LD18 August 20–23, 2010

Hey everybody

Yeah, this will be my first Ludum Dare since a friend told me about it. I really meant to start back at LD #16 but didn’t have the time. Now I’ll at least have 24 hours since I’m still on a tight schedule. Lol I’m joining the 2 hour before the release of the theme. I’ll be using:

C++

Allegro

MsPaint(yeah, lol stuck with it for now)

and hopefully a midi sequencer

so let’s all go for it then

Comments

20. Aug 2010 · 22:01 UTC
Yay, Allegro! I’m glad to see there are still Allegro users around.
Flyboy
20. Aug 2010 · 22:14 UTC
Paint.NET! YOU CAN DO IT!

Need LD18 ideas?

I wrote a post on my blog with about 20 of them!

Hamumu Journal

Steal whatever you like, or mock them.  Whatever floats your flagpole.  I just see lots of people always saying they have no ideas, and this theme is chock-full of ideas for me, so here they are.

Desk Shot and My Helpers

My new GameDev Desk

My new GameDev Desk

Helper #1 - Jack

Helper #1 - Jack

Helper #2 - Luke

Helper #2 - Luke

Helper #3 - Orange

Helper #3 - Orange

Tags: cats, deskphoto, helpers

Comments

20. Aug 2010 · 22:12 UTC
Jack says: “WHAT THE F**??”

Luke says: “Im killin’ ya, ya know?”

Orange says: “Take that cam off me sucker!” **drunk**
20. Aug 2010 · 22:15 UTC
Yeah, it hard to get good shots of cats with there reflective eyes.
20. Aug 2010 · 22:26 UTC
Yeh, surly old Orange doesn’t look like he’s going to lift a paw to help :)

Hey, everybody! Louie’s coming!

Who invited Louie?

Comments

brian
20. Aug 2010 · 22:13 UTC
LOUIE!!!!!
20. Aug 2010 · 22:31 UTC
I’m outta heeeeeeeere.

sfxr but for music?

Is there something like sfxr for music?

Comments

Praetor57
20. Aug 2010 · 22:17 UTC
musagi? (made by the same guy, but not as simple)
melior
20. Aug 2010 · 22:24 UTC
It’s not exactly like it, but as I posted a few days ago, check out ZynAddSubFX.

Unfinished Mediocre Random Music Generator thing

I’m sure someone will get excited at seeing this post but they really shouldn’t, i’m just disclosing ahead of time a game I wrote ages ago that does some random music generation using the C blues scale, it currently has no way to save it out other than recording externally so it’s probably not much use. Either way I wanted to disclose it just in case I run out of time trying to write proper music.

Link: www.billyfletcher.com/LD/BreakdownSrc.zip

It requires SDL 1.13 (or later I imagine, never tested it on anything else). If you want to hear it in action before going through the trials of setting it up to compile you can get the windows installer for the game here.

Lots of love,

brian.

edit: Here’s a picture of my desktop because realistically i’m probably going to forget about community stuff once I start, I can plan otherwise but I just don’t have the time other than quick updates on progress.

brian's Desktop

My workspace

I’ve got a simple setup including two large whiteboards (not pictured) and dual monitors. I’m not sure how much I’ll use my Wacom tablet though but I set it up just in case.

Zazery's setup

Vites is going to attempt to compete in the Compo, and failing that in the Jam.  Vites will now share his development setup.

Editor: vim

Version Control: git

Language: python

Framework: pygame

Graphics: GIMP

Sound: sound??

Time Lapse: scrot

Desk:

Vites' Desk

Vites' Desk

here we go again !

aloha ! for this one will go with :

  • FlashDevelop
  • FlexSDK
  • FlashPunk
  • Audacity
  • Inkscape

I hope this time my plans do go down to the drain 😛

here is my desktop, please notice the team that will help me on the right :)

ludum dare 18 athanazio desktop

Tags: deskphoto, flash

Montage and greetings…

HybridMind's Montage

So there is my montage. It has been really fun looking at all the other montages people have been posting.

SO MANY GAMES WERE CREATED HERE AND THAT IS AWESOME!

I’ll either be using Flash IDE and ActionScript 3.0 from scratch or HTML5 and Javascript/Canvas via Akihabara game framework if I am feeling adventurous enough to use LD to learn a new tech. Depends on whether I’m gonna do the compo or the jam. Will probably wait to see the theme announcement to make up my mind. I’m worried the jam might not quench my competitive spirit especially since I missed the last April LD.

The thing I am pretty excited about is that a few of us New Englanders are getting together tomorrow to develop in person over in Portsmouth New Hampshire.  If anyone else is in the area you’re welcome to join us! We’ll be picking out a non-crowded cafe over there tomorrow and about 4 of us will be getting together so far. Pretty psyched about that part for sure!

Long live Ludum Dare!

Tags: akihabara, flash, greetings, html5, montage, scratch, tech

Comments

20. Aug 2010 · 22:36 UTC
oh wow, is that “Runaway Train”?

Classy programmer food (OOP)

Since everyone else is doing it, here is a photo of my desk (back when it was clean:-) and some food I got for the weekend. I decided to try out Papa Murphy’s Take n’ Bake pizza, and some pastries from the Italian Centre. For tomorrow I’m planning to put a roast in the slow cooker to do its thing while I code.

desk-001

classy-food

Comments

pubby8
20. Aug 2010 · 23:02 UTC
include a “pizza” class in your game.
nathany
20. Aug 2010 · 23:03 UTC
composed of chicken, spinach, bacon, and artichoke heart objects? yum!

hi everyone ! I’m in Montreal, i’m indirectly working in the game industry, and here is my desk pic:

arif's desk for LD18

arif's desk for LD18

As for my setup (for the jam, probably):
– mini custom-made engine with Irrlicht, Lua, bullet physics, recast navigation, boost signals/function, openal/ogg vorbis.
– all that compiling on ubuntu lucid lynx. I can port on Win7 vc10 when done.

Good LD yo you all !

Comments

Martoon
20. Aug 2010 · 23:36 UTC
No fair using that time portal on the right to skip back and get another 48 hours.

