I’m in… depending on the theme.
I’m probably in, but depends on the theme.
If I get insperation cool, if not with the limited time available (family man) then may skip and focus on projects in flight.
Will be using XNA, using C# VS2008.
I’m probably in, but depends on the theme.
If I get insperation cool, if not with the limited time available (family man) then may skip and focus on projects in flight.
Will be using XNA, using C# VS2008.

To make love to the mountain.
Also, I’m entering again — still using AS3/Flixel — but this time I’m only going to be entering the Jam, working with a couple friends. We’ll see what we can come up with :). Good luck to all you newcomers, too!
Tags: motivation
Hey all. Long time lurker here. This will be my first official entry into the Ludum Dare compo.
Some tools I will be bringing with me on this journey:
Language:
IDE:
Framework:
Graphics:
Audio:
Timelapse:
Version Control:
Battle Station:

Tags: deskphoto
Hey! I’ll try to make something for the compo for the first time, even when i am pretty sure i won’t be able to complete anything. I’m doing this for the challenge and because i’m sure i’ll learn a lot.
I’m going with Java, without any libraries but JDK itself. Eclipse for programing, MS Paint and/or Paint .NET for graphics, and sfxr for sound. Nothing else, so it’s going to be at least interesting.
My bigger problem is going to be getting ideas. I have zero creativity, but i’ll do my best. Good luck everynyan~!
EDIT: I’ve set up a site to do live updates! See it HERE.
EDIT2: 000wbhost hates me, re-uploaded to another host!

Going to spend the next couple of days making sure I know what the hell I’m doing and hacking some kind of toolchain together.
I’ll probably wimp out and use PyGame in the end anyway.
I have a shocking and highly embarrassing question to ask. I fully expect to be ridiculed and berated and will surely feel like a complete ignorant fool.
What does “Ludum Dare” mean?
Where did the term come from? What is the history? What language is it? Is it an acronym? A secret password? Latin?
I’ve heard people prononouce it “Loo-dum Dah-ray” and also “Luh-dum Dair”, so the second part of my question is: how do you pronounce it?
Ok, I lied. I am another new guy. But I’ve been meaning to enter a one of these for a while if that counts? No? Ah well.
So, my chosen poison for the competition is C++ with SFML, boost and box2D (if applicable) all through the power of Visual Studio 2010. I’d prefer another language if I’m honest, but I’m not familiar with them enough to justify diving head first into all the teething troubles when I have such a sort deadline. I’ll be showing off my amazing Photoshop art skills (a.k.a. quick doodles) and my incredable ability to press buttons in the ever popular sfxr. For music I’ll probably just see what I can throw together randomly at the end…
There could very well be some boiler plate code stolen from my current in development framework. Feel free to help yourself to it if you’re also crazy enough to be using C++, it’s open source for a reason.
I’ve entered a few similar competitions before, so with any luck I won’t make the rookie mistake of aiming too high, or indeed too low.
Anywho, that was me. Good luck to all.
me: coder trying out either xna or pygame for your enjoyment. more upon request. first timer, please be gentle.
you: similar, possibly experienced, possibly not. ready for a good time.
My workspace hasn’t changed all that much since last time, but here’s a pic:

The CRT on the left is to my old PC (usually a headless server, but I’m setting it up to run IRC all compo).
Software I’ll be using this time:
I’m leaning towards making a shmup of some sort, as I’ve never made one and my last few projects have been first-person.
I might also make a quick warm up game to make sure everything is in order…
Tags: deskphoto
I’m doing Ruby this LD and I feel extatic. First off my ruby game framework Chingu [ http://github.com/ippa/chingu ] has been making strides the last months. Tons of details have been polished and a lot of bugs fixed. Chingu now comes with a general editor in form of a game state.
From inside your game, just:
push_game_state(Chingu::GameStates::Edit.new)
And your current game will be paused and the editor toolbar become visible. You can now move, rotate, delete, scale, modify zorder and fade any instance of class GameObject you have on the screen. Or put out new GameObjects of your choice from the icon toolbar.
Here’s a quick ‘n dirty look at it: http://ippa.se/videos/holiday_droid_edit.avi (Yes, my screencast software borked up the colors). That’s from my gameprotoype http://github.com/ippa/holiday_droid .
If you haven’t looked at Ruby for gamedev yet, now is the time, here’s 4 easy steps to get going on windows:
1) http://rubyinstaller.org/downloads/ – install Ruby 1.9.1-p430 or later.
2) “gem install chingu” in your cmd/”DOS” window
3) see provided examples, check README @ http://github.com/ippa/chingu
4) Use http://github.com/larsch/ocra to make standalone EXEs out of your rubyscripts
Ruby is one of the most expressive langs out there. Give it a few days of your life and you’ll never look back =).
what is it
Tags: tell me
This will be my first time participating in a Ludum Dare. I will be using a game development framework that I’ve been working on for a while now and finally decided to open source. It’s written in C++ with DirectX rendering, Box2d physics, and Ogg Vorbis music. Dev environment is Visual C++ Express 2010 and DirectX SDK.
There are some pretty nice features included like a built in level editor, huge streamable worlds, particle system, fixed step interpolation, gamepad support, and debug console. It comes with a clean slate project to build off and an example game. You read more on my website or the project page on sourceforge. It’s called Frank Engine.
Tags: game engine, open source
For this Ludum Dare, I’ll be using the Actionscript library/engine I started writing last Ludum Dare. I’m calling it Stixel for now, since it started as a replacement for Flixel.
Stixel has some physics, including mass/momentum calculations. Its collision detection assumes circles. Structure-wise, it’s more vector-oriented and Flash-like than Flixel, relying on the display list for rendering and nesting. It also supports wrapping maps.
The source zip contains:
As I’ve mentioned, I will be using Flash plus Flixel 2.35 stable for my LudumDare #18 entry. But, I’ve modified my 2.35 version slightly, and so I am making a diff patch of my changes available here: ChainedLupine’s diff-patch of Flixel 2.35
It’s not a whole lot. Mostly it’s just small convenience patches, plus I integrated Photon Storm’s FlxBitmapFont class.
For my IDE, I will be using FlashDevelop along with rnelson’s FlexDbg plugin.
Oh, and here is my work station:

