will force me to create a more polished game, especially since I'm using an engine like Unity where the back-end needed is really minimal. Either way, good luck everyone!
TOOLS - Unity (2D) - VS Code - Pixyl Edit - Photoshop CC - Bosca Ceoil
Also, none of this jam nonsense, the challenge is 48h!
Themes look really fun! Don't know what tools we are using yet, but I imagine it will be on Unity.
Ludum Dare 40 will mark our first experience with this competition. We're thrilled to see what the team is and what we'll do. Note: This is NOT our first game jam, its our first Ludum dare.
We wish everyone good luck! :smile:
We're hoping to be in more Ludum Dare's :smiley:
My first LD jam. Im super exited to work on my game. The themes all seem really cool so... Ill be making game with Unity, PhotoShop, blender, audacity, and Fl Studio... Goodluck to you all. May the best win :)
Hello, Im in for ludum dare 40.
I have done 37, 38, 39 before so continuing this streak
There is one constantly changing level with floating islands. You are not the main character, you control the scenario instead. You start with nothing in a limited space, but it is constantly expanding. Death is useful, as it allows you to reclaim your single resource, your tiny machines which come in three colors. Everything is connected by them, and they take one minute to build, but they perform worse the more you have. You have to use them to venture into the unknown and repair the broken world.
It's been a few years since I've participated in LD, but I'm pretty hyped to get back into it! Hopefully, I'll be able to actually finish a project this weekend.
Love2D for a framework
GIMP for drawing
Zerobrane for code writing
BFXR for sounds (people still use that, right?)
Obligatory post to say that I will make a game this weekend! :D
Good Luck, Have Fun!
No seriously, you should have tons of fun :)
I made a poll, go vote! :D
http://www.strawpoll.me/14513368
Second time participating, gonna take as much fun as i can and deliver it to gamers :)
Tools: sublime, Löve + Boilerplate, graphicsgale, gimp, flstudio, audacity, cough drops and tea
two cold days long
a game be given
also: wayside fun
This is our second Ludum Dare after making Mobsferatu for the Ludum Dare 34 and placing #5. It was an epic experience but we've been really busy finishing up our latest game, Immortal Redneck, so we didn't have the time or energy required to participate in another Ludum Dare.
But now that have changed! Immortal Redneck is out in the wild and we're ready for a new Ludum.
Tools we'll be using: - Unity 2017.2 - Photoshop - 3DS Max
We'll also be live streaming all weekend :)
https://www.twitch.tv/cremagames
:seenoevil::hearnoevil::speaknoevil:
We're In. A team of five strong motivated game design students will have no sleep on this weekend to create something cool or something very strange. I mean we're students and have many bottles of mate cola. Everything is possible. :D
We will work with Unity and some freaky artist programs.
Good luck, have Fun!
Cheers :eagle:
So...
This is our first Ludum Dare. We don't really know what to do but we'll try our best. We decided to do this yesterday. What's the worst that could happen.
We re just a couple of peeps that will try their hardets on this Ludum Dare. Using Unity and the adobe package we should be able to deliver something.
Good Luck to everyone.
After time of thinking, as Security Freaks in Web Development area, we are a team of two guys that are entering this new zone, so why not try it at Ludum Dare, we hope nothing but the best to the competitors, let's see how it goes.
I'm fairly new to Unity, and completely new to Ludum Dare. I might not even be able to finish a game before the deadline, but I'll give it a go!
We didn't manage to finish our last entry, a game called The two of us. For #40 ludum we want to make a small, complete game with great spooky atmosphere and aiming for 3 colors theme. Maybe something about desolate spaceships.
I'm going to record this 72- hour madness https://www.twitch.tv/pixeye
Tools we’ll be using:
THE TEAM: - Pixeye : design, programming, effects - Alex : art stuff - Nike070888 : music guy - Fluffy : coordinator, boss, rat, hive mastermind

