{"author_name":"Surrealix","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 20, 2010 6:20 pm","epoch":1282346400,"text":"Nice, bit of snow on the hills ! I have the same timezone issues here in Australia &#8230; well, we just live with it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"melior","time":"August 20, 2010 6:49 pm","epoch":1282348140,"text":"Congrats on the WiiWare title, looks cool!","spam":"N"},{"author_name":"Flyboy","time":"August 20, 2010 6:52 pm","epoch":1282348320,"text":"Woo! New Zealand. What area?","spam":"N"},{"author_name":"","time":"August 20, 2010 7:37 pm","epoch":1282351020,"text":"flyboy: I&#8217;m in Christchurch, on the port hills overlooking the city.","spam":"N"}],"epoch":1282345980,"likes":0,"metadata":{"p_key":"70091","p_author":"Surrealix","p_authorkey":"215","p_urlkey":"105911","p_title":"The Introduction","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282345980","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"215","us_name":"Surrealix","us_username":"surrealix","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Greetings from NZ.<\/p>\n <p>So I&#8217;m planning to enter my second LudumDare, Zombie Rainbows notwithstanding.\u00a0 The times are a little inconvenient, starting Saturday afternoon and not finishing until well into the workday on Monday. I&#8217;m simply going to have to code faster to wrap everything up by Sunday afternoon.<\/p>\n <p>I&#8217;m using C++ and SDL\/OpenGL. I&#8217;ve written a few helper classes and methods that make life easier. They&#8217;re <a href=\"http:\/\/www.surrealix.com\/ludumdare\/18\/SDL_helper.zip\">downloadable <\/a>from my website, but I&#8217;ll add the disclaimer that they&#8217;re not finished, and there&#8217;s a memory leak (or two). I&#8217;m currently downloading the amazing Fluid Studios <a href=\"http:\/\/www.paulnettle.com\/\">MMGR<\/a> to track down the issue and fix it. I&#8217;ll be using GIMP and Inkscape for graphics, drawing with my TabletPC, and I currently have no idea what I&#8217;m doing for Audio.<\/p>\n <p>I hope to do better than my last LudumDare attempt where I scored highly with my graphics, but the gameplay was nonexistent. I have more experience this time around, having worked as the lead programmer on <a href=\"http:\/\/www.stickmenstudios.co.nz\/?p=33\">Doc Clock<\/a>, an upcoming WiiWare title.<\/p>\n <p>Here&#8217;s the obligatory crappy-cellphone-camera workspace photo:<\/p>\n <p><a href=\"http:\/\/www.surrealix.com\/ludumdare\/18\/workspace.jpg\"><img class=\"alignnone\" src=\"http:\/\/www.surrealix.com\/ludumdare\/18\/workspace_small.jpg\" alt=\"\" width=\"100\" height=\"100\" \/><\/a><\/p>\n <p>And now I&#8217;m going to mow the lawn before it rains.<\/p>","time":"August 20th, 2010 6:13 pm","title":"The Introduction"}