Kinda messy. 
So the “Hello”-posts season has started. I won’t be very original, I always use the same things:
Now I happen to have my housewarming party on Friday night, and a birthday on Saturday. I may or may not be able to participate at all. I may as well have to drop to the Jam, even if my goal is really the compo. I managed the top 20 last time, which is extremely exhilarating. I wonder if I can top that.
I should also warn that I always make many motivational posters, and that they suck like you can’t imagine.
Now have fun people. See you on Saturday.
I’ve announced my proposal on my blog for anyone interested:
http://www.nickbreslin.com/2010/08/engine-hacking-for-ludum-dare/
Facebook/jQuery/PHP/mySQL. Ludum Dare will basically be the first prototype for this engine. Looking forward to the competition.
Cheers.
OK, this is my totally unnecessary and needlessly detailed declaration of war!
Leader of the Great Army of One: His Laziness General Codexus
Weapons:
Previous achievements:

i maed gam3z w1th n0 z0mb1es
Tags: declaration, montage, tools
0This entry was posted on Thursday, August 19th, 2010 at 7:32 am and is filed under LD #18 - Enemies as Weapons - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
I’ll be entering again, using my usual C++ template code. I’ve slightly updated it since the LD17, and it now has configurable key mappings, in addition to: image loading; 2d drawing via OpenGL; basic GUI framework; audio via portaudio; a simplistic polyphonic synthesizer; and truetype font rendering. And it’s cross-platform, so I’ll be doing Windows, Linux and OSX versions of my game.
My dependencies are: GLEW; libjpeg; freetype; libpng; portaudio; SDL; SDL_image; SDL_ttf; zlib.
And I’ll probably be using some combination of Inkscape, Paint Shop Pro and Tracktion for my various audiovisual needs.
Template code here, GPL licensed.
Here’s a list of people I’ve checked to see whether or not I’ll have a chance of playing their game. There will be a punishment for those who are confirmed.
Update #2: added / moved some names. Apologies if there are still duplicates.
Confirmed:
Possible:
Safe:
If you’re on the Confirmed list, then congradulations: your game will probably not be playable on my desktop! If you have “hit it” next to your name, chances are you’ll pick a platform I won’t be able to use anyway.
If you’re on the Possible list, it could be for several reasons:
If you’re on the Safe list, you’re safe. But if you want a cameo, feel free to ask.
(*) I have it in my lair.
Tyler: LOVE engine
You have my permission to use my current gravatar in your game.This will be fun.
Lets see how it goes. Some good themes in the list, as well as alot of bad ones.
Im unsure on development yet, depending on the game i will either choose C++ with DirectX if need shaders or use SFML for development speed, or Use UnityGameEngine with C# scripts
Milsom
Well, hopefully I’ll have time to do something, be it jam for a while on something or even just work on something I’m already working on with the mood of the thing around me, but I’ve got a party on saturday and school on monday. Still, I might be able to get more dev time in than my last dare’s ~10 hours 😛 We’ll see, I’m keen for this actually. Hoping for an interesting but open theme. Explosions could be fun, actually.
I’ll likely be using flixel since I’ve gotten into that.
I’m here to spread the love.
I respect you, no matter what game engine or framework you use.
I’d like to publicly declare that I officially regret joining the highly commented upon “from scratch” vs. “engines” debate.
The conclusion after a week of vigorous debate is that this compo is for FUN and we should all be allowed to use whatever tools we like without getting any bad attitude from coder-snobs like me. And you know what, I’ve come to agree with this side whole-heartedly.
Please, let us put this issue aside and simply have some fun.
I am so excited for this weekend. I hope to post a lot of encouragement and positive feedback on people’s game submissions, and I am going to join the JAM.
So what’s going on this weekend.
What weapons have i chosen this time?
Well:
Programming
Visual C# .Net – Windows only i’m afraid.
SuperNova Game Engine (Mine, Find it here. It’s a .Net object though so you need to be writing in .Net)
Graphics
Paint .Net
Sound Effects and Music
Guitar Pro 6
sfxr for effects.
Community?!?!1!?1!?11!1one!1/1eleven!1
I’ll be streaming from start to finish here as i did last year.
I will also be trying to make a time lapse video too so we’ll see how that goes! 😉
All pretty samey from LD17, minus the addition of SuperNova.
After LD17 i accidentally made a lot of reusable code which i chucked into a engine for me! 😀
After i’ve submitted a Compo entry i’m thinking of teaming up with a friend to get some sexy music going for a jam release too.
Who else is going to be doing something like this?
Been fiddling around with my weapon of choice today: ruby.
