LD 38 April 21–24, 2017

Gathering last minute r8s

Hello, just want to say sorry for not being able to play more games and rate them, being very busy with college lately!

I already got 20 ratings, and so far very happy with the feedback, so, if you like retro platformers, NES style gaimz, and die a lot from bad level design with a bunch of blind jumps, then give my entry a shot. x)

  • Windows: https://ldjam.com/events/ludum-dare/38/more-than-a-pixel-unfinished screeens0000.png screeens0006.png

GOD BLESS

Two more days of voting!

https://www.youtube.com/watch?v=FS3rH7Lbhik

Let's take advantage of these extra days to vote on some more games, I will be checking out a few more entries that are low on votes to help them out, meanwhile you can check my entry Planet Bash as well:

https://ldjam.com/events/ludum-dare/38/planet-bash-1

On a different note, I have been working some more on the post-jam version of Planet Bash. I've added meteorites, harder rockets, enemies can crash into each other, slow-motion mode, party-time mode, if you die you get a chance to revive by getting the pieces back together and more. There are a lot of extra features that are still to be added, but I can feel the difference in versions now.

20 rankings reached, some advice and still some more "play my game" :D

Not really cheerful news but TerminAnt finally has a score thanks to the amount of feedback you guys have given. There are a ton other participants that haven't seen it at all. So I'm leaving the link again: https://ldjam.com/events/ludum-dare/38/terminant

https://www.youtube.com/watch?v=sEMQ16uVA

This is my last post for this Ludum Dare edition and I would like to share some advice with you, either you are a newcomer or not.

---1. Prepare your tools ahead of time--- Make sure all your team has the software and pre-production tools (even if it's just paper and pencils) they need before the start of the event. We struggled a little at the beginning to get the graphic assets done because some of the team members did not have Photoshop or Illustrator in their laptops.

---2. Think out of the box--- I know this phrase is getting old these days, but every time a game jam (or any other creative project) comes on, at the first moments everyone has pretty much the same ideas, which explains why in this edition many people came up with games about small planets and ants (I include myself in the latter). You get far more theme points when your game conveys the theme with the least obvious solutions.

---3.Food--- I read a post where a team said they had filled their fridge so they would get no problems when it came to feeding during the event, and at some point I thought "gee, we should have done that too"; because many of us started arguing with our bellies and having creative blocks

Also, feel free to leave the link to your game in this post's comments. I'll try to play and give feedback to as many games I can until Friday :smile:

See you in August!

LDL 38 - Ep 8 - Save the Little Planet, Stellar Twist, Space Aliens Are Coming

https://www.youtube.com/watch?v=DWSToLZwTAE

Sometimes you need to save a few planets in the morning to get your exercise for the day.

Game Links

Save the Little Planet http://bit.ly/SaveLittlePlanetLD

Stellar Twist http://bit.ly/StellarTwistLD

Space Aliens Are Coming http://bit.ly/SpaceAliensLD

Larry Does Ludum Game Submission Form

Rating Games Tonight: Post yours, Play Ours!

Hey Guys! I am working on moving thru the danger list, but I see a lot of devs posting on this page that they would like their game played! I want to reward active devs so if you post yours in the comments here, I'll get to it right away. (I even occasionally find really awesome ones that I try and get extra eyeballs on for some facet I really enjoyed.).

While I'm working, it'd be great if you could review other games in need of help, and if you are feeling really generous, give us a shot here: https://ldjam.com/events/ludum-dare/38/atlantis

Take a Listen to Our Podcast About the Ludum Dare Games We Made and Played!

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On the latest episode of the Wardcast, we talked about some Ludum Dare games that we made and played.

We're joined by Sam Loeschen and his game Monolith, Tyler Rhodes' game Inter-tidal Snail Breeder Deluxe, and Dylan Ilvento's game Bantam!

Other LD games we discussed include Paisley Princess, Little Lands, Afterbirth, Plonat Atek, Vixa, Planet Heist, Rashlander, iii, and Tribal Tension.

The Thief of Silverkeep

Hi all! The voting period is coming to a close and I'm still looking for some feedback and ratings for my little low-poly game about helping a town find their stolen belongings. You can play it in your browser for free over at Itch.io. :smile:

Check it out here! https://ldjam.com/events/ludum-dare/38/the-thief-of-silverkeep

The Thief of Silverkeep

Snails

snails

snail-logo.jpg snailgame3.gif.gif https://ldjam.com/events/ludum-dare/38/intertidal-snail-breeder-deluxe

Games you probably missed ...but shouldn't!

No shameless plug here - I've got more than enough ratings, but those games I feel deserve your attention :)

Out of more than 150 games I've played so far, those would be my personal picks. And somehow all of them have less feedback than my project. I think we could help change that (Games ordered by when I played them).

  • Seagazer - The mood in this one os through the roof for me.

  • Neuroso - Humour? Check. Clever gameplay? Check.

  • 50ft by 50ft (or How I Died In Space) - Great vibe in a very interesting take on text adventure.

  • The Deep - I love the mechanics and the mood of this one.

  • Pity About Earth - Plays really well, and soundtrack deserves a freakin' oscar.

  • To Do List - Don't judge a book by its cover.

  • Rashlander - You think Dark Souls is hard? Think again.

  • Land Of The Sun - It made me feel like I was playing Journey / Shadow of Colossus mashup :D

  • Plonat Atek - Did you know one of the first video games was made for an oscilloscope? Well, they did it again. And how!

  • Techium Eclipse - you know Kenney (a.k.a. Asset Jesus) from making thousands of free assets for developers struggling with graphics. Well, here's Kenney's game with only 19 ratings... Come on now :)

  • A Small World Cup - I found it simply hilarious :D

  • Planet Bash - awesome gameplay!

And I assure you, they're all well worth your time.

P.S. And here's an unrelated pixel cat to get your attention... See how cute it is? Great, now please play those games :D

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Cheers!

Greetings

Hope y'all having a good time testing LD games, there are some really cool creations out there.

If you feel like doing so, take a look at my entry for Compo !

https://ldjam.com/events/ludum-dare/38/barbuglio

This is my first game, and I'd love some feedback and advices to improve, really looking forward to participate in the next LD :)

Voting stats are cool.

image.png image (1).png

I decided to track the voting process, and make some graphs. This is surprisingly easy to do, with google app scripts and this sites api. It hasn't been running long so there isn't any interesting trends too see yet but the bar and pie charts still look good.

:bar_chart: Live graphs of all stats can be found here

Nearing the end.

