Open sourcing my game engine
This will be my first time participating in a Ludum Dare. I will be using a game development framework that I’ve been working on for a while now and finally decided to open source. It’s written in C++ with DirectX rendering, Box2d physics, and Ogg Vorbis music. Dev environment is Visual C++ Express 2010 and DirectX SDK.
There are some pretty nice features included like a built in level editor, huge streamable worlds, particle system, fixed step interpolation, gamepad support, and debug console. It comes with a clean slate project to build off and an example game. You read more on my website or the project page on sourceforge. It’s called Frank Engine.
Tags: game engine, open source
Comments
sfernald
19. Aug 2010 · 05:31 UTC
Interesting engine. Nice. Seems like there is a bug though or maybe it is my configuration.
19. Aug 2010 · 07:16 UTC
Nice engine and nice SampleGame!!