As a regular streamer within the GameDevelopment community on Twitch, I look forward to seeing the wave of new people streaming this weekend! Feel free to drop yourself into the GameDevelopment community when setting up your stream (if you aren't already!) so you're easier to find. It's such a kind, fun and awesome community to be a part of! If you need a break during LD40 and want to feel better about your work, feel free to pop by and enjoy my struggles on my channel. Goodluck <3
Been 4 years since I haven’t tried a Ludumdare Dare! Been doing it since I got in the industry in 2010 and up till 2013. With Ebony Spire out the gate and updates 1.3 and 1.4 ready to be released I’m looking at prototyping a new game to work on in 2018! My past ludumdares proved successfull eighter as released games or improved tech I can add to my engine. So, this is my setup for LD40:
SetupFor LD40 I’m aiming at making a small game with turn-based rules and mechanics. Self-imposed limitation before the theme is announced are: Single-screen levels and it must remind the player of the terminal interface in fallout 3/NV/4. I always dreamed of making a game in which you are controlling what happens in it via a terminal-like interface. We will see how that turns out.
That being said, I’m in guys!
Hell ye
Fingers crossed I'll find some free time over the weekend to bash something out.
Who knows what I'll use. Either Pico-8, Unity or Puzzlescript I would imagine.
Good luck!
Hello everyone ! Our team is fresh new and composed of : - @nanocryk who has done the Ludum Dare #34 (compo) and will essentially program the game - @Arilox who has never done a jam yet and will mainly game design and create game assets
It will be a great adventure for two University friends to join in a little apartment to live these three days together making a game. We will be pleased to share these moments with you, and that is why we will be streaming every moments of this game development journey (except when we are sleeping, you creep).
From the breakfast to the late evening exhaustiveness, you will be able to watch us eating delicious meals prepared by ourselves, programming and designing our game, or having funny moments of trolls or jokes. We will maybe have some guests that would join us to check the progress and spend some good time with us !
Tools we are using (everyone does it so we follow) :
- Rust language (with piston library for 2d rendering)
- Aseprite
- Git
- GIMP
- OBS
- Discord
- Windows (we'll target all platforms for our game, don't worry)
- Home made meals (meaning we will be using a kitchen and all that weird human stuff)
- A lot of Monster and sodas (no product placement here)
- Ourselves bodies and more especially brains (Or maybe only one for us two)
Do not hesitate following us on these social networks to have fun with us during this Jam ! ;) - Arilox : - Twitch : https://www.twitch.tv/arilox - Twitter : https://twitter.com/AriloxWasTaken - nanocryk : - Twitch : https://www.twitch.tv/nanocryk - Mastodon : https://mamot.fr/@nanocryk
We mainly speak french but there is no problem to speak english if needed.
We hope you will all have fun during this Ludum Dare and good luck to all the jammers !
I have wanted to do a ludum dare since last year, but never managed to login.. I AM IN. So happy to be here, may the best "win" if that is a thing
I'm in for LD40 and not working solo for the first time! I'll be working with an irl friend, @SpicyHotSauce and we'll be using Construct2/3, Piskel for pixel art, something that's essentially MSpaint for bitmap art, and Jukedeck for music. Good luck everyone, and have fun!
Me, my friends and these tools:
Unity3D - for engine
Audacity - for audio
Blender - for 3D models
My brain - for ideas
Chrome - for knowledge
OBS - for streaming
I will propably stream some of the procces, so, watch out! :D
a
I'm really itching to take part again, but for a lot of Dutch folk - such as myself - it'll be a busy weekend celebrating Saint Nicholas.
If I manage to get behind a computer, I'll be working in GameMaker 2, with Paint.Net for graphics and BRFX/ModTracker for audio.
I'm joining at physical location (KADK, Denmark) for the first time ever. I also have an exam on December 6th, which means I'll have to study just a bit during the jam. It's gonna be an odd one, but I'm still reaaally excited to jam :) (some things don't change I guess).
My goal for the jam is: * Something weird and different, * Something relatively small (so I can study :/)
Tools: * Visual Studio Code * Unity (C#) * PhotoShop * Illustrator * Aseprite * Twitter * Skype * File Explorer * Google Chrome * Word * Notepad * Geogebra * TI-Nspire
I'm in gamejam for the first time and I hope I will end making my game on time. I will use C# and Monogame or C++ and SFML or something else. For making graphics I will use Paint.net or REXPaint. For sound eee... I think i will use BFXR.
Alrighty, I'm in this weekend, doing the Compo.
Aiming for a spot in the top 100 after making 112th place at LD38. No pressure, right?
Good luck everyone!
This will be my first Ludum Dare, I must say that I'm pretty exited! :smiley:
Tools I'l be using: - Godot Engine - Gimp - Inkscape - LMMS - and more...
Last time I broke my first top 100 in mood and here's hoping that you all achieve your own milestones. This time I will subject myself to the 72hr Jam in solo mode again, but I'm going big on a 3D game. Wish me luck... plz.
Godot Engine
GIMP / Krita
Atom Editor
Blender
We have purpose

Hi again! Love the site improvements and themes so far. I hope "Only three colors" will win this time. :smiley:
LD40 setup: Volcanic Giraffe Team:So... We are in! And good luck everyone. :stars:

It's me. I'm in. I'm using Unity.
Hey this coming ldjam 40 will be my first ldjam. Wish me luck!
Im going to use: Love Aseprite Bosca ceoil and musescore
:loudspeaker: I can't give this a full 48 hours but I'll see what I can fit in. Slap me if I choose something ambitious.
Never done sound effects for my games. What should i use?
I just took my wife and son to the airport. They are so "grateful" for my surprise idea with the flight to the in-laws. Therefore, this "obstacle" should be defused. What remains is to overcome my own curse (not finishing my LD games). But under these conditions it HAS TO WORK this time... ;-)
I'm in!
Hi everyone, this is also my first LD I wish luck to you all!
I'll be using Game Maker, Photoshop and FL studio.
Tool rundown:
Gonna be my 21st game jam, and my 3rd Ludum Dare, but first time doing the Compo part.
Gonna be jammin from the Danish royal academy of design and art, and hopefully livestream the whole thingamajig.
Hello! I'm new to LD and this will be my first Jam. I'm so excited for participating. Thanks! I will use: