LD28 December 13–16, 2013

Final Round Thoughts

As a first timer I have found the first four rounds of themes to be really interesting; many of the suggested themes had my creative mind working overtime, even some of those that didn’t reach the final round.

I’m really glad that ‘silly’ themes like Bieber 4Evar and downvote me did not make it to the final list. Common sense prevails!

Of the final round, I’m really hopeful for You Only Get One as I have a fun little concept in mind, but I’d be very happy with Night and Day. Death is Useful could be good too. If none of those come first? That’s okay too!

Having found out about the excellent sfxr and Abundant Music tools, I’ll definitely be making use of those this weekend.

Tags: final, tools

Comments

gmfk07
12. Dec 2013 · 09:32 UTC
I enjoy the silly themes, if only because they require you to think outside the box.

I’m in!

Almost forgot to post! This will be my 6th LD and I’m eager to start!

My weapons of choice:

  • Unity (surely with the new 2D tools)
  • Pickle for sprites, Photoshop if needed.
  • Blender, if a 3D idea comes up.
  • Audacity, sfxr and autotracker.

That’s all. Pretty standard post :)

Oh, and my desktop setup. It hasn’t changed since last year, so here’s the same photo again 😀

My desktop

 

Tags: gamedev, LD28, unity

We are in!

We will be taking a break from trying to work on our upcoming commercial game to try and make a game in a weekend!

I have entered a few times before but never finished :( No one else from Bob Fish Productions has entered before so hopefully we have a fun time!

 

Programs we will be using:

IDE: Game Maker Studio

Art: Photoshop (not sure which version they use)

Music: FL Studio

Sound FX: SFXR

 

Good Luck Everyone!

Final round voting :3

I decided to come down hard on round five, refusing to give anything a neutral vote. I gave a few the +1, but I really want You Only Get One to win.

ld28-vote5-crowbeak

Comments

12. Dec 2013 · 12:19 UTC
Haha – you voted +1 on those that I *immedately* -1’d. Let’s see where this ends! It’s on!

The Merkurius Team Is In!

Hello!

Thibault and me will be joining you for our second LD together! I’ll do the coding and Thibault will be creating the assets (sprites/sounds).

We will be using the Merkurius engine (which was created for the LD23 and updated for LD27) with the goal to build a multiplayer game in a dozen hours!

 

Language: Java

IDE: Eclipse

Engine: Merkurius

Graphics: Paint.Net / Gimp

Sounds/Music: BFXR and LMMS

Others: GitHub, Tiled

 

Have fun!

Tags: Merkurius

I’m in

It will be my 3rd LD.

I am going to make a game using Flashpunk or libgdx – it depends on the game type – Tuxguitar for music, sfxr for sound effects and GIMP for graphics.

Despite having lots of other stuff to do this weekend, I am determined to finish it.

Good luck everyone and please don’t vote for ‘You only get one’!

 

Ryuno is here!

1381805055663

 

Hello everyone! Some of you may know me from The Longing of Shiina Ryo, others from the Chiptunes = WIN!: Volume 2 compilation (you can listen to my track at https://soundcloud.com/ryunocore/wub-dub-de-club ) and most of you might just not know me at all, which is far more likely considering there are apparently seven billion people in the world.  This is my first Ludum Dare jam and I can’t wait to pump out some tracks at the speed of light. Nice to meet you all!

 

[Edit]I will be using:

FL Studio 10

Ableton Live

Propellerhead Reason

FamiTracker

Renoise

This is My Setup. There Are Many Like it, But This One is Mine.

Without my setup I am useless. Without me my setup is useless…

This will be my first entry to LD, it’s always fallen during exam times before. Now I’m graduated Monday is booked off work and I’m ready to go. It’s gonna be a real challenge and I think I may lack a bit of experience to really shine, but I’ll learn and improve.

I’ll be using EaselJS, SoundJS and PreloadJS for the codey stuffs written in Notepad++. I’m a tad nervous about using these. I only picked them up a month ago, so they are still a little new. But I’m determined to make a web embeddable game for easy distribution. I’d bring my professional experience as a computational chemist working in FORTRAN to bear instead… but I’m not a masochist.

