LD18 August 20–23, 2010

I’m in… depending on the theme.

I’m probably in, but depends on the theme. 

If I get insperation cool, if not with the limited time available (family man)  then may skip and focus on projects in flight.

Will be using XNA, using C# VS2008.

Comments

GreaseMonkey
18. Aug 2010 · 20:09 UTC
In which case, seeing as I won’t be able to play your game at all, could you please supply either a photo or a cariacature of yourself? as i’ll need to add you as a throwable weapon.

Captain Kirk Climbing A Mountain

To make love to the mountain.

The Link

Also, I’m entering again — still using AS3/Flixel — but this time I’m only going to be entering the Jam, working with a couple friends. We’ll see what we can come up with :). Good luck to all you newcomers, too!

Tags: motivation

Comments

18. Aug 2010 · 20:35 UTC
dude.. good to see you’re still kickin. 😀
18. Aug 2010 · 21:53 UTC
Lol. I watched this video during Ludum Dare 16, you can see it at around the 1 minute mark during my time lapse video
19. Aug 2010 · 02:51 UTC
Very glad to have another JAMMER on board!

Have fun this weekend. Can’t wait to see what your team comes up with.

Declaration of Intent

Hey all.  Long time lurker here.  This will be my first official entry into the Ludum Dare compo.

Some tools I will be bringing with me on this journey:

Language:

  • Java + Web Start
  • XML for configurations (hopefully)

IDE:

Framework:

Graphics:

Audio:

Timelapse:

Version Control:

  • A local Git repository

Battle Station:

Battle Station

Tags: deskphoto

Comments

18. Aug 2010 · 22:54 UTC
+1 for Dark Side of the Moon poster

Another newcomer

Hey! I’ll try to make something for the compo for the first time, even when i am pretty sure i won’t be able to complete anything. I’m doing this for the challenge and because i’m sure i’ll learn a lot.

I’m going with Java, without any libraries but JDK itself. Eclipse for programing, MS Paint and/or Paint .NET for graphics, and sfxr for sound. Nothing else, so it’s going to be at least interesting.

My bigger problem is going to be getting ideas. I have zero creativity, but i’ll do my best. Good luck everynyan~!

EDIT: I’ve set up a site to do live updates! See it HERE.
EDIT2: 000wbhost hates me, re-uploaded to another host!

Comments

pants12
18. Aug 2010 · 20:58 UTC
good luck to you to 😀

Trying something a little bit different…

snesdev

Going to spend the next couple of days making sure I know what the hell I’m doing and hacking some kind of toolchain together.

I’ll probably wimp out and use PyGame in the end anyway.

Comments

18. Aug 2010 · 22:07 UTC
/me salutes
19. Aug 2010 · 02:52 UTC
You just rocked my world.
sfernald
19. Aug 2010 · 04:04 UTC
What am I looking at here? Some sort of assembly development tool designed for game development?

A shocking question!

I have a shocking and highly embarrassing question to ask. I fully expect to be ridiculed and berated and will surely feel like a complete ignorant fool.

What does “Ludum Dare” mean?

Where did the term come from? What is the history? What language is it? Is it an acronym? A secret password? Latin?

I’ve heard people prononouce it “Loo-dum Dah-ray” and also “Luh-dum Dair”, so the second part of my question is: how do you pronounce it?

Definately not another new guy.

Ok, I lied. I am another new guy. But I’ve been meaning to enter a one of these for a while if that counts? No? Ah well.

So, my chosen poison for the competition is C++ with SFML, boost and box2D (if applicable) all through the power of Visual Studio 2010. I’d prefer another language if I’m honest, but I’m not familiar with them enough to justify diving head first into all the teething troubles when I have such a sort deadline. I’ll be showing off my amazing Photoshop art skills (a.k.a. quick doodles) and my incredable ability to press buttons in the ever popular sfxr. For music I’ll probably just see what I can throw together randomly at the end…

There could very well be some boiler plate code stolen from my current in development framework. Feel free to help yourself to it if you’re also crazy enough to be using C++, it’s open source for a reason.

I’ve entered a few similar competitions before, so with any luck I won’t make the rookie mistake of aiming too high, or indeed too low.
Anywho, that was me. Good luck to all.

Comments

Sos
18. Aug 2010 · 23:48 UTC
Best of luck there, mate!

READY AND WILLING

me: coder trying out either xna or pygame for your enjoyment. more upon request. first timer, please be gentle.

you: similar, possibly experienced, possibly not. ready for a good time.

Workspace!

My workspace hasn’t changed all that much since last time, but here’s a pic:

Workspace

The CRT on the left is to my old PC (usually a headless server, but I’m setting it up to run IRC all compo).

Software I’ll be using this time:

  • Visual Studio 2008 Pro (C++)
  • My custom engine (“QEngine”, uses Ogre, Bullet, OpenAL and a few other bits and bobs; source was released in my earlier post)
  • GIMP
  • Paint
  • Blender
  • Notepad++
  • sfxr
  • Either LMMS or Musagi
  • Spotify!
  • svn

I’m leaning towards making a shmup of some sort, as I’ve never made one and my last few projects have been first-person.

I might also make a quick warm up game to make sure everything is in order…

Tags: deskphoto

Comments

sirnuke
19. Aug 2010 · 02:57 UTC
Awwww yeah Model M.
Tenoch
19. Aug 2010 · 07:58 UTC
Heh, Ubuntu stained glass!

Ruby/Chingu – do more with less code.

I’m doing Ruby this LD and I feel extatic. First off my ruby game framework Chingu [ http://github.com/ippa/chingu ] has been making strides the last months. Tons of details have been polished and a lot of bugs fixed. Chingu now comes with a general editor in form of a game state.

From inside your game, just:

push_game_state(Chingu::GameStates::Edit.new)

And your current game will be paused and the editor toolbar become visible. You can now move, rotate, delete, scale, modify zorder and fade any instance of class GameObject you have on the screen. Or put out new GameObjects of your choice from the icon toolbar.

Here’s a quick ‘n dirty look at it: http://ippa.se/videos/holiday_droid_edit.avi (Yes, my screencast software borked up the colors).  That’s from my gameprotoype http://github.com/ippa/holiday_droid .

If you haven’t looked at Ruby for gamedev yet, now is the time, here’s 4 easy steps to get going on windows:

1) http://rubyinstaller.org/downloads/ – install Ruby 1.9.1-p430 or later.

2) “gem install chingu” in your cmd/”DOS” window

3) see provided examples, check README @ http://github.com/ippa/chingu

4) Use http://github.com/larsch/ocra to make standalone EXEs out of your rubyscripts

Ruby is one of the most expressive langs out there. Give it a few days of your life and you’ll never look back =).

what is pop-cop

what is it

Tags: tell me

Comments

pants12
19. Aug 2010 · 10:04 UTC
*looks at vid face gos blank*
Almost
19. Aug 2010 · 04:03 UTC
Just downvote it like everybody else.
19. Aug 2010 · 04:23 UTC
I don’t get it either, and I can’t imagine that it’s just the two of us. A slightly less obscure joke theme next time, mayhaps?
Praetor57
19. Aug 2010 · 05:31 UTC
I didn’t really get it either (I upvoted because I suspected it was a joke theme, I later youtube-ed “Pop cop” and that came up).
gsw
19. Aug 2010 · 06:36 UTC
poppy copy?

popular copula?

population copulation?

Open sourcing my game engine

This will be my first time participating in a Ludum Dare.  I will be using a game development framework that I’ve been working on for a while now and finally decided to open source.  It’s written in C++ with DirectX rendering, Box2d physics, and Ogg Vorbis music.  Dev environment is Visual C++ Express 2010 and DirectX SDK.

There are some pretty nice features included like a built in level editor, huge streamable worlds, particle system, fixed step interpolation, gamepad support, and debug console.  It comes with a clean slate project to build off and an example game.  You read more on my website or the project page on sourceforge. It’s called Frank Engine.

Tags: game engine, open source

Comments

sfernald
19. Aug 2010 · 05:31 UTC
Interesting engine. Nice. Seems like there is a bug though or maybe it is my configuration.
19. Aug 2010 · 07:16 UTC
Nice engine and nice SampleGame!!

Stixel — Like Flixel but more Flash-y

For this Ludum Dare, I’ll be using the Actionscript library/engine I started writing last Ludum Dare. I’m calling it Stixel for now, since it started as a replacement for Flixel.

Stixel has some physics, including mass/momentum calculations. Its collision detection assumes circles. Structure-wise, it’s more vector-oriented and Flash-like than Flixel, relying on the display list for rendering and nesting. It also supports wrapping maps.

The source zip contains:

  • The current version of Stixel
  • The state machine classes I created last Ludum Dare for managing game states
  • An experimental Asteroids game that shows off some features of Stixel (wrapping, rotation, physics)

Stixel 001.zip

Comments

19. Aug 2010 · 05:21 UTC
Hey, great idea. I’ve had similar thoughts, but I just haven’t devoted time to it. Glad to see someone beat me to it.

Complying with the rules: My libraries/changes

As I’ve mentioned, I will be using Flash plus Flixel 2.35 stable for my LudumDare #18 entry.  But, I’ve modified my 2.35 version slightly, and so I am making a diff patch of my changes available here:  ChainedLupine’s diff-patch of Flixel 2.35

It’s not a whole lot.  Mostly it’s just small convenience patches, plus I integrated Photon Storm’s FlxBitmapFont class.

For my IDE, I will be using FlashDevelop along with rnelson’s FlexDbg plugin.

Oh, and here is my work station:

Chained Lupine's workstation

Kinda messy. :)

Declaration of uncertainty

So the “Hello”-posts season has started. I won’t be very original, I always use the same things:

  • Code in Lua using my personal lib evöL. There are lots of new additions in the dev version that you can get by typing “bzr branch lp:evol2d” in the closest terminal. evöL runs on GNU/Linux, Windows and now Dingux (Linux for the Dingoo handheld device). It should compile fine on Mac OS X and *BSD, but I’m unable to cross-compile for these. Depending on my mood, I might make a Dingoo game (understand “low-res, limited input”), which by the wonders of portability, will run on PC OSes as well (with keyboard or gamepad). Oh and it’s binary compatible with the Ben Nanonote, if anyone of you has one.
  • Alternatively, I might give a try to my previous experiment, of a text based networked platform where all code is on the server, and the client is only a terminal that relays input and displays output. That’s in Lua too.
  • Compy is an EeePC 901 running Ubuntu 10.04, and the language is interpreted, so that limits seriously performance, although last time I managed to make a full 3D game entirely in Lua. If Dingoo there is, it’s even more limited (heh, no FPU!) But that’s good. Games shouldn’t need supercomputers to run on.
  • Text editor is Geany.
  • Graphics will probably be with Inkscape and GIMP. I do have a camera but no scanner. If graphics there are.
  • Sound: the usual Audacity and/or sfxr for sound, LMMS for music.

Now I happen to have my housewarming party on Friday night, and a birthday on Saturday. I may or may not be able to participate at all. I may as well have to drop to the Jam, even if my goal is really the compo. I managed the top 20 last time, which is extremely exhilarating. I wonder if I can top that.

I should also warn that I always make many motivational posters, and that they suck like you can’t imagine.

Now have fun people. See you on Saturday.

Engine Hacking for Ludum Dare

I’ve announced my proposal on my blog for anyone interested:
http://www.nickbreslin.com/2010/08/engine-hacking-for-ludum-dare/

Facebook/jQuery/PHP/mySQL. Ludum Dare will basically be the first prototype for this engine. Looking forward to the competition.

Cheers.

Finally Got Some Time!

LD always seems to be coinciding with something, but I’ve managed to clear two days for it (might sleep instead).

So unless my daughter decides to create havoc I’ll be playing with you guys.

Gosu + Cpp = Joy, and a with some luck a game as well.

Tags: Cpp, gosu, ld

Let’s make some awesome games!

OK, this is my totally unnecessary and needlessly detailed declaration of war!

Leader of the Great Army of One: His Laziness General Codexus

Weapons:

  • Engine: Unity Pro 2.6
  • 3D: Modo 302 / Cinema 4D R10 / ZBrush 4 / Vue 8.5 Infinite
  • 2D: Photoshop CS5 Extended / Filter Forge 2
  • Sound: Reason 4 / Record 1.5 / Audition 1.5 / SFXR
  • PC: i5 750 / 4GB / GeForce 8800 GTS
  • OS: Windows 7 Ultimate x64
  • Misc Gadgets: Wacom Intuos 3 tablet, Roland ED PC-300 midi keyboard, Xbox 360 gamepad
  • Food: probably some chips and pizza

Previous achievements:

i maed gam3z w1th n0 z0mb1es

i maed gam3z w1th n0 z0mb1es

Tags: declaration, montage, tools

0

This entry was posted on Thursday, August 19th, 2010 at 7:32 am and is filed under LD #18 - Enemies as Weapons - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in

I’ll be entering again, using my usual C++ template code.  I’ve slightly updated it since the LD17, and it now has configurable key mappings, in addition to: image loading; 2d drawing via OpenGL; basic GUI framework; audio via portaudio; a simplistic polyphonic synthesizer; and truetype font rendering.  And it’s cross-platform, so I’ll be doing Windows, Linux and OSX versions of my game.

My dependencies are: GLEW; libjpeg; freetype; libpng; portaudio; SDL; SDL_image; SDL_ttf; zlib.

And I’ll probably be using some combination of Inkscape, Paint Shop Pro and Tracktion for my various audiovisual needs.

Template code here, GPL licensed.

My “hitlist”

Here’s a list of people I’ve checked to see whether or not I’ll have a chance of playing their game. There will be a punishment for those who are confirmed.

Update #2: added / moved some names. Apologies if there are still duplicates.

Confirmed:

  • Sos: Flashpunk
  • Getterac7: LWJGL
  • Gilvado: AS3/Flixel
  • Codheadz: XNA
  • TheDarkPixel: Flash
  • Ashera: Flash/Stixel
  • KilledByAPixel: MSVC++ 2010, DirectX
  • pants12: Game Maker
  • zlash: Flashdevelop
  • MarkDIsaac: Game Maker 7
  • ChainedLupine: Flash
  • TenjouUtena: XNA
  • Spunkmeyer: C++/Boost
  • smn: Flash or XNA or C# or PHP – hit it
  • nyarla: C++ or Flash
  • moltanem2000: Game Maker 8
  • xhunterko: Flash
  • ExciteMike: Flash/Stego
  • Cooshinator: Game Maker
  • wonderwhy-er: Flash
  • Martoon: Flash
  • mikeysee: Flash
  • Catmoo: Game Maker
  • Almost: Flash
  • ConnorJLysaght: Game Maker 8
  • Manuel777: Game Maker
  • TrogFishaz: Game Maker or Flash
  • xhunterko: Flash
  • AClockWorkLemon: Game Maker
  • Wiering: Flash
  • Supermini_man: Game Maker 8
  • Sakar: Java/Slick2D (based on LWJGL)
  • imaginationac: Flash
  • David Prior: XNA
  • Folis: Game Maker
  • mwest: Java/Slick2d (based on LWJGL)
  • Geti: Flixel
  • milsom: C++/DirectX or SFML or Unity+C# – hit it
  • sfernald: XNA

Possible:

  • blitzgren: XNA (or PyGame)
  • DeathBySnail: C++
  • Scramasax: C++ (Dev Studio 2005)
  • NiallM: C++
  • Basic: C++
  • lurreluck: C++
  • ManTis: XNA (or Unity)
  • jovoc: C++
  • iojp: C++ (Irrlicht)
  • Praetor57: C++
  • Walker: C++
  • sfernald: C#
  • Thomas Larsen: C or Yabasic
  • zazery: XNA (or PyGame)
  • recursor: Unity (or Flash/Flixel)
  • zigs: C++ (or Python)
  • mmkay: Python or C++ or AdventureGameStudio
  • Entar: C++
  • stuckie: haven’t established
  • pubby8: C++
  • wyverex: D/SDL (not sure, this might be a real bastard to get working, have confirmed that D v1.0 works, and have a D v2.0 compiler built)
  • jolle: D ?
  • devinmoore: “qb64, actionscript/flex/flash, java, php, mysql, html”
  • MrDude: C++/Ogre3D
  • TheGrieve: C++
  • skintkingle: C#/SuperNova (need to check dependencies of that lib)
  • Henry Blank: LWJGL (or JOGL)

Safe:

  • ippa: Ruby/Chingu
  • adam_smasher: SNES or PyGame
  • Darkhogg: Java
  • MrDude: Python
  • RedReaper132: C++ on Linux
  • Osgeld: Processing
  • Tenoch: Lua/ev”oL (uses C)
  • Julian Kniephoff: Python/PyGame
  • Torquil: Lua/L”OVE (uses C++ but has a Linux port)
  • melior: PyGame
  • Andrew Marsh: Python
  • Nick Breslin (ld48 name == ???): Facebook
  • The Jahn: Java
  • psnake: Python (AFAIK)
  • NMcCoy: Processing
  • Frimkron: Python
  • OriginalBigDan: Unity
  • jplur: Blender + Python
  • Ricket: Java/JOGL
  • jakkarth: C or C++ on Linux
  • Notch: Java
  • GBGames: C++ on Linux
  • Jerm: C++ (trying to port to Linux)
  • Fiona: Python
  • LoneStranger: Java
  • psnake: Python/PyGame
  • asiekierka: Apollo 11 Space Shuttle*
  • Sol_HSA: C++ (tends to code in a way that actually compiles in a real C++ compiler, apparently)
  • Tyler: LOVE engine
  • masterhyjinx: Unity
  • Sophie Houlden: Unity
  • dock: Unity
  • Codexus: Unity
  • Eckolin: Bennu (which has a FreeBSD port :D)
  • deps: Ruby/Gosu
  • Praetor57: MSVC++ 2008 (attempting to port to Linux)
  • NiallM: C++ (attempting to port to Linux)
  • jovoc: C++ (attempting to port to Linux)
  • zigs: Unity (probably not Python)

If you’re on the Confirmed list, then congradulations: your game will probably not be playable on my desktop! If you have “hit it” next to your name, chances are you’ll pick a platform I won’t be able to use anyway.

If you’re on the Possible list, it could be for several reasons:

  • You haven’t said what C++ compiler you’re using. If you’re using MSVC++, I’ll move you to the Confirmed list.
  • You haven’t said what C# framework you’re using. If you’re using XNA, I’ll also move you up.
  • You haven’t decided what lang / framework you’re using, but you’re tossing over something which probably won’t work here.
  • I could not establish what langs / frameworks you’ll want to use.
  • I could not establish if your lang / framework would actually work here.

If you’re on the Safe list, you’re safe. But if you want a cameo, feel free to ask.

(*) I have it in my lair.

Tyler: LOVE engine
masterhyjinx: Unity
Sophie Houlden: Unity
dock: Unity
Codexus: Unity
Eckolin: Bennu (which has a FreeBSD port :D)
deps: Ruby/Gosu
Praetor57: MSVC++ 2008 (attempting to port to Linux)
NiallM: C++ (attempting to port to Linux)
jovoc: C++ (attempting to port to Linux)
zigs: Unity (probably not Python)

Comments

Henry Blank
19. Aug 2010 · 08:42 UTC
I’m on the List :(
19. Aug 2010 · 08:46 UTC
What a weird list. Don’t expect people to pander to your peculiar computer setup, especially considering you include ‘Flash’.
asiekierka
19. Aug 2010 · 08:50 UTC
Hehehe.
Praetor57
19. Aug 2010 · 09:07 UTC
haha, I’m both possible and confirmed! I am using MSVC++, but my engine/code should compile in Linux/etc without hassle (my engine was compiling in Linux like a month ago, and I’ll be testing this again later today).
19. Aug 2010 · 09:14 UTC
okeay, call me a simpleton here if you want to, but the way I see it you’re practically walking into a smoking allowed zone and telling everybody who smokes that you don’t like them.
19. Aug 2010 · 09:34 UTC
If you have that much free time go buy a copy of Windows or something 😉
19. Aug 2010 · 09:55 UTC
For the record, Panda3D can export both Win32 and Linux binaries. (One of those 2 should work under FreeBSD, I think)
pants12
19. Aug 2010 · 09:59 UTC
well crap im on the “comfermed” list

what will you do down rate my game?
GreaseMonkey
19. Aug 2010 · 19:49 UTC
Dunno, It’s probably going to be more of an ingame, ahem, “honour”.
19. Aug 2010 · 10:28 UTC
I’ll echo the curious criteria comment. My game will be built with MSVC on Windows but gcc on *NIX/BSD. Does that count me in or out?
19. Aug 2010 · 10:44 UTC
Wait, you can run Unity but not Flash?
GreaseMonkey
19. Aug 2010 · 19:51 UTC
Dunno. I might consider shifting it up, as I’ve made this decision based on only one game I’ve played, which runs without issue (other than speed).
melior
19. Aug 2010 · 12:14 UTC
Note: those dirtbags at Adobe discontinued 64-bit flash for Linux, and I assume it worked on BSD. Now we’re stuck with either a buggy 32-bit version, the older 64-bit version with the security hole, or one of the replacements – gnash, swfdec, or lightspark.
19. Aug 2010 · 12:35 UTC
I switched from Python/Panda3D to C++/OGRE. Update your list if you like. Not sure where it places me, though.
19. Aug 2010 · 14:32 UTC
What kind of useless OS can’t run flash? Other than that, a single big list of what everybody’s using is kinda cool, I think.
19. Aug 2010 · 15:31 UTC
This is a little unclear … confirmed vs. safe both sound like good things, I don’t know which list I want to be on.
sfernald
19. Aug 2010 · 16:29 UTC
you can move me to confirmed. I am using the FlatRedBall framework which uses XNA underneath and I’m compiling with visual studio 2008, so that will definitely never run on your FreeBSD box.
19. Aug 2010 · 18:37 UTC
Go ahead, that sounds fun. :) You have my permission to use my current gravatar in your game.
adam_smasher
19. Aug 2010 · 19:59 UTC
Haha! Once again the SNES proves its superiority!
19. Aug 2010 · 20:12 UTC
Hehe, I’m marked as “not established.”

Time for Dare

This will be fun.

Lets see how it goes. Some good themes in the list, as well as alot of bad ones.

Im unsure on development yet, depending on the game i will either choose C++ with DirectX if need shaders or use SFML for development speed, or Use UnityGameEngine with C# scripts

Milsom

AH

Well, hopefully I’ll have time to do something, be it jam for a while on something or even just work on something I’m already working on with the mood of the thing around me, but I’ve got a party on saturday and school on monday. Still, I might be able to get more dev time in than my last dare’s ~10 hours 😛 We’ll see, I’m keen for this actually. Hoping for an interesting but open theme. Explosions could be fun, actually.

I’ll likely be using flixel since I’ve gotten into that.

Love and respect

I’m here to spread the love.

I respect you, no matter what game engine or framework you use.

I’d like to publicly declare that I officially regret joining the highly commented upon “from scratch” vs. “engines” debate.

The conclusion after a week of vigorous debate is that this compo is for FUN and we should all be allowed to use whatever tools we like without getting any bad attitude from coder-snobs like me. And you know what, I’ve come to agree with this side whole-heartedly.

Please, let us put this issue aside and simply have some fun.

I am so excited for this weekend. I hope to post a lot of encouragement and positive feedback on people’s game submissions, and I am going to join the JAM.

Tools of the trade

So what’s going on this weekend.

What weapons have i chosen this time?

Well:

Programming

Visual C# .Net – Windows only i’m afraid.

SuperNova Game Engine (Mine, Find it here. It’s a .Net object though so you need to be writing in .Net)

Graphics

Paint .Net

Sound Effects and Music

Guitar Pro 6

sfxr for effects.

Community?!?!1!?1!?11!1one!1/1eleven!1

I’ll be streaming from start to finish here as i did last year.

I will also be trying to make a time lapse video too so we’ll see how that goes! 😉

All pretty samey from LD17,  minus the addition of SuperNova.

After LD17 i accidentally made a lot of reusable code which i chucked into a engine for me! 😀

After i’ve submitted a Compo entry i’m thinking of teaming up with a friend to get some sexy music going for a jam release too.

Who else is going to be doing something like this?

Comments

sfernald
19. Aug 2010 · 16:25 UTC
the engine has to have documentation on how to use it or source code…

I’m in

Been fiddling around with my weapon of choice today: ruby.

I’m going to use the Gosu framework, and will alter today refresh my memory of Ippa’s Chingu framework and decide if I should go with that one. It got a lot of cool stuff in it. I might just go with Gosu for that cosy OMIGOSH-I-HAVE-TO-CODE-IT-ALL-MYSELF-AND-IM-ALMOST-OUT-OF-TIME-feeling.

Daring to Dare!

I’ve decided that I will dare to enter Ludum Dare this coming weekend as my schedule is looking relativaly clear!

I’ve only tried once before and my entry sucked, but I learnt a lot then and I’ve learnt a lot since, so hopefully this time I’ll at least be able submit something that’s at playable. Good luck to everybody – looking forward to playing all your submissions next week!

My weapons of choice this weekend will be:

Programming

  • Java
  • Slick2D (built on top of LWJGL, so sorry to FreeBSD users :P)
  • NiftyGUI

Graphics

  • GIMP
  • InkScape

Sound

  • SFXR
  • Audacity

o/ One more for the slaughter, boss

I’m in.

Going to be using some of the basic end of my code from before/during/after the last LD <here>. I hack on this daily so I’ll get some public access repo up for it asap.

Everything will be in C++ with SDL/OpenGL on Windows. I’m currently putting Netbeans 6.9.1 through its paces as my prefered IDE. I generally code on Windows with the goal of it being compilable on Linux, so I intend to have builds for both available.

I’m setting myself two extra optional goals for this LD as well….

1) to comply with Experimental Gameplays August theme

2) to be portable and playable on WebOS during development

… if either of these get in the way (likely the ‘during development’ part of #2) then they will be turfed for the far more important goal of having something at +48h.

Best of luck all.

Grieve

Comments

19. Aug 2010 · 14:19 UTC
Wow ZERO BUTTONS?! I’m impressed. That will be a huge challenge. And totally cool. Are you going to make it controllable with a waggle of the mouse? Or the microphone? Or…? Best of luck, your entry will surely be uniquely original.

Possible New Game Engine!!!one!

Although i will probably be using Game Maker, i have started learning XNA, and MIGHT use that.
Wish me luck (i’m still finishing the XNA 2D tutorial XD)

Comments

pants12
19. Aug 2010 · 11:06 UTC
nice to see someone else using game maker 😀

good luck to you to!

Hypotheticals

Were I to dare, I’d bring these with me:

Programming
Bennu

Graphics
Graphics Gale

Audio and Music
The ever glorious SFXR.
The Bennu mod_notes module?
A sound recorder, even?

For this LD I intend to actually submit something. And then finish it over the course of 48 weeks. Oh, and my LD15 entry is coming along nicely.

Comments

19. Aug 2010 · 11:51 UTC
haha. funny 😀

A Change of Tools – Swapping Pandas for Ogres

Panda3D, for all its merits, isn’t going to cut it on my netbook. Lacking a Real Computer, it’s kind of sunk for me…

I’ve decided, then, to try OGRE3D if I can get it installed and working. It’s got a bit more power, and apparently handles just fine on a netbook.

That means digging up C++ again and learning a complex library in a weekend. I’ll try to at least have something to submit for the jam. Hoping.

So, yeah. I’m not using Panda3D now. OGRE3D if I can get it working. Not sure how I’ll port my game to Windows, though…

Comments

19. Aug 2010 · 12:09 UTC
Oh, come on! Pandas are way cuter!
nihilocrat
19. Aug 2010 · 12:55 UTC
Python-Ogre is a good wrapper library but I’ve had issues getting the resulting binaries to run on other peoples’ systems.
19. Aug 2010 · 14:58 UTC
Ogre3d should work fine on your system… Torchlight was done using Ogre3d and one of it’s key points was notebook-compatibility (and it works in my notebook just fine)
Praetor57
19. Aug 2010 · 16:49 UTC
Ogre3d is awesome, I’ve been using it for 3 years now, excellent choice! There’s an iPhone port, and some of my past projects have been fine on netbooks, so you’re probably in the clear there.

Reporting for Duty!

Hi! Another individual ready and reporting for another sleep-deprived weekend 😛

This time I’m thinking of using:

Programming: C# (with XNA 3.1) in Visual Studio 2008

Graphics: GIMP and Inkscape

Sound: sfxr and Audacity

I won’t be streaming the whole thing in video (I don’t think anyone wants to see me bashing my head on the keyboard at 2am), but I’ll be Twitter-ing and blogging various screenshots and such throughout the weekend at (funnily enough) my Twitter account and the davecheesefish Games Blog. Looking at the various themes, I have no idea what I’m going to do yet but it should be fun!

Thy tools of Folis

Hi there,

I’m in for the first time (nervous to death)

Tools:

Mostly Game Maker with the basic GML
GraphicsGale
Audacity
Some cheap program nobody knows of for a cheap soundtrack nobody wants to hear

Oh well, “see” ya in the compo

– Folis –

LOL (Just HAD to do that)

Comments

pants12
19. Aug 2010 · 13:30 UTC
cool good luck!
19. Aug 2010 · 14:13 UTC
Don’t be nervous, remember it is just for the fun of it. =)

The retro kit

I will be using an eclectic mix of modern and older tech.

Pre-contest updates:

ms paint, gimp, scanner, writing instruments, paper, iconfu.com, pixlr.com

flex, java, mysql, html

google for syntax as needed (fully annotated in my source)

audacity, anvil, sfxr, musagi, algomusic, soundhelix

I will be making an online game of some kind.  I probably wont be able to commit as much time as some people, but hopefully my game will make up for it with oh-so-crappy charm.  I will try to adhere strictly to 100% from scratch (i.e. no frameworks, pre-made game maker engine stuff), so my game may look “bad” haha.  we’ll see.. if i can be creative enough, it should still be a worthwhile play. I’m trying not to make this a reputation-on-the-line thing, (I know what some might assume I could do with 100% focus), just something for fun to see what happens.

Comments

19. Aug 2010 · 14:15 UTC
You ROCK. I’m super impressed with your intention to do it “pure”.

Best of luck, I can’t wait to see what you make.

My first Ludum Dare

Hey, everybody, it’s my first Ludam Dare! I’m EFFIN’ excited!

Here’s what I’ll be using to make my game

Language: ActionScript 3

Engine: FlashPunk

Graphics: Graphics Gale, Photoshop CS4

Audio: sfxr for sound effects, either musagi or Anvil Studio for the music, and Audacity for any post-processing

IDE: FlashDevelop

Dock challenges LD18!

I’m up for LD18!! I’ll be doing my entry at CB2Bistro with many other Cambridge and UK people.

My goals this time are to make something a little more polished, with title screen, music, sound effects and everything in place.  I’m giving myself strict time limits so that I don’t spend too long on graphics, design, or let any one task harm the project. Thankfully my new laptop is much nicer to develop on, so I should be comfortable.  Also: No penguins!!!

Here are the tools I’ll be using:

  • Engine: Unity, with Monodevelop IDE.
  • Libraries: iTween for lerping
  • Graphics: Photoshop, 3DSMax
  • Audio: SFXR, Garageband, Audacity.

Previous Ludumdare entries:

ludumdaremontageThanks to Codexus for the inspiration. XD

Tags: montage

Comments

19. Aug 2010 · 15:17 UTC
Very cool. I want to see more of these. 😀
deps
19. Aug 2010 · 16:06 UTC
But I want more penguins… :/

Good luck either way! I’m looking forward to see the result! :)
19. Aug 2010 · 16:23 UTC
gah, why are ALL your LD games so pretty? D:
19. Aug 2010 · 17:05 UTC
We all want more penguins but you must resist and not become a sellout, sure you could become rich making penguin games but do you really want to do that? 😉
20. Aug 2010 · 07:36 UTC
Often I don’t intend to use penguins, and they happen by accident. They’re a really easy last minute thing to use! XD

The story so far

Everyone should do one of these. Here’s mine:

ld-mjau

Been a while since I successfully entered an LD apparently, so I’ll try to do something about that. Haven’t decided what to use for this one yet, but hey, that’s what the first few hours of the compo is for… right?

Tags: montage

Another Newcomer

I’m not sure if I’ll be able to enter this weekend, but hopefully I will.

I’m currently planning on using these:

  • Language: Java
  • Libraries: Slick2D
  • IDE: Eclipse
  • Sounds Effects: sfxr
  • Music: musagi (If I have time for music)
  • Graphics: Paint.NET
  • Physics: Phys2D (If I’m in need of physics)

Hope I can make it!

Comments

Darkhogg
19. Aug 2010 · 15:42 UTC
Hey, you copied my post title!! 😀

Good luck :3

Don’t normally do this, but I’m a trendwhore…

I DECLARE LD18 SHALL BECOME MY BETCH! or something ^__^

Inventory:

  • Unity
  • Blender
  • Paint Tool SAI
  • sfxr
  • MilkyTracker

think thats about it, heres a pic of LD entries past, not counting minis of course:

Isaiah could still win theme voting, I must believe this.

Isaiah could still win theme voting, I must believe this.

this post inspired by Codexus and dock

Tags: declaration, montage

Comments

masterhyjinx
19. Aug 2010 · 16:06 UTC
Haha, as I was looking at the post I thought, “Man, these look familiar… oh wait!” I’m gonna hit up Costco tonight to make sure I have lots of goods for the battle ahead!
19. Aug 2010 · 18:14 UTC
I was rooting for Isaiah too.
wonderwhy-er
19. Aug 2010 · 18:49 UTC
Hah your LD18 screenshot made me “lol woot” at first moment 😀

I guess by now you are pretty comfortable in using Unity in LD and we can wait for something more or less playable and fun :)
19. Aug 2010 · 19:22 UTC
It’s great that you were doing this aaages ago, I had no idea you did LD10!!

Really looking forward to seeing what you do this time :) Hope you get your preferred theme! XD

Ludum Dare 18 Final Round Theme Voting

The final round theme voting for Ludum Dare 18 has begun! It’s comprised of all themes with a 10 or greater score, giving us a total of 18 themes (plus one joke theme, as per usual). To cast your vote, go here:

http://www.ludumdare.com/compo/ld-18-voting-round-5-of-5/

To view prior round results, go here (Round 4):

http://www.ludumdare.com/compo/2010/08/15/ludum-dare-18-theme-voting/

And if you haven’t already, check out the new Rules and Guide page for what’s new in this, our first Ludum Dare Competition and Jam Dual Event!

Interesting Tags: montage, motivation, foodphoto, deskphoto

0

This entry was posted on Thursday, August 19th, 2010 at 4:10 pm and is filed under LD #18 - Enemies as Weapons - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Going to make a game for the Ludum Jam

I was going to go for a Ludum Dare until I realized that I can’t do music… -_-

Anyway those will be the tools that I will be using:

Programing: Game Maker 8 Pro

Graphics: Paint.net 3.53

Sound: sfxr

Comments

19. Aug 2010 · 16:32 UTC
You don’t have to have music for your compo entry. Many, if not most, do not.

I am ready

Well almost, after I go grocery shopping and do a bit of cleaning and research I believe I’ll be ready for LD18.  I’m excited as this is my second compo and I look forward to seeing all your games as well as making one of my own!

My inventory:

  • Unity
  • MonoDevelop
  • Audacity
  • Pixelmator
  • Blender
  • SFXR
  • MilkyTracker or Musagi

Here is my entry for LD17:

Comments

Scramasax
19. Aug 2010 · 19:51 UTC
Good luck.

Tools

I’m going to be using Ubuntu Lucid as my primary development platform, coding C++ with SDL in emacs, and using make to handle builds. For graphics I’ll be using gimp and possibly my crappy iPhone camera. For sound and music, I’ve got some instruments lying around that I’ll pipe straight into audacity, though I do have a copy of adobe audition that I may use for mixing depending on how temperamental audacity is feeling. And of course, sfxr. I may use garage band to record from my midi drum kit if the built-in synths don’t sound good enough.

Pictures of my work environment, including my mac and the laptop I’ll be testing windows builds on:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ IMG_0108 IMG_0122

Comments

Praetor57
19. Aug 2010 · 16:51 UTC
That’s a lot of screens…
moltanem2000
19. Aug 2010 · 16:57 UTC
Your favorite game totally isn’t Mirror’s edge at all, no sirry.
19. Aug 2010 · 17:06 UTC
I need to go buy more screens…
19. Aug 2010 · 17:08 UTC
I’ve got monitor envy! =)
ColdFusion
19. Aug 2010 · 17:10 UTC
You have a propper programmers desk
jakkarth
19. Aug 2010 · 18:29 UTC
4 22″ LCDs running at 1920×1080 for Ubuntu, the iMac has an additional 22″ LCD (same as the others) because one screen just isn’t enough, mounted upside down because acer can’t be bothered to make their bezels rectangular. The four are mounted on a squid-type thing, the extra for the imac is bolted to some 2×4’s.

Im in

This will be my first regular LD.  I did okay in the last mini, so I figure I’ll give it a shot.  I have some plans during the event so I will have to keep my aim low on this one.

Tools:
Ubuntu 8.10
D, SDL, make
Gimp, Inkscape
sound??? ( doubt I will have the time )

Comments

GreaseMonkey
19. Aug 2010 · 19:31 UTC
Hey, what version of D will you be coding in, and how will I get SDL working for D?

Ghost of Ludum Dares Past

Codexus, Docky, and Sophie Houlden are cool and I want to be just like them.

…I originally typed that to mock myself for copying them, but then I realized it is also actually the truth :)

An visual history of my Ludum Dare adventures thus far:

gameses

Tags: because the bandwagon is awesome, jumping on the bandwagon, montage

Comments

19. Aug 2010 · 17:21 UTC
Oops, didn’t think about what I was doing to the main page with such a tall image. Hope it’s not too annoying
19. Aug 2010 · 19:21 UTC
Wow I am impressed! =)

Time Limit

I’m also curious what you guys think about themes like “time limit” getting voted so far down. I think working within boundaries helps people be creative and a theme like “time limit,” I think, forces designers to be creative and allows a lot of flexibility. What do you guys think?

