LD29 April 25–28, 2014

Let’s get this show on the road!

Well, it’s summer time for me and that means, it’s time to get into the Ludum Dare #29.
New and improved, especially since the software I had has been updated and now better than ever.

I learned some new techniques as well. Then let’s see what we will come up soon.

Alright, time to get going!

My current arsenal!

  • Language: GML
  • Engine/Program: Game Maker Studio – Master Collection
  • Graphics: Flash and Photoshop
  • Tiles (Unsure): Pyxel
  • Sound and Music:  LabChirp, bfxr, and FL Studio
  • Timelapse: Modified HyperCam
  • Effects: Particle Designer
  • Map Editor: GMare

Time to practice! If you guys want to watch me practice and participate, head over to http://twitch.tv/influxWishdream
If you guys want to check about me more? http://youtube.com/influxWishdream and http://wishdream.org/

I’m In Again!

Last Ludum Dare I felt I lost my way a little, as the game I ended up with maybe stretched any reasonable interpretation of the theme a bit too far. This time I’ll go back to my roots making silly games about queueing and noire epics about the horror of living in the Midlands!

 

Engine: Unity

Language: C#

Graphics: GIMP, and maybe a bit of Blender if I get drunk enough to think that’s a good idea.

Sound: Audacity

So i’m in, with a new account

Same “i’m in” as on my other account : http://www.ludumdare.com/compo/2014/04/18/im-in-2080/

I’m in

I dont write a post-mortem last time…
In short: I was close to give up. Besides, I dropped the project on which I struggled for almost 36 hours… I wanted to throw myself headlong with Haxe and Haxepunk, and it was a succession of wasted time and insoluble problems.

I was really angry with haxe.
And then I restarted from scratch, without bothering me. Suddenly, it was easy, unhindered. I continued to program with haxe thereafter, and it was a real pleasure.

So I come back for 6th time, and I choose Haxe and  Haxepunk

IDE : FlashDevelop
Graphics : Photoshop/Gimp, Illustrator
Tools : Ogmo editor, FormatFactory
Sfx: LabChirb, Sunvox, Audacity

Have a nice week!

Everything is Awesome!

Another First Timer

Well. This title seems repetitive because it’s true. I’m going to try the casual jam for the first time.

In I Am

EXIIITEEEEEEED
so in i am.

After my first LD which was #27, i unfortunately had to skip the #28 one, but this time, finally, i am in again :)

I will try to adhere the lessons learned last time around (see my ramblings about libraries and boilerplate code here) and again my goals are clear this time (tsetse, what do i know…)

GOALS

  • Learn TypeScript: never really used it before, but as i also switched to SASS for all my work, i thought it’d be time to improve the good ol’ JS a bit too
  • Learn Phaser.js: yes, i want to be able to use at least one JS GameLib and not reinvent the wheel every time (with more or less interesting results
  • See if PHPStorm is really as good as everybody tells me (Aptana seems to be stuck in some endless bugfest)

HOPES

Hopefully i will be able to get ANYTHING done seeing that i am jumping into the cold water again, not really knowing what i will do and especially, HOW,

  • with a library i never employed before,
  • code in a language i never wrote before,
  • with a Tool that i never used before…

WHAT COULD POSSIBLY GO WRONG?!

(nice theme idea btw.)

But, one thing i am certain of, it will be a very interesting experience and … FUN.

 

So Good Luck to you all,

goeth forth and codeth :)

Tags: html5, phaser, typescript

Comments

22. Apr 2014 · 15:45 UTC
Sadly, “What could possibly go wrong?!” didn’t survive the first round :(
23. Apr 2014 · 07:34 UTC
Hehe, that pic could have been me during the saturday night of my first LD :)

But yes, it was definately worth it!

Starting to get excited now

Just been voting on the theme and finally starting to get excited for this weekend.  Also, this week I have managed to find some time to sort out a Soundcloud page.  I uploaded my previous LD and CandyJam game soundtracks, looking forward to writing another track over the weekend!  Have a listen below if you’re interested

We’re in!

Hello everyone!
The 4-man team of Halflemon Studios (that has so far made games solely for LD so do not get worried, we are as far from professional as possible) is going to give this #29 LD a shot!
This time the following improvements can be expected:
– Cheesier jokes! – Art guy no longer using MS Paint! (took some serious convincing…)
– Art guy will Adobe Illustrate or even draw by hand! (he’s amazing at the hand-drawing part, that’s why he was selected as the art guy)
– We got a music guy! So no longer will 2 people without any experience in composing have to try to get something out that at least doesn’t rip the player’s ears to shreds!
We intend to land in the top 100 humour spots again (last time it was #99) and possibly move up a little. Oh, and if all ratings were above 3 stars, that would be great!

Third time is the charm, right?

Good luck everyone and have a wonderful Dare!

We’re In!

My lovely fiancé Risha and myself will be participating in the Ludum Dare Jam.

We’ll be working in Java with libgdx, using mostly Aseprite and/or Blender for graphics.  Sound will probably be bfxr and whatever I can find on OpenGameArt.

I might pull in some snippets/classes from old projects on my repository.

Hopefully we’ll also be streaming development at least part of the time.

 

I’m there!

Hi peoples..joining the fun,

kind of my second try, last time a friend and me were just playing around with Unity

this time i’m solo..so far..hope to finish something playable this time and keep it simple

at the least it will have some decent sound/music

using: the mouse and keyboard

good luck to all..and hats off to ludum dare for wrapping these events together..!

