LD18 August 20–23, 2010

fired up

are you fired up? I am. It is really hard not to try to think ahead to what I might do, but that makes it way more exciting which I will use to help me bust this thing out. The general strategy I will use is what I know lets me build the absolute fastest based on my vast experience:
1. few drawings of the concept
2. bust out prototypes in qb64
3. bust out some images in gimp/paint
4. dump it all together probably into flex
5. repeat from step 2 for each add’l feature i can add in the time remaining

Comments

Toeofdoom
20. Aug 2010 · 12:16 UTC
Fired up? Yes, absolutely. Never made a game in 2 days before. Sounds like you have a good plan, though, I’ll keep it in mind.

Hello world

Just heard of this contest an hour or two ago so i decided to hop on the band wagon.

Will probably be using c#, XNA and perhaps box2d xna -port. Unless the theme suits better for a web game and i get inspired and perhaps do a html5 + javascript thingie then. My biggest goal is to create something that doesn’t reek of sewers in that 48 hour span.

Hologram Space Zombies and my first visit to LD

Hi there, I’m Matt!

I tend to code much better than I art, but anyway… I’m likely to use unity for development of my game, along with blender for 3D modelling and The Gimp for texture creation, unless I decide 2D is really the way to go, in which case I’ll have to learn SFML on the fly and potentially connect it to Box2D (unlikely). Apart from those pre-existing open source libraries, I’m not going to bring any code into this competition.

If my microphone magically turns up or I use a headset I may have a crack at some piano tunes and then find an audio editing program (perhaps reaper?) to do some minor editing, but I’m feeling a little unprepared. Ah well.

And getting a head start on game ideas… rainbows are based on the refraction of light. Refraction connects (in my mind) to doubling… so we’re talking about rainbows composed of doubled up hologram zombies out in the sunshine. Clearly, they come from space to sunburn your brains, and you have to beat them by (of all things) tricking them into colliding with zombies of an opposing colour.

Go ahead, tell me that isn’t awesome.

My first entry

Hi,

This is going to be my first entry; here is where I declare in advance what libs and stuff im going to be using. Anything which I have written myself I will submit as a .zip file, alongside the bare-bones VS project I will be starting out with. (just a .sln with a single .proj which has the linker and build settings already done, but no code in it yet)

Graphics: OpenGL along with my very crude but functional 3d maths lib, and my wrapper class for loading a shader.
Image Loading: SOIL plus my Texture class which is a thin wrapper around it.
Sound: FMOD along with my simple wrapper code. (3 classes). I’ll use Sfxr for the sound; no music unless I have lots of time left, in which case I’ll use Musagi
Input / Window Creation: SDL. No need for wrapper libs here, I’ll make them on the fly.
Font Rendering: SDL_ttf plus my own “brute force” wrapper lib which basically just shoves text on the screen and takes around 1ms to do it…

For the graphics I’m targeting OpenGL 2.1 level hardware, which means I’ll be using fragment and vertex shaders, although probably nothing fancy this time around.

For sound, I have created a basic sound lib which wraps up FMOD’s context creation code, allowing me to create contexts and play sounds with only a few LOC.

One thing I am going to do, and I did ask if this was acceptable in the channel on afternet, is to create myself a VS project with all the third party stuff already setup in the linker / include settings. I wont add my own code to this until I have started, but I will include that code in the zip.

I wont be using any source control for this; it seems pointless for a 48 hour coding binge, I’ll just periodically backup the entire folder the project is in.

All my graphics will be drawn in paintbrush, because I’m so hardcore. Also I have no art skills and so the stylistic “paintbrush art” style is excusable.

Comments

20. Aug 2010 · 12:25 UTC
“I wont be using any source control for this; it seems pointless for a 48 hour coding binge, I’ll just periodically backup the entire folder the project is in.”
20. Aug 2010 · 14:58 UTC
Hey. You. Good luck.

12 Hours left

Only 12 hours to go

12 HOURS !!

I’m ready to go.

I moved into the dorms for my first year of college.  So my workspace is really underdeveloped, but I’ll definitely manage.

collegeworkspace

My roommates are never here, so I won’t be distracted too much.

This’ll be my first real LD, but I’ve done two other minidares:
Covetous with the theme, Greed.
Sweatshop Boy with the theme, Industry.

Good luck everyone.

This entry was posted on Friday, August 20th, 2010 at 12:20 pm and is filed under LD #18 - Enemies as Weapons - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Past Entries Montage

ld_montage

Tags: montage

Comments

asiekierka
20. Aug 2010 · 12:43 UTC
You made a game for LD1?
20. Aug 2010 · 12:54 UTC
Man, jovoc, you’re so far the person with more LD games, I think…
20. Aug 2010 · 13:23 UTC
Love the presentation!
devinmoore
20. Aug 2010 · 13:42 UTC
another high bar for all of us, great work!
20. Aug 2010 · 13:47 UTC
Incredible! You are a master! Can’t wait to see your game – best of luck!
20. Aug 2010 · 14:27 UTC
Wow hexes! Cool!
stqn
20. Aug 2010 · 15:21 UTC
Nice :) and impressive.
20. Aug 2010 · 15:52 UTC
Two more contests and I can play Settlers of Catan on it.

My LD History Collage

my_ld_history

There it is!  Can’t believe it’s been 20 entries.  Can’t believe how long it took to make the collage!  Actually, I don’t think I ever submitted Space Cruise, but I was making it for the contest, and I still have it partly done, so there you go.  If you want to check out any of these for some reason, visit www.hamumu.com and search and search until you find them!  A couple aren’t available there, but those are some really really bad ones.  My first one goes back to LD#0 – Indirect Interaction (in 24 hours, not 48!).  Beat that, n00bZ0rz.

Credit to Jovoc for the artsy hexagonal layout which I stole.

Tags: collage, montage

Titles are cool

I’m baaaaack.

Popped my cherry on LD#14, and used it to learn Flash. Was reasonably happy with what I produced but easily spent 90% of my time on technical issues.

I guess I missed 15, 16, and 17. Not entirely sure where that time went.

This time I’ll probably use Unity as I’m quite familiar with it (and generally in love with C#), so I’m declaring my base code. Just a few libraries I’ve written to help with Unity dev and a template project. Doubt it will interest anyone.

The grimy details:

Engine: Unity 3D (probably web, maybe iPhone)

Language: C#

IDE: Visual Studio 2008

2D Graphics: Paint.net

3D Graphics: Will probably avoid, but would like to use Sculptris if the opportunity arises.

Sound: sfxr and Audacity

Base code: LD18Base.rar

Hello everyone!

My name is Mika and I’ve been making game graphics for several years now, I heard about this event today so i have never participated Ludum Dare before but the main idea of game jams is familiar to me working in design/art positions but never as a game programmer.

I will create the game graphics with Photoshop and possibly also blender. The audio side will be mostly done in audiacity. My coding for games has been quite a catastrophe and there’s no way i could make anything actual playable game in 42 hours so unfotunately i have to use Game maker to make the game logic. All tho i haven’t used Game maker before it felt like easiest tool to make the small game, it’ll be a challenge to learn Game maker as i go but we’ll see what i come up with haha.

Comments

20. Aug 2010 · 13:52 UTC
You can do it, Mika! Don’t give up, keep the game itself super simple and focus on your strengths: make some amazing ART. Can’t wait to see what you make. Good luck! =)

Declaration YEW!

Just declaring that I’m participating in the Game Jam with a couple buddies. I’ve known about LD48 for a while now and have finally decided to give it a proper attempt. Hoping to get something completed :)

I’ll be using a framework that I’ve mashed up during the week and can be found here.

Framework Specs and Tools:

– C++ and DirectX

– SDL

– FMOD

Comments

20. Aug 2010 · 13:50 UTC
Happy to see another fellow JAMMER. Welcome!

Can’t wait to see what you guys create. Best of luck!

Declaration

So I will be using either c++ or Game Maker 7. I would be using Photoshop but my free trial ran out… so I am using Corel instead. Will be using Logic Studios for my music and snfx for sound effects.

10 Hours

We’re getting down to 10 hours !!

10 Hours

Are you people ready? I am!!

This text is completly useless, but you read it…

O go on then.

Hello, I’m Steve and I’m a gamemaker.

Been planning on doing a Ludum Dare since, errrm, forever but real life or naked over ambition always gets in the way.  I know lots of the competitors of past compo’s from the Retro Remakes and general indie scenes.

This time around I’ve decided I can spare at least 10-15 hours over the weekend around family commitments so I’m going to knock something together.

As I have the beginnings of a cross-platform game engine written in C++/OpenGL but it’s not in a shareable state I’m going to default to my basic prototyping tool PyGame.  All I can say it’s it’s a welcome relief from all the Objective-C I’ve been writing recently.

So expect a simple game that runs equally badly on Windows/Linux/OSX.

Language:  Python
Libs: PyGame (and it’s prerequisites) with maybe Box2d
Software Tools: OSX, Windows XP, Adobe Fireworks (trial), SFXR/CFXR, Audiacity, text editor.

I have a few ideas for some of the themes but I’m totally at a loss for most of them.

I’ll be tweeting my lack of progress as @steve_parkes and blogging on http://zx-81.com

O hai

This message is here to tell everyone I’m participating.

I think I’ll use PyGame. Maybe OpenGL (I’ll have to learn it during the competition though).

For graphics I’ll use mspaint and maybe a camera. For audio – sfxr?

I’m not skilled in graphics, audio or game-making so it’s going to be interesting. I am however skilled in Python and networking, so it MIGHT turn out to be an MMORPG.

MIGHT. M.

Let’s give this a shot!

Hey, I’m Alex!

This is gonna be my first LD- I’ve heard about it but never before considered doing it… and I probably wouldn’t have entered this time if I hadn’t been recently thinking about how I don’t finish games often enough.

I’m gonna be using FlashDevelop, Flixel (+ Mappy), sfxr, GraphicsGale, and Paint.NET, none of which I had used before two days ago.  But hey, I have the most fun when I’m learning something new!  I do have previous experience with AS3, but only with the Flash IDE.

I plan on spending a lot of time upfront planning out my gameplay as much as I can.  My only goal is to make a game that I want to make, and to have fun doing it!

Declaration of improbability

I hereby declare that in the unlikely event that my brain computes a game idea based on the final theme, I may or may not be using the following tools this week-end:

Code::Blocks
The D programming language
SDL
mtPaint
Sfxr, Musagi (for Linux), Audacity

Given that I can’t draw nor compose music, I’ll more likely end up trying to make a text game though.

My base code is taken from a small platform game I am working on with a friend. (It won’t build as is because I have removed the code for the hero and the enemies.)

I forgot to say that I am using Arch Linux, but should be able to produce a Windows build should I produce something playable.

Oh crap I just dropped my hat in that ring over there

I really can’t be bothered to get up to pick it up so I might as well just enter this competition.

I’d do one of those awesome previous LD things but i’ve only taken part in one previously and I think someone else is going to make the obvious glib joke image of a list of 18 LDs with all but one blanked out.

I’ll probably end up using Unity primarily, although if it’s 2D and requires non-physics enginey movement, probably Flashpunk. I probably will also probably not get where I want to get because I probably won’t have much time to do this, atleast it’s not probable. That said every hour spare from moving out of my flat will be spent on this. Disclaimers that mean you don’t have to commit to anything in a post intended to commit you to something are awesome!

Lots of love,
brian.

Ghosts of the past…

Well, just posted to express my intent of participating on this Ludum Dare… I won’t have the whole 48 hours to work on the game, so I decided to go for the jam instead, and since I’m at it, I’m going to use my own C++ engine, some assets from old games I have laying around, etc…

And since all the cool kids are doing it, montage of previous LDs:

ld_montage.jpg

If you want to see bigger images and links to the games, point your browser to http://shadowcovenant.com/blog/2010/04/13/ludum-dares-48-hour-competitions/ .

Good luck, everyone!

Tags: montage

Comments

20. Aug 2010 · 14:59 UTC
I’m happy to see yet another JAMMER!

Good luck – I can’t wait to see your game. =)

I’m back for MOAR!!!

moar02

Hey everyone.

This will be my second Ludum Dare and learned well from my mistakes from LD#17 :-D. Can’t wait to hear what the theme is…

Stuff I’ll be using:

Game Dev Kit: Game Editor, or Java with Slick2D… Depends on how I feel when the compo starts.

Sound & Music: sfxr, LMMS and Ardour

Graphics: The GIMP and Blender (Rendered images)

Tags: motivation

Debut

Just a quick post to state that I’m joining the ranks of those aiming to make their first LD submission this weekend. How much time I actually get is variable, but I’m hoping to have something to present for the competition. At the very least I’m sure to learn something from all this!

I will be using:

  • Flash – AS3 using FlashDevelop, built on Flixel
  • GIMP and maybe some Paint Shop Pro
  • sfxr and maybe LMMS if I get time for music (so quite probably not…)

My 3º attempt

Hello Ludumers! Here comes Tozy again, from Argentina, after 2 trys.

This time I think I’m going to use AGS, like the first time. Dunno what the other programs and stuff will be…

I’ve learned a lot about programming but i’m still a newbie =3    If I manage to draw a lot of nice backgrounds maybe something good will come up.

Remember: the importat thing is to finish the game!

Comments

sfernald
20. Aug 2010 · 15:16 UTC
I remember your game very well. It was the monkey island type graphic adventure right?

OK I will introduce myself as well

Yes, I am new.

Maybe I will get something done. I’m not sure though. I’m not a newbie to programming but I most often don’t publish my work. Maybe this will change this weekend.

I will be using Flash AS 3 and for the Music I’ll use Garage Band. (I’m not a musician so I have to see what I get done)

Cheers

DeepData

A broken platform engine appears!

Is this thing on? So, on the off chance that I actually participate this time around, here’s the quick Game Maker platforming engine I’ll probably be building off. It’s only slightly broken.

This is how things work, right? Ok, here you go.

First!

Hi there. I’m Sam, and this is my first Ludum Dare. This is also the first time I’ve ever made a game. Ever. So. This is going to be interesting! I’ve been playing games for about as long as I can remember, so I think I have a properly experienced repertoire. My earliest game memory is being too afraid to play Super Mario Bros. when it came out, so I only played Duck Hunt. (Figure THAT one out.) I’ve been coding in all sorts of web languages for about 10 years (Jesus, does that make me feel old) so I’m going to stick with my trusty HTML5/Javascript for this one, since it’ll have the lowest learning curve. I’ve messed around with a number of engines and languages – Unity, Löve/Lua, Python, GameMaker – but none have stuck yet. Plus, it feels like HTML5/JS is in a sort of Atari/NES-esque infancy as far as games go. When I look at some notable games from recent years, many of them could have been made nearly exactly the same in HTML5/JS. Limbo, Braid, Canabalt. It’s just a matter of talent applying itself to the platform, as far as I’m concerned.

Besides this being my first LD and my first game, I also have plans with my favorite lady over the weekend. We have a few plans all over Massashusetts (yes, I’m a Masshole) so I won’t have anywhere near the full 48 hours to work. (I saw a few Boston-area LDers, but I’m repping the North Shore.) So, first LD, first game, even more limited time constraints. I’ll be happy if I make something that works, let alone ends.

  • HTML5 + Javascript (powered by the Akihabara engine for the sake of getting right to the game-making, but I intend to make my own JS game engine soon.)
  • Coda for making with the code
  • Photoshop for pretty pictures
  • GarageBand + my Strat + CFXR for noises

Here goes something.

First time.

Making a post to say this will be my first Ludum Dare too, noticed it’s a lot of people’s first times haha.

Not sure how much time i will have to work on my entry, but i will try to release something even if its rubbish. Later guys!

Comments

sfernald
20. Aug 2010 · 15:53 UTC
I am thinking we are going to hit another record. Maybe 300 entries this time? I’ve never seen it so busy around here.

Changed my mind, going for a Ludum Dare instead

Even though I’ll try to do music if it doesn’t work out I can compensate with gameplay and graphics (not that music isn’t important, I simply don’t know how to do it). I prefer to go for a Ludum Dare anyway.

Also, Double Rainbow Zombies. Vote for it.

Tags: Ludum Dare, newbie

Comments

pants12
20. Aug 2010 · 15:58 UTC
Double Rainbow Zombies FTW!

Pie. (“quiche” if you will)

8 hours

8 hours to go, and what’s this? Joining with tradition of posting food pictures, I present to you my tasty dinner for the weekend (and today for that matter):

This:

CIMG0187

Became this:

CIMG0189

And This:

CIMG0188

mmmm *drools all over my monitor*

Tags: foodphoto

Comments

Nugsy
20. Aug 2010 · 16:24 UTC
That’s no pie!

It’s a quiche!
lurreluck
20. Aug 2010 · 17:00 UTC
I love that… quiche?

It’s really good
stqn
20. Aug 2010 · 17:50 UTC
(Mostly) Natural food! I like your first photo and how it transformed into the second one :). Looks good.

Stoopid noobie declares self

Hello, I am xot. This may be my first Ludum Dare. I’ve been looking forward to it, but I don’t know if I’ll be able to find the time.

I’ll be using Game Maker for the gutty-works. Photoshop and maybe LightWave3D for the pixels. Audacity and sfxr for the bleets. Music is doubtful. I may dip into a my code library which is posted at my site GMLscripts.com but I’ll only be using code I’ve written myself naturally. There is an outside chance I may use some gizmos and/or doodads posted in the forums there.

I hope I did that right.

Tags: compo, tools

Comments

snowyowl
20. Aug 2010 · 16:35 UTC
Looks good to me. Good luck.

I’ll work here

I know this is slightly out of fashion, but as I don’t have any previous LD games to combine their screenshots into a montage, here is my working environment.

IMG_1373

Yeah, I know it’s messy – it’s destined to be like this.

Oh, and I just realized that I won’t be able to code during most of Saturday, so possibly will make it into Jam. Or maybe not at all. I’ll try, though.

Comments

20. Aug 2010 · 17:08 UTC
Strangely enough… He does not, in fact, live in England.

This LD Will be Exciting – OGRE3D Installation Frustration

I’ve not yet gotten OGRE3D installed correctly. Specifically, its CMake build system isn’t working for me.

This is going to be interesting.

Still going to try OGRE3D for my game, as I’d really like to use it in the future and having only 72h to make a game with it is great motivation. :)

Comments

melior
20. Aug 2010 · 17:12 UTC
What errors you getting? Alternatively you could just grab the package:

Action Stations

Enough of the pseudo-motivational pics, heres my workstation. The odd orange light on the far right monitor is because its actually my server. Its a micro-ATX board mounted inside a defunct 19″ monitor. Works like a dream and is even controlled by the panel on the front! It hosts my irssi, my svn and email.

Protip: Diet Coke has significantly more caffeine than regular!

Protip: Diet Coke has significantly more caffeine than regular!

Tags: deskphoto

Desk!

Gettin’ ready for LD, just cleaned up my desktop o.O  (doesnt happen that often)

:)

Humble, but it does the job smoothly 😉

ps:  darn, the countdown clock makes me nervious…

My desk

Note: Desk may be slightly messy sometimes

Note: Desk may be slightly messy sometimes

Tags: desk

Jump In

Tags: motivation

Comments

Supermini_man
20. Aug 2010 · 17:18 UTC
I’m afraid that’s the last time that man jumps on any circumstance. 😉
20. Aug 2010 · 19:17 UTC
You under estimate his charm lol

Workplace set, ready to go!

Figured since I saw some images here of various people’s workplaces, I’d include my own.  I’ll make another post sometime tonight with my personal code library.

workplace

There we go!  All set for the compo!

Not shown:
Case of (more) beer
Bag of fries

Comments

20. Aug 2010 · 19:03 UTC
Is that a dildo in the corner!?!?!? :)

I Won’t Lose (Weight)!

Food + Desk

Food + Desk

Tags: food desk

Comments

billknye
20. Aug 2010 · 17:25 UTC
I like how you (and others) have modern LCD monitors and ancient looking desktop speakers.
Kurama_Youko
20. Aug 2010 · 17:32 UTC
The speaker is a special anachronic touch haha. The Tom and Jerry container is my sacred giant cup of WATER (I swear!). And the puppy is a webcam, gift from my gf :). Quite gay, I know.
20. Aug 2010 · 17:54 UTC
darn you i have the same desktop image ¬¬ (a replicator, i hate you! XD)

Reverse 360 double bluff backstab declaration of intent

Barring further posts in which I change my mind again, I am taking part in this LD. I will use Game Maker, SFXR, and possibly HighC  for music.

Here is a picture of my desk with helpful labels:

The straw hat really is awesome.

The straw hat really is awesome.

I will now get some sleep in preparation for the challenge ahead.

Comments

20. Aug 2010 · 18:38 UTC
I am jealous of your hat.

Lets see how this goes

Hi ppl, this will be my second time entering Ludum Dare. Lets hope I am inspired by the theme.

I will use:

  • Engine: Components Engine (custom made by arielsan and me)
  • Language: Java
  • Graphic libraries: Slick2d and LWJGL (opengl)
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity
  • Music: Undecided.

My target platforms will be Linux, Mac and Windows.

Our engine and some other helpers are here

Good luck to everyone

Tags: compo, intro

My Mascot!

Say hello to Marvel!

Him and brothers (Battenberg, Sneaker, Solis and Buffer) will be my company for most of the competiton!

He's not much use for coding, but he's a talented musician

He's not much use for coding, but he's a talented musician

Anyone else got any mascots?

