{"author_name":"KilledByAPixel","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"sfernald","time":"August 19, 2010 12:31 am","epoch":1282195860,"text":"Interesting engine. Nice. Seems like there is a bug though or maybe it is my configuration.","spam":"N"},{"author_name":"","time":"August 19, 2010 2:16 am","epoch":1282202160,"text":"Nice engine and nice SampleGame!!","spam":"N"}],"epoch":1282189020,"likes":0,"metadata":{"p_key":"70295","p_author":"KilledByAPixel","p_authorkey":"2075","p_urlkey":"106115","p_title":"Open sourcing my game engine","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282189020","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"2075","us_name":"KilledByAPixel","us_username":"killedbyapixel","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>This will be my first time participating in a Ludum Dare.\u00a0 I will be  using a game development framework that I&#8217;ve been working on for a  while now and finally decided to open source.\u00a0 It&#8217;s written in C++ with  DirectX rendering, Box2d physics, and Ogg Vorbis music.\u00a0 Dev environment  is Visual C++ Express 2010 and DirectX SDK.<\/p>\n <p>There are some pretty nice  features included like a built in level editor, huge streamable worlds,  particle system, fixed step interpolation, gamepad support, and debug  console.\u00a0 It comes with a clean slate project to build off and an example game.\u00a0 You read more <a href=\"http:\/\/frankengine.frankforce.com\/\" target=\"_blank\">on my website<\/a> or the <a href=\"https:\/\/sourceforge.net\/projects\/frankengine\/\" target=\"_blank\">project page on sourceforge.<\/a> It&#8217;s called Frank Engine.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game-engine\/\" rel=\"tag\">game engine<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/open-source\/\" rel=\"tag\">open source<\/a><\/p>","time":"August 18th, 2010 10:37 pm","title":"Open sourcing my game engine"}