It seems that there is only two days left for rating. I don't expect to reach the requirement. But I did have a good time making a game in 72 hours. And I wanted to thank you as a community for letting this even happen.

If you want to check out the game. Go right ahead: https://ldjam.com/events/ludum-dare/38/outer-reach 15a4.jpg

We are almost there!

Hello everyone!

We've been having a lot of fun playing the games submitted here. There are some amazing entries! The feedback we are receiving in our game has been amazing and really helpful. Thanks everyone who played and rated our game! Your opinion is really important for our future as game developers. :thumbsup:

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In this moment we have 17 ratings on our game.. :sob: It would be amazing if you guys could helps us to get to 20! :heart_eyes:

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We hope you have tons of fun playing it! :sunny:

https://ldjam.com/events/ludum-dare/38/every-world-has-a-pizzeria

Hidden Gems: Pluto vs The Sun

This game is FUN! And totally hidden in the 0 Votes section (Not anymore!). I highly recommend you give it a few minutes of your time, especially if you enjoy fighting games.

https://ldjam.com/events/ludum-dare/38/pluto-vs-the-sun

My Game

Hey guys, I am a thirteen year old game developer and this is my first time participating in a LDJam. :slight_smile: Please play my game here and rate it - https://ldjam.com/events/ludum-dare/38/survival-game

And if you want me to rate your game, please post the links in the comments and I will surely check them out. :thumbsup:

Last Minute Shameless Self-Promotion!

Votings almost over and it would mean a ton to me if you would play my game, Newton's Cannon. Or alternatively, you can read my Post Mortem here. You can also watch Jupiter Hadley play my game in here Ludum Dare series right here. That's all! :smile: https://www.youtube.com/watch?v=pZ-D40BBNhA

Play Outer Reach

Check out this short narrative story game set in (watch video to find out) https://www.youtube.com/watch?v=_w15H6Giqoo

Don't mind the long dialog. Fixing it was a complete after thought..

Well anyway enjoy: https://ldjam.com/events/ludum-dare/38/outer-reach

Reviewing Retro Rabbit!

The last days of voting is upon us and we would love to hear more of your feedback! We currently have plans set in place to develop the application for the iOS and the Android platform with additional functionality in place.

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Rate us here: https://ldjam.com/events/ludum-dare/38/retro-rabbit

Also, if you would like to hear feedback from us, leave us a comment and we'll be sure to take a look at your submission as well :)

Hidden Gems: Picotroid

This is really tiny, but very well executed. The developer did a great job and I highly recommend just messing with it for a couple minutes and dropping them a line: https://ldjam.com/events/ludum-dare/38/picotroid

Final Moments

Hey everyone. After a lot of efforts I finally got enough votes on my game, thanks to the community. But as we are in the final moments of voting, I would request you all to just once try out my game if you haven't and give your reviews about it. This is my first LD, so every review seems precious to me 😅

https://ldjam.com/events/ludum-dare/38/last-breath

Thanks a lot everyone.

Little Wild Invasion :)

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Hi developers, I'm inviting you to play and review my game

https://ldjam.com/events/ludum-dare/38/little-wild-invasion

Thank you! :)

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Hidden Gems: Chalk Run

Chalk Run is really well built, with a fantastic character controller, and a slick, well tested concept. https://ldjam.com/events/ludum-dare/38/chalk-run

Feeling destructive?

Why not release that desire with some Island fps?

https://ldjam.com/events/ludum-dare/38/destructo-island IMG_1424.PNG

Final Rating

Hey guys! Please check our game on and give us a rate. https://ldjam.com/events/ludum-dare/38/chick-and-giant Since it's our first jam, we sincerly hope to see the final result that comes to this game. Please give us rate. Thank you!1035.png

Anyone managed to get 100 Stardusts? :)

Hi folks,

just found a little entry in danger to not make it to 20 votes, but it deserves it! Try out this addictive, well crafted 3D puzzle game and try to get those 100 Stardusts :smile:

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LD Page: https://ldjam.com/events/ludum-dare/38/stellar-twist

Hope you like it as much as i do :smile:

Statera - Achieving Peace and Balance through Violence

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The main objective of the game is to keep an ecosystem in equilibrium using GUN, LIGHTNING and METEOR.

So basically there is 3 species in the game which is the Slimes, Rabbits and the Rhinos. If one of the three species’s became extinct then it’s game over.

Comment down your game and I will play it and rate it.

https://ldjam.com/events/ludum-dare/38/statera

ATLANTIS is so hard it'll make you WannaCry

WANNACRY.png

Enjoy difficult games? Check out the updated version of ATLANTIS!

https://ldjam.com/events/ludum-dare/38/atlantis

We'd love your feedback!

Jar of life, make ecosystem last as long as possible

Hi fellow jammers. This is my first time participating Ludum Dare and I have enjoyed it so far!

We had trouble with the theme and even had to change the idea in the middle of the jam. We ended up making "Jar of Life"

The idea of the game is to try to make the ecosystem inside the jar last as long as possible. We aimed for relaxing nature like atmosphere. We hope to continue the game maybe in the future in to mobile version.

jaroflife_logolla.jpg

Please rate it and keep making those games! Very inspiring!

Doubt

Could someone please provide a link or explain how the scoring works? This is my first LD and I don't really know all the classic and smart stuff. Also, it says "you need 20 votes per category to get a score". Does that mean I need 20 votes in every category? If someone should please explain this, highly appreciated.

last chance to get some more ratings !!!!

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hey guyzz ... i think this might be the last chance to get some more ratings .... so please do give your reviews and ratings ... as this was my first ld game .. your reviews may help me i future to create more proper games.

And i also knw that there are still many game how havent got 20 ratings yet .. so guyzz do comment your game link and i will surely rate them asap.

Do try my game: https://ldjam.com/events/ludum-dare/38/sunken-mystery

last call for playing A Small World Cup!

it's been a real enjoyment partecipating this edition of ludum dare

even more entertaining was to read and see people loving the game so much

these are some gameplays of my game I've found out on youtube:

https://www.youtube.com/watch?v=ekGMbpHGKUE my game gameplay starts at 31:36

https://www.youtube.com/watch?v=0MoYhEe29H0 this might have had some problem with chrome version and webGl cause it plays without all the effects (pixellation, shirt colors etc)

https://www.youtube.com/watch?v=w4f2GbMf9VQ this was very funny cause he put a lot of efforts in it and finally manage to win the cup!

if you haven't already PLAY IT NOW! and leave a rate and a comment if you like

Coming to the end!