Tags: deskphoto

Comments

ucoskun
20. Aug 2010 · 18:47 UTC
My hamster died two days ago :(
ucoskun
20. Aug 2010 · 18:47 UTC
Is it Guinea Pig ?
TheGrieve
20. Aug 2010 · 19:04 UTC
Yeah, I’ve a whole family of them!

All your base…

All my base, actually… My basecode is here

Didn’t get around to learning enough Unity to make use of that this time, so I’m going with the usual C++ with a bit of D3D and a sprinkling of FMOD. It’s pretty much the same base as I’ve used for the last couple of compos, just a couple of bugfixes and a bit of minor tidying up.

– D3D setup, Windowed/Fullscreen switching
– Texture loading
– Text rendering
– Maths (Vector, Matrix, Camera classes)
– Basic input
– Bloom effect*
– very very basic wrapper around FMOD for audio

Still not got around to writing a model loader for it, though :(

(*Yeah, OK, this one does seam mildly cheaty – but there’s open source rendering engines out there, and things like Unity, that give you a whole lot more!)

Not sure if I’m compo-ing or just jamming – guess it depends on the theme and early progress…

Comments

20. Aug 2010 · 18:29 UTC
About a model loader, I’ve done a framework for my previous competitions that’s similar to yours (d3d, maths, fmod), and I have a .3ds loader there, take a look and see if you can use it…

Back for more punishment

Oh Ludum Dare, just when I think I’m done you pull me back in.

Tools I’ll be using this time include:
* The Flashpunk engine courtesy of ChevyRay
* To help build maps I’ll be using Ogmo
* To add some sound to the project I’ll be using the dual tools of Sfxr and Audacity
* And FlashDevelop is the IDE

Good luck to everyone this time! And here’s hoping for a really awesome theme (that isn’t double rainbows).

OGRE3D – AAAAARRRRRRGGGGHHHHH!!!!

Well, I can’t get OGRE working. All that bragging, all that pissing, won’t work. Example application won’t compile. Says it can’t find any of the headers. It finds Ogre.h, but that’s it.

I spent 2 hours trying to get this stupid thing to work. No dice. I’m really pissed off right now.

So I don’t know what I’m going to use. I’ll post when I have something that actually **** works.

Comments

20. Aug 2010 · 18:17 UTC
Are you using VS or MinGW?
20. Aug 2010 · 18:21 UTC
I’m using Code::Blocks on Linux. And I’m currently trying to get Irrlicht to work, as it actually looks much nicer.
20. Aug 2010 · 18:22 UTC
Two years ago I spent 48 hours trying to compile Ogre and gave up, the thing is just so damn massive with intertwining dependencies up the yingyang. A mess of over-engineering.
20. Aug 2010 · 18:48 UTC
I used the prebuilt ogre when I used it for LD48.

Greetings, ladies and gentlemen!

It’s my first LD proper. I’ve been around in Mini-LDs, mostly lurking and learning before jumping into the fray.

Still unsure whether to go for the jam or the real deal, I just hope I’ll have an entertaining weekend polishing some gamemaking skills.

vruz

vruz at his surreal corner of the matrix

Pictured on the right, what my work environment will look like this weekend.
The same picture as a panoramic image, the picture is old but the place looks exactly the same as it did last year.

Here’s what things look like in the street today, around in Punta del Este, Uruguay.   There’s a big revamping going on the main street and I can hear a pneumatic drill from here, banging on the street; hope they’re gone for the weekend.  That would certainly make for a better quality creative time

I’m still unsure which tools I will use.  I have a C++/OGRE/OpenGL working environment, a FreePascal/SDL/OpenGL one, but I might just go for Flex/Flixel or Haxe if the project lends itself for it.

Food will mostly be sandwiches, possibly a steakburger, or pasta all of which is stocked in the fridge.
I’m already on IRC and I plan to be around working and hoping for inspiration to come.  If I don’t manage to pull something in 48 hours I will still be there to hang out with some great people, and maybe lending a hand wherever I can.

Cheers!!

Tags: deskphoto, deskpic, desktop, intro, introduction

Friends are great!

My friend gave me news about how he was going to do his Game Music this year and it inspired me! He said he was going to record his drums with a song he makes. I decided i am going to try to use my guitar with a song i make, it will be epic!! Especially if Double ZOMBIE Rainbow becomes the theme, because then i can make an epic metalcore song!!!!

Comments

20. Aug 2010 · 18:12 UTC
Epic metalcore is a must! I’ve got a nice recording studio setup with electric guitar so I’m planning on making a heavy metal song for this as well! Can’t wait to hear you shred, Double Zombie Rainbow style! Hey, that would be a good band name… =) Best of luck.
20. Aug 2010 · 18:25 UTC
All’s i have for recording is Audacity and a little M-Audio Fastrack Module that plugs into my usb port. It should be pretty tight because the quality isn’t to bad. I will be running an Ibanez Gio Gax70 through an old crate head to one speaker, and through a recording module to my laptop. I’ve been playing for like 5 years seriously. (I’m 14). Whats you setup?
sfernald
20. Aug 2010 · 20:08 UTC
Even if theme is something boring like “girls dresses”, epic metal core will spice it up!

Reporting for Duty

Hey all,

After how great the last one was I wouldn’t miss this for the world. Going to be using much the same setup as last time, flex, some base code, the GIMP, as3sfxr, audacity, whatever. Asuming I get the time I’ll probably be making music in HighC.

My base code is available here. For those that care about how ‘from scratch’ everything is, it’s probably about the same level of leg-up as Flixel or FlashPunk, but I started it before those emerged, and I’m comfortable with it now. It’ll be enough to hit the ground running, but not to take all the huff out of the sprint.

Oh, and as it seems to be the done thing, this is what I’ve done here before:

Jonathan Whiting's Portfolio Thing

I hope everyone is as hyped as I am. Have a great time, and make something amazing! :-)

Tags: montage

Javascript for this one me thinks.

Not sure if I’ll have much coding time this weekend, but I’ve decided if I can come up with a half decent idea to fit the theme then I’m going to try out one of the Javascript/Canvas engines.

Going to spend the next six hours trawling the Interwebs to see what the options are, and hopefully find something solid and workable.

im in
i use
pepe basecode

Comments

Brightgalrs
20. Aug 2010 · 18:11 UTC
Oh and I use C++, photoshop and audacity.
20. Aug 2010 · 18:15 UTC
Let me see your pepe.

Hai People, newbie reporting in.

Hey guys, first comp I’ve ever entered. I come from the mod community, specifically the Source engine the last few years. I’m a Mapper/Level Designer but have been pursuing coding as a hobby and liked it enough to enroll in college for it. I’ve worked in c#/xna, Flixel and recently C++/SFML. I think I’ll be going with Flixel since the framework I’ve done on top of SFML and XNA leave a lot to be desired.

I hope can make it through and at least have something complete :)

I’ll be using Flashdevelop, GraphicsGale, Audacity, and maybe Musagi if I have time.

Moop incoming…

This will be my first LD, looking forward to it. I want to get coding already.

I’m planning to build a very cut down sprite engine using C++ and OpenGL/GLUT. The engine I have already is a bit heavyweight for that sort of stuff, so I’ll start from scratch but aim for the same style and structure.