Create a comfortable, productive space

Take a seat ...

(Too creepy ?)

Tags: motivation, motivational

Comments

20. Aug 2010 · 22:42 UTC
looks like there is a hidden knife on the right hand
Fiona
20. Aug 2010 · 22:47 UTC
Nope. Looks like a typical LD weekend to me.
Martoon
20. Aug 2010 · 23:34 UTC
Looks like the Monday AFTER a typical LD weekend to me.

My Workspace

I just “cleaned” it. Doesn’t it look so spotless? =p
IMG_1079

Waiting for the topic to decide if I’m going to participate. I’ll either try Javascript/Canvas again or go learn something new with Java/Slick 2D, depending on, oh, I don’t know, random fluctuations in the space-time continuum.

Yeahhh I’m in

I really should be resting now, but I’ve finished my work so I can participate in LD18!

I intend to use

MMF2,
MadTracker2
and Photoshop CS2!
(All the twos).

My previous two LD games:

Good luck all!

Tags: montage

Comments

20. Aug 2010 · 22:59 UTC
Your artwork rules!

First time competing.

Will be developing in C with SDL and Cairo.  May pick snippets of code from some of my demos.  If it strikes me, I’ll compose some audio with FL Studio.

my demos are posted at Github: http://github.com/acdimalev

Planning to write an arcade-style action game (playable solo, other players can join in at any time).

Deskshot #294879386

Deskshots seem to be popular, so heres mine.

PCGear

Hopefully I’ll have some time left to use my audiogear as well:

AudioGear

Jumping in late

Hi all,
i think i’m in, not shure if i’ll enought time to see the light at the end of the tunnel. Anyway past ludum dare where a lot of fun hope this will be the same.

I’ve coded some shi**y lib which together form a shi**y framework the last 4 days, so here it is: http://code.google.com/p/ludumdareengine/
Use it at your own risk! Do not try it at home! You may experience some serious injury if you look too close at the soruce 8)
It’s written in C using GLUT and OPENGL. It runs on macos [latest verion] and linux [slackware ~10] and i think there will be no problem porting it to windows.
It has some memory management feature [something like an enanced garbage collector], some debug and timeing function, minimal udp client-server functions, a state machines to manage games states and a rle files compression.

c-ya “on the road”

OH, SHI-!

lol, i have just taken unlucky to the next level (but thankfully i have worked around it)

My game workstation is my laptop… and i left the charging cord at school (i wouldn’t be surprised if you could hear faint cursing wherever you were). i managed to fix it by swapping the hard-drive into the *cough*school*cough* laptop (i’d never… XD) and booting into safe mode to get those drivers going. it’s not very fast, but still easily useable (as long as i dont have to re-boot, that takes 20 minutes ………)

I was thinking of using this LD as a sharp learning curve for me learning XNA in VC#, but it looks like im going to have to revert back to good old GM8 this time. maybe i can use XNA next time 😀

Recursor’s Workspace

recursor's WorkSpace

A comfortable little nook downstairs and away from the noise of the kids.  My main Windows tower sits below the desk (currently running Windows7). The MAC mini I use for iPhone/iPad development :)

Tags: deskphoto

Perfect timing

Okay guys, just lost one of the hard drives in my server. I have a spare one lying around but I don’t want to be doing a raid resync during the compo, so I’m just going to leave it in the precarious failed state until Sunday. Here’s hoping it survives that long! I don’t think this will affect my entry except for a little extra stress, but you gotta love the timing.

Comments

20. Aug 2010 · 23:08 UTC
Ah man I’m so scared something like that is going to happen to me too! My stuff has been running without problems for too long now… :-S

Revved Up

Oh yeah we’re supposed to mention if we plan to make a game, aren’t we? And talk about our tools a little?

Well I’m using my game framework that I’ve used for all my previous games. I may or may not be using my sidescroller library that I originally developed for those, or my terrible terrible level editor, or my level-based-game framework.

Who can say? I cannot!

What I can say: there will be a game in 49 hours. That is guaranteed. And with luck, it’ll even be good.

Hope

Comments

20. Aug 2010 · 23:08 UTC
This made me giggle. thumbs up 😉
Fiona
20. Aug 2010 · 23:12 UTC
I urm… Totally didn’t do this too… <_<
Tyler
20. Aug 2010 · 23:13 UTC
Lets just hope we aren’t the only ones :)

I suggest that bugs is our secondary theme this round, much like fishing was on the last one.
rAzzB1tcH
20. Aug 2010 · 23:31 UTC
Glorious …
Martoon
20. Aug 2010 · 23:31 UTC
I’m pretty sure bugs will be my secondary “theme”, no matter what.

Second chance, I hope to win this time :D

Hi guys, I will try to make something for this Ludum Dare. I tried last time with my Floating Islands.

As ruben01, I will use:

  • Engine: Components Engine (custom made by ruben01 and me)
  • Language: Java
  • Graphic libraries: Slick2d and LWJGL (opengl), and possibly Nifty Gui
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity
  • Music: Undecided.

My target platforms will be Linux, Mac and Windows.

Our engine and some other helpers are here

gl hf

Tags: compo, intro

The Introduction

Greetings from NZ.

So I’m planning to enter my second LudumDare, Zombie Rainbows notwithstanding.  The times are a little inconvenient, starting Saturday afternoon and not finishing until well into the workday on Monday. I’m simply going to have to code faster to wrap everything up by Sunday afternoon.

I’m using C++ and SDL/OpenGL. I’ve written a few helper classes and methods that make life easier. They’re downloadable from my website, but I’ll add the disclaimer that they’re not finished, and there’s a memory leak (or two). I’m currently downloading the amazing Fluid Studios MMGR to track down the issue and fix it. I’ll be using GIMP and Inkscape for graphics, drawing with my TabletPC, and I currently have no idea what I’m doing for Audio.

I hope to do better than my last LudumDare attempt where I scored highly with my graphics, but the gameplay was nonexistent. I have more experience this time around, having worked as the lead programmer on Doc Clock, an upcoming WiiWare title.

Here’s the obligatory crappy-cellphone-camera workspace photo:

And now I’m going to mow the lawn before it rains.

Comments

20. Aug 2010 · 23:20 UTC
Nice, bit of snow on the hills ! I have the same timezone issues here in Australia … well, we just live with it :)
melior
20. Aug 2010 · 23:49 UTC
Congrats on the WiiWare title, looks cool!
Flyboy
20. Aug 2010 · 23:52 UTC
Woo! New Zealand. What area?
21. Aug 2010 · 00:37 UTC
flyboy: I’m in Christchurch, on the port hills overlooking the city.

Obligatory desk photo

Taken with my phone’s amazing camera

Desk

Yes, I need to do a cleanup of all those papers. But not this weekend!

Tags: deskphoto

making soundtracks easy

will use this one :) easy and fast http://tones.wolfram.com/

then will save the midi file and record the sound in the audacity while it plays on media player.

here are some pics of the setup in audacity to allow you to record from the computer audio.

audacity to save audio from the computer audacity to save audio from the computer 2

Tags: audacity, audio, record, soundtrack, wolfram

Comments

xeon06
20. Aug 2010 · 23:42 UTC
Woah that’s an amazing find, thanks for sharing!
20. Aug 2010 · 23:54 UTC
(technically you have to get their permission first, but I won’t tell anyone)
21. Aug 2010 · 01:37 UTC
psst 😛

Here we go!

This time I have no other obligations, so I’ll have a chance to make a proper game. Hurrah! I’m looking forward to this.

I’ll be hanging out in the IRC channel. It will be fun to see everyone’s entries progress over the course of the weekend, and I look forward to all the ensuing craziness.

I’ll be using Flash, and coding in FlashDevelop, with GIMP for any sprites I end up needing. I may do synthesized sound, and if not then I’ll end up using sfxr and Audacity. I’m not using much in the way of pre-existing code, just a simple input class and some really basic UI managers:

vacuumflowers.com/temp/LD18.zip

Current Workspace

Ergonomics is key guys!

Ergonomics is key guys!

With all my junk packed up or liberated by siblings and family members, I’ve got my bed and floor for optimal support!

Coding environment

Environment

Time to throw in a post before everything starts, with the obligatory environment-I’ll-be -sitting-while-coding photo.  Note the drink at the ready to the left of the lappy and the notebooks to the right.  All I’m missing now is snacks, which shall be amended with a trip to the 100 yen store around the corner in a moment.

As for tools:

  • I plan to use Javascript and canvas for code, so the result will be playable online.
  • Most code writing will go down in Notepad++.
  • GraphicsGale for graphics, possibly with a bit of dash Gimp.
  • DrPetter for anything sound, if I get around to it.  Err, sfxr and musagi that is.
  • If appropriate, though I have no ideas for it, I might go grab some audio from the festival going on this weekend at the nearby park.

Finally, I might take advantage of the fact I’m working on a tiny laptop and take it out and about to code for a bit.  Change of scenery and all that.

Tags: desk, deskphoto, LD18

Irrlicht… It… It… Ye Gods…

It works. I’ve got Irrlicht working. After screwing with it for about 3 hours, I’ve got it working. It links statically, I have both Linux and Windows binaries for it, and I have Blender exporting models that it can use. I’m ready to give this my freaking all.

Want proof that it works? Look at this space ship floating on a blue-purple background with no lighting enabled:

It looks like nothing to you, but to me it represents hope. Hope for a finished game. Hope for my future 3D game dev efforts. Hope for a brighter future.

It looks like nothing to you, but to me it represents hope. Hope for a finished game. Hope for my future 3D game dev efforts. Hope for a brighter future.

Comments

stqn
21. Aug 2010 · 08:23 UTC
Well done :)

My Desk Shot

IMG_1000Freshly cleaned! I could barely see the bottom of the second monitor before because of the pile of books…

Tags: deskphoto

enemys as Weapons!

😀
here i go!

good luck to all!

Tags: weapons

Time to plan!

Taking the long view, I’m going to actually spend some time thinking and planning how I want to approach this theme. Last time I made a platformer, and that was fun, I’d never done it before. This time around, I’m thinking tower defense. I’m snapshotting my desktop once a minute for the timelapse. Good luck everyone!

DID YOU VOTE DOWN EVOLUTION?

THIS IS YOUR FAULT

Comments

21. Aug 2010 · 00:06 UTC
YES
Tenoch
21. Aug 2010 · 04:53 UTC
So. Close.
21. Aug 2010 · 05:09 UTC
I downvoted Evolution *and* enemies are weapons. I am merely a bystander to the ‘problem’.

Lets do it!

World global awesomeness will increase a couple of points this weekend, be proud of it!

Lets have some fun!

…and done.

Where do I submit this thing?

Nice Theme!

I was so exited for Double Zombie Rainbow, i made an intro song and a theme song.

Intro
Theme Song

Not that good vocals though, but hilarious epicness!

Enemy’s as weapons sounds cool to though!

What does not kill me…

…will be my weapon!

Was hoping for this concept from the start, I just finished downloading Unity and will start learning it from the very bottom line…

Necromancer

For a while now I’ve wanted to do a prototype RTS; i had this idea in my head for a very simple Baldaurs gate style RTS / RPG thing.

The protagonist is a necromancer! The player has only one attack of his own; the neck break. You have to creep up behind an enemy and break their neck. Very simple really. However, once you have a  corpse in your posession, you have the ability to resurrect that corpse to do your bidding, absorb the corpse to recharge your health, or divide the corpse’s energy between your other minions. The more minions you have, the less powerful each minion will be; when a minion dies, it cannot be resurrected again.

The levels will be tile based, viewed from a top down perspective, and all enemies will be viewed top down; enemies are either resurrected as zombies (who retain the abilities of the creature they were in life) or skeletons, which  are tough melee soldiers, but do not have the abilities of the creature they were in life.

I’ll take this basic set of gameplay mechanics and flesh it out as im working; my first task will be to get the renderer and animations working.

Comments

nathany
21. Aug 2010 · 01:01 UTC
Sounds like a good fit.

LD 18 is a go-go!

I can’t wait to learn a lot of useful things to do in flixel!