I’m going to use the Gosu framework, and will alter today refresh my memory of Ippa’s Chingu framework and decide if I should go with that one. It got a lot of cool stuff in it. I might just go with Gosu for that cosy OMIGOSH-I-HAVE-TO-CODE-IT-ALL-MYSELF-AND-IM-ALMOST-OUT-OF-TIME-feeling.
I’ve decided that I will dare to enter Ludum Dare this coming weekend as my schedule is looking relativaly clear!
I’ve only tried once before and my entry sucked, but I learnt a lot then and I’ve learnt a lot since, so hopefully this time I’ll at least be able submit something that’s at playable. Good luck to everybody – looking forward to playing all your submissions next week!
My weapons of choice this weekend will be:
Programming
Graphics
Sound
I’m in.
Going to be using some of the basic end of my code from before/during/after the last LD <here>. I hack on this daily so I’ll get some public access repo up for it asap.
Everything will be in C++ with SDL/OpenGL on Windows. I’m currently putting Netbeans 6.9.1 through its paces as my prefered IDE. I generally code on Windows with the goal of it being compilable on Linux, so I intend to have builds for both available.
I’m setting myself two extra optional goals for this LD as well….
1) to comply with Experimental Gameplays August theme
2) to be portable and playable on WebOS during development
… if either of these get in the way (likely the ‘during development’ part of #2) then they will be turfed for the far more important goal of having something at +48h.
Best of luck all.
Grieve
Although i will probably be using Game Maker, i have started learning XNA, and MIGHT use that.
Wish me luck (i’m still finishing the XNA 2D tutorial XD)
Were I to dare, I’d bring these with me:
Programming
Bennu
Graphics
Graphics Gale
Audio and Music
The ever glorious SFXR.
The Bennu mod_notes module?
A sound recorder, even?
For this LD I intend to actually submit something. And then finish it over the course of 48 weeks. Oh, and my LD15 entry is coming along nicely.
Panda3D, for all its merits, isn’t going to cut it on my netbook. Lacking a Real Computer, it’s kind of sunk for me…
I’ve decided, then, to try OGRE3D if I can get it installed and working. It’s got a bit more power, and apparently handles just fine on a netbook.
That means digging up C++ again and learning a complex library in a weekend. I’ll try to at least have something to submit for the jam. Hoping.
So, yeah. I’m not using Panda3D now. OGRE3D if I can get it working. Not sure how I’ll port my game to Windows, though…
Hi! Another individual ready and reporting for another sleep-deprived weekend 😛
This time I’m thinking of using:
Programming: C# (with XNA 3.1) in Visual Studio 2008
Graphics: GIMP and Inkscape
Sound: sfxr and Audacity
I won’t be streaming the whole thing in video (I don’t think anyone wants to see me bashing my head on the keyboard at 2am), but I’ll be Twitter-ing and blogging various screenshots and such throughout the weekend at (funnily enough) my Twitter account and the davecheesefish Games Blog. Looking at the various themes, I have no idea what I’m going to do yet but it should be fun!
Hi there,
I’m in for the first time (nervous to death)
Tools:
Mostly Game Maker with the basic GML
GraphicsGale
Audacity
Some cheap program nobody knows of for a cheap soundtrack nobody wants to hear
Oh well, “see” ya in the compo
– Folis –
LOL (Just HAD to do that)
I will be using an eclectic mix of modern and older tech.
Pre-contest updates:
ms paint, gimp, scanner, writing instruments, paper, iconfu.com, pixlr.com
flex, java, mysql, html
google for syntax as needed (fully annotated in my source)
audacity, anvil, sfxr, musagi, algomusic, soundhelix
I will be making an online game of some kind. I probably wont be able to commit as much time as some people, but hopefully my game will make up for it with oh-so-crappy charm. I will try to adhere strictly to 100% from scratch (i.e. no frameworks, pre-made game maker engine stuff), so my game may look “bad” haha. we’ll see.. if i can be creative enough, it should still be a worthwhile play. I’m trying not to make this a reputation-on-the-line thing, (I know what some might assume I could do with 100% focus), just something for fun to see what happens.
Hey, everybody, it’s my first Ludam Dare! I’m EFFIN’ excited!
Here’s what I’ll be using to make my game
Language: ActionScript 3
Engine: FlashPunk
Graphics: Graphics Gale, Photoshop CS4
Audio: sfxr for sound effects, either musagi or Anvil Studio for the music, and Audacity for any post-processing
IDE: FlashDevelop
I’m up for LD18!! I’ll be doing my entry at CB2Bistro with many other Cambridge and UK people.
My goals this time are to make something a little more polished, with title screen, music, sound effects and everything in place. I’m giving myself strict time limits so that I don’t spend too long on graphics, design, or let any one task harm the project. Thankfully my new laptop is much nicer to develop on, so I should be comfortable. Also: No penguins!!!
Here are the tools I’ll be using:
Previous Ludumdare entries:
Thanks to Codexus for the inspiration. XD
Tags: montage

Everyone should do one of these. Here’s mine:

Been a while since I successfully entered an LD apparently, so I’ll try to do something about that. Haven’t decided what to use for this one yet, but hey, that’s what the first few hours of the compo is for… right?
Tags: montage
I’m not sure if I’ll be able to enter this weekend, but hopefully I will.
I’m currently planning on using these:
Hope I can make it!
I DECLARE LD18 SHALL BECOME MY BETCH! or something ^__^
Inventory:
think thats about it, heres a pic of LD entries past, not counting minis of course:

Isaiah could still win theme voting, I must believe this.
this post inspired by Codexus and dock
Tags: declaration, montage

Hope you get your preferred theme! XDThe final round theme voting for Ludum Dare 18 has begun! It’s comprised of all themes with a 10 or greater score, giving us a total of 18 themes (plus one joke theme, as per usual). To cast your vote, go here:
http://www.ludumdare.com/compo/ld-18-voting-round-5-of-5/
To view prior round results, go here (Round 4):
http://www.ludumdare.com/compo/2010/08/15/ludum-dare-18-theme-voting/
And if you haven’t already, check out the new Rules and Guide page for what’s new in this, our first Ludum Dare Competition and Jam Dual Event!
Interesting Tags: montage, motivation, foodphoto, deskphoto
0This entry was posted on Thursday, August 19th, 2010 at 4:10 pm and is filed under LD #18 - Enemies as Weapons - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
I was going to go for a Ludum Dare until I realized that I can’t do music… -_-
Anyway those will be the tools that I will be using:
Programing: Game Maker 8 Pro
Graphics: Paint.net 3.53
Sound: sfxr
Well almost, after I go grocery shopping and do a bit of cleaning and research I believe I’ll be ready for LD18. I’m excited as this is my second compo and I look forward to seeing all your games as well as making one of my own!
My inventory:
Here is my entry for LD17:

I’m going to be using Ubuntu Lucid as my primary development platform, coding C++ with SDL in emacs, and using make to handle builds. For graphics I’ll be using gimp and possibly my crappy iPhone camera. For sound and music, I’ve got some instruments lying around that I’ll pipe straight into audacity, though I do have a copy of adobe audition that I may use for mixing depending on how temperamental audacity is feeling. And of course, sfxr. I may use garage band to record from my midi drum kit if the built-in synths don’t sound good enough.
Pictures of my work environment, including my mac and the laptop I’ll be testing windows builds on:
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
This will be my first regular LD. I did okay in the last mini, so I figure I’ll give it a shot. I have some plans during the event so I will have to keep my aim low on this one.
Tools:
Ubuntu 8.10
D, SDL, make
Gimp, Inkscape
sound??? ( doubt I will have the time )
Codexus, Docky, and Sophie Houlden are cool and I want to be just like them.
…I originally typed that to mock myself for copying them, but then I realized it is also actually the truth 
An visual history of my Ludum Dare adventures thus far:

Tags: because the bandwagon is awesome, jumping on the bandwagon, montage
I’m also curious what you guys think about themes like “time limit” getting voted so far down. I think working within boundaries helps people be creative and a theme like “time limit,” I think, forces designers to be creative and allows a lot of flexibility. What do you guys think?
Also: I tried to complete on time for LD7 and LD17 but failed both times. Let’s hope the third time is the charm!
I’m planning to do the normal LD. However, I’ll be away for most of Saturday (again, playing in an orchestra), maybe on Sunday evening I’ll decide to go for the jam instead.
Anyway, I’ll probably make a Flash game, here is what I’m planning to use:
I’ll take my sound recorder along on Saturday so I can start recording sound samples (lots of instruments there). And I recently bought a smartphone, so I’ll be able to follow how things are going when I’m away, and perhaps post.
Inspired by other people doing it, here’s a little montage of my 8 games (and 8 years!) of LD48… Shame I missed so many along the way… was just a mix of work/crunch, a few years of a WoW habit, and a couple of themes I didn’t like…

Tags: montage
hey its pants12 here!
i just want to remind you guys that we have about one day befor LD18 YAY!
i wish you luck :S
and….
Hey Dwag i herd you liek pants12 approvals! so i put pants12 in you approval so you and so pants12 and approve while he approves!
lol?
Hopefully I can scrap together something for LD18.
I want to use C++, SDL, GL, etc – but if theme is something that I can’t achieve quickly, I’ll probably switch to GM to get it done faster.
Tools:
gimp
audacity
fl studio/anvil
paint
I will be travelling this weekend, up the east coast from Maryland to Maine, and I will be coding the game in transit. My time worked will be sparse, and I don’t expect to make a large game. I do expect that I will have audio in my upcoming jam game, and possibly even netcode!
Using: LOVE Engine
IDE: Notepad + +
Really looking forward to Ludum Dare this weekend! Haven’t a clue what I’m going to make yet, or what I’ll end up using to make it. I only really have one goal, this time: I wanna do something somewhat technically challenging, for once. I’m thinking possibly some procedurally generated content, if I can shoehorn it into the theme somehow.
I’ll be taking part at the Cambridge meetup, so it should be good fun even it doesn’t work out 
Finally, because everyone else was doing one: Here are my previous LD entries, including some games that I ended up developing after the original deadline:

Tags: montage

Like some of you, I’m a newcomer too.
Hope to finish something on time, because my concentration muscle isn’t in a good shape this days. Thats why I’m almost ready… I have outstanding work to get done to . I’ll find a way to finish it/throw it away and get a good time.
This is what I may use (very standard stuff I guess):
If theme and designs claims it, my secret weapon will be ZDoom with DoomBuilder2 and XWE (not so secret now). To accomplish compo rules, I must use the FreeDoom base iwad (BSD license).
Have fun!!
Hello.
I’ll be participating in Ludum Dare 18, and as per the rules, my probable toolset is:
Hi, this is my first LD post and my first LD compo. Nice to meet you. I don’t expect it to go very well, because in all actuality I might have about 12 hours to work on the game, if I’m lucky. A demanding and non-sleeping 2 year old will do that to you. But nevertheless, I’m going to give it a shot.
My intended toolset is JavaScript/HTML5 (Canvas), Photoshop, and TextMate. I really love JavaScript (in fact, just finished up a JS1K demo last weekend: http://js1k.com/demo/285), and in addition to being a cool language, it’s well suited for pumping stuff out super fast.
See you at the finish line!
Hey, this is my first attempt in the LD Comp. My tools are:
–Game Maker 8 Pro (Coding)
–PxTone (Music)
-My guitar (Also Music)
–sfxr (SoundFx)
If you have any tips, i would love to hear them.
BUGS:
1. Tiny creatures that live in ground
2. Problems with computers
3. Disease of body
4. Pants12 bugs
Okay, inspired by the 2hr warm up game idea from IRC, I made a 2hr game based on the best (but sadly downvoted into oblivion) theme “Isaiah Mustafa – The man your game could smell like”.
It was made in a little over 2 hours since I was a bit distracted and getting it all to package up took some finagling (good test of my pipeline though), but here it is:
Windows (Linux may come later)
The goal is very simple (and not terribly fun); avoid the green “Double Rainbow Body Wash” boxes, and collect the red Old Spice ones to reach 100%.