Now time to stop being a big lurker and head into IRC.

Tools I’ll be using:

Programming:
vim for editing
git for version control
XCode (C++) as a build system and compiler
Visual C++ 2008 for the Windows port
OpenGL, GLUT and OpenAL as libraries

Graphics:
Photoshop CS for generating content
make + ImageMagick for batch conversion to a more useful format

Audio: (if there is time)
Reason 3 for music
sfxr for sound effects

Community:
I’m planning to record a timelapse video over the weekend using this technique.
Fingers crossed I’ll end up with a nice and reusable sprite engine at the end of it. The plan is to continue developing it for my own projects, future LDs and keep the latest source available.

Here we go again

2nd LD this time, and I wasn’t sure until today if I was going to go through with it, but I’ve pretty much finished my large project, so I figure why not? 😛

Also while I’m here, WHO KEEPS VOTING KITTENS DOWN! I will find you! *glares*

Benn

Some Flixel BaseCode

While fiddling with Flixel and Actionscript in preparation for the compo, I have come up with some skeleton code for setting up a standard Flixel game.  It is nothing special really, but in keeping with the rules I have posted the source here.

Adrenaline gets the fingers going!

In the past hour i’ve upgraded my Engine from DirectX to XNA, setup an Audio pipeline, added 5 new Particle effect types, and finally fixed and improved Sprite animation. I cant believe what adrenaline from excitement can get me doing! 😛

If anyone wants to use it or have a look it can be found here

It’s a 2D top down engine.

Good luck everyone, LD forever!

Sign me up!

This is my first Ludum Dare :) I’ll be using the following:

  • Flash Builder 4
  • Adam Saltsman’s Flixel 2.43
  • Photoshop + Illustrator
  • Soundbooth + sfxr
  • Mappy
  • 24 cans of Redbull :)

Comments

20. Aug 2010 · 18:35 UTC
Hi Vieko,
20. Aug 2010 · 18:47 UTC
Likewise sir! I’m currently in Calgary but will be at Orcajam in September =)
sfernald
20. Aug 2010 · 20:05 UTC
24 cans of red bull? U are going to give urself a heart attack!
24. Aug 2010 · 01:36 UTC
Still here!

What I Plan to Do – Forget the Theme, I’ve Got a Plan

I’ve decided that the theme can stuff itself. I’m entering the jam anyway, and if teams and proprietary codebases are allowed I don’t see why I have to stick to the theme. Simple as that.

Instead, I’m going to make a shmup. It’ll be a side-scrolling shmup with procedural levels and hopefully a fairly nice weapon system.

I’m hoping that it’ll be a fun game, especially since it’d be the first shmup I’ve made in years. (I’ve only made one other shmup, and it was the 3rd game I’d ever made. It was in Java using Swing, for the record, and it wasn’t all that great)

Comments

pants12
20. Aug 2010 · 18:37 UTC
good luck!
20. Aug 2010 · 18:49 UTC
I bet you could make “a side-scrolling shmup with procedural levels and hopefully a fairly nice weapon system” that nevertheless incorporates the theme in some way…Whatever the theme turns out to be. 😉
20. Aug 2010 · 18:50 UTC
just add some zombies and two rainbows.
sfernald
20. Aug 2010 · 20:03 UTC
Wait, I thought it was two zombies and one rainbow!? Am I f*cked?

Declaration or something

Never entered anything like this before, but always wanted to, so I’m going to :)

Yup, I’m entering Ludum Dare 18, but as this is my first try, it probably won’t go very well.  It’ll be good just to get the experience of doing this compo anyway.

So, for my Development:

Coding

  • Visual C# Express 2008
  • XNA Game Studio

Art

  • Inkscape
  • Corel Paint Shop

Sound

  • Audacity
  • ACID Xpress 7.0

Time-lining

  • Chronolapse

For the sound, I may use some other software that others have been mentioning here, or I may just miss music and record some simple sound effects using Audacity. Sound ain’t exactly my strong point … neither is art, but at least I can bluff that :)

Never used any software for time-lining, but the main reason I’m doing this is for the experience and as a crash course in using XNA, so I’m going to give chronolapse a try.

Well, that’s it, all I hope for now is (like everyone else) a decent theme.

I’m In!

Noob here. I’ve been watching you guys since last 2 ld48s. I thought I may dive in this time.
I’ll be using Flixel/Flash or  Unity3D  depending on the theme.

I may make pixel art and sprite sheets or textures for 3d models on photoshop

I’ll be using Blender for 2.4 for 3d modeling if I go 3d.

And SFXR or AS3SFXR for sound effects

Lets do it!

all theams in one game!

lol hear we go!
this will be a game full of TRAPS in witch CHEATING DEATH can not happend because in the DARKNESS from the DOUBLE ZOMBIE RAINBOW!
the EVILOUTION is a lie like FLIGHT in ISOLATION in witch you need to explor HIDDEN DEPTHS cousing PANIC in SKYSCRAPERS of a COORPERATION while CLONING DREAMS while making a game where you USING ENEMYS AS WEAPONS in 1000 AD witch is TECHNOLGY IN THE WRONG TIME PERIOD thats has nothing but RAIN and only CLAUSTROPHOBIA to help you!

Tags: aaaaaaaaaa

Comments

20. Aug 2010 · 18:59 UTC
My friend, if you can pack all that into a game in 48h, you deserve a prize. Simple as that.

Hello

Everyone else is posting pictures of their desks, for some reason, so here’s mine.

SDC11159

I won’t spend much time at it, though, as I am joining the other Cambridge guys at CB2.

This is my first attempt at making a game for Ludum Dare, so I’ll be entering the Jam, not the competition, so I can work with a friend.

I’ll be using Flixel, Flash Builder, sfxr, GIMP, Inkscape and maybe FL Studio.

Comments

20. Aug 2010 · 19:00 UTC
Posting pictures of our desks is a tradition we have here in LD. We also post pictures of the food we’re eating during the compo. It goes toward your “Community” score and is also pretty fun.
20. Aug 2010 · 20:53 UTC
Oh I see. I am exposed. In the past I’ve played the games but not read the forums or participated! :)

This time I’m in!

Ok, no messing about, this time I’m competing… Or changing my name for next time!

I’ll most likely be using jMonkeyEngine…
or slimdx…
or SDL…
or Unity…
or Windows Forms????

How many hours do I have again?….

At least I know I’ll be using:

Blender for any 3D graphics
Paint.NET for 2D “art”
sxfr & audacity for sound.

Comments

20. Aug 2010 · 19:53 UTC
Yah he,…a jMonkeyEngine-comrade. Is it coincidence that I also don’t have a clue what engine to use.

Actually I used jME everytime but somehow I wanted to write an android-app this time, but that would be much too hard as my knowledge is not as far as I want to be. So I have to choose between jME and Unity3d. But I think tomorrow I will unleash the monkey. 4h to go! 😀

Another shot at this

I will be coding in Java using Eclipse, Photoshop for gfx, Audition for sound, EnergyXT for music (if I can get music working in my applet).

This is my base code I will be using: http://danik.gotdns.org/java/LDAppletBase.zip

Time to get some sleep!