I won't get a chance to play any more games now before the competition ends, so I just wanted to say a massive THANK YOU! to everyone who played 'Fuel' and gave me such invaluable feedback, and another thank you to everyone who participated; I have had an absolute blast playing so many fun, innovative and exciting games this LD.

Well done everyone!!

Last chance to rate if anyone wants to check out Fuel at https://ldjam.com/events/ludum-dare/38/fuel

Fuel03.jpg

Thanks again everyone!

Strategic Survival

I enjoyed making my 2nd entry to LD and I hope you enjoy it when you play it! I'm short of ratings, please play my game!

https://ldjam.com/events/ludum-dare/38/strategic-survival

Only 12 rates could make a duck happy

Hi guys ! I would be sooo grateful if some of you could give me some rates (and maybe feedback for the more courageous of you) in order to make Escapist! have a score.

As it is my first Jam (alone, and as a dev), I think it could be great to know what final score I can get with this little game :)

Cheers ! Quack Quack

Title

Run U Fool - Post mortem

Few weeks ago, I again participated in Ludum Dare and yet again in a team. There were actually three of us and we created the game in 72 hours for 'Compo' category. Some time passed and it is finally time to write a post-mortem.

Before going further, I'd like to point everyone out to the game and a walk-through video for it. The game is still available at:

https://ldjam.com/events/ludum-dare/38/run-u-fool

And you can view the video here:

https://www.youtube.com/watch?v=lrDnc1dAq_c

Let me start with short overview of how it went, for me this was actually already 4th Ludum Dare if I'm not mistaken, and 2nd Ludum Dare in a team. The routine is fairly similar each time, we spend afternoon of the Friday discussing what could be made for each possible theme (as in Europe the time theme is shown is during our night hours), then going for sleep as we start working on the game early in the morning.

Originally we have planned a game with small planet or planets, but as we saw multiple people going for the same topic on Twitter, we decided to go different way. The concept originally was based on world getting smaller, while the player's goal was to run away to reach the next level, ultimately reaching another world and saving himself.

What went right?

Separating tasks between each other, while giving others insight every now and then. It all ended up so well, that everyone of us knew what we're doing and what we're going to do. The idea behind the game was a lot more simple compared to our previous Ludum Dare, where the game we mapped on theme was quite complex.

Also having an in-game tutorial this time was definitely a plus. It gave a player perfect idea of how to progress through game, we haven't received any feedback in sense that: players had no idea what to do. Which is definitely a success.

Technical execution of the game. I'm quite proud to what we have created technically within those 72 hours, as all art assets - models, textures, shaders & effects were done in that time frame. I even decided to put few selected effects as appendix into this "post mortem" to explain how we did it to other fellow participants.

What went wrong?

As each competition, time planning. No matter how hard you try - it will always go wrong. While all of us were mostly free on Saturday and Sunday, I was the only one finishing the game on Monday (with help of one another guy, who helped me with some final testing). The rest of the team had to be at work, and I took few hours off, to wrap everything up.

Main menu. That part of the game is definitely the one that is the least complete, with just few text-buttons to start levels. Nothing really interesting goes on there, and sadly we had no time to think off and create some art for it. Yet, it serves its purpose and has all the functionality we needed.

Build for website (e.g. WebGL). I already knew that browser builds are slow, after all I've worked with browser rendering through WebGL in past as a job. That was about 3 or maybe 4 years back. That was on a custom-built engine (mainly for rendering) which was faster than Unity in comparison ... since then browsers didn't really move a lot. They are still way too slow to compete with desktop based applications (even the ones running on .NET beat them in order of magnitudes of speed). The solution? Reduced effects, reduced physics, shatters have about 1/10th of objects and it is still several times slower compared to desktop build on the same machine (and I'm talking about testing rigs with Ryzen 1700 + Radeon Rx 480 or Core i7 + GeForce 1070 ... on neither of those it was smooth in WebGL build).

Summary

Those were few of my basic points. All in all, I really enjoyed Ludum Dare and hopefully I'll participate also in the next one. It may be as a team, or solo. Which is still unknown, as the next one happens during the summer and I fear that some of us might be out for holiday at the time.

For those of you, who participated in Ludum Dare or are generally interested in what few effects we put out - with little details and/or description, please read the following sections. For the rest, I hope you enjoyed the game, and feel free to share any thoughts you have about the game (or anything you have in mind).

Appendix - Force Field Effect

Once we came up with and idea of the game, it was obvious we need some kind of blocking feature in the way. Such item was a force field. The first model I created was a gate to hold force field, as I was against just putting up a plane with some effect. The basic model looks like this:

gate1.jpg

Which followed by adding materials, by adding color, metallic and roughness I achieved the final effect for gate that holds the force field:

gate2.jpg

Now the final effect, done by simply rolling multiple textures one over another - changing intensity and using some random rolled texture as offset. The final animation is in there, although in my opinion it can't be noticed unless somebody really looks at the force field. The last part was lighting itself, which is done with multiple point lights to simulate the effect of area lighting from the actual force field. The final look:

gate3.jpg

And also a video of effect in action:

https://www.youtube.com/watch?v=r5fe1u-x7E0

Appendix - Chain Physics

As the development of the game progressed on, we realized, that the player can go through the levels without too much effort. So the idea was to block his progress through the game somehow. I spent some time adding some rigid body objects, but those were not enough to block the player.

You can literally go around, or just knock them. Which brought me to the idea, what about some chains that would slow you down. The chains had to react based on the physics of course, and as objects have mass - when you push them it will slow down your speed. But visually they have to behave as 'rope'.

At this point there was no time to write some advanced 'rope physics' from scratch with a lot of parameters. So I've settled with simple idea, use few rings in chain as a rigid body and add hinge joints in between the nodes. The result was this:

chain1.jpg

And here it is in action, I was surprised how good it looks in movement - so I didn't really touch it anymore. It did its purpose.

https://www.youtube.com/watch?v=f9EmuW-ACsw

Appendix - Shatter

Once our idea for the game was settled, I noted that we do need to have some special effect for floor falling apart. The idea behind everything was to use a 'Voronoi shatter' technique to break down the floor. So I've prepared whole floor model and the one with dozens of objects in which floor shatters.

voronoi1.jpg

First idea was to just let it 'explode' downwards, but it didn't look really good. What we did in the end is, that once floor tile was determined to be destroyed, the whole object got disabled, while shatter one was enabled. Each single voronoi cell had rigid body assigned, but without gravity applied and kinematic flag set to true. Along with that we added a random timeout at which the cell gravity was re-enabled and stopped being kinematic only.

