The Introduction
Greetings from NZ.
So I’m planning to enter my second LudumDare, Zombie Rainbows notwithstanding. The times are a little inconvenient, starting Saturday afternoon and not finishing until well into the workday on Monday. I’m simply going to have to code faster to wrap everything up by Sunday afternoon.
I’m using C++ and SDL/OpenGL. I’ve written a few helper classes and methods that make life easier. They’re downloadable from my website, but I’ll add the disclaimer that they’re not finished, and there’s a memory leak (or two). I’m currently downloading the amazing Fluid Studios MMGR to track down the issue and fix it. I’ll be using GIMP and Inkscape for graphics, drawing with my TabletPC, and I currently have no idea what I’m doing for Audio.
I hope to do better than my last LudumDare attempt where I scored highly with my graphics, but the gameplay was nonexistent. I have more experience this time around, having worked as the lead programmer on Doc Clock, an upcoming WiiWare title.
Here’s the obligatory crappy-cellphone-camera workspace photo:
And now I’m going to mow the lawn before it rains.
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