OSX Timelapse

I haven’t been able to find a timelapse tool that works on OSX yet (Chronolapse runs, but doesn’t seem to start grabbing screencaps?), but as it turns out, it’s very easy to write a script to do this:

while true ; do sleep 60 && echo `date`‘ Capturing screenshot…’ && screencapture -C -m -t jpg -x -f cap.`date +%s`.jpg ; done

I’ve put the script here in my LD project on github: http://github.com/newobj/ludumdare/blob/master/tools/osx-screencap.sh

Just run this guy and you will start getting cap.*.jpg files in the current directory every 60 seconds. They’ll sort chronologically, which is necessary for compiling them into a movie.

When you’re done and have your mountain of JPG’s, you can use Time Lapse Assembler to turn them into a movie (it will also scale them down!)

If anyone knows of a better solution than this for OSX, please enlighten me. :)

Comments

moop
20. Aug 2010 · 19:15 UTC
I found this tutorial a month or so ago. Sounds like it’s along very similar lines though. I guess there’s no all in one app for it yet so everyone’s throwing together shell scripts for it.
melior
20. Aug 2010 · 19:40 UTC
Looks like a job for a cron …uh… job:
dRxL
18. Apr 2014 · 13:35 UTC
Hi I’ve made a shell script that both continuously captures OS X screen(s) at preset intervals and combines these images into an mp4 movie file.

My Desk and Soft/Hardware

As this seems to be a fad, lets do this shit.

Hardware

  • 1 (one) Dell XPS M1530 Laptop
  • 1 (one) Wacom Bamboo Pen Graphics Tablet
  • 1 (one) Razer Naga MMO Gaming Mouse
  • 1 (one) Razer Piranha Gaming Headset w/ microphone
  • 4 (four) Box sets of The World of Beatrix Potter underneath laptop

Software

  • Adobe Photoshop CS5
  • Adobe Illustrator CS5
  • Adobe Flash CS5
  • VLC Media Player (listening to music)
  • SFXR Sound generator
  • Musagi Music Creator
  • OpenOffice.Org Writer
  • ChronoLapse TimeLapse Creator
  • Mozilla Firefox Web Browser
  • X3: Terran Conflict (For relaxational purposes)

Misc. Resources

  • 1 (one) bed for sleeping the minimum for survival needs
  • A indefinete amount of caffeine from numerous sources, including coffee, Coca Cola and Red Bull

My Desk

IMG_0005

Man, that is a fine desk. Oh wait, whats that, thats a Bamboo Tablet with attached pen. Hell yeah.

IMG_0007

Comments

20. Aug 2010 · 19:46 UTC
Hey! I have that same graphics tablet. Though my little piece of red fabric that attaches the pen tore off at some point.

An Overview of My Game Idea

The game I’m going to make is one that I’ve been fooling with for a while now. I was originally using Panda3D before the performance issue revealed themselves, so I’m starting over with C++ and (hopefully!) Irrlicht.

The game’s (tentative) title is “Mini-Type” but that might change as I go.

I’d like to declare what I’m starting with. I’m going to be making a couple of models before the compo starts, and will probably have a small, basic Irrlicht app to start with if things go well. I may also code up a Rect class, but I’m not sure about that. (I’m liking the Jam right now, to be honest)

An overview of the design comes after the break, for the curious.

The game will feature 2 or 3 playable ships, maybe 3 main guns and 3 secondary weapons. It will also give the player a choice between 3 “Options”. (For those who aren’t familiar with shmup lingo, an option is a thing like the “pod” in R-Type. A (usually invincible) little gadget that flies with your ship and helps you fight baddies)

The premise is that the player is an elite space fighter pilot fighting against an evil navy’s battleships. Levels will come in sets of 3, with the first level in each set being the approach to the ship, the second being a cruise over the top deck, and the final being a strike against the ship’s internal systems. (IE: The first will begin with open space, the second will have terrain beneath the whole way and maybe an enclosed area, as well as a miniboss, and the third will be mostly enclosed with a big “wall of death” boss at the end)

The main weapons would be typical plasma-ish guns with different characteristics. (Rapid-fire, splash damage, etc.) and the secondary weapons would have different purposes (Homing missiles or a continuous laser beam, for example). The options would have weapons that the player could not otherwise have (Possible an energy blade, maybe a type of gun the player can’t otherwise equip).

Bosses would, again, be in a “wall of death” format. They would consist of a core piece and defense guns above and below it. This format would be justified with the core piece being a stabilizer for the battleship’s power plant or something like that.

A post-compo version would likely incorporate minibosses. Minibosses will probably just be really big baddies made out of multiple pieces. (“Multiple pieces” meaning a top, a bottom, and possibly a center piece) They would probably come in the second level in each set.

I’m not sure how the options would interact with the player other than by flying near them. Possibly some kind of commands. (IE: “Stay Near Me” or “Attack Weak Targets”) Possibly something novel like in R-Type. (IE: Something along the lines of the option being able to attach to the player’s ship. I probably wouldn’t use that specifically, though, as R-Type’s already doing it))

The player would choose their equipment at the beginning of each set of levels, and then would have to stick with them until they either got to the next set or ran out of lives.

If the player runs out of lives, they will probably be able to continue. The level generator will probably cache the layout of each level, so the player can restart with different equipment on the same set of levels.

I’m not sure what the levels will look like, though. That’s something I’m probably going to solve when I get to the point of making baddies or terrain.

Comments

20. Aug 2010 · 19:47 UTC
What happend to your Ogre3d plan?

FlavorC64 is done

FlavorC64 Screenshot

FlavorC64 is done.  Clicky the above screenshot in order to try it out.

What is it?  It’s a short bit of code I wrote to make C64-like visual displays in Actionscript 3.  It is not an emulator!

Here is the library itself.

And this is the source to the above FlavorC64 test app.

And finally, this is the required patch for Flixel which is necessary to make this work.

Note:  Apply this rev5 patch first.

It’s all very ugly and undocumented code, of course.

PS: Big thanks to Nossat, who provided the disk loading sound.  It’s not a real 1451 drive, but an Amiga 3000 floppy drive that I munged a bit to try to sound similar.

Comments

20. Aug 2010 · 20:49 UTC
Awesome!

Because I can this time :)

Hmm, whats worse. The mess, or the photo.

Working environment:

(i really wish there was a windows version of chronolapse. it sounds real pleasant)

My desk

My desk

Comments

snowyowl
20. Aug 2010 · 19:58 UTC
I’m sure I made the same mistake in LD17 😀
xhunterko
20. Aug 2010 · 20:34 UTC
Thanks for that link! I’ve only been to the main website and thought it was a linux only. Silly me.
20. Aug 2010 · 20:41 UTC
Is that a Lego setup on the left shelf? Is it a battle or some kind of scene?

Video update: LD48 is on!

Click here to watch the video on Youtube.

Comments

snowyowl
20. Aug 2010 · 19:49 UTC
I don’t know what happened to my tags. They looked fine in the preview. Oh well.
20. Aug 2010 · 20:17 UTC
Good luck!

the LÖVE-Party appears!

LÖVE-Party poster

We are here to blow your mind.
We are the LÖVE-Party.
We come to spread the word of LÖVE.
We will attack without mercy.
We will fight to win.
We will compete using unprecedented amounts of pure LÖVE!