I’m in and excited!

Hi everyone!

I’m excited to say that it’s Summer for me and that means I can join in on this Ludum Dare Competition coming next weekend!

I am going to be using Python and Pygame 3.3 to program my game and going to try to learn enough to make a simple game for the compo and if not in time to memorize everything, I will enter the Jam so I can at least finish the game and learn a lot in Python and Pygame!

I am still searching for an easy solution to export pygame’s for all OS’ and if any of you have solutions to this problem please comment below to help me out!

I can’t wait to finish a game with Pygame and I hope this is the weekend that I will do it!

Happy programming everyone! Good luck and Have Fun!

SwipeFastStudios

 

Tags: pygame python

I’m Fuckin’In !

For the Third time (and the second time in solo), I’m in !

I gain a very lot of XP since the last time (in August 2013), so I hope this time I’ll will do everything I want (and not been blocked by my lack of knowledges…).

Anyway, like the other times, I’ll use :

  • Haxe 3 and FlashDevelop
  • Photoshop, Aseprite probably with TexturePacker
  • And… The sound… My nemesis… I’ll probably use SFXR or BFXR for the FX but the Music, mmmmmh… Maybe Otomata ?

 

Oh, I almost forget ! I will do it at Motion-Twin, with my companions Deepnight and Carduus o/

 

See ya… and may the odd be ever in your fever !

Let’s do this!

Hey everyone,

My friend Akrotrili and I are going to participate in this 29th Jam for the first time, thanks to the holidays. :)
We’re programming in C++, using the SFML, Gimp, Sfxr and Visual Studio 2013.

Good luck everyone!

We’re in the jam!

This is our first … well anything so wish us luck. 😀

Ready to take the leap

This will be my first lundum dare and hopefully many more to follow. Haven’t decided which on to enter yet but if I dont have a team I will roll solo 😛

 

Engine: Unity , Directx maybe

Language: C#, c++

Art: Flash , photoshop

The Road To Ludum Dare Part 2 Stream!

To get prepared/hyped for LD29, what better way than to revisit my LD27 game? I’ve taken the LD27 version Astronomical Odds:

0001_astronomical

And I’m going to be streaming myself taking it, breaking it and remaking it into something hopefully a bit different, flexing my dev muscles in the process!

Join me at twitch.tv/gigitrix to see day two of this process, as I add multiplayer to what used to be a single player game :) I’m going to be streaming right now for the next hour or so, and all are welcome to join the chat and askk questions / make comments on my terrible skillz :)

data_twitch

I’m…in?

Yes, I exude so much confidence in that title.

I’ve been looking to enter one of these for a while. Unfortunately, I’m a lazy bum and haven’t really spent a lot of time learning stuff about game creation. It’s been a year since I almost attempted a dare, and until a week ago I didn’t really know that much more than I did then. But, with a little fire-lighting from my friend I have at least gotten off my butt and started looking into Unity! Unfortunately, there’s only so much you can learn in a week…I’ve watched some basic tutorials and live trainings, and know enough that I was able to create my goto first game I make for each medium I try (which has really only been TI-83, GameMaker, Java, and now Unity). It’s not a terribly complex game (I mean, it’s a recreation of something I wrote on a TI-83), but it’s something. If you really want to try it, here’s a link:

Be Amazed!

Underwhelming, I know. So anyway, I’m going to try and push the rest of this week to get more comfortable working in Unity and hopefully get to the point where I feel like I can enter. I just don’t want to push myself too hard and burn myself out by the time the compo rolls around… My fallback plan if I don’t think I’ll be able to handle the compo is to drop back to the Jam with my friend. So we’ll see.

If I do end up entering, here’s what I’ll be using:

Engine: Unity
Art: Paint/GIMP. Mostly depends on what style I go with. For small sprite editing, Paint all the way!
Audio: Dunno. Hopefully I’ll look into stuff by Compo time.
Drink: Whatever’s in the fridge. Most likely some combination of Pepsi and Chocolate Milk (not combination like mixed together, though…that’d be gross…)

So anyway, hope to see you all in the compo. Good luck, have fun, and wish me luck! (or rather, wish that I stop being lazy)

Tags: Holy crap I only have 3 days, lazy, procrastination, Should've started sooner

First time, first game

After a lot of time faling to commit, now I´ll, finally, join the LD!

This will also be my first public released game so, no high expectations on me. But if I manage to end it, I will be more than happy!  Good luck you all, I am looking forward to play your games and to you to play mine.

Preparation …

Oh, everyone seems to be perfectly ready, but, I’m not.

I should continue to learn to use Haxe and HaxeFlixel, I’m so tired to use Python for every single LudumDare … So I’m currently doing my playlist on grooveshark for the event. I will create a broadcast saturday, with only awesome for-programming music (I mean, awesome for me, and maybe for you if you think that you need https://www.youtube.com/watch?v=csO5xeM20F4 with always more Pokémon songs to program at an efficient level).

Oh, and I’m polishing my more-than-perfect .vimrc. I’ll post it here tomorrow, I still have  to add few more features…

Comments

Vytheros
22. Apr 2014 · 19:41 UTC
I’m actually not even ready yet, I’m spending the 3 days until it starts working out kinks in my test code from the weekend,. to help me build my LD entry.