By cleverly playing with parameters we ended up with acceptable animation looking like this:

https://www.youtube.com/watch?v=tme4Ayndul4

Rating Your Game ☺

Hey guys, right now I am rating games and if you want me to rate yours, post a link in the comments. :point_down:

P.S. I would really appreciate it if you rate my game https://ldjam.com/events/ludum-dare/38/survival-game :slight_smile:

Almost 20!

Help MAD to reach 20 rates!

https://ldjam.com/events/ludum-dare/38/minor-alternative-destroyer

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Lunch time!

It's almost lunch time here which means I've got an hour to play as many games as I can. So far I've attempted to play 182 games:

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Apparently I've given out ratings to:

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The OCD in me really wants to hit 200 games played and I reckon I should be able to do that before voting ends. So, like others before me, I invite you, ladies and gentlemen, to suggest a game for me to play. If it helps: I'm a Virgo, right handed, and I don't like bananas.

Suggest away!

Difficult Strategy Game: Looking for Victims

I'm still looking for folks who want to come and give valuable feedback over here: https://ldjam.com/events/ludum-dare/38/atlantis

Last night I hit the 400 Reviews Mark: If you post your game here, I'll get to it when I wake up in a few hours. I'm hoping to hit 500 Reviews before Ludum Dare ends.

RisingTides.png Hope to see folks soon!

Statera - Achieving Peace and Balance through Violence

Screenshot 2.png

The main objective of the game is to keep an ecosystem in equilibrium using GUN, LIGHTNING and METEOR.

So basically there is 3 species in the game which is the Slimes, Rabbits and the Rhinos. If one of the three species’s became extinct then it’s game over.

Comment down your game and I will play it and rate it.

https://ldjam.com/events/ludum-dare/38/statera

Rate Retro Rabbit

Hi guys! Voting is almost over, but we would love to hear more of your feedback!

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Rate us here! https://ldjam.com/events/ludum-dare/38/retro-rabbit

Try out our game and if you would like to hear feedback from us, leave us a comment :)

A few of my favourites

Since there's some time left for voting I decided I'd share a few of my favourite games out of the ones I've played this Ludum Dare.

A World in Her Eye

Windows/Mac

https://ldjam.com/events/ludum-dare/38/a-world-in-her-eye

A World in Her Eye.png

This was the very first game I played, and it's still one of the best. It’s a short adventure game with some nice atmosphere, charming story, and even multiple endings.

Daily Routine

Web/Windows/Mac/Linux

https://ldjam.com/events/ludum-dare/38/daily-routine-the-smallest-worlds-are-the-ones-we-get-stuck-in

Daily Routine.png

This game features a few mini-games as a "daily routine". It has a very nice visual presentation and some amusing moments, with some additional twists I don’t want to spoil. You’ll just have to play it yourself to see.

Little Lands

Windows

https://ldjam.com/events/ludum-dare/38/little-lands

Little Lands.png

A very well put together resource management/strategy game that sees you trying to collect enough resources to build a ship while fending of enemies. This is overall just a very polished and enjoyable game.

Colorfly

Web/Windows/Mac

https://ldjam.com/events/ludum-dare/38/colorfly

Colorfly.png

The gameplay isn’t super exciting, but this game has some beautiful music and visuals that lead to a wonderful overall experience.

Timeless

Windows/Mac/Linux

https://ldjam.com/events/ludum-dare/38/timeless

Timeless.png

A nice little platform/puzzle game that has a mechanic of switching between two different versions of each level. I especially like the apples that you can collect for an extra challenge.

Hopper

Windows

https://ldjam.com/events/ludum-dare/38/hopper

Hopper.png

This game involves jumping between various planets to reach the end of each level. The visual style looks great and the introduction of new mechanics is well paced.

Tiny Terraformer

Windows

https://ldjam.com/events/ludum-dare/38/tiny-terraformer

Tiny Terraformer.png

This game tasks you with taking care of a planet to make it habitable when people arrive. It takes some clever resource management to make a good planet, and I really like how it comments on the quality of your planet at the end.

Let's be happy in our small world

Windows/Mac

https://ldjam.com/events/ludum-dare/38/lets-be-happy-in-our-small-world

Let's be happy in our small world.png

A very charming game in which you need to watch carefully to determine who committed heinous crimes such as disturbing a sleeping cat. It starts simple but quickly gets quite challenging.

Dr. Plumb

Web

https://ldjam.com/events/ludum-dare/38/dr-plumb

Dr Plumb.png

A simple yet enjoyable puzzle game where you need to direct blood flow from the heart and through various organs. The presentation here is nice and adds to the mood of the game.

Transistor Soup

Windows/Mac/Linux

https://ldjam.com/events/ludum-dare/38/transistor-soup

Transistor Soup.png

The presentation is basic, but I really enjoyed this circuitry puzzle game. It can take a bit to understand the basics but once you do its satisfying coming up with solutions to each task.

Please help us reach 20 votes

We would really appreciate it if some more people could vote on our game.

https://ldjam.com/events/ludum-dare/38/dinosaur-protection-program

Thanks in advance :)

5 + 15 =20

guess one more without 20 ratings. if you still need ratings comment your game(after you rated mine, cause is also have not enough) and have a nice evening guys :wink:

https://ldjam.com/events/ludum-dare/38/island-catcher

Goodbye World

Since this is "almost" the end (again). I'd like to propose you our postmortems of the jam. We wrote 5 of them by theme !

-MAKING-OF-

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PS : We reviewed a lot of game, but you can still tell us in comment if you want us to review your game
PPS : DEN DEN DEN DEN
PPPS : https://ldjam.com/events/ludum-dare/38/den
PPPPS : Play Play Play Play Station

Try this!

Img.PNGHey, yesterday I saw a Streamer and played his game! He's a very kind guy and I really had fun playing his game! I think it deserves more votes, so maybe you guys go check it so he gets a rank! Link: https://ldjam.com/events/ludum-dare/38/smallrts Make sure check it out and leave some feedback. It's a Web game 2 so it won't take long!

Almost there!

screenshot1492978846.jpg screenshot1492978883.jpg

So close to the end of our first jam and we are almost at the required ratings. Please help us out and check it out and rate it. It would mean the world to us.

Link: https://ldjam.com/events/ludum-dare/38/outer-reach

Thank you in advance. Leave your game link in the comments if you need it reviewed. :smiley: :metal:

Looking for games to play/rate!

Hey LD-jammers!