With the help of our fearless circuloids we will finally get our revenge against both the indie game development community and the aliens – all in one fell swoop!
Our laser dolphins will scorch the skies, knolls will turn the ground beneath you into swiss cheese and sea otters will attack Hong Kong without mercy.

It is senseless to resist.

Wanna know what LÖVE is?

LÖVE is an awesome framework you can use to make 2D games in Lua.
It’s free, open-source, and works on Windows, Mac OS X and Linux.
The LÖVE-Party is a group of members from the LÖVE community dedicated to making fabulous games to spread the word about LÖVE.
If you’d like to know more, click this conveniently placed link or join us in #love on Freenode.

We will win, with the power of LÖVE!

P.S. Free huggles for everyone!
P.P.S. We are aware that there’s no winner for the Jam, but we will win anyway. Resistance is futile.

Tags: the LÖVE Party

Comments

20. Aug 2010 · 20:02 UTC
Lövers represent!
thelinx
20. Aug 2010 · 20:02 UTC
o/
20. Aug 2010 · 21:15 UTC
You Love guys are creepy. :)
cakexploder
20. Aug 2010 · 21:37 UTC
I am totally psyched to learn Löve – I’m a big fan of cross-platform engines/languages – and hope to use it in the future!

Last ever LD…in the UK at least!

UK, you’ve been a good home to me, but it’s time to go! I leave heading to Darwin, NT, Australia in a weeks time. I have not really prepared for it, thus this next week is a mad rush to get the final checks done before I go. Ludum Dare has really timed it this round. Sadly, due to the timing, I can’t participate in the full competition, but thanks to the new Jam rules – I should be having a bash anyways! Probably gonna end up doing most of the work during idle time in the office on Monday, but in spirit of previous ones I’ve entered, the challenge this time is HTML5. I have absolutely 0 experience with JavaScript, but I keep hearing people going on and on about HTML5 Canvas, so it’s time I take a peek. I’m also running Linux again, so making a binary is pretty much out of the question.

PS: I pondered writing a game in SQL…but some more hardcore LDers in the IRC channel mentioned earlier on about making a game with only a 9v battery. You know who you are…

PSS: And the usual pre-competition workstation photo:

The trusty old EeePC!

The trusty old EeePC!

just in case

I needed to post to get in the Jam.   Mission accomplished.

good luck all, and may the best game crush it’s enemies, see them driven before it, and hear the lamentation of their significant others.

What I will be starting with, plus a few last minute amendments

Hello again,

I’ve prepared the VS solution which I will be starting with, which includes the few bits of code of my own which I’ll be using. It can be accessed here,

http://members.gamedev.net/speciesunknown/LudemDare18-Copy.zip

I  have made my own build of tinyXML where the only difference is that everything is in a namespace (I have namespace OCD) but I’m classifying that as a third party lib which does not need to be announced.

If you open the zip and look at it, you will see a very crude framework – a bit of sound stuff, a bit of graphics stuff (i really hate dealing with low level stuff for shaders and textures, hence class Shader and class Texture).  I have done some basic cleanup of these libs (they are taken from another project) by removing dependencies on that project.  A few have already tried to build this in g++. You wont have any luck, its dirty msvc++ specific code. I promise to do an open source g++ compatible port at a later date.

I would be delighted if anybody used this crude framework for themselves, but it does rely on fmod, sdl, tinyxml and a few others which I’ve not included.

desk, darknees and goodnight!

I’ll join the workspace picture fad:

CIMG0193

I like it in the darkness! Also, how on earth can you guys work without desk space to rest your arms on?! You gotta teach me that some day, cause I surely can’t. Also, here’s my mascot:

CIMG0195

I love him to the very core where he stores my coffee. Well, Coffee is for later, I’ll get some sleep and see you guys in the morning about 3-4 hours into the dare!

Tags: deskphoto, goodnight, mascot

Comments

xhunterko
20. Aug 2010 · 20:36 UTC
Secondary shelf pull out. That and resting on the extra laptop space.
sfernald
20. Aug 2010 · 20:58 UTC
Coffee is for closers! So finish that game!
20. Aug 2010 · 21:06 UTC
Lovin’ the cup :)

Chronolapse has failed me :(

I have my monitors configured so that my second monitor is to the upper left of my primary monitor. But when it takes screenshots in dual monitor mode, it acts as if the second monitor is on the right, so I just get a screenshot of my screen plus an extra 1600×1200 black area to the right.

Is there any solution or do I need to move my monitor to the right side?

Wish I would’ve tried this a week ago.

Or alternatively, is there a better timelapse capture program that can handle this situation?

Tags: chronolapse, fail, timelapse

Comments

xhunterko
20. Aug 2010 · 20:37 UTC
I haven’t tried it yet myself. But start an instance of chronolapse on each monitor? Dunno if that would really work as it sounds.
20. Aug 2010 · 22:05 UTC
Well, I gave up and decided to write my own. So I now have my own automatic screenshotter that I just wrote in C#. It takes separate screenshots of the first and second screens and timestamps them and saves them to a designated folder. It’s not too shabby for about an hour of work! :)
20. Aug 2010 · 22:22 UTC
Did you try with CamStudio?

It’s a plain screen recorder, with a good own-lossless codec and flv exporter.

The only ‘issue’ is that it doesn’t resize the screen, so your videos sizes bigger:

-90Mb for 6hours, taking 1 frame each 30secs.

We will go for the Jam

This would have been my second LD but I will go for the Jam instead with my brother. I’m anxious to try out my newly acquired 2d space transformation skillz in pygame (and numpy). My bro will be doing the graphics and music(not sure about his choice of tools).

I took the day off for today, I will take a day off on Monday too. It will be fun designing a game like we used to play when we were kids.

I just wrote this post for the record, I’ll catch some sleep now.

Prototyping and Ideas

It’s time to prototype some ideas! I have a chance to play with my new barrels and hearts!

Prototyping!

But let’s take a step back and try to come up with some ideas. Assuming you play as the hero in the game, what are the various ways you could use enemies as weapons?

1) You could use the enemy’s body as a projectile. Your attack might send Enemy A flying, but when A hits B, B is hurt. Maybe A is immobile, especially if they are somehow stuck together now, as below:

Enemy's body is a projectile

2) You could force the enemy to use its own projectiles, which happen to be damaging to all entities in the game, including other enemies. Somehow, you have to provoke the enemy into attacking. In this example, you can see that the enemy throws out its spines, leaving it naked and vulnerable. It would probably need to head home to reload, and the other enemies in the vicinity were killed.

Force enemy to use projectiles

3) You could pick up the enemy, causing it to panic and flail. Until it can get itself free from your grasp, you can move it close to other enemies and let it destroy them.

Pick up enemy and let it flail

4) You could use bait to lure enemies into combat with each other. When they see the steak in this example, the two enemies can’t help themselves. They love steak! Unfortunately, only one of them can have it, so they end up in a dust cloud. Only one will survive. And get steak.

Force enemies to fight over bait

5) You could take control of the enemy in various ways. First, you could attack an enemy, bring it under submission, and train it to fight for you. It’s kind of like a Pokemon or the monsters in Rune Factory, if you’ve played that one. Second, you might have the ability to control an individual enemy’s mind or take possession of it’s body. It’s kind of like the game Space Station Silicon Valley for the N64. Third, maybe the enemies all follow whoever holds a certain token or item, like a wand or staff. If you are in control, now the enemies are yours to command! Fourth, you can find a way to mount and ride an enemy. If you can do so, you can then use it to ram into other enemies.