Also: I tried to complete on time for LD7 and LD17 but failed both times. Let’s hope the third time is the charm!

Comments

bluescrn
19. Aug 2010 · 17:40 UTC
I’ll never understand LD48 voters… To me ‘Time Limit’ is quite a nice theme – flexible enough to do a lot of fun things.
19. Aug 2010 · 18:09 UTC
I expect that people vote for what inspires them. ‘Time limit’ doesn’t sound inspiring, it just sounds like a particular gameplay element which appears in many, many games. ‘Claustrophobia’ gives you a feeling. Game devs can channel these feelings into a fun and/or unique game design. ‘Wheels’, if you can follow the idea here, is too generic and doesn’t excite.
19. Aug 2010 · 18:12 UTC
I think ‘Time Limit’ is a bit too generic and plain vanilla but it could certainly work. But honestly this time I didn’t spend much time thinking about what to vote, just went through the list and voted most of them down except for a few that I thought would be fun.
SonnyBone
19. Aug 2010 · 19:06 UTC
Time Limit is a great theme, I think. The potential for a 4th wall shattering LUDUM DARE: THE GAME would be amazing.
19. Aug 2010 · 19:16 UTC
I didn’t like time limit because it’s too specific. We’d end up with a bunch of random games all with time limits. I think a more abstract theme without a straighforward interpretation is more interesting because you see all the different things people do with it. I don’t think it discourages anyone.

Intending to participate

I’m planning to do the normal LD. However, I’ll be away for most of Saturday (again, playing in an orchestra), maybe on Sunday evening I’ll decide to go for the jam instead.

Anyway, I’ll probably make a Flash game, here is what I’m planning to use:

  • Code: FlashDevelop and either Haxe/SWFMill with my own base code, or Flex with Flixel.
  • Graphics: Tile Studio, PhotoImpact, InkScape
  • Music: MilkyTracker, NoteWorthy Composer
  • Sounds: Nero Wave Editor, Audacity
  • Timelapse: ETL.exe and VirtualDub

I’ll take my sound recorder along on Saturday so I can start recording sound samples (lots of instruments there). And I recently bought a smartphone, so I’ll be able to follow how things are going when I’m away, and perhaps post.

Was the first one really 8 years ago?

Inspired by other people doing it, here’s a little montage of my 8 games (and 8 years!) of LD48…   Shame I missed so many along the way… was just a mix of work/crunch, a few years of  a WoW habit, and a couple of themes I didn’t like…

LD48_montage

Tags: montage

Comments

19. Aug 2010 · 18:21 UTC
I think you might have missed one. One of my favorite LD games of years past was one of yours called “Size Matters”, where you had to solve the puzzle in a certain order, because each thing you collected made you grow.
bluescrn
19. Aug 2010 · 18:24 UTC
If I remember correctly, that one wasn’t an LD48, it was a 72hr compo organised elsewhere?
19. Aug 2010 · 18:27 UTC
Omg, I remember your roads entry, I loved that one!
Sos
19. Aug 2010 · 18:37 UTC
i believe LD16 was exploration 😛
19. Aug 2010 · 19:23 UTC
8 years – whoa! Here’s hoping you celebrate a DECADE of LD48 compos and beyond. Those screens really blow me away. Can’t wait to see what you make this time!

about 1 day left!

hey its pants12 here!
i just want to remind you guys that we have about one day befor LD18 YAY!

i wish you luck :S

and….
Hey Dwag i herd you liek pants12 approvals! so i put pants12 in you approval so you and so pants12 and approve while he approves!

lol?

Tags: can you read tags or not?

I’m in

Hopefully I can scrap together something for LD18.

I want to use C++, SDL, GL, etc – but if theme is something that I can’t achieve quickly, I’ll probably switch to GM to get it done faster.

Tools:
gimp
audacity
fl studio/anvil
paint

Comments

19. Aug 2010 · 20:53 UTC
I have a bunch of nice 2D SDL libs if you think the GL route is too much.

Driving and coding at the same time!

I will be travelling this weekend, up the east coast from Maryland to Maine, and I will be coding the game in transit. My time worked will be sparse, and I don’t expect to make a large game. I do expect that I will have audio in my upcoming jam game, and possibly even netcode!

Using: LOVE Engine

IDE: Notepad + +

Comments

SonnyBone
19. Aug 2010 · 19:22 UTC
RAD. SO RAD.
19. Aug 2010 · 19:22 UTC
I’m slightly worried that you really are typing and driving at the same time! D: Good luck!! XD
19. Aug 2010 · 19:25 UTC
Sweet! Another Löver Löving all over the world.
Felipe Budinich
19. Aug 2010 · 20:04 UTC
Yay for LÖVE!
19. Aug 2010 · 20:52 UTC
If you survive long enough to get up here, stop by the New England meetup in Portsmouth, NH!

I wanna make one too!

Really looking forward to Ludum Dare this weekend! Haven’t a clue what I’m going to make yet, or what I’ll end up using to make it.  I only really have one goal, this time:  I wanna do something somewhat technically challenging, for once. I’m thinking possibly some procedurally generated content, if I can shoehorn it into the theme somehow.

I’ll be taking part at the Cambridge meetup, so it should be good fun even it doesn’t work out :)

Finally, because everyone else was doing one: Here are my previous LD entries, including some games that I ended up developing after the original deadline:

terryld

Tags: montage

Comments

19. Aug 2010 · 20:31 UTC
It’s so awesome that Pathways and Don’t Look Back started off here! :)
19. Aug 2010 · 21:08 UTC
Don’t Look Back was a Mini? Cool, indeed.

Almost ready

Like some of you, I’m a newcomer too.

Hope to finish something on time, because my concentration muscle isn’t in a good shape this days. Thats why I’m almost ready… I have outstanding work to get done to . I’ll find a way to finish it/throw it away and get a good time.

This is what I may use (very standard stuff I guess):

  • Pencil and paper!
  • FlashDevelop and Flixel OR Java Processing (deprecated)
  • sfxr and audacity (and KorgDS-10 maybe)
  • paint.net with a set of superpowerfull plugins

If theme and designs claims it, my secret weapon will be ZDoom with DoomBuilder2 and XWE (not so secret now). To accomplish compo rules, I must use the FreeDoom base iwad (BSD license).

Have fun!!

My first LD. More like NanoLD.

Hi, this is my first LD post and my first LD compo. Nice to meet you. I don’t expect it to go very well, because in all actuality I might have about 12 hours to work on the game, if I’m lucky. A demanding and non-sleeping 2 year old will do that to you. But nevertheless, I’m going to give it a shot.

My intended toolset is JavaScript/HTML5 (Canvas), Photoshop, and TextMate. I really love JavaScript (in fact, just finished up a JS1K demo last weekend: http://js1k.com/demo/285), and in addition to being a cool language, it’s well suited for pumping stuff out super fast.

See you at the finish line!

Comments

19. Aug 2010 · 20:48 UTC
I’ve never heard of js1k, thank you for posting the link! I LOVE your absolutely amazing entry, it totally blew me away. You have created Zelda in less than one Kb. Phenomenal. Can’t wait to see what amazing things you create this weekend! Best of luck.
melior
19. Aug 2010 · 22:14 UTC
Oh yeah, I meet your non-sleeping 2 year old (2.5 year old actually) and raise you a one month old! Heh, I’ll be lucky to even start!

Who Can Refuse a Meme?

Huh. I've been at this for longer than I realized...

Huh. I've been at this for longer than I realized...

Note to self: enter more compos.

Tags: montage

Comments

Ta4Dn7dziZyut3J4u98H
25. Oct 2013 · 19:36 UTC
Hello, I am trying to download deeper but it seems the links are dead, is there anywhere else one could download it?

First LD

Hey, this is my first attempt in the LD Comp. My tools are:

Game Maker 8 Pro (Coding)
PxTone (Music)
-My guitar (Also Music)
sfxr (SoundFx)

If you have any tips, i would love to hear them.

Comments

Cooshinator
19. Aug 2010 · 23:34 UTC
Wazzup!

My previous attempts

Here are my previous attempts at Ludum Dare, most of them never finished:

lds

Tags: montage

Comments

19. Aug 2010 · 22:33 UTC
Man, that montage is better looking than the entire portfolios of some studios. Really nice work.

Why bugs is the answer

BUGS:

1. Tiny creatures that live in ground
2. Problems with computers
3. Disease of body
4. Pants12 bugs

Comments

pants12
19. Aug 2010 · 21:54 UTC
im a bug?
pubby8
19. Aug 2010 · 21:55 UTC
Yes! For you are the answer!

Isaiah Mustafa – The man your game could smell like. 2hr mini mini pre-LD18

Okay, inspired by the 2hr warm up game idea from IRC, I made a 2hr game based on the best (but sadly downvoted into oblivion) theme “Isaiah Mustafa – The man your game could smell like”.

It was made in a little over 2 hours since I was a bit distracted and getting it all to package up took some finagling (good test of my pipeline though), but here it is:

Windows (Linux may come later)

The goal is very simple (and not terribly fun); avoid the green “Double Rainbow Body Wash” boxes, and collect the red Old Spice ones to reach 100%.