Wrap arounds, controlling counters, tasty explosions, maybe even a starfield! This is gonna be great!

Now if only I can think of a name for this shmup. But first order of business, learn chronosphere. Eeep.

(evolution next time people, next time!)

Enemies as Weapons!

Sweet. This is one of my favorite themes in games, so I’m pretty excited about what I could do with this. Time for a bit of brainstorming, then some feasibility assessment to narrow down designs.

Inspiration on the topic of Enemies as Weapons: TUMIKI Fighters (adding on), Pokemon (capturing), Kirby (absorbing abilities – or more pertinently, wielding directly in Kirby 64), Rayhound (redirecting attacks), Mischief Makers (enemies as projectiles).

Foodum Dare as Weapons

Hrm, hard to think of this theme in a non-mechanic way.  In the meantime, FOODUM DARE!

Banana is supposed to be good for the brain or something right?

BANANA TOAST!

BANANA TOAST!

Also, snacks are esential.  These are from the nearby 100 yen store.  <3 100 yen stores.

Cookies and something with a tanuki on it!

Cookies and something with a tanuki on it!

Tags: food, foodphoto, Foodum dare, LD18

Comments

Fiona
21. Aug 2010 · 00:22 UTC
Banana sandwiches are the king of all sandwiches.
21. Aug 2010 · 00:31 UTC
Japanese food is fun :)

Woooowww Ludum Dare for-realz-mode this time. This’ll be my first non-mini LD yet! 😀

I read Dem Rulez and it said that if we planned on using any sort of personal libraries or basecode or whatever, we should show them to everyone via blog post, so that’s what this post is for. Plus excitement.

Link to a nice little package containing what I usually use for my random projects that never get finished: Download!

C++ only, uses SDL and SDL_image, and I was (and still am) pretty nooby at C++, so if you feel the need to check it out or something, don’t expect to find anything particularly well-written or reasonable in it.

Compiling on Windows is possible, but it requires a couple minor changes, I believe (I’ve never actually tried, but I’ve given it to someone else to do it so I could make sure it would work).

Now to get to pondering on what to do for the theme. :O

Game decided: Birds Of Prey

I have decided on my game title: Birds Of Prey. The ideas are flowing, a bit better than expected! Let’s hope I can keep this up, it’s already 10:30pm here my time…

Mercurial repository on bitbucket: http://bitbucket.org/ricket/birds-of-prey

I am using Java and JOGL, thus the source is in Java with some Eclipse project files.

Tags: LD18

This’ll be interesting.

I expected some other theme to win, but “enemies as weapons” works out quite well.

So I’ve got two ideas:

  • Super Mario Bros 2 ripoff. Not gonna happen.
  • A game where you start with no form of attack, and have to defeat enemies to get weapons (they’re the only source of them in the game.).

You can already tell I’m stuck.

Comments

21. Aug 2010 · 00:34 UTC
I thought of your second bullet as one of my ideas originally. Could be fun. :]

Idea and mockup

mockup1

Got my basic idea in place. Since there is so little time in this competition I was looking for an idea that I believe will be a good balance of fun with ease of implementation. This theme is fun and so wide open I expect a ton of similar base ideas implemented in many different ways.

My idea is simply an arcade score or collect-o-thon based around using various types of enemies on screen as your weapons to hit the collectibles.  In the screenshot above you are the target or bullzeye player which will be mouse-controlled.

You will fly around and lure the enemies into following or shooting at you. Once they are coming at your player you can move them around to hit the collectibles.

Simple and basic but it leaves a lot of room for fun and messing around with that mechanic.

Tags: design, enemies, idea, mockup, weapons

Comments

xeon06
21. Aug 2010 · 01:23 UTC
Polywhirl!

Master Exploder

So here’s the thought:  Top down, player has the ability to cause any enemy within some radius to explode, destroying everything nearby.  Has some set number of times he can do this per screen.  So by variously waiting on or luring enemies, can kill the excess enemies and break down walls to progress.

Robot Unicorn Tower Defense

No seriously. If double rainbow zombies would’ve won, I seriously considered that title. But, as per tradition:

not the last

not the last

Om nom nom nom scarf!

Tags: food, foodphoto

First LD

Giving this a shot. Wish me luck, folks.

I’ll be more verbose once I figure out what I’m making.

Enemas as weapons…

Is that close enough?

Comments

21. Aug 2010 · 00:52 UTC
Ew.
Martoon
21. Aug 2010 · 01:09 UTC
Also known as Enemy’s Ass Weapons.

Minions and Upgrades

Not the theme I would have liked but after some brainstorming I’ve come up with a couple ideas. One was inspired by Diablo II’s necromancer where you can resurrect dead bodies to work for you and kill more enemies. The other idea was similar but instead of minions you’d use “things” found inside the dead enemies to upgrade yourself.

Not sure of the style yet but I’ll probably make it into some form of 2D sidescroller.

Parasitic Ponderings

So, this is officially my first Ludum Dare. I am pretty excited about it.

After spending 1% of the competition brainstorming a good idea, I finally settled on one. The player takes the role of a parasite/microscopic alien/whatever that can take control of its host and do with it as it wishes.

At first it seemed like it might seem odd if I did this and enemies just instinctively attacked you, since they wouldn’t know the host is infected, but it introduces some sense of stealth into the game. Also, the mechanic of the person showing more signs of infection over time could be possible. That way you are encouraged to switch hosts more often.

Well, here goes nothing!

I am inspired. Theme enemies-as-weapons

Woot! I have my title and an original idea. Implementation will be tricky but it’ll be 2D and doable.

Title: Inertia
Idea: possibly original :)

Oh dare God! I’m going to die…

Okay, so thanks to an inconvenient election today (thank you miss Gillard) I’m now only just setup for Ludum Dare. Dual screening for the first time with an LG E2350V and an LG E2250V and I have to say that they are a sexy, sexy set of displays. But aside from that, I didn’t have a chance to upload my framework so I shall have to start that one from scratch. We’ll see how I’m doing in an hour or two, I’ve rewritten my framework a couple of times over the last year or two so I figure it can’t be too hard. Still no idea on the theme

Comments

AClockWorkLemon
21. Aug 2010 · 00:53 UTC
I know exactly how you feel about the election :/

Mike Cann – Hour 0

Okay its 3:31am the competition started 31mins ago. I had originally intended to wake up at 5-6am then start coding but I couldnt sleep so I thought I would get cracking early then catch a nap later on when im tired.