I'm still quite a bit short of the 20 rating limit for my compo submission and I would love to play some of your games in exchange for ratings on my own. Leave a comment with a link to your game and I'll play it and leave feedback. Thanks!

https://ldjam.com/events/ludum-dare/38/smallworld-1

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One audio vote missing

We have received votes in all categories but is missing one vote in the audio category. So if anyone wants to give a vote please do. Would be a shame to miss the audio category with all the work that went into the music.

Oh. And you will also get a chance to stop the attack on Smolwurld!IMG_8184.PNG

https://ldjam.com/events/ludum-dare/38/attack-on-smolwurld

What? You want points?

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I, I am just low at ratings, and you are propably too. So dont worry to comment with link!!! I would like to play some games while my steam account is lost... And, yes, the cows are real...

https://ldjam.com/events/ludum-dare/38/lil-hunt/

Can we get him a 20?!

Hey, yesterday I saw a Streamer and played his game! He’s a very kind guy and I really had fun playing his game! I think it deserves more votes, so maybe you guys go check it so he gets a rank! Link: https://ldjam.com/events/ludum-dare/38/smallrts Make sure check it out and leave some feedback. It’s a Web game 2 so it won’t take long!(We need 2 more!Img.PNG)

Can we get a 30? (Selfe Promotion)

I got 28 votes and like to get a 30? So make sure to check it out. If you leave a comment I'll rate you back!

Experience the adventure of 'Space Pow Collins'

I'm just under half way to reaching 20, if you want to make a little boys dream come true then please play 'Space Pow Collins' the text adventure game.

https://ldjam.com/events/ludum-dare/38/space-pow-collins

Disclaimer: I will also rate yours in return if you leave a note in the comments :)

Last Call For Votes

Hey guys, I am a 13 year old game developer and this is my first Ludum Dare. With the judging soon coming to an end, I would really appreciate it if you rate my game https://ldjam.com/events/ludum-dare/38/survival-game.

Thanks in advance and all the best for the results. :slight_smile:

Short of 1 vote

Hey everyone. I am currently short of just 1 category vote. Please check out my game and rate it, and leave your feedback. Here it is https://ldjam.com/events/ludum-dare/38/last-breath

Not enough ratings!

Could I have some more ratings? Please? I don't have enough yet. It would help a lot if you could rate my game! If you rate mine, and leave a comment, I'll give yours a try if I have time(I will try really hard to make time for them). Here mine is: https://ldjam.com/events/ludum-dare/38/ruler-of-survival

Edit: I have enough ratings!!! Thank you, everyone! As soon as I can today I will rate as many games of the people who commented as I can.

Check out Jar of Life!

This is my seventh Ludum Dare (5 compos and 2 jams), but for some reason 20 votes seem so far away :-o

This is my second jam-category entry and because the team contained an artist there are actual graphics, too! :D

Our game is about trying to make a small ecosystem last as long as possible. The game ended up a bit more abstract than we intended, but you can still go for highscores. No web build, but there are builds for mac, linux and windows.

https://ldjam.com/events/ludum-dare/38/jar-of-life

What's going on

...with all these blog posts of people begging for ratings while having themself rated very few games? I really don't understand. Is it not knowing how this works or an unwillingness to contribute to make this jam work? I'm not gonna rate any game that begs for ratings and already has double the ratings that they themself gave.

Guys, just go out and rate games, people will most of the time rate you back.

Still missing votes! Check out Goblin Assault

Sem título3.png Check out this link to a more in-depth post about the game:

https://ldjam.com/events/ludum-dare/38/goblin-assault/still-missing-a-lot-of-votes-check-out-goblin-assault-a-tower-defense-game

Cheers.

Before Judging ends !

Hello everyone.... i think it might be my last post for these jam so would like to thank all the people who have given their feedback's and ratings. Frankly speaking i never expecred to get that much of ratings and positive reviews (Negative even) in my first LD (also my first game). And with those reviews i will surely try to solve them and publish the game as soon as possible.

Thanku all for your wonderful support and would like to specially thank Mike ( @pov ) for conducting such a great game jam, because its a great platform for new game developers like me and many others. Had gained a lots of experince and will surely participate in the next game jam ( Eagerly Waiting for next one ).

Till the time ends ... once again i will like to request all the developers to play my game and give their valuable reviews and rating !!!

Game link : https://ldjam.com/events/ludum-dare/38/sunken-mystery

Hey, I know it's late but...

My game hasn't gotten very much feedback thus far and I'd really like to get advice on how to improve some, so if you have some time to spare: https://ldjam.com/events/ludum-dare/38/lonely-planets

I'll likely have a postmortem up soon. Thanks.

Final stretch! Post your web games!

Twas the day before results, so I'd like to do one more round of games! I've enjoyed having people post them here, so comment your games down below and I'll get to playing them all! It's the final push for ratings everyone! :)

As usual, here is my game as well if you'd like to try: https://ldjam.com/events/ludum-dare/38/glop-plots

Good luck everyone!

Last day of voting...more or less.

Hey, folks! Been having fun playing peoples' games in the final stretch. My game could use a few more ratings to reach the 20 magic number for final judging. Give it a try if you have a few minutes!

https://ldjam.com/events/ludum-dare/38/stellar-twist

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https://www.youtube.com/watch?v=Nr4_82Clk3w

Just 4 more ratings!

Hi guys, finally got some vacation this week so I could rate some games and have been rating them like crazy for the last 2 days. Everyone's entries are so good this jam! (Despite the troubles with the website ;) )

https://ldjam.com/events/ludum-dare/38/the-hungry-planet

My game only has 4 more ratings to get the magic number 20 and I would greatly appreciate it if any of you fine folks could help out.

Regardless of that though, I wish you all luck with results tomorrow! This is easily my favourite game jam out of all of them because, at the end of the day, we all get to walk away with a game that we made and should be proud of for releasing.

Did you play SPACE HUMMUS yet?

You should. It's totally not the worst game ever. I swear. (????)

https://ldjam.com/events/ludum-dare/38/space-hummus 1.gif 3.gif 5.gif

BTW, GO HERE AND HELP AS MANY GAMES AS YOU CAN TO GET SCORED!!! https://ldjam.com/games/danger/all

A few more?

Hey, can we get a few more votes on my Game?

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https://ldjam.com/events/ludum-dare/38/timmy-and-the-snowflake!

Play Bubblenaut, a relaxing game set in an oniric world !

We are pleased to present our Ludum Dare 38 project : Bubblenaut !