Hi all, its great to have LD come around again so soon,
This is my second time participating, and I cant wait to get started,
Tools Etc:
Graphics:
Sound:
Libraries:
and for a 3D game (unlikely)
Anyway, just wanted to wish everyone who is participating the best of luck,
Thanks -NGangst
My list isn’t exactly a big one, but I figured I might as well make one for the heck of it. Everyone else is doing it 😛

So we’re now at final voting, I have to say, pretty much all of them are quite good, good job everyone with your theme suggestions! and good luck!
Tags: montage
I’d really go for that theme. (It’s been suggested that it be called anachronism, which I support.)
In fact, I should publish my FlavorC64 library just for this. It’s not true emulation, unless you consider emulating slow, grinding disk access and flickering scan-line effects as emulation.
Oh, and it uses HiRes mode unrealistically, too, pretending that it’s just a straight 4-bit bitmap instead of using 8×8 cell attributes.
Well that was a fun little distraction!
I have done other LDs, but that was before the site switched to WordPress and I don’t actually have them anymore.
Tags: jumping on the bandwagon, montage
Just to be fair, there are two LDs I couldn’t review cause I couldn’t find the initial round posts.
So, if we review Ludum Dare voting since we have converted to the +1/0/-1 system, we see some trends:
So what does that mean for this time…
Here are the two two themes in each of the rounds, ranked in order of score:
From this we can observe certain facts:
From this, we can pretty safely predict that Anachronism, Cooperation, or Enemies as Weapons will come out on top.

So hey guys. I’ve been meaning to enter LD for ages but stuff keeps cropping up and I miss the dates. I’m not going to wait yet another 4 months, and I go off to college Monday, so what better way to kick off adulthood than with a weekend of coding? =D
So here’s what I intend to use folks:
So yea, we shall see how this goes. I’m not a terribly great pixel artist, so I’ll will most likely end up having to draw everything with code. It’ll be some good practice as I haven’t done procedural stuff in a while, and maybe I’ll finally learn to stop tweaking everything and just make content. If all else fails, I’ll whip up something weird and crazy in a couple hours like I used to do for IRC jams.
Ummm, so introduction I guess? I’ve been coding on and off for the past 4-5 years, started in Gamemaker, moved up to C++ and recently learned Java, and been making small games since I started to learn code. (Although they are mostly compiled scraps of games. Only 2 true releases. =P)
Well, Good luck to everyone else involved. Looking forward to seeing what other great stuff you guys will pump out! ^_^
(As a quick question, are we allowed to use the extensions built into GM? It’s essentially just a simpler way to interface with a DLL, but some people might feel that is too much code written before the compo. Just in case I need to use a mp3 or physics extension to run a DLL… )
Tags: montage


… so one day before LD, I sit down and make a 12h game for Whyday.
The game become somewhat of a small puzzle platformer. I’m pretty happy with it.
All the puzzles kind of resonates with Why the lucky stiff and his art.
Especially the last puzzle will be hard if you never heard of him (you can scroll down and get the answer though). But if you’re a fan of him, you should try this game out!
Source: http://github.com/ippa/whygone (requires Ruby and the Rubygems “gosu” and “chingu”)
Win32 EXE: http://ippa.se/games/whygone.exe
* SPOILER *
.
.
.
.
The password for the last puzzle is “chunky bacon”.
I hope he is Ok
Vote Dreams!
Seriously, it’s right up there with the best themes I’ve ever seen proposed for Ludum Dare. Props to whoever came up with it. There’s quite a bit of room for interpretation and definitely a lot of potential for gameplay ideas and mechanics. The artistic freedom given here is also noteworthy. I haven’t really felt much reason to make a post about other themes I thought would be good, but this one really deserves it.
It was the first Google Images result for “Dreams”…
Tags: Dreams, journal, LD18, motivation
These seem to be all the rage, so here are my two (!!!1!!@!!) previous entries (the first of which didn’t even get finished on time..)

In other news my engine and test game both compiled and ran in Linux (Arch x64) with minimal tweaking, so a late/post-compo port is likely (and should only take a few minutes).
Also, my theme picks are Isolation, Bugs and Darkness (oh and double zombie rainbows of course!), I voted all others down.
Tags: montage
I am posting this and then I will amend this. One moment please.
Edit:
Okay, so according to this post, I am 2 hours behind locally. So, I believe that means that I have 22 hours until ludum dare starts for me. For reference, I am located in southern illinois. Someone correct me if I’m wrong on my logic here.
Another introduction…
This will be my first time participating in Ludum Dare, not sure if it’ll be compo or jam, depending on how things are coming along on Sunday. While I’ve been slowly learning OpenGL (SuperBible, 5ed FTW) and Scala with the intentions of playing with LWJGL, in the interest of time, I’m planning to make a web game.
So I’ll be learning Canvas and trying out CoffeeScript. I may use a few libraries, possibly jQuery (it’s a staple, though not as useful for Canvas), SoundManager, and I believe there is a JavaScript incarnation of Box2D. This is just for fun, so I’ll open source my code and host it on GitHub. The actual “executable” I may try hosting on Amazon S3 in case you guys hit it hard.
Can’t wait to find out the theme! I voted for Cheating Death, Cloning, Isolation, and Skyscrapers. I think isolation would be challenging, and cheating death may have interesting results. The other two I picked only because game ideas popped into my head for them.
Edit: I changed my vote to include +1 Double Rainbow Zombies as well. Thought of a slightly amusing idea for a puzzle game.
This will definitely be a learning experience. Good luck everyone!

