LD29 April 25–28, 2014

Second time participating!

Will be my second time participating! Spent the warmup weekend creating a simple framework that I will test out during the compo. I’m yet to implement a small physics engine or something like that. Providing a link to the project if you wanna check it out. Depends on Jonh Resig’s class inheritance framework for OOP support and requrire js for module loading :).

Good luck all!

Comments

Furyhunter
22. Apr 2014 · 21:08 UTC
Let me make a few recommendations for sound:

Well there is a first time for everything.

So here i am proclaiming the fact that i’m going to jump of an unknown cliff into an unknown ocean.
I will be participating in my first Ludum Dare in the hops that i learn something and bring back something resembling sanity into my life.

Weapon of choice: A coffee pot and powdered coffee.

Tools: Unity, flash, photoshop, Blender, Audacity, Fruityloops and a spoon.

Sidearm: A trusty thermos.

My only hope is that i will be able to release something, anything resembling a game and for someone to have an opinion about it.

Warmed up and ready

Warmup Collide and Die done!

Collide and Die

Here are my plans:

Sleep until ~7 Saturday morning. Check the theme (announced at 3 a.m. in my timezone). Eat breakfast. Code. Art. Sound. Deliver continuously.

Tools:

Engine: If I go for 2D, I’ll use Phaser as I did in the warmup. It will be my first Phaser game. Anyway it will be HTML5 based again. If 3D, I’ll use Goo Engine.

Environment: Most likely a ThinkPad running Linux Mint. CoffeeScript as language, edited in Sublime. Chrome for running and debugging.

Audio: I hope I’ll get some audio in this time, probably using BFXR for sound effects and Caustic 3 or OpenMPT for music. Audacity for editing and conversion.

Graphics: Definitely Gimp. Inkscape if I need 2D vector graphics. Blender if I need 3D. Maybe even Photoshop.

Other tools: Tiled as tilemap editor. Git on Github for version control. Nginx as web server. Git and Fabric for deployment to server.

EDIT: Forgot to link to my base code: It’s the master branch in this repo.

Comments

nxT
23. Apr 2014 · 04:19 UTC
Phaser is cool, but watch out for its weird quirks. We used it for GGJ, and it didn’t go down very well.

Let’s jam!

My third LD, and I still don’t know if I’m going solo or with my team. In the last two LDs we made two “okay” games, with nothing special, let’s see if I can manage to come up with something better for this edition 😛
The fellowship of dev:

  • Code/Engine: Unity3D or Cocos2D-X (didn’t have time to learn something new, and which I’ll use heavily depends on the idea I come up with)
  • Graphics: If solo, it will be programmers’ art featuring GIMP and Inkscape, if not, my graphics-mage loves to use SAI and Photoshop 😛
  • Sound: OpenGameArt for the rescue! Maybe Bfxr for SFX.

 

And good luck for all!

I’m eager to see what crazy and awesome games you people will come up with 😛

I’m in (I hope)!

I’ll probably join the compo again this time. An artist friend of mine was interested as well, so we might go for a jam entry in the end if she’s finally in the mood.

I’m still undecided about the tech, and it’ll probably remain that way until the last moment. If I can devote some time to research, that will help on the final choice.

For now, Actionscript 3 and Unity 4.3 sit at the top of my ranking as the most likely options (I’ve already submitted entries using them after all), but I’m really curious about Haxe-OpenFL. C++ is also an option (I wanted to maybe try Cocos2D-x, SFML or SDL 2), but since it’s slightly harder to distribute the game across several platforms (specially web) it has a lower priority.

Other than that, I suppose that the remaining tools will be the usual:

  • Art: Photoshop, Texture packer, Inkscape?
  • Audio: Bfxr, audacity.
  • Music: I’d like to finally make some music myself. If I manage to gather the time to do so, then I guess the main candidate would be OpenMPT. Famitracker is also around.
  • Level editing (if needed): Tiled

Recommended music software?

I am almost set up for the real competition, but there is one thing missing: the music.

For this competition I have decided to use 8-bit SFX and music, and I am set up with programs like BFXR and GXSCC, but I need a program in which I can create the actual MIDI file, using instrument tracks similar to Guitar Pro. But I do not have the money to purchase such programs.

So, if anyone have any recommendations for some easy to use MIDI software, feel free to comment here!

Comments

Cognizant Game Studios
22. Apr 2014 · 22:21 UTC
LMMS Linux Multi Media System (Windows build too)
23. Apr 2014 · 10:43 UTC
Hey thanks so much for this I have been looking for the same thing but couldn’t find what I wanted. Cheers:)

I’m in and its gonna be voxel

I have been working on a voxel engine inside of unity but rather than have the boring old cubes I’m trying to mix it up a bit by using hexagons. Possibly later into the engine i will make octogons with sqaures and i have a couple other ideas i have come up with and done out the maths for on paper. It still very early, the cube version is working almost entirely asides from one small bug were each chunk touches.

The hexagon block isn’t complete yet, I’m still working on the face selecting of which faces to draw, collision isn’t complete and uv mapping needs to get done (that’s why the blocks are all black).  The images are just some random blocks places, it doesn’t use perlin/simplex noise yet (basically they are algorithms similar/hybrid/the same as what minecraft uses for the terrain).

 

 

All of this is done very efficiently deciding only the minimum amount of triangles to be used for better frame rates, I currently am getting 70fps in unity with the current build having almost no difference in the frame time compared to an empty scene. (click on images to make them larger)

 

 

I will be using:

Engine: Unity3d  c#+ my engine (i will release the source a couple hours before it starts)

Sound: sfxr

Music: abundant-music.com

Textures: gimp

 

I / we are in!

Myself and two friends are in for the jam! Tools and languages will depend entirely on the theme. Looking forward to seeing everyones submissions!

Tags: im in

First time for everything

I’m in. Can’t wait to get started. Just hope that I can actually finish the game. Good luck to all and I look forwards to seeing your submissions!

We are in ;)

I tried joining last time, but quit due to a bad flu.

This time I’m back with friends. We are unsure of most of the tools, except phaser.io 😉

 

:)

In for my second!

I’m in for my second Ludum dare with my first not going so bad. Pretty crappy game but I hope I have improved.

I will write it all in java using LWJGL for the graphics and window. I will also be using Pickle Editor for the pixel art (because that is all I can do) and Tiled for making worlds. My IDE will be IntelliJ Community mainly because I like the way it integrates with git. I will also be using FamiTracker to make some ChipTunes for what ever game I make.

What I’m using: IntelliJ, Java, LWJGL, Pickle Editor, Tiled, and FamiTracker.

I’ve come a long way

Thinking about it now… my first game was really bad.

| LD23 | Tiny World |

Description:

Simple game where you have to kill yourself with various different objects in the game. Each death makes the world smaller until it’s not really a world anymore

Thoughs:

This theme and my game were both really bad. I remember being excited about entering my first Ludum Dare. Thanks, Notch for indirectly introducing me to LD48. When I saw the theme I was dissapointed. I thought “What kind of theme is this?” I still think it was a bad theme. But the game was worse. Seriouly? Did I really use tiles that were just a dark gray square and a light gray square? The characters were seriously just faces with squares? I didn’t even have a background. Wow this game was bad

| LD24 | Evolution |

Description:

You play as four different kinds of bugs. I think there was ant, fly, spider and something else. For the ant you collect food, for the fly you dodge walls and for the spider you put spiderwebs and catch flies.

Thoughts:

This game was significantly better. I think this theme was the coolest of all the themes that I’ve made games for. I don’t really have many thoughts on this game, mostly because I don’t remember it too well.

| LD25 | You are the Villain |

Description:

This one I remember more than LD24. I still don’t remember the story, though. I think that the fairies were evil and they hunted unicorns for their laser horns. Anyway, you play as the fairy. You get a laser horn and hunt the good princess and her cat

Thoughts:

I don’t really know what I was thinking when I came up with this game. I like it, but it’s weird. I think I used a random level generator for this one. It was probably a really simple one. I think I generated a point at the left edge and to generate the next point I added a random number between -2 and 2 to that number. It was weird… I don’t think I had a very unique interpretation of the theme, but I don’t really care that much

| LD26 | Minimalism |

I thought this theme was so bad I didn’t enter this one. LD48 games are minimalist without a theme saying so! I can’t imagine how this got picked for the theme!

| LD27 | 10 Seconds |

Description:

A roguelike where you fight monsters and gain wealth while searching for the 10 seconds.

Thoughts:

I hada really weird interpretation of the theme here. I didn’t really want to do anything time based because I usually hate timing games, so I decided that seconds were these weird trophy/sortof things in this universe and built the game about that. I tried a roguelike for this one. I think it came out okay, but the level design got really stupid at the end, the javax.sound.sampled API is horrible, and it wasn’t clear enough. Even so, after the Ludum Dare I liked this game so much I considered remaking it with Flixel and adding more story and that sort of thing. I was originally going to have a story where these ten seconds sortof held time together. I might’ve actually put that in the game. Now that I think about it, it’s too similar to the story of one of those Pokemon mystery dungeon games. I think.

| LD28 | You Only Get One |

Description:

Another roguelike where you go through dungeons, fight monsters, get armor, and reach the end.

Thoguhts:

This one was really loosesly tied to the theme. I felt like making another roguelike for this one, soI made a roguelike and barely tied it to the theme at the end with the statement “You (only get) won!” I don’t like how similar it was to my last LD, but it actually had sound and decent graphics. I had some weird things in it. Not sure how many people noticed, but you can equip the heads that enemies drop just like a helmet. Actually, I don’t know if I mentioned at all that there was an inventory system.

What will I keep in mind this Ludum Dare?

Sound is pretty important, but it’s probably better to not have any sound than to have really bad sound

Don’t make three roguelikes in a row

Let the theme guide you, not direct you

Technical things to keep in mind:

Don’t bother rendering offscreen objects

Solid collision is important

As cool as Java is, it’s not optimized for pixel operations

I don’t really have to keep a lot of these in mind, since this time I’m going to be using the HaxePunk + OpenFL + Haxe trio. I’ve used Java for all of my previous games, so it’ll be nice to try something different. I’ve made my own engine for all my previous games, but I’m not very good at keeping things efficient. I’ll try to collide against all the entities instead of selecting the ones that I might actually collide with. I’ll render offscreen objects because I don’t feel like not rendering them.

Using HaxePunk should make my games faster. OpenFL and Haxe should make my games more portable (than Java? Wow!) and the combination should help push me towards doing something new

I’ve decided to enter in the Jam this time with one of my friends. He’s never done Ludum Dare before, but he’s getting in to making games and he’ll help with creativity, graphics, and sound. He might also help with someprogramming, but it’s not his area of expertise

Now, the tools we’re using:

Art: aseprite/GIMP/My custom sprite editor if I get it working enough
Sound: sfxr/bfxr/audacity
Music: lmms/schismtracker.
OS: Arch Linux.
Language: Haxe.
Framework: OpenFL.
Engine: HaxePunk.
Editor: emacs.
Physics: My simple physics/nape depending on the game.
Planned platforms: Flash, Windows, Linux, Mac, and maybe android depending on the game.

One thousand words. Try putting this in a word/charactercounter. I think it’s pretty cool

I’m In!

Ready for my first Ludum Dare Entry!

Tools:

LIBGDX for android, pc, mac and linux support

abundant music for… well… music. It’s pretty cool cause it randomly generates some cool stuff after messing around with the settings for a while.

SFXR, for the SFX lol

 

and thats it!

Good luck to everyone else out there!

This time around is probably just for the experience, probably not going to go too “hardcore”, but just see what I can do with the time and the motivation.

 

First Ludum Dare: Hoping for a good time!

Hey, everyone, you probably don’t know me, but I’ll be joining this next 48-Hour Ludum Dare this time!
After doing @OneGameAMonth for such a long time, I think I’m experienced enough to give Ludum Dare a try.

I’ll be making it completely from scratch with Game Maker 8 Pro, using a combination of Photoshop and Sketchbook Pro for my pixel art. I’ll also use FL Studio 10 with the Chipsounds VST for any music I’ll be making. I’ll be using Bfxr for my sfx, and with all of that out of the way, I’m hoping to have a good, clean Game Jam. Good luck to everyone!

Give it a go

Watched JimPlaysGames do LD#27 and it seemed pretty doable. Been reading up on Unity and game design but only played around with unity for a few hours and forgot most of what I read and I’m busy for part of the weekend but I still want to participate so, we’ll see if I get something together. Made art for a game but never made a game myself that wasn’t solely on paper.

Might suck might fail but better off sucking and failing than not trying.

Comments

23. Apr 2014 · 07:29 UTC
As a tip, it’s generally good to practise with your tools before Ludum Dare starts. So start practising now!

In for the first time. Using the Phaser framework.

I’ve only been doing game dev for a few months, but I’ve been writing JavaScript for years.

I’ll be using photonstorm’s fantastic Phaser framework.

 

If anyone else is using Phaser or interested in using it, I’ve written a pretty great generator that uses browserify to manage dependencies and a prefab and game state subgenerator

 

I’ve also written a fairly extensive tutorial series for the phaser framework that people suggested I post here: http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-1/

The generator is detailed in the above blog post. I hope it helps someone make a badass game this weekend.

 

I intend to create all of my artwork using the canvas as I’m not at all proficient with any form of art creation software.

Tags: ld48, newbie, phaser

Obligatory Base Code Post

Here’s my farty javascript game engine

https://bitbucket.org/bstegmann/pulsar

http://www.brianstegmann.com/pulsar-api/

Comments

22. Apr 2014 · 23:51 UTC
Your framework actually looks pretty good, and well written. I’d use it if I didn’t have a thing for reinventing the wheel. By the way, what API documentation generator did you use? I googled YUI but that didn’t seem like a documentation generator…

And so it begins.

Greetings Ludumites,

Today I start my own personal little warmup-half-week/make-a-better-graphics-library. I’ll be posting the finished product (as per the rules), seeing as I intend to use the engine for my entry.

I work in JavaScript, and will be streaming all week, right through the compo. (http://www.twitch.tv/noomnahor)

Hope everyone’s as excited for the weekend as I am, good luck out there!

First LD

hi, in for my first LD…

Comments

23. Apr 2014 · 01:13 UTC
Good luck!