Declaration of improbability

I hereby declare that in the unlikely event that my brain computes a game idea based on the final theme, I may or may not be using the following tools this week-end:

Code::Blocks
The D programming language
SDL
mtPaint
Sfxr, Musagi (for Linux), Audacity

Given that I can’t draw nor compose music, I’ll more likely end up trying to make a text game though.

My base code is taken from a small platform game I am working on with a friend. (It won’t build as is because I have removed the code for the hero and the enemies.)

I forgot to say that I am using Arch Linux, but should be able to produce a Windows build should I produce something playable.