Hi,
this is my first LD compo and here are my tools:
Let’s hope learning AS3/FlashPunk isn’t too hard 😉
If everything fails I go back to C++/OpenGL.
Good luck everyone
So much for my declaration.
I’ve managed to get SFML 2.0 (beta) working with Visual Studio 2010 and .NET Framework 4.0, so that’s what I’m going with. My sample game for SFML 1.6 works more or less (a few bugs), but it is close enough that I shouldn’t have too much of a problem. I don’t have a framework. I’m going to try to assemble one as I go along this weekend. Because I want to devote a lot of time to graphics, sounds and music this competition, if time is low, I may opt to just use MMF2 to just throw a game together. Hopefully I can manage to use SFML and include some more interesting game logic and algorithms.
My plan for friday night is already set:
Write down the idea on a set of flash cards and get the planning all down. One card for each screen, one card for each story element, one for each graphic needed, sounds, music, etc.
Then I will jump in and do all the art I can manage (until I’m done or more likely frustrated) and that includes the scanning and coloring, but I will probably hold off on any animations until sat.
Then I will write the music for the game. I plan to have at least two songs. One for the intro and one for the actual game. Possibly another for the ending. We’ll see, maybe more if I get inspired. I love making music (even if you don’t love listening to it). Getting the music done first is important to me, because the music will really set the tone for the entire game (happy game, sad game, etc, thanks to the music).
The sounds I will probably save for sunday. If i am short on time, I will just use SFXR. Otherwise, I would like to use my voice or use foley to create the sounds by hand. That will be interesting to try, but I’m not sure how much time I’ll need to devote to that kind of process. Hopefully there will just be a couple sound effects needed.
My goal is to do all of the animation and then game coding on Saturday, so I have all sunday just to tweek and improve the gameplay.
I have already decided that I will try to make a “Arty” game without a lot of gameplay, but hopefully it looks cool, sounds cool, has an interesting story or at least baffles the mind.
That is the plan, anyway. We will see how it goes!
Hi all! I’m participating in the Ludum Dare compo for the first time.
I’ll be coding in Scala, and using the following tools & libs:
Last time I participated in a weekend game compo was in the Allegro SpeedHack compo back in the 90’s with a planetary shooter:

Those were the days 
Good luck to all, looking forward to see the entries!
Tags: scala

Tags: motivation
Well, we all know that LudumDare lasts 48hs, but i think the biggest issue is the to dedicate all of thoose 48hs to make your game, since you need to rest at some point. So, how can i stay active for as long as possible without feeling down? Here are some of the things i do in theese cases, most of them are very casual things you’d probably already tried out, but still quite effective:
_Coffe: Classic, in the first place for sure. The coffe wont make you feel dizzy for a while, but the effect wont last if you are too tired, i may just give you stomach pain if you drink a lot :S
_Apples: Most of people doesnt know that apples are used to stay awake, this is serious stuff (my dad uses to do eat anapple on its way to work when he is tired) it doesnt avoids you to asleep, it just makes your brain to stay more active.
_Sleep a lot before the Compo starts: Of course, the day before the compo starts you sleep a lot, simple.
_Eat: When you eat your body gains energy, you may have noticed that when you just had dinner its harder to get asleep. Eat stuff with sugar is also a very good idea. (thats why you must not give children candies at night :P)
One important thing here: If you have only one big meal you will feel tired once that whole bunch of food gets diggested. break the consumpion in smaller dosis.
_Music: Listening music is great to keep your mind busy, specially if its something you never heard before, or that you havent heard in a long time.
_Lights on!: This is very important, in darker enviroments you will tend to feel more sleepy (Natural light is always better)
_Have some air you punk!: dont keep ur ass in that chair all day long, go outside, clear up your head, play ball, do something!
I think thoose are all i can think off right now, remember to get at least some sleep too, since the key is to stay active for as long as possible, not to stay sleeplees and tired 😛
Screenshots of my past LD games:
Yes, thats all of them.
Seriously.
I will be using Lua, the Love Engine, and Notepad ++. I am going to attempt to make a game using solely primitives and particles. No sprites/bitmaps. I got the idea from the Love MMO (http://www.quelsolaar.com/) by Eskil Steenberg. I figure Love Engine = Love MMO right?
I’m either going to use the basecode sprite engine from the last two mini-LDs or the basecode OpenGL 3D engine from an independent project. These are both worked out to be separate includes so I can provide the source for these ahead of time if this level of basecode is a problem. Both are pretty generic (the sprite engine isn’t even completely done, it’s done enough to display sprites but the map manager isn’t done so it has to be implemented in client code anyway).
Here’s what the sprite engine looked like as of the last MiniLD:
And the 3D engine just displays a pregenerated map right now:
Both of these engines are done in FreeBasic which is a FOSS compiler with Basic-style syntax that produces GCC-compatible builds.
Okay so… Its gonna be a game about building skyscrapers out of bugs. You gotta watch out for the flying birds. You can only build at night in the cover of darkness, because the isolation bugs feel when in hidden depths at night.You must cooperate with the rain, which causes the birds to go into a panic, thus allowing you to clone your bugs and grow your skyscraper. If your lucky, you can trap a bird by covering it with bugs and making it claustrophobic, thus using your enemy as a weapon. When your skyscraper is attacked by birds, your bugs can occasionally cheat death by using a parachute. The game takes place in the 1400s, so parachutes are technology in the wrong time period. Eventually, your bugs will evolve, allowing you to beat the birds at their own game.
You win the game when you reach the double zombie rainbow. Only to realize it was all a dream. This ending will completely destroy any shred of hope the player has of the game having a resolution, creating a non-standard game over.
Anyone care to make another?
In my original post, I said I’d probably write my game in either C or Yabasic. Well, now I have made up my mind: I’ll write it in C, possibly using either the nCurses or the SDL libraries depending on the kind of game (graphical or not) I end up creating.
I’m looking forward to the challenge. All the best to everyone who’s participating!
Hi, this is my first LD, and really my first game compo since the Minigame compo in 2003 (where I submitted the only 1k NES game). I enjoy programming contests and I’m trying to get better at making games, so I’m really looking forward to it!
I’ll be using MTASC and swfmill (and likely Inkscape and Gimp) to work in Flash, maintaining swf v7 compatibility. This due at least somewhat to the idealistic desire to have the game work in gnash. I’ve been working on a few games in this environment for about a month, so it’s at the top of my mind.
I hope to enjoy playing y’all’s games!