LD18 minimini2

LD18 minimini

Tags: C++, compo, journal, progress, Windows

Comments

19. Aug 2010 · 22:22 UTC
Haha, funny stuff. :)
19. Aug 2010 · 23:19 UTC
Freaking awesome!!!!! LOL

Hope To Participate Again

Hi all, its great to have LD come around again so soon,

This is my second time participating, and I cant wait to get started,

Tools Etc:

Graphics:

  • Inkscape
  • The Gimp

Sound:

  • sfxr

Libraries:

  • HGE or Allegro for 2D

and for a 3D game (unlikely)

  • Irrlicht,
  • Ogre3d
  • or 3Impact(perhaps)

Anyway, just wanted to wish everyone who is participating the best of luck,

Thanks -NGangst

Fads are Fun

My list isn’t exactly a big one, but I figured I might as well make one for the heck of it. Everyone else is doing it 😛

bandwagonating

So we’re now at final voting, I have to say, pretty much all of them are quite good, good job everyone with your theme suggestions! and good luck!

Tags: montage

Ooh, technology out of time!

I’d really go for that theme.  (It’s been suggested that it be called anachronism, which I support.)

In fact, I should publish my FlavorC64 library just for this.  It’s not true emulation, unless you consider emulating slow, grinding disk access and flickering scan-line effects as emulation.

Oh, and it uses HiRes mode unrealistically, too, pretending that it’s just a straight 4-bit bitmap instead of using 8×8 cell attributes.

Comments

19. Aug 2010 · 22:53 UTC
What is this? A library for making Commodore 64-like games? I’ve thought about trying to make a Commodore 64 game, but I thought distributing it would be a hassle for some people since the system ROMs are not often distributed along with emulators.
sfernald
19. Aug 2010 · 23:49 UTC
Pls do release this. I’d love to see this.

Past LDs

Well that was a fun little distraction!

lds

I have done other LDs, but that was before the site switched to WordPress and I don’t actually have them anymore.

Tags: jumping on the bandwagon, montage

Comments

Folis
20. Aug 2010 · 04:50 UTC
Wasn’t LD 17 Islands ??

What will the Theme Be, a (sort of)statistical analysis

Just to be fair, there are two LDs I couldn’t review cause I couldn’t find the initial round posts.

So, if we review Ludum Dare voting since we have converted to the +1/0/-1 system, we see some trends:

  • The winners are always one of the top two themes from a previous round.
  • 70% of them have been first place.

So what does that mean for this time…

Here are the two two themes in each of the rounds, ranked in order of score:

  1. [+58] Technology out of place in Time (Or Anachronism)  (1st place Round 4)
  2. [+52] Enemies as Weapons (1st place Round 1)
  3. [+51] Cooperation (1st place Round 3)
  4. [+50] Evolution (2nd place Round 1)
  5. [+36] Rain (2nd place Round 3)
  6. [+32] Hidden Depths (2nd place Round 4)
  7. [+23] Claustrophobia (1st place Round 2)
  8. [+18] Cloning (2nd place Round 2)

From this we can observe certain facts:

  • About 300 or so people voted.   We will use this number for percentages.
  • First off, obviously Round 2 sucked.   There were 3rd and 4th places in other rounds that outscored our two candidates from Round 2, so we can probably count them out.
  • Evolution very often has a strong showing in the preliminary rounds, and then drops out at the end.  Plus it is believed that the world might end if the Ludum Dare theme is Evolution
  • If we discount Evolution, there’s a 15 point gap between 3rd and 5th.  15 people is about 5% of the population, which would be a pretty big swing.

From this, we can pretty safely predict that Anachronism, Cooperation, or Enemies as Weapons will come out on top.

Comments

19. Aug 2010 · 23:07 UTC
Interesting analysis. :)
sf17k
19. Aug 2010 · 23:48 UTC
These themes look good on the surface, but upon serious consideration we find that they’re very difficult to work with. You don’t rate a politician highly if their promises of hope are unrealistic. Likewise, don’t judge a theme by the romantic images it conjures in your imagination, but by whether or not it will convert into a simple game.
Cooshinator
20. Aug 2010 · 00:16 UTC
Dang, that sucks. I hate most of these!
tylo
20. Aug 2010 · 00:21 UTC
Yes. Quite. *puffs on a pipe and swirls his snifter of brandy*
xhunterko
20. Aug 2010 · 02:40 UTC
You know, one of my hobbies is watching analysts being proven wrong. Just sayin’.
asiekierka
20. Aug 2010 · 03:49 UTC
DOUBLE ZOMBIE RAINBOWS >:(
29. Apr 2011 · 03:24 UTC
Isn’t Enemies as Weapons previously done? What theme caused Metagun to be created?

Yay First LD

So hey guys. I’ve been meaning to enter LD for ages but stuff keeps cropping up and I miss the dates. I’m not going to wait yet another 4 months, and I go off to college Monday, so what better way to kick off adulthood than with a weekend of coding? =D

So here’s what I intend to use folks:

  • Gamemaker – I haven’t finished learning Flixel yet, and I’m too lazy to code in C++.
  • SFXR
  • FLStudio
  • Crazy Awesome Maths

So yea, we shall see how this goes. I’m not a terribly great pixel artist, so I’ll will most likely end up having to draw everything with code. It’ll be some good practice as I haven’t done procedural stuff in a while, and maybe I’ll finally learn to stop tweaking everything and just make content. If all else fails, I’ll whip up something weird and crazy in a couple hours like I used to do for IRC jams.

Ummm, so introduction I guess? I’ve been coding on and off for the past 4-5 years, started in Gamemaker, moved up to C++ and recently learned Java, and been making small games since I started to learn code. (Although they are mostly compiled scraps of games. Only 2 true releases. =P)

Well, Good luck to everyone else involved. Looking forward to seeing what other great stuff you guys will pump out! ^_^

(As a quick question, are we allowed to use the extensions built into GM? It’s essentially just a simpler way to interface with a DLL, but some people might feel that is too much code written before the compo. Just in case I need to use a mp3 or physics extension to run a DLL… )

This is what everybody else voted, right?

Caption

It's not too late to change your vote!

Tags: Double Zombie Rainbow, inspiration, voting

Comments

Fiona
20. Aug 2010 · 01:26 UTC
How does it feel to have terrible taste in themes?
laremere
20. Aug 2010 · 01:46 UTC
I’m very sad you didn’t vote for rain.
20. Aug 2010 · 01:50 UTC
I’m very sad you didn’t vote for kittens.
20. Aug 2010 · 01:59 UTC
HOW COULD YOU????? :(
20. Aug 2010 · 02:08 UTC
Seriously, I cannot imagine someone not voting “Double Zombie Rainbow”.
Blackduck
20. Aug 2010 · 02:40 UTC
As the picture said, “It’s not too late to change your vote!”
TrogFishaz
20. Aug 2010 · 03:15 UTC
Ermm…

Why these themes?
Felipe Budinich
20. Aug 2010 · 03:22 UTC
Cheating death and non standart game over are the way to go!!
asiekierka
20. Aug 2010 · 03:46 UTC
Out of yours, i only voted +1 on the Dreams one and the Technology one, and on 3-4 others. I 0’d a few. The rest was MINUS ONE
20. Aug 2010 · 04:55 UTC
-1 TO DOUBLE ZOMBIE RAINBOW FTW!!
wonderwhy-er
20. Aug 2010 · 05:44 UTC
Heh so many weird themes in final lol :)
Squarefish
20. Aug 2010 · 10:18 UTC
Yes… thank you Fiona. Well said.

A game for Whyday, celebration of M.I.A. ruby hero _why

… so one day before LD, I sit down and make a 12h game for Whyday.

The game become somewhat of a small puzzle platformer. I’m pretty happy with it.

All the puzzles kind of resonates with Why the lucky stiff and his art.

Especially the last puzzle will be hard if you never heard of him (you can scroll down and get the answer though). But if you’re a fan of him, you should try this game out!

Source: http://github.com/ippa/whygone (requires Ruby and the Rubygems “gosu” and “chingu”)

Win32 EXE: http://ippa.se/games/whygone.exe

* SPOILER *

.

.

.

.

The password for the last puzzle is “chunky bacon”.

Comments

Felipe Budinich
20. Aug 2010 · 03:25 UTC
:-( I hope he is Ok
ippa
20. Aug 2010 · 12:21 UTC
mmm… I think he is.
20. Aug 2010 · 15:37 UTC
Whyday! Man, that’s such a great idea.

My LD History

I like this trend.

Not very many, I know.

Not very many, I know.

Tags: montage

Dreams

Vote Dreams!

Vote Dreams!

Seriously, it’s right up there with the best themes I’ve ever seen proposed for Ludum Dare. Props to whoever came up with it. There’s quite a bit of room for interpretation and definitely a lot of potential for gameplay ideas and mechanics. The artistic freedom given here is also noteworthy. I haven’t really felt much reason to make a post about other themes I thought would be good, but this one really deserves it.

It was the first Google Images result for “Dreams”…

Tags: Dreams, journal, LD18, motivation

Comments

Praetor57
20. Aug 2010 · 01:47 UTC
I’m personally not a fan of it, too broad maybe? (and if it makes it I’m predicting at least one Inception ripoff…)
Fiona
20. Aug 2010 · 01:52 UTC
I also think it’s far too broad for a theme.
sfernald
20. Aug 2010 · 04:18 UTC
I think I am going to do one of those no-gameplay “art games” no matter what the theme is 😉
20. Aug 2010 · 02:32 UTC
I think it would be awesome and with tons of potential. Love the irony of a competition that deprives you from sleep and is themed “Dreams”… We’ll see.
moltanem2000
20. Aug 2010 · 02:34 UTC
At first I was “meh dreams” but I just got a pretty nice Idea for it so now it’s “yay dreams”

Why everyone needs to vote “Claustrophobia”

Discuss.

Tags: motivation

Comments

moltanem2000
20. Aug 2010 · 03:07 UTC
DRR DRR DR*shot*
TrogFishaz
20. Aug 2010 · 03:10 UTC
whoever voted “claustrophobia” or invented the idea and sees this:

YOU THINK ITS FUNNY!?

I bet that there would be 20 different games that don’t deal with claustrophobia but supports the phobia its-self.

I may judge to early but really I know to many people to think differently.
20. Aug 2010 · 03:18 UTC
IT’S SLOWLY COMING THIS WAY!
Felipe Budinich
20. Aug 2010 · 03:27 UTC
If claustrophobia becomes the theme i’ll make an agoraphobia game out of spite.
deps
20. Aug 2010 · 04:42 UTC
This manga isn’t even scary…

Bandwagon jumpage, Linux and themes…

These seem to be all the rage, so here are my two (!!!1!!@!!) previous entries (the first of which didn’t even get finished on time..)

pastGames

In other news my engine and test game both compiled and ran in Linux (Arch x64) with minimal tweaking, so a late/post-compo port is likely (and should only take a few minutes).

Also, my theme picks are Isolation, Bugs and Darkness (oh and double zombie rainbows of course!), I voted all others down.

Tags: montage

Time, Gentlemen, no really.

I am posting this and then I will amend this. One moment please.

Edit:

Okay, so according to this post, I am 2 hours behind locally. So, I believe that means that I have 22 hours until ludum dare starts for me. For reference, I am located in southern illinois. Someone correct me if I’m wrong on my logic here.

Comments

20. Aug 2010 · 03:52 UTC
There should be a pair of countdown clocks at the top of the page. If you use the Firefox plugin NoScript, you may have to enable javascript for Ludumdare.com
xhunterko
20. Aug 2010 · 14:41 UTC
There is. I’m just wanting to know if that’s universal. So that when it hits 0:0:0 here, I’m not gonna be 2 hours behind everyone else. Maybe I’m just being paranoid.

(0:0:0….my new theme suggestion for december)

Planning to learn Canvas

Another introduction…

This will be my first time participating in Ludum Dare, not sure if it’ll be compo or jam, depending on how things are coming along on Sunday. While I’ve been slowly learning OpenGL (SuperBible, 5ed FTW) and Scala with the intentions of playing with LWJGL, in the interest of time, I’m planning to make a web game.

So I’ll be learning Canvas and trying out CoffeeScript. I may use a few libraries, possibly jQuery (it’s a staple, though not as useful for Canvas), SoundManager, and I believe there is a JavaScript incarnation of Box2D. This is just for fun, so I’ll open source my code and host it on GitHub. The actual “executable” I may try hosting on Amazon S3 in case you guys hit it hard.

Can’t wait to find out the theme! I voted for Cheating Death, Cloning, Isolation, and Skyscrapers. I think isolation would be challenging, and cheating death may have interesting results. The other two I picked only because game ideas popped into my head for them.

Edit: I changed my vote to include +1 Double Rainbow Zombies as well. Thought of a slightly amusing idea for a puzzle game.

This will definitely be a learning experience. Good luck everyone!

Comments

20. Aug 2010 · 04:06 UTC
I’d never heard of CoffeeScript before, and followed the link. Quite an interesting read… I like ecmascript so it really caught my attention.
20. Aug 2010 · 07:04 UTC
cool! another js entry :)
20. Aug 2010 · 11:55 UTC
I’m looking forward to seeing what you come up with and learning from your code, good luck!
nathany
20. Aug 2010 · 13:07 UTC
Thanks for the links. I’ve been meaning to learn CoffeeScript, so this is a good “excuse” to try it out. Being a source to source compiler, my main concern is that it may be a bit more difficult to debug.
20. Aug 2010 · 14:58 UTC
What a coincidence – I was working on a games framework using CoffeeScript and canvas. But it is nowhere near usable yet, so I shall use Flixel for my entry.
20. Aug 2010 · 15:01 UTC
By the way, you shouldn’t have much trouble debugging CoffeeScript. The relationship between your CoffeeScript code and the compiled JS is always fairly obvious.
nathany
20. Aug 2010 · 20:05 UTC
A Flixel-like game framework for Canvas/CoffeeScript would be immensely awesome, /me thinks.
nathany
20. Aug 2010 · 23:43 UTC
@Dan, no kidding CoffeeScript is a bit buggy, it fails to compile underscore.coffee in examples/, though I think that may be underscore.coffee specifically, and not the compiler itself.

LD History and Framework Declaration

Here are my previous Ludum Dare Games

LDHistory

I’m most likely going back to my 3D roots for this compo. I will use C++ with Ogre, CEGUI and OIS. I will be using my framework that was used in LD16 which is here.

Tags: montage

because the cool kids are doing it

Here’s my LD History. Now with more horrible MS Paint skills!

I fail at doing things like this

Tags: montage

Comments

KermAmrek
20. Aug 2010 · 03:39 UTC
PANTS12 APPROVAL

Montage

New and awesome. Here’s mine.

Montage

Tags: montage, screenshot

Newbie Tools

Hi,

this is my first LD compo and here are my tools:

  • FlashPunk
  • Git
  • Gimp
  • Inkscape
  • Sfxr

Let’s hope learning AS3/FlashPunk isn’t too hard 😉

If everything fails I go back to C++/OpenGL.

Good luck everyone

Oops, already changed my mind

So much for my declaration.

I’ve managed to get SFML 2.0 (beta) working with Visual Studio 2010 and .NET Framework 4.0, so that’s what I’m going with. My sample game for SFML 1.6 works more or less (a few bugs), but it is close enough that I shouldn’t have too much of a problem. I don’t have a framework. I’m going to try to assemble one as I go along this weekend. Because I want to devote a lot of time to graphics, sounds and music this competition, if time is low, I may opt to just use MMF2 to just throw a game together. Hopefully I can manage to use SFML and include some more interesting game logic and algorithms.

My plan for friday night is already set:

Write down the idea on a set of flash cards and get the planning all down. One card for each screen, one card for each story element, one for each graphic needed, sounds, music, etc.

Then I will jump in and do all the art I can manage (until I’m done or more likely frustrated) and that includes the scanning and coloring, but I will probably hold off on any animations until sat.

Then I will write the music for the game. I plan to have at least two songs. One for the intro and one for the actual game. Possibly another for the ending. We’ll see, maybe more if I get inspired. I love making music (even if you don’t love listening to it). Getting the music done first is important to me, because the music will really set the tone for the entire game (happy game, sad game, etc, thanks to the music).

The sounds I will probably save for sunday. If i am short on time, I will just use SFXR. Otherwise, I would like to use my voice or use foley to create the sounds by hand. That will be interesting to try, but I’m not sure how much time I’ll need to devote to that kind of process. Hopefully there will just be a couple sound effects needed.

My goal is to do all of the animation and then game coding on Saturday, so I have all sunday just to tweek and improve the gameplay.

I have already decided that I will try to make a “Arty” game without a lot of gameplay, but hopefully it looks cool, sounds cool, has an interesting story or at least baffles the mind.

That is the plan, anyway. We will see how it goes!

Preparing for Scala game coding weekend

Hi all!  I’m participating in the Ludum Dare compo for the first time.

I’ll be coding in Scala, and using the following tools & libs:

  • Sgine or Ardor3D or plain LWJGL for 3D  (I’ve participated in the development of Sgine).
  • Probably Slick if I decide to go 2D.
  • Gimp or Flowpaint for graphics (Flowpaint is my work-in-progress open source paint prog).
  • Sound fx I’m not sure about, maybe I’ll try out sfxr.  If I get around to making music I’ll use some tracker or procedurally code it.
  • Various open source libraries as needed for loading data etc.

Last time I participated in a weekend game compo was in the Allegro SpeedHack compo back in the 90’s with a planetary shooter:

Image14

Those were the days :)

Good luck to all, looking forward to see the entries!

Tags: scala

Themes

Tags: motivation

Comments

Praetor57
20. Aug 2010 · 06:03 UTC
At least it isn’t evolution…. D:

Some ways to stay awake/active!

Well, we all know that LudumDare lasts 48hs, but i think the biggest issue is the to dedicate all of thoose 48hs to make your game, since you need to rest at some point.  So, how can i stay active for as long as possible without feeling down? Here are some of the things i do in theese cases, most of them are very casual things you’d probably already tried out, but still quite effective:

_Coffe: Classic, in the first place for sure. The coffe wont make you feel dizzy for a while, but the effect wont last if you are too tired, i may just give you stomach pain if you drink a lot :S

_Apples: Most of people doesnt know that apples are used to stay awake, this is serious stuff (my dad uses to do eat anapple on its way to work when he is tired) it doesnt avoids you to asleep, it just makes your brain to stay more active.

_Sleep a lot before the Compo starts: Of course, the day before the compo starts you sleep a lot, simple.

_Eat: When you eat your body gains energy, you may  have noticed that when you just had dinner its harder to get asleep. Eat stuff with sugar is also a very good idea. (thats why you must not give children candies at night :P)
One important thing here: If you have only one big meal you will feel tired once that whole bunch of food gets diggested. break the consumpion in smaller dosis.

_Music: Listening music is great to keep your mind busy, specially if its something you never heard before, or that you havent heard in a long time.

_Lights on!: This is very important, in darker enviroments you will tend to feel more sleepy (Natural light is always better)

_Have some air you punk!: dont keep ur ass in that chair all day long, go outside, clear up your head, play ball, do something!
I think thoose are all i can think off right now, remember to get at least some sleep too, since the key is to stay active for as long as possible, not to stay sleeplees and tired 😛

Comments

Tyler
20. Aug 2010 · 06:41 UTC
Great commentary. May I also suggest frequently changing what you are working on? Whenever I get stuck on a particular issue, I move to a different aspect of the game. Helps you keep fresh.

Fads!

Screenshots of my past LD games:

Yes, thats all of them.

Seriously.

Comments

Folis
20. Aug 2010 · 07:17 UTC
Wow, thats a lot of games, really.
hcs
20. Aug 2010 · 07:53 UTC
I hope you do get something together!
20. Aug 2010 · 09:46 UTC
My bandwidth thanks you.
TrogFishaz
20. Aug 2010 · 11:49 UTC
yeap…cool games there
Terra
20. Aug 2010 · 14:27 UTC
Impressive!

My Montage of Past LDs

I did 5 LDs in a row, took a break, and now I'm making my comeback!

I did 5 LDs in a row, took a break, and now I'm making my comeback!

Tags: montage

Love and what-not

I will be using Lua, the Love Engine, and Notepad ++. I am going to attempt to make a game using solely primitives and particles. No sprites/bitmaps. I got the idea from the Love MMO (http://www.quelsolaar.com/) by Eskil Steenberg. I figure Love Engine = Love MMO right?

LD18 Plans

I’m either going to use the basecode sprite engine from the last two mini-LDs or the basecode OpenGL 3D engine from an independent project. These are both worked out to be separate includes so I can provide the source for these ahead of time if this level of basecode is a problem. Both are pretty generic (the sprite engine isn’t even completely done, it’s done enough to display sprites but the map manager isn’t done so it has to be implemented in client code anyway).

Here’s what the sprite engine looked like as of the last MiniLD:

And the 3D engine just displays a pregenerated map right now:

Both of these engines are done in FreeBasic which is a FOSS compiler with Basic-style syntax that produces GCC-compatible builds.

Montage

This looks fun, here’s mine:

montage

Tags: montage

Comments

20. Aug 2010 · 08:00 UTC
Very nice! I like the loose, hand-drawn nature of many of your entries.
Tenoch
20. Aug 2010 · 09:18 UTC
Ev’rybody hides, NiallM’s gonna score high again!
20. Aug 2010 · 11:47 UTC
Your last two entries were great, I played them quite a few times until I won.

Covering all the bases… A game with every theme!

Okay so… Its gonna be a game about building skyscrapers out of bugs. You gotta watch out for the flying birds. You can only build at night in the cover of darkness, because the isolation bugs feel when in hidden depths at night.You must cooperate with the rain, which causes the birds to go into a panic, thus allowing you to clone your bugs and grow your skyscraper. If your lucky, you can trap a bird by covering it with bugs and making it claustrophobic, thus using your enemy as a weapon. When your skyscraper is attacked by birds, your bugs can occasionally cheat death by using a parachute. The game takes place in the 1400s, so parachutes are technology in the wrong time period. Eventually, your bugs will evolve, allowing you to beat the birds at their own game.

You win the game when you reach the double zombie rainbow. Only to realize it was all a dream. This ending will completely destroy any shred of hope the player has of the game having a resolution, creating a non-standard game over.

Anyone care to make another?

Comments

20. Aug 2010 · 08:04 UTC
Should I give up right now…?
20. Aug 2010 · 08:06 UTC
I can see your nuts 😛
Folis
20. Aug 2010 · 08:09 UTC
Dude ….. THATS AWESOME !!
moltanem2000
20. Aug 2010 · 15:32 UTC
._.
20. Aug 2010 · 15:41 UTC
I LOVE IT!

A decision

In my original post, I said I’d probably write my game in either C or Yabasic. Well, now I have made up my mind: I’ll write it in C, possibly using either the nCurses or the SDL libraries depending on the kind of game (graphical or not) I end up creating.

I’m looking forward to the challenge. All the best to everyone who’s participating!

Comments

20. Aug 2010 · 09:12 UTC
Hi!

Statement of Intense

Hi, this is my first LD, and really my first game compo since the Minigame compo in 2003 (where I submitted the only 1k NES game).  I enjoy programming contests and I’m trying to get better at making games, so I’m really looking forward to it!

I’ll be using MTASC and swfmill (and likely Inkscape and Gimp) to work in Flash, maintaining swf v7 compatibility.  This due at least somewhat to the idealistic desire to have the game work in gnash.  I’ve been working on a few games in this environment for about a month, so it’s at the top of my mind.

I hope to enjoy playing y’all’s games!

Comments

20. Aug 2010 · 08:34 UTC
garbage attack!

How does this work again?

So I’m still relatively new to Ludum Dare so my montage is a little sparse:

Very excited about making something awesome this weekend as I’ve been too busy this month to work on my other game projects.

I’m going to travel to Cambridge first thing tomorrow morning to join in the Ludum Dare Jam we’ve got going on there that Terry’s already posted about.

As I’m not really into the competitive side of Ludum Dare I’m going to be jamming from the outset but hopefully some of you will still play my game.

Though I can’t say for certain right now I would suspect I will end up building something in Unity and use SketchUp to do the modelling for it.

Gonna be a great weekend!

Tags: montage

Comments

stqn
20. Aug 2010 · 15:25 UTC
Oh, I played Dreams of… It was strange and kind of fun.

Feline genocide week-end

Kittens

Hurray! Dogs shall prevail!

Tags: motivation

Comments

ColdFusion
20. Aug 2010 · 09:52 UTC
Leave the kittens alone with your dirty jokes
20. Aug 2010 · 11:52 UTC
Couldn’t God just neuter them instead? That would save a lot of grief.

Guess what

I’m joining in.. hopefully this time I’ll be able to dedicate more time then in last mini-ld. I’ll be using either Unity3d or flash (AS2).

For AS2 I’ll be using my own homemade framework called Playground Framework, I’ll upload it and post a link to it (is this a must?), but I doubt anyone but me will be able to use this messed up pulp of classes and functions….

Can’t wait to find out what the theme is! 😀

I vote against challenging camera, come on guys, there are so many cool themes on display.

Comments

Felipe Budinich
20. Aug 2010 · 11:35 UTC
(is this a must?)
Raspadsistema
20. Aug 2010 · 19:16 UTC
Here it is for what its worth, a very unsorted version: milos.misija.com/playground/PlaygroundFramework.rar

But only I know how to use it bwahahaa

And the documentation is the last thing I would expect.

bandwagon jumping (my screens of LD’s past)

Bandwagon!
Here’s the three entries I made from the past :

LD montage pic

LD15 pic – Cavern Chase – my first ever entry into LD. Came out quite well for a first entry.
LD16 pic – Explore Quest – This was a dream to make. there’s a Timelapse too.
LD17 pic – Mad Hatter Island – This was a nuts idea for an entry in the last hours of LD#17. Made in 2 hours start to finish.

LD18 – Who knows? Let’s hope it’s something good :)

Tags: bandwagon, montage

Comments

deps
20. Aug 2010 · 11:33 UTC
Good luck! :)

X3 is the new Paul!

(that Paul from the world cup who picked the winners)

<asie[muted]> .8 Will I win Ludum Dare, though?
<@X3> asie[muted]: Yes.

Wow.

<Devlin> .8 Am I going to beat asie[muted] by 0.1% in LD18?
<@X3> Devlin: It’s hard to be sure.

<asie[muted]> .8 Will Notch be second place?
<@X3> asie[muted]: In your dreams…

<TenjouUtena> .8 Will I be second place?
<@X3> TenjouUtena: Yes.

After much extra arguing, we got to these results:

X3’s pickings for Ludum Dare 18 are:

1st place: asiekierka

2nd place: TenjouUtena

3rd place: mrdude


Comments

Squarefish
20. Aug 2010 · 11:21 UTC
Come on, this post is useless. It’s making the community look awful, and a mere example of the spam that happens in #ludumdare.
asiekierka
20. Aug 2010 · 12:41 UTC
Why, you’re not the only channel I know to spam an 8-ball at least once
20. Aug 2010 · 18:51 UTC
Lighten up, would ya? Just having fun, dude, no need to be a buzzkill about it.
asiekierka
23. Aug 2010 · 05:21 UTC
Okay, this one IS useless as I haven’t submitted anything.

Desk Photo

It’s mandatory. (seriously, post yours too)

that's where the magic happens

that's where the magic happens

Tags: deskphoto

Strategy

“No battle plan ever survives the first contact with the enemy” – Helmuth von Moltke the Elder

(actually he said “No plan of operations extends with certainty beyond the first encounter with the enemy’s main strength” but in German and that doesn’t sound as cool and nobody cares what a 19th century German general said anyway)

My strategy:

  • Decide what kind of game I’ll be making before the compo starts, then adapt as needed for the theme. (I must avoid repeating what I did last LD when I still didn’t know if I was making a racing game or a platformer 7-8 hours before the end)
  • Focus on implementing gameplay first. Get the game to a point where it’s fun before anything else.
  • Don’t waste time on micro-details. Just move on, it’s OK if it’s not perfect.
  • Add sound and music early. I usually wait until the very last hour to get started on those. That’s not a good idea!
  • And obviously “Keep It Simple, Stupid!”, last time I wasted time thinking about a full adventure game I couldn’t do in 3 months.

Comments

20. Aug 2010 · 12:10 UTC
Some sound strategy here. Not certain about the ‘what sort of game I’m making’ though. Do you mean the genre, or do you intend to already have gameplay and goals in mind?

Wobbly Framework

Here’s my framework. I say framework, it’s just a few helper scripts in Unity for handling sound and text. You’re welcome to use it! :) [update: fixed a couple of compile errors!]

Comments

20. Aug 2010 · 12:58 UTC
looks nice, but i get errors: one is from the unfinished inventory manager, which as you say isn’t done. the other is “Undefined Queue: ‘Opaque’ “
20. Aug 2010 · 13:18 UTC
Ah, whoops! Fixed those errors now! Thanks for letting me know!