Come play and vote here : https://ldjam.com/events/ludum-dare/38/bubblenaut

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Bubblenaut is a slow-paced adventure game set in a dreamy world. Born inside a small planet, you will explore several realms to find the Heartfruit, and witness the might of its taste ! We hope you enjoy our work :)

LAST DAY TO RATE FLUORIDER

904.gif https://ldjam.com/events/ludum-dare/38/fluorider check it out if you haven't already.

Last Minute Ratings! Help A Dev Out :)

Link: https://ldjam.com/events/ludum-dare/38/final-front-planetary-defence

Hey guys, I know it's last minute but would really appreciate some ratings on my game, before time runs out!

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A few more?

Can we get a few more ratings on my game? Ill try rate you back till the results come.

My personal favorite!

As the results are about to come out, I figured I'd share my personal favorite before the real winners are out there.

The game I had enjoyed the most out of all the 40+ games I've rated, is definitely this:

Super Kaiju Dunk City

https://ldjam.com/events/ludum-dare/38/super-kaiju-dunk-city

Mechanically, it's a pretty standard rhythm game, but everything about it has just been done so well. The audio is great, the graphics are both well made and stylistically awesome, and the controls have just the level of tightness that a rhythm game needs. The difficulty keeps amping up too, and it feels very satisfying when you nail it. The game just feels really good to play, and it's probably the only LD38 game I've found myself wanting to go back and play more.

I'm just really impressed with how thoroughly well done this game is. It of course helps that they were a large team, but clearly they're a team that know their stuff.

Obviously I urge everyone to keep helping out the games in the danger filter, but if you find yourself having the time, go check out this awesome game!

Still looking for the last few votes

As the title says, I'm still hoping to reach 20 and I'm not that far off it now and it would be amazing to reach it before the time is up. It's a text adventure game that can be found here, https://ldjam.com/events/ludum-dare/38/space-pow-collins. I'm also looking for any feedback or critique that will help me grow for the future.

Finally, best of luck to everyone tomorrow :grinning:

I don't have enough VOTES !!!

As u see in the title I don't have enough votes !!! My game is a survival 2D game : https://ldjam.com/events/ludum-dare/38/ghost-cat Pls give me your opinions and I accept any critique or feedback for a better work in the future !!! THNX !!! :sweat_smile: :smiley:

Time Loop / Have Fun

You should try to escape the time loop. Pixel art

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https://www.youtube.com/watch?v=DxUCRaUA0VQ

https://ldjam.com/events/ludum-dare/38/time-loop

You might have missed these.

Out of all the games I've played so far (150+), and that need some more feedback, those would be my personal picks.

  • Seagazer - The mood in this one is through the roof for me.

  • Neuroso - Humour? Check. Clever gameplay? Check.

  • 50ft by 50ft (or How I Died In Space) - Great vibe in a very interesting take on text adventure.

  • The Deep - I love the mechanics and the mood of this one.

  • Pity About Earth - Plays really well, and soundtrack deserves a freakin' oscar.

  • To Do List - Don't judge a book by its cover.

  • Rashlander - You think Dark Souls is hard? Think again.

  • Land Of The Sun - It made me feel like I was playing Journey / Shadow of Colossus mashup :D

  • Plonat Atek - Did you know one of the first video games was made for an oscilloscope? Well, they did it again. And how!

  • Techium Eclipse - you know Kenney (a.k.a. Asset Jesus) from making thousands of free assets for developers struggling with graphics. Well, here's Kenney's game, only 21 ratings...

  • A Small World Cup - I found it simply hilarious :D

  • Planet Bash - awesome gameplay!

And I assure you, they're all well worth your time.

  • If you want to check out my game (no updates, still very much in jam mode, and not as good as the ones above - but I'm still happy I managed to finish it ;) ) here's the entry page.

P.S. Here's an unrelated pixel cat to get your attention... See how cute it is? Great, now please check out those games :D

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Cheers!

Populate a pixel world in Marbleverse

If you have 3.5 minutes, why not populate a tiny world with tiny people in Marbleverse? And if you have another minute, why not vote for it? :)

https://ldjam.com/events/ludum-dare/38/marbleverse/

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https://ldjam.com/events/ludum-dare/38/marbleverse/

Check out my game: Until the End

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Live your life being a prisoner and try to keep your mood or the days will seem too longs.

https://ldjam.com/events/ludum-dare/38/until-the-end

Tiny Defender

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Play it here: https://ldjam.com/events/ludum-dare/38/tiny-defenders

If you do not have enough votes, it's because you have not voted on enough games

Instead of making posts asking for votes, go and vote for other players games under the threshold and help us get as many games to 20 votes as possible. If you vote on other games, you will get votes yourself. This effect is delayed a bit so expect some votes a few hours later.

If no one votes, no one gets votes.

So vote.

A Postmortem on Murder Mitosis

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I felt like writing up my very first postmortem. This was not only my first Ludum Dare, but also my first game project that was actually released in some form.

We went into this as a team of two programmers with no artist on board and surprisingly little preparation. My team partner had never even worked with the Unity engine before this jam. Nevertheless, we stocked up on junk food and caffeine and just went for it. The next 72 hours were the most productive we had been in years...

What we ended up with Murder Mitosis. A fun little multiplayer arena game about strategic positioning and board control in a small petri dish, that gets more and more crowded as the game progresses.

https://www.youtube.com/watch?v=lmKzk9eatf8

What Went Right:

I am very happy with how well we managed to incorporate the theme. From the moment it was announced, we knew that we not only wanted something that resembled the theme visually, but we wanted the theme to be intrinsically linked with the game's mechanics. Styling the game around microbes in a petri dish was just an added bonus.

The game ended up being about tactical movement and trying to find space (and food) in a small arena. Little creatures are out to kill you and your only weapon is to convert them to your color and make them hunt your enemies instead. Every time you do this, however, these creatures multiply. This makes the arena more crowded and more deadly as the game progresses. The goal of the game is to trap your enemies, thus cutting them off from their food and starving them.

We had no artist on board, so the visuals had to be something simple. The creatures are just small colored bubbles and the players are simple boxes with cute pixel faces on them. I added in some shader magic to create pressure effects and an organic wobble to make everything seem more alive.

From then on I took over art duties and programming the AI. I quickly threw together the energy bars, the menu elements and a logo. I added cute little faces to the creatures that would change expression whenever they collided with each other. Very simple stuff really. I am quite pleased with how surprisingly pretty the game turned out in the end.