200 grams of joy
At least something will be Elite this round!
Tags: caffeine, coffee, foodphoto, I hope this lasts the entire competition, preparation
So I’m still relatively new to Ludum Dare so my montage is a little sparse:

Very excited about making something awesome this weekend as I’ve been too busy this month to work on my other game projects.
I’m going to travel to Cambridge first thing tomorrow morning to join in the Ludum Dare Jam we’ve got going on there that Terry’s already posted about.
As I’m not really into the competitive side of Ludum Dare I’m going to be jamming from the outset but hopefully some of you will still play my game.
Though I can’t say for certain right now I would suspect I will end up building something in Unity and use SketchUp to do the modelling for it.
Gonna be a great weekend!
Tags: montage
I’m joining in.. hopefully this time I’ll be able to dedicate more time then in last mini-ld. I’ll be using either Unity3d or flash (AS2).
For AS2 I’ll be using my own homemade framework called Playground Framework, I’ll upload it and post a link to it (is this a must?), but I doubt anyone but me will be able to use this messed up pulp of classes and functions….
Can’t wait to find out what the theme is! 😀
I vote against challenging camera, come on guys, there are so many cool themes on display.
Bandwagon!
Here’s the three entries I made from the past :

LD15 pic – Cavern Chase – my first ever entry into LD. Came out quite well for a first entry.
LD16 pic – Explore Quest – This was a dream to make. there’s a Timelapse too.
LD17 pic – Mad Hatter Island – This was a nuts idea for an entry in the last hours of LD#17. Made in 2 hours start to finish.
LD18 – Who knows? Let’s hope it’s something good 

(that Paul from the world cup who picked the winners)
<asie[muted]> .8 Will I win Ludum Dare, though?
<@X3> asie[muted]: Yes.
Wow.
<Devlin> .8 Am I going to beat asie[muted] by 0.1% in LD18?
<@X3> Devlin: It’s hard to be sure.
<asie[muted]> .8 Will Notch be second place?
<@X3> asie[muted]: In your dreams…
<TenjouUtena> .8 Will I be second place?
<@X3> TenjouUtena: Yes.
After much extra arguing, we got to these results:
X3’s pickings for Ludum Dare 18 are:
1st place: asiekierka
2nd place: TenjouUtena
3rd place: mrdude
“No battle plan ever survives the first contact with the enemy” – Helmuth von Moltke the Elder
(actually he said “No plan of operations extends with certainty beyond the first encounter with the enemy’s main strength” but in German and that doesn’t sound as cool and nobody cares what a 19th century German general said anyway)
My strategy:
Here’s my framework. I say framework, it’s just a few helper scripts in Unity for handling sound and text. You’re welcome to use it!
[update: fixed a couple of compile errors!]