GIMP for the graphics. It’s a great bundle that I’ve been using for donkeys years to butcher people’s photos. I’m completely comfortable with it and it’s tools. I might use the Wacom Bamboo tablet as well. Now I’ve just got to find some artistic talent…

Probably garage band for the music. It’s a tough choice, it will be that or Podium Free with some VST plugins. I’m nervous for using Podium though as I filled my windows machine with malware last week trying to download a drum plugin. Either way the EMU Xboard-61 will be coming out to provide MIDI. All going well I may even bust out the Cello.

Sound effects will be produced through a tried and tested method of mine. I’ll use my Edirol-25ex interface with a Sure SM58 mic to capture the sound of me vocalizing as best I can the effect I want to hear. This will be recorded into Audacity and processed with as many filters and layers as needed to get it sounding ‘good’. I’ll have to keep a record of the unprocessed clips, maybe produce a B-side version of the game with them…

 

Now if you will excuse me I’m off to cook a weekends worth of meals.

I’m in once again

I’m in!

After a long LD break I’m proud of being back in business!

My tools will be mainly Unity and Modo.

see you during the comp

Twenty Eight!

I’m in!

This will be my 6th comp, and I’m going to try WebGL this time!

WebGL seems to be supported enough, so I can finally move away from my Java Applets/jars which are blocked nowadays.

ld_oldgames

Tools:

  • Paint.NET (textures)
  • Notepad++ or Sublime Text 2 (code)
  • Bitbucket (repository)
  • Blender (3D modelling)
  • Chrome, Firefox, IE (testing, Chrome for debugging)
  • Bfxr (sounds)
  • Milytracker (music)
  • Chronolapse (screen capture)

Libraries

  • webgl-utils
  • glMatrix
  • jquery

I’ll also sneak a peak at my first WebGL/js game (Ski 3D), but I won’t be copy/pasting.

Looking forward to it!!!

Tags: im in

TnT is in

This will be our second LD . Tools:

Language: Java

IDE: Eclipse

SFX: We have time for SFX? (Audacity?)

Graphics: Paint.NET/hardcoded programmer graphics

 

Last time was a lot of fun and we look forward to this one (provided the theme isn’t horrible). Either way, we are in, and good luck!

 

IN! Eighth time in a row!

I remember when I first found out ludum dare existed, I kept missing it by a week or two every time, then forgot about it until it was too late again.

But since the first time I entered, I havn’t missed a single one. Spent only a few hours on one of them because I didn’t really have the time, but never completely skipped a single one.

This time I’m in it full force again. Nothing to do next weekend but work on a brand new game! It’ll be hard to improve my last score (I was eighth overall) but that doesn’t mean I’m not going to try!

The fact that this is my eighth time makes it even sadder that I still havn’t figured out how to make an avatar for this site (solved!)

entries

I’m in… or not!

I really want to join in, but I started on my warmup game and I’m enjoying myself so much that I’ve no idea if I’ll be able to tear myself away from it for WHOLE WEEKEND!

(here’s my post about it)

If I do however, I’ll be using Unity3D, bfxr, blender and graphics gale, as usual.

Let’s have a great time!

Comments

12. Dec 2013 · 10:07 UTC
The warmup game: it’s a trap! 😀

And, once again, I’m in!

 

imin

 

This will be my third time participating in the Ludum Dare. It’s just too much fun not to join in! I’m thinking about live streaming this weekend, and when I do, you will hear about it. Good luck everybody!

Engine: Scirra Construct 2 OR Unity 3D

Graphics Paint, Paint Shop Pro, Autodesk Maya (only if I’ll use Unity)

Music/Sound Not sure yet! Any recommendations? :)

I’m In!

Hey! It’s my 3rd Ludum Dare and I’m hoping to do even better in this one!.

 

Tools:

3D: Blender

2D: Photoshop/Fire Alpaca

Game Engine: Unity with C#

 

I’m hoping the theme works well for a 3d game idea, otherwise I might go with Unity’s fancy new 2d shtuff