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The AI on the other hand took a little longer to build. From the moment we had decided that we would do a multiplayer game, we knew we would have to have AI players in there, or most people just wouldn't be able to even play the game.

I ended up implementing a simple mesh navigation system. AI-Nodes around the arena are running subroutines to detect the amount of food and the number of enemy creatures in the vicinity. From that data a quality score is calculated. Each AI player simply tries to get to a position with the most food and as little enemies as possible nearby---without touching any enemies.

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What Went Wrong:

Developing the AI ate up way too much of my time! That is not to say that it wasn't absolutely necessary to have good AI players. Instead, the problem was that I had it in my mind that I could solve that AI problem using local information only, instead of coding an underlying graph system. For some reason I thought that a graph and a simple navigation algorithm would take too long to build. So rather than going for the obvious solution I started tinkering. Needless to say, if I had just gone to work coding the graph solution right away, I would have saved half a day of work.

Another part that I am not happy with is the lack of options in regards to control schemes. You can customize your player character, but you select your input method from the button that you press when joining. While it's a minor issue it keeps bugging me personally. I guess that's just one of those features you have to eventually cut when doing a jam.

One thing that we should have definitely spent more time on was teaching players the game. When we first uploaded an early version of our game, people had trouble figuring out anything. Luckily, we still had enough time to redo the tutorial text in the menu screen before the jam ended. However, we still see some early confusion when players play the game for the first time, and it can take a moment until they catch on.

All these issues are really just symptoms of our biggest problem: Not having time to let anyone but ourselves playtest the game. This was mostly due to neither of us leaving the house. We had completely shut ourselves off from the outside world for the full 72 hours, which meant that we had noone in reach to play with.

Which brings me to the actual biggest problem of all: It was early sunday morning when we had suddenly run out of caffeine! With no time to leave the house, we decided to just order some stuff. Yes, there are people who will bring you caffeine. At least they claim that. We paid online, but noone ever showed up... :coffee::rage:

Overall:

Participating in the Ludum Dare Jam was an amazing experience. A great demonstration of what can be achieved in little time, by just neglecting sleep and basic hygiene...

It was great fun, if you are interested in what we'll be turning this game into after the jam, follow us on Twitter @HastilyAssemble or on YouTube.

If you haven't played the game yet. Do so now and tell us what you think. We really appreciate your feedback and any creative ideas we can steal.

Thank you all for a great time! Now off to play more games.

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Play Murder Mitosis: https://ldjam.com/events/ludum-dare/38/murder-mitosis

Follow us on Twitter and on YouTube

ATLANTIS: Many Hats Postmortem

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This is my second Ludum Dare, and I was fortunate to work with the same great team for both projects. I’m usually on the sidelines of game creation, offering insight or assets or emotional support, and I have greatly enjoyed using Ludum Dare as an excuse to be a bigger part of the project.

We’d be honored if you would give our game a try, and Leave a Comment in our Itch.io board.

The Before:

The last entry we did, back in LD 33, fell apart pretty spectacularly. Despite a reasonable scope and a team that quickly learned the ropes, we were foiled by AutoTileGen not playing nicely with Unity. We were determined not to fall to the same fate again. While our programmer spent the whole week before the Jam getting his workspace in tip-top shape, I spent most of the time reflecting on what worked well before so we could emulate it. Most of that work ended up being handling logistics of where everyone could work and what everyone would eat, de-cluttering the house, and making sure there was enough soda and coffee to keep everyone going. Ah, the glorious unsung hero of a game jam: the coffee gopher.

As a side note, if you’ve never had the pleasure of doing a game jam in the same room as your team mates for the full 72 hours, I highly recommend it. There’s a certain magic to the manic, sleep deprived comradery that evolves as each person goes slowly insane. No seriously, it’s a good thing.

The Jam:

Early on, we divided jobs for the team. Programmer, Artist, Game Designer, and Producer/Audio/Graphic Design/Writer/Supporting Artist. Guess which one I was?

My first third of the time in the Jam was spent working with our Designer on the board game prototype, making sure we had documentation for everything, and getting copies of that to our Artist and Programmer so we all had priorities straight (and I also made sure everyone was remembering to eat).

We finally got a beautiful design document hammered out, and it was time to work. I still feel strongly that this is where things started to go off the rails. A producer can’t be a producer the moment they take on another job, and my Saturday Night through Sunday was taken up by Audio work, writing, and mock-ups for the UI. I lost track of an artist designing beautiful but overly-ambitious 34-frame animations and a programmer who got caught up in procedural generation for two days.

At least I'm very proud of the music that came of it: https://www.youtube.com/watch?v=kuQR-zoQkA0

By the end of the jam, I felt powerless. We managed to cut our assets down to a reasonably achievable level and had the art finished by the end of Sunday Night. With only one person in charge of implementation, all we could do was wait on Monday.

The bottleneck that formed caused a lot of the game to suffer. The UI couldn’t be tested until we had a minimum viable product to move in. Errors in the Audio Loops weren’t caught until the 11th hour. The design document was full of so much red ink by the end cutting out features to the bare minimum, I was afraid all the heart of the game would be gone.

It’s difficult being the overseer of a project. Each team members’ frustrations have to go through you. You gain an acute appreciation for where things are breaking down. By the end of the game Jam, I felt that we had failed—that I had failed.

If our workflow had been streamlined better, if more team members could take charge of their own implementation to speed things up on the programmer’s end, if we hadn’t had three team members idle for most of the final day----If, if, if…

Our last Game Jam entry failed because of an outside piece of technology. I felt Atlantis had failed due to our own inability to coordinate. I was so depressed that I didn’t notice our game compiled on the first try. I didn’t notice that we had a submission ready to go before the submission hour was half over. Our team post-mortem was somber. We all agreed where the weaknesses were and why.

I still feel very personally responsible for all that is weak in the game. The UI is a disaster, and was my responsibility. The sound effects weren’t properly balanced. A large number of assets created by the rest of the team ended up on the cutting room floor because I had to decide what to prioritize when we hit 3 hours to submission. I wasn’t prepared to wear as many hats as I had to, and my inexperience putting all the pieces that make a game together showed.

The After:

Oh boy Nelly, was I unprepared for what happened after the Jam.

As I mentioned earlier, our last LD attempt was barely playable. Technology integration errors were our downfall, so none of us really participated in the voting and commenting on other games. With a heavy heart, we submitted what little we could cobble together, and walked away.

This time, our programmer decided he wanted to prove to the rest of us that we should be really proud of what we’d made, even if it didn’t meet our expectations. As @OccultSoftworks has embarked on an insane journey of live-streaming, analysis, and word clouds, I found that the job of the Many-Hats continues long after the game is over.