Take Control

So these are some of the ideas I have running through my head. Even though I’ve been thinking about sending enemies after an AI hero for much longer, I’m starting to like the mechanics listed here. Any thoughts?

My desk

Here is a picture of my desk. Now I should sleep a little before it all starts.

deskphoto

Time for some…..

Pigs in a Blanket
Pigs in a Blanket

I’m impressed by the effort of the Community

I just want to say I’m really impressed this year. So many people are releasing new engines or updating their engines just for this competition. It is really nice to think of all the good that is coming from this little competition!

Good luck, but not too much luck! I’m going compo.

For those interested in doing timelapse stuff in Linux, I’ve found cron + imagemagick’s import utility to work pretty well for getting the source material. My example:

* * * * * DISPLAY=:0 /usr/bin/import -window root /home/jakkarth/src/ld18/timelapse/”`date`”.png

Afterwards, just pipe it through ffmpeg or mplayer or something to convert to video format. Works even with compiz enabled!

Tags: timelapse

Comments

GreaseMonkey
20. Aug 2010 · 21:08 UTC
jakkarth++;

(not sure if i’ll do it though… also i have freebsd so it’s /usr/local/bin/import but nevertheless)

Tools/Code

(pathetic) code library: http://www.4shared.com/file/KHGKDCmc/LD18_Code_Library.html

For tools I will be using:

Middleware: Unity using C# scripting
Art Tools: Blender, Gimp, OpenCanvas, Inkscape
Audio Tools: GarageBand, sfxr, LMMS, Audacity
Source Control: Mercurial
IDE: VisualStudio 2010 Pro (F# focus)

A (somewhat last-minute) Hello

Just thought I’d chuck a ‘hi’ post up before the competition starts (with the obligatory desk shot, taken by a crappy camera that gives my monitors a nice radioactive sheen…).

pdyxs workstation

Anyway, this is my first Ludum Dare (and will result in my 2nd released game), so I’m pretty new to all of this. I’m mainly looking to simply get something done in the 48 hours, and hopefully build up my gaming skills. I blog over at www.fabula-ex-machina.org and will probably do some sort of postmortem of whatever game I make over there.

I’ll be using flashpunk with flash develop.

First LD

I will probably be using a personal vector (and some other functions) library available at http://github.com/ChickenProp/ph-utils .

My mascot Dig Dug is ready to do whatever mascots do

Dig Dug

Dig Dug

Dig Dug is going to keep an eye on me throughout the competition to make sure I don’t get sneaky and stuff.

Comments

20. Aug 2010 · 21:54 UTC
Nice! I nicknamed my cat Goto. B-)

Base code

Yay – competition time.
I have a tendency to be over ambitious in 48 hour competitions so I may use flashpunk for a change. If not I will be using my c++ base code available here. It is mainly a wrapper for some OpenGL and SDL functionality, but also includes math and 3d model loading and animation classes collected from my various projects.
I probably wouldn’t post this as it is incomplete but the rules require any pre-made libraries to be available beforehand.

Workspace shot

It usually is this clean, actually. Note how my sweaty left palm has eroded whatever material it is that coats the MacBook Pros. Scary.

desktop

Will try to make a game…

So, I don’t really have the time to write a lengthy introduction post, because I’m at the gamescom in Cologne right now, well actually I’m already there since Wednesday.
Here are the cornerstones:

My base code: Download here
Language: Javascript with Processing.js
Graphics: Cinema 4D and Blender for 3D stuff, GIMP and MS Paint for 2D stuff
Sound: Garage Band and sfxr

My workspace is whereever my notebook is at the moment, so no deskphoto, but I can take some nice pictures of the gamescom instead. :)

Well, I guess that’s it for now…

Tags: javascript, processing.js

Throwing up my basecode

My basecode/engine is slowly being hacked together and hurled onto github:

http://github.com/mooped/MoopEngine-sprLite

Comments

Martoon
20. Aug 2010 · 22:05 UTC
Throwing up? This is what happens when you don’t chew your basecode thoroughly before swallowing.

Good Day Gentlemen.

This is my first Ludum Dare, prompted as I was to partake by a friend of mine. I bid you all luck, and hope that the best double zombie rainbow win.

The equipment I will be using;

  • Game Maker 8
  • Tact
  • Words that when converted to numbers make pictures do things

I hope this is all I need to be entered.

Entering comp

Oh hai :)

it’s my first time here at ludum dare comp (also my first game making competition)

I think i will be using

  • OpenTK and C#
  • Audacity (maybe some midi editor if i can find one)
  • Gimp,  MyPaint
  • coffee (lots of)
  • brainz (maybe)

greetings pragma

ps. everyone good look and have fun

My Demotivational Poster

Take a Break

Comments

20. Aug 2010 · 21:45 UTC
Ah the trappings of Viagra.

Desktop!

As is now traditional, my desk, and surrounding Space.

Tags: deskphoto

Comments

Praetor57
20. Aug 2010 · 21:40 UTC
Love the keyboard! (and the MC Escher pic).
Osgeld
20. Aug 2010 · 21:48 UTC
Ah yes! someone else with a model M, good form
20. Aug 2010 · 21:54 UTC
Right! I actually found it in the trash years ago, some fool was getting rid of it. I love the thunderous roar of the keys when I get into it, really makes it feel like an act of Creation.
Osgeld
20. Aug 2010 · 22:05 UTC
yea I got mine for 3 bucks at a computer store, he wanted 20 but were buddies, my wife processionally says something about the roar when I get fast n furious and she is trying to watch netflix or something lol
Praetor57
20. Aug 2010 · 22:08 UTC
I’m watching for a deal on one (right now I have a (not nearly as clicky) 15yr old Dell AT101W). Might just get a new unicomp one…
Ariel Yust
20. Aug 2010 · 22:20 UTC
Its good to let go =]
20. Aug 2010 · 22:31 UTC
That’s a bookmark from a used book store, actually :)

And I did once let go of a huge tub of books, got $25 dollars for my trouble. Ah well, worth the shelf space.

My game code.

Here is a link to my game engine code.  It’s an addition I made to the irrlicht 1.4 rendering engine.  Mostly common game code and framework to allow for fast development.

https://sites.google.com/site/moxiefish/game_src.zip?attredirects=0&d=1

Getting ready for LD48

This will be my second LD48. I was interrupted years ago during my first attempt (thx life) and have since been busy. So lets see how this one goes. My plan this time around is to have the engine usable very early on so that I can focus on making actual content.

Below is a list of tools that I plan on using.

Tools:
IDE: Code::Blocks
Language: C++
Libs: SDL and SDL_*, Lua, Boost

Content
GFX: Gimp, Inkscape, ContextFree
SFX: SFXR, MuseScore

Goals: 1) Start with a simple engine, pretty much start with whats at http://www.sdltutorials.com/. Build upon engine as needed as opposed to building an all-inclusive engine at the start. 2) Learn MuseScore (haven’t used it before). 3) Get animations to work. 4) Scripted content with lua.5) Learn ContextFree – Potential for awesome Background images.

Wish me luck and good luck to all.