{"author_name":"stqn","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282315140,"likes":0,"metadata":{"p_key":"70196","p_author":"stqn","p_authorkey":"2181","p_urlkey":"106016","p_title":"Declaration of improbability","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282315140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2181","us_name":"stqn","us_username":"stqn","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I hereby declare that in the unlikely event that my brain computes a game idea based on the final theme, I may or may not be using the following tools this week-end:<\/p>\n <p>&#8211; <a href=\"http:\/\/www.codeblocks.org\/\">Code::Blocks<\/a><br \/>\n &#8211; <a href=\"http:\/\/www.digitalmars.com\/d\/1.0\/\">The D programming language<\/a><br \/>\n &#8211; <a href=\"http:\/\/www.libsdl.org\/\">SDL<\/a><br \/>\n &#8211; <a href=\"http:\/\/mtpaint.sourceforge.net\/\">mtPaint<\/a><br \/>\n &#8211; <a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">Sfxr<\/a>, <a href=\"http:\/\/www.drpetter.se\/project_musagi.html\">Musagi<\/a> (<a href=\"https:\/\/bitbucket.org\/stqn\/musagi-stqn\/downloads\">for Linux<\/a>), <a href=\"http:\/\/audacity.sourceforge.net\/\">Audacity<\/a><\/p>\n <p>Given that I can&#8217;t draw nor compose music, I&#8217;ll more likely end up trying to make a text game though.<\/p>\n <p>My <a href=\"http:\/\/off.free.fr\/ld\/stqn-basecode.tgz\">base code<\/a> is taken from a small platform game I am working on with a friend. (It won&#8217;t build as is because I have removed the code for the hero and the enemies.)<\/p>\n <p>I forgot to say that I am using <a href=\"http:\/\/www.archlinux.org\/\">Arch Linux<\/a>, but should be able to produce a Windows build should I produce something playable.<\/p>","time":"August 20th, 2010 9:39 am","title":"Declaration of improbability"}