This has been a crash course for me in the difficulties of the Producer. I’ve had to make decisions about what markers do we need to hit to finish the game for release, how many hours is it reasonable to devote to marketing, networking, social media, and our own game updates, and what to prioritize in those updates based on the wild and varied schedules of our team, no longer conveniently stationed 20 feet from each other.

In case you were wondering, we’ve decided to finish Atlantis. This weekend, after the dust has settled, I’ll be sitting down to take another crack at the UI and try to redeem myself as a graphic artist.

Good luck to everyone in the final push to the end! Even if you’re not happy with your end product, be proud of your work. We can learn a lot from failing.

New Itch.io page and thank you !

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Making this game was a lot of hard work, but also a lot a fun. Seeing all these feedbacks really drives us (Bravarda Game Studio) to work and push our abilities towards a common goal, making games that people can truly enjoy.

I know it was only a Game Jam, but it was also my first completed game development cycle with the team and the first game I've programmed that I'm really proud of.

So thanks a LOT LD38 for giving us a true and passionate game development experience. We will return in the future!

In the meantime we have a new Itch.io page for the game !

https://nikopaes.itch.io/the-underventure-of-polin

and our LDJam Page

https://ldjam.com/events/ludum-dare/38/the-underventure-of-polin

We've fixed/added some features that you guys requested in the comments so feel free to give us some sweet sweet feedback and ratings !! Enjoy The Underventure of Polin !

PS.: My Team <3 Yann Lemos (@manolo-rei), Mabel Mariz (@mabel-mariz), Mateus Trigueiro (@mateus-trigueiro), Cezar GL (@cezargl) and Joao Pedro Figueiredo (@joao-pedro-figueiredo)

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Voting Period is about to end so if you haven't tried my game yet, please try it

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The main objective of the game is to keep an ecosystem in equilibrium using GUN, LIGHTNING and METEOR.

So basically there is 3 species in the game which is the Slimes, Rabbits and the Rhinos. If one of the three species’s became extinct then it’s game over.

Comment down your game and I will play it and rate it.

https://ldjam.com/events/ludum-dare/38/statera

please try "whats left" if you haven't already played

Thank you for your feed back it's been a big help And has made me really happy. I will definitely be here for LD39 and next time I will make an even better Game.

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game : https://ldjam.com/events/ludum-dare/38/whats-left

Last hours!!

Hey guys!

Last hours to play and rate games!!

Do you know when it ends exactly?

I think I can rate more games this afternoon before end!!

Planet04

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Thanks guys for your votes and comments!!

A lot of resources were taken these weeks!! I'll try to rate more games to get at least 40 votes in my entry (I think 40 was my record, it's hard to get votes for unreal engine games, I think xD)

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----> Have you tried Planet04?? Play it here!! <----

Thanks to Ludum Dare!

Guys, it was awesome. We want to thank everyone here. For such kind of reaction on our LD game. For you ratings, and your very kind words in comments. We apreiciate it vey much. We also tried to give so much votes to other games as we could.

I don't know is it good stats or not though =) votes.jpg

And here is our little world: Come on, barbarian - yep, more little promo in the last day ;) stage.jpg

Original Content: Do not steal

Howdy do, y'all! So, of course, this is another post asking people to please play my game and vote on it (of which I am not shameful of), but I honestly think that everyone who plays my game will get quite a kick out of it.

My game is called Super Plumber Man vs The Evil Elf King, and if you can't tell by the name alone, it is a spoof of Super Mario Bros., where the idea is that my game is a small world in a Super Mario game. The game is very short, but everyone who has played it so far has enjoyed it, so I ask that you play it as well!

https://ldjam.com/events/ludum-dare/38/super-plumber-man-vs-the-evil-elf-king

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I hope you have fun playing it!

Thanks for everything!

I just wanted to say thanks to everyone for who participated in Ludum Dare this time around; to all the people who played and commented on my game; all the people who made awesome games for me to play and comment on; @pov, @zwrawr, @noojuno and @local-minimum for all their hard work; and to the whole community.

I'm particularly happy about the the community feedback this time around. In previous LDs I've participated in, I've gotten a decent enough number of ratings, but I usually got far fewer comments, and those comments I did get tended to just be things like "Cool, good job" or "Fun, but I wish it had music." This time around, not only did I get a much greater number of comments in proportion to my ratings, a lot more of them contained really good information - what people liked, what they didn't like, what levels were too hard, etc. I've seen some of this in past LDs, but nothing approaching what I got this time around.

I'm really happy with how my game, Strangeness, turned out; I don't usually do level design, favoring procedural generation whenever I can get away with it, but this time I decided to have a go at hand-desgining my levels. People really seemed to like the level design, which was incredibly gratifying (even if there was some disagreement about the difficulty level). I'm definitely going to continue working on it - I've already built 12 new levels since the jam ended, and plan to do even more once judging is complete.

Another thing that I found really gratifying (and a touch surreal) is that I'm apparently ranked 8th in the whole community in terms of Feedback Karma for LD38. I've made a concerted effort to leave constructive feedback on every game I rated, especially ones that didn't have many other comments; I'm happy to know that people seem to appreciate it.

Anyway, thanks again to everyone who participated, good luck in the final rankings, and then, get hyped for LD39!

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Hey, Check out Planetoid Piracy

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You are spacebeard, the great pirate. The planetoid you live on is small, but it’s certainly the greatest, right? Who else would be qualified to conquer the galaxy?

Pilot your planetoid across the galaxy. Fight your enemies. Destroy their planets & their national pride. Take what’s left and use it to make your planet bigger and better. Find all the flamingos.

Fully destructible terrain. Technically open world. Fast and difficult action. Lovely sprite art. Lovely classical music (which we did not make).

Steal the entire galaxy, that is, if you survive.

https://ldjam.com/events/ludum-dare/38/planetoid-piracy

Need help with ratings

Would you please help me get more ratings? Just leave a comment and I'll rate back as long as I can download your game. Promise :)

https://ldjam.com/events/ludum-dare/38/there-shall-be-light

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Thanks for playing everyone!

Since Monday, TARJECTORIES has gone from being rated only 7 times to being rated 26 times at the time of this writing.

Thanks so much to everyone who played this week. I'm looking forward to seeing how I ranked. But more than that I'm very appreciative of all the comments and suggestions. It means a lot to me to have your feedback. I'm already looking forward to the next LDjam.