The theme “Enemies as Weapons” is actually a better theme than what I was expecting “Technology in the wrong time period”. I havent got an idea yet but im sure something will come to me :)

Anyways, here is where all the magic will be happeneing over the next 48 hours:

I have ChronoLapse setup to capture a screenshot every 60 seconds so hopefully we will get a nice video at the end showing my progress (or lack of :P).

I will be updating at regular intervals throughout, mainly to break up the dev process a little as 48hours is a long time!

Wish me luck!

Tags: desk, start

Comments

Fiona
21. Aug 2010 · 00:59 UTC
Mikeeeeeyyy

Pam said Fred is ass balls

So my plan for ‘using enemies as weapons’ is talking shit about them to get them to do what you want. in other words, you get to be a sociopath :D

screenAI have some platforming and a basic ‘click on stuff to make sentences’ thing so far, and the different words are tied to their respective object or meaning, so ‘executing’ the sentence shouldn’t be too tricky, but may require a little AI, nothing too fancy though :)

Tags: insults

0

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Chassis Commander: The Idea

So here’s what I’ve got.

First, take Smash TV.

Now imagine you’re a dude who has a gun chassis. It’s not actually, like, a gun. It just has potential to be a gun. You could turn it into a gun, if you had parts for it, of course.

You also have a vacuum tube. It can suck up monsters. And turn them into gun parts! Random gun parts. Some monsters will have notifiers for what parts they’ll turn into, but if the parts you need aren’t around – like, say, you’re completely out of ammo – you might have to just suck up random monsters and pray. Sucking up a monster is going to be a bit difficult and leave you vulnerable, so if you have to suck up a bunch of monsters gambling, you’re in bad shape.

To make it worse, your gun degenerates over time. The various parts stop working as well, and eventually break entirely. You can’t use a broken gun so you’d better replace those parts before they fail completely, rather than after they fail completely.

Guns are currently made up of four different parts:

* Ammo – what you fire. Divided into three major categories, Bullet, Canister, and Energy. Ammo governs the behavior of your weapon – you might want to switch from Standard bullets to Penetrating bullets, for example, if you’re up against real big meaty monsters.
* Magazine – what stores the ammo. Also divided into those three categories. You can’t store ammo if you’re not using a magazine of the right type, and if you grab a new wrong-type magazine, all your ammo goes bye-bye. Magazines can also make your gun fall apart more quickly or less quickly, though of course the more conservative magazine types also have a lower ammo capacity.
* Feeds – what delivers ammo to the barrel. This changes how your gun behaves, from a standard medium-fire feed to a burst-fire feed, an ultra-burst shotgun-type feed, or a full gatling cannon feed.
* Barrel – what outputs ammo. This will affect how the projectile behaves when it leaves the barrel, including curved or homing shots, slow/fast shots, wide spread or narrow spread.

So it’s a frantic race to keep your gun working as well as possible while killing monsters with, let’s be honest, whatever you have handy.

Controls will be WASD for movement, mouse/clicking for aim and fire. That’s the plan. Let’s see if it works!

Comments

21. Aug 2010 · 08:21 UTC
Nice idea, I like this one… Could be interesting to add “special components” to the possible drops which would really modify the gun (turn it into a plasma cannon, or a flamethrower)

ITS FLUBBER

Somehow I got an idea. Let this MS Paint show you:
boing

Comments

juhkystar
21. Aug 2010 · 01:04 UTC
Dangit, that’s pretty much my idea.
21. Aug 2010 · 01:30 UTC
Idea is pretty cliché, but the graphical style looks good.

All plans are dust

Ahhh, the best laid plans…

My game idea is coding heavy and light on graphics. So I’m just probably going to try to get a jumpstart on the code tonight and start the graphics and then music tomorrow morning.

My setup

My setup

My video card unfortunately only supports one monitor, but I like my setup. I will not be using the 360 in the corner there. Nothing really special. I have a tablet, but I lost the pen :( Just a keyboard, mouse, headphones, and 23″ widescreen monitor.

The Idea

I finally got a good idea!

I’ll take a plane,  fly to The Bahamas and hide there for a while.

At least, I won’t have to think something original to go with the current theme :)

My brain is melting!

theme

So, I usually try to make games that don’t have enemies or weapons…

Screw your theme.

Back from voting! Enemies as weapons is a great theme. I can see myself coming up with something really interesting for that. But I have a better idea. I thought of something gnarley for “technology in the wrong time period” last night, so I think I’ll make one of those anyway. Who’s going to stop me, huh?

My plan requires a bunch of public domain government recordings as material so it wouldn’t have been eligible for the main compo anyway. Can’t lawyer the rules too much now that we have the Jam rules. But I’ll still gun for 48 hours.

Main goal this weekend is to finish a thing with Unity. I haven’t done a lot with it so I’ll be working with some tutorials and junk given to me by my good bro allen. I’ll also probably be using Audacity or Goldwave, PSP7 and 3dsmax.

Good luck, everyone.

Comments

21. Aug 2010 · 01:14 UTC
And i thought of something great for skyscrapers, but i’m gonna do that anyway. only after ludum dare :)

More progress

mockup2

Got a basic palette picked out and started throwing things into the flash editor and so here is mockup number 2. This is going to be what the first playable prototype will look like as I seek to get a playable game ASAP. Then it will be time to swap out all these simple shapes for final art once it is tuned and fun.

The 5 sided shape is the player, the circles are the collectible targets (only score when enemies hit them), the pink squares are seeker enemies (think homing missiles) and the orange spikes are proximity shooting spikes that launch in a straight path.

Tags: design, flash, mockup, prototype

Overhead procedurally generated RTS

Ya. The basic concept I am running with is an RTS where each enemy type is based in a material, much like Pokemon or other element based games. Upon defeating enemies, the player can then build weapons based in their material type. Uh, thats about it for now.

Initial Game Idea Sketch

Yay first idea sketches.

Yay first idea sketches.

So I think I’ve got an idea. It’s a overhead arena shooter thingy where the player has to ram into enemies to send them flying into other enemies. And in order to gain more energy to boost/ram, you have to “catch” bullets and rockets in the rear of the ship. Then add lots of environmental factors like spikes, saw blades, energy shields, lightning barriers, explosive barrels, and destructible walls, and you’ve got a room of massive retro eye candy.

Hopefully.

Tenuous First Steps

I’ve seen many other people doing these posts, so I thought I should too. So uh, hi, my name is Dylan, and I’m an al-

Ever since I was a child I’ve always wanted to make games, yet I’ve never managed to maintain enough motivation to keep on keeping on to see a project through to its end. Truth be told, I’ve barely seen a project through to its start!

That said, last weekend I attended the Freeplay Independent Games Festival in Melbourne, Australia, and like most other attendees, I left the two day event charged with motivation, and it was there I decided I would finally do something. Ludum Dare was conveniently just around the corner, so here I am.

I’m not much of a programmer (if at all), so I’ll be using Construct as my tool of choice. GraphicsGale will take care of any pretty things I need to make, and sfxr will go quite nicely for all things audio.

So that’s me. I hope I can stick out the 48 hours and come out the other end with something! All the best!

Comments

nyarla
21. Aug 2010 · 01:22 UTC
yay! good luck dude. 😀
21. Aug 2010 · 01:37 UTC
my name is Dylan, and I’m an al

That made me laugh 😀

Context Free & Me

So this little gem is not so easy to jump into and make what I want. Originally I thought it would be great for background images, but as it turns out I wont be able to figure out the language quickly. Too bad since some of the art from this app is beautiful.

Anyway, I found an example that rendered an item of interest and tweaked it to give a starry background (looks way better 2000×2000 pix):

stars_500x500

recycling robots – first draft idea

recycle robots draft

The idea is to control a robot that will look like a little tank, and collect energy and bullets by recycling from from the destroyed enemies, each map will have different types of enemies.

The controls will move to the sides, and control the direction of the weapon, the key E will collect energy from the dead enemy, and B to collect bullets.

Tags: bullet, recycle, robots

Concept Art

I’ve got a solid concept, probably the fastest I’ve ever choosen an idea.  I’d would have been faster but I was messing with setting up a GitHub.com repository, which I have never done before: http://github.com/MrPhil/LD18

Concept Art for &quot;Enemies as Weapons&quot;

Concept Art for "Enemies as Weapons"

Hour 1

Okay I have had an hour now and I have spent it trying to come up with an art style and game ideas. I have chucked a load of screenshots down into a google doc here: https://docs.google.com/drawings/edit?id=1W7ILlCI3mODPue3oW25gb0maryxfTIo7XZRv8XlXbHM&hl=en&authkey=CIO9wIcM I think I have a rough idea of what im going for.

I really like the World Of Goo art style, plus im hoping the shilloette like style will be much easier for my poor drawing ability 😛

As for gameplay, “Enemies as Weapons” instantly reminded me of the flash game Boom Stick for some reason. So in that game you shoot enemies flying by overhead with your shotgun. You then run around and pick up ammo that drops from them. You then use that ammo to shoot more of them, simples!

The great thing about this idea is that I have done work in the past on LieroXNA and Worms 2 Mobile so hopefully I can use some of the experience I have gleamed from doing those games to make this one :)

With design out of the way now, I think im going to setup my environment and get cracking!

Tags: art, design, heli attack, liero, shilloette, world of goo, worms

Pro Tip

A hot shower does wonders to put the thinking machine into production mode!

I settled on doing a shmup,  so lets see what happens!

First hour and half

I’m going to do a star-control-like-battle-game.

Every weapon will be a combination of 5 parts.

You will 1v1 a random opponent.

The hardest part will be writing a playable AI.

First Steps

So, some cosmetic issues have been decided, but not gameplay.  Is it a maze?  a shmup?  a Streets of Rage clone?  I don’t know!swordmace Be forewarned that Vites is hand-drawing, something he hasn’t done since grade school.

Can’t decide

I have several ideas and can’t pick one :(

1. Mind control
2. Enemies as firearms
3. ragdoll enemies toss
4. suicidal enemies
5. latamari ripoff
6. pokemon ripoff
7. explosions

Comments

juhkystar
21. Aug 2010 · 01:50 UTC
Exploding Pokemon ripoff.
Fiona
21. Aug 2010 · 01:54 UTC
I hope too many people don’t do a pkmn ripoff…
Martoon
21. Aug 2010 · 02:38 UTC
Latamari? You run around absorbing increasing amounts of coffee and milk?

((((Enemies) as weapons) for enemies) as weapons) for…

Well, I have a gameplay idea. It involves running the hell away and trying to block enemies from reaching each other, as if they can’t reach each other they can use each other to attack you.

The twist comes when you confuse one of them into attacking enemies… for which they need a weapon. You.

This game will probably feature robots.

Comments

21. Aug 2010 · 01:53 UTC
Hah, I like the twist of the enemies using YOU as the weapon against each other. I can’t wait to see what you come up with!
Fiona
21. Aug 2010 · 02:03 UTC
Are you writing it in lisp?
Toeofdoom
22. Aug 2010 · 08:45 UTC
I’m not using lisp, but lisp probably did inspire the title.

idea FAIL

i cant think of an idea >:(
ill draw some stuff and see what happens 😀

Tags: D

Comments

21. Aug 2010 · 02:02 UTC
Me too, cant find anything that rings…

Everything ends on tumuki fighters, katamari or beatemall dynamic clones :(
Fiona
21. Aug 2010 · 02:04 UTC
I’m pretty convinced you can only draw one thing, pants12.
21. Aug 2010 · 02:14 UTC
Just make a normal gae and addapt it to the theme :)

Darer’s Dinner

“Enemies as weapons,” eh? Definitely not my first choice, but I think there’s some potential for creativity and fun there. I also anticipate a lot of very similar games, unfortunately, because there are a few very obvious game ideas in it, but we’ll see. I think I have my (relatively non-obvious) idea about nailed down. This should be good.

But I can’t start a Ludum Dare without proper nourishment!

You know it.

You know it.

That dinner of champions awesomely consists of homemade P.F. Chang’s Mongolian Beef, Caesar salad, a yummy dinner roll, and delicious fruit punch soda. Now, to get to work. I’ve got a lot to do… :-) By the way, I’m going to be using some base code from my previous LD attempts, which, to be fair, can be found here.

Tags: foodphoto, journal, LD18

dancing

for some reason I decided to make a game where you control ballroom dancers. i only have very vague ideas. mostly i just keep thinking about a bunch of people twirling around.

Comments

nullObjectPntr
21. Aug 2010 · 02:14 UTC
Lol, I’m dying to see this finished.
nyarla
21. Aug 2010 · 05:36 UTC
it’s not going well. can’t think of what to do with it now. might make something else instead, i dunno.
nyarla
21. Aug 2010 · 07:30 UTC
ok i figured out what to do with it \o/

now to see if i can manage it.

The malevolent ruler is here.

I had 7 game designs for this theme when I left out from the door and almost an hour later, returned with 2 reasonable.
1st design I dropped was “topple the domino enemies side scroller platformer.” – Needed pretty good physics which I wasn’t prepared to do. Wasn’t that interesting either.
2nd dropped design: “Spread anarchy / chaos” was just something that popped into my mind and I couldn’t invent any new ideas for that.
With 5 designs left, each one interesting, in my opinion, I did 1-5 grading of
– how interested I was in doing the game
– how well the game matches given theme
– how unique the design was.
– amounts of game design, code, art and level/moster/other content remained.

3rd game to drop was the Political card/turn based one. Figured it would be difficult to make a proper AI or to make a muptiplayer.
4th dropped game, a Megaman clone, was too much work and not enough innovation.

I was left with “Meatgrinder+cannon on wheels, shooting ground human meat and metal bits from scrapped tanks” and “Puzzle where the evil ruler must remain in rule by pitting the citizens against each other”. Looks like there are plenty of “absorb enemy, shoot him as ammo” -designs so I’m going with the puzzle design. One problem is that I estimate that the puzzle requires more work than the arcade driving/shooting. Guess it’s time to fire up VC#.

HateMongers

My first LD!

Ill be coding: “HateMongers”, a turn based strategy game using a horde of angry protesters from all areas of the political spectrum. Not that’ll actually finish it…sigh. Using FDT/Eclipse to build and the only 3rd party library code I have right now is Tweenlite. This is almost all from scratch, so I don’t think I’ll finish.

IMG_1080Cooking dinner had its effect, I now have an idea for a tower defense game! I’ve since learned that others are also doing tower defense. =( Oh well, mine will be more mine! Yeah, I dunno what that means either. I should get my blank screen up.

Oh, that’s fajitas, mexican rice, and refried beans in the pic.

Ideas, Screenshots, and Wireless Drivers

So it’s two hours in and I’ve yet to write a line of code (on my game, at any rate). This is probably for the best though.

Instead, I spent the first hour trying to get my wireless working on my laptop. I formatted and reinstalled windows last weekend, and I’ve not had to use wireless since. Matters were compounded by the fact that the wireless adapter isn’t actually the model that’s listed on the laptop manufacturers’ website.

The second hour was spent trying to find my old screenshot program so that I can take a timelapse. It was written in VB, and I no longer have the exe, and don’t have Visual Studio 6 installed. So I tried to find something lightweight and suitable online. Nothing really impressed me, so I wrote one. You can download it from here (Windows only). It’ll ask for a path (which needs to end in a slash – ie: C:\Screenshots\”); a count (files are saved as 0001, 0002 etc, so this is the first number); and the time between screenshots in seconds.

So, now I’m going to start on the game. I’ve got a couple of ideas.

The one I’m currently liking is a fairly straightforward take on the theme. It’s a brutal platformer where you dismember enemies to use their arms/legs as bludgeons, and their heads as projectiles.

The other would be a more cerebral game. “You are your own worst enemy”, a puzzle game where you disrupt your future (or past) self by the actions you do in the present. I like this idea, but it would require a bit more thinking to get it playable.

edit: Due to the terrible hack I used for the Screenshot program, it wipes the clipboard each time it takes a picture. Watch out!

So i am now 2 hours in and don’t got much to show, but my idea and game are going to be epic!
Here’s a pic so far.
Zoomed out 2-4 times

Zoomed out 2-4 times

Game idea

2 hours in, I finally have a decent idea and some code down. I’m gonna be taking the theme quite literally. Can’t say more or else I’d have to kill you. This is also going to require me to do pathfinding, which I have never done before, and also some procedural map generation, which I happen to have some experience in, so all in all it’s not too bad.

Idea(s)

Having spent the morning thinking of ideas, eating breakfast, thinking of ideas, playing UT3, thinking of ideas, I think I’ve finally come up with something.

The idea
There’s a city (“enemy” city). It’s full of people (and buildings). Things are drawn in abstract glowy lines style, or something, as if you’re watching it through some sort of special vision (which you are). Most of the buildings have no real function, other than that there’s some people in them. Some are more special, like police station, hospital, psych hospital, gun store, liquor store. Something like that.

Now, you have some sort of mind control weapon which you can use on citizens to convert them into your weapons. When they are converted, they will simply fight for you automatically, including trying to fetch guns etc. Of course, other people will probably defend themselves, and it will also attract police and, later, army. Police is more difficult to convert, and army are even more difficult.

Goal is to take over or destroy the city (haven’t decided yet). You only have a limited energy for your mind control device, so you must use it strategically, but luckily it will recharge faster when fighting is going on. I think it could be fun.

Work wise, it needs to generate cities (should be easy enough), then write the rendering code (probably easy), then there’s the actor stuff which will probably be the hard part, followed by balancing. Graphic wise, I will need representation of people. Currently I’m thinking just a vertical line + and icon if they are of a special type (police etc).

Not yet sure if army/police/normal people will have vehicles. Also not sure if I’ll make several custom designed levels, or I’ll just let people specify the variables for the generation. We’ll see (hopefully).

The ideas
Here’s the more general ideas I had before I came up with this idea:

  1. Scroller/overhead walk around, catch and throw enemies at other enemies, allow for chain reactions, preferably more abstract representation of things. There should also be coins to collect, of course!
  2. Sort of psychological propaganda game, you convince the enemies to destroy the other enemies.
  3. Some sort of commerce/trading game where you must make deals that are better for you than for the enemies (probably doesn’t fit).
  4. Some more lighthearted idea would be nice… INSERT IDEA HERE.
  5. Variant on 1, more of a puzzle game, you can capture certain kind of enemies, and then throw/fire them like a weapon of something on other enemies, over distance or over barriers etc. Stunned ones can then be used as weapons.
  6. Ultra Fleet.. oh wait, already did that.
  7. Maybe also a variant of 1/5, but instead of capture throw/fire, we mind control the enemies directly, and then control them while they go on rampage, or just hit switches, or whatever.
  8. Or there could be a shooter where the weapons are named of LD participants.
  9. Or taking 8 further, the game can be a series of boss battles, where each boss is an LD guy, and they attack with something from one of their game, then when you win over them, you get them as a weapon. Sort of fun, but might create some legal issues since I’d want to use some iconic object from some of their previous games.

    Disregarding the enemies as weapons, this could be a fun idea to try make as an slightly bigger project, outside a compo. Then there could be complete levels, with enemies of their previous games, building up to fighting them as a boss.

  10. SUPER PEAR ATTACK.

Tags: ideas, log

Please test my applet! (Linux or Mac especially)

Whew, it’s been a pretty cool 2.5 hours so far! I have my idea, some plans drawn on paper, a few basic photoshop sketches, and some code written. In fact, I’ve already figured out how to deploy it, and I’ve been pushing it to Bitbucket, so I’d say I’m really flying!

Please visit the following page and let me know if it works for you. I’m especially interested in those of you with Linux and Mac OSes, since I wrote and deployed this on Windows. Let me know if it works for you or not.

You need Java 1.6.0 update 10 or newer, otherwise it’ll just give you an error.

http://insertnamehere.org/birdsofprey/

So yeah. Let me know how that goes. It’s hardware accelerated with JOGL. Also please tell me if it popped up a security warning that you have to accept or not; it doesn’t for me, but maybe I’m just weird. A link to the Bitbucket repository is at the bottom of that page. I’m probably going to bed soon.

Thanks for your time!

Comments

21. Aug 2010 · 02:52 UTC
Works fine here on Windows XP. No pop-up security warning for me.
xeon06
21. Aug 2010 · 02:59 UTC
Works perfectly, no security warnings, Windows 7.
tylo
21. Aug 2010 · 03:04 UTC
I have no idea what version of Java I have, or how to check. But, I get an Error in Snow Leopard.
21. Aug 2010 · 03:08 UTC
I actually just managed to boot my Eee PC into Puppy linux with Sun Java 6… And it worked!
stqn
21. Aug 2010 · 13:49 UTC
Took so much time to load I thought Firefox had crashed, and was ready to kill it when a java security popup appeared. Cancelled it and was greeted by an awful eye-hurting white rectangle, later to be filled with a beautiful blue sky and 3 … ducks?

Space ship moves!

screen1

Yay! It moves around! Now, to add bullets!

Reminds me of spacewar.

Comments

pants12
21. Aug 2010 · 02:38 UTC
looling good 😀

idea!(not fail)

screenshotq

ya the sun will fire death rays at you and you have to aim them at the enemys (red thing)
the point, combo, level things are prety ovious 😉
ya il add now featurs later :d
also its going to be hand drawn!

Tags: ftw

Comments

snowyowl
21. Aug 2010 · 12:11 UTC
Worryingly enough, that’s actually a pretty good idea.

Idea, maybe…

Okay, I think I’ve got an idea.  But it’s going to require me to draw a whole lotta different sprites, which is unfortunate since I’m much more of a coder than artist.

Almost 3 hours in…

… and all my ideas are starting to come together into mush.  I guess it’s time for me to let them rise overnight, so that when I bake them in the morning I get a fresh, tasty game.

My Lair – Stuff in My Room, Stuff That’s Important

This is the source of my strength.

This is the source of my strength.

This is my desk, the nerve center of my operation.

This is my desk, the nerve center of my operation.

This chair is rather old and broken-in, but very comfy. Here is where I relax and code at the same time.

This chair is rather old and broken-in, but very comfy. Here is where I relax and code at the same time.

My beloved Hohner Marine Band. For those times when things are going awful, and for those times went things are going spectacularly.

My beloved Hohner Marine Band. For those times when things are going awful, and for those times went things are going spectacularly.

My soft toys. There to comfort me in times of distress.

My soft toys. There to comfort me in times of distress.

Motivational Distractions and Theme Thinking

It’s a good thing I can’t embed this motivational poster, it might give people seizures (waring: might give you seizures). Click though to see the awesome Distractionness. P.S. it’s all HTML, Javascript and CSS, the CSS to make the layout took a while yesterday as I suck at CSS.

On theme related news, I started as a hater, thinking it’s just a ‘game mechanic’ rather than a ‘theme’. But really you can still interpret it in other ways, just think of the definitions and interpretations of ‘enemies’ and ‘weapons’. If one complains that they can’t make an arty game from this, then you’re too stuck on what those words normally mean when applied to a game. Think outside the screen.

Also, 3 hours gone already ohmy.

Comments

hdon
21. Aug 2010 · 03:47 UTC
heh, I wouldn’t have voted for “enemies as weapons” if I the only interpretation was as a game mechanic (ie. knocking enemies into each other, for instance)
hdon
21. Aug 2010 · 03:49 UTC
Also, way cool how the pattern interferes with itself from one frame to the next! Is there any kind of blurring going on or is it entirely a brain effect?!
21. Aug 2010 · 04:16 UTC
Your distraction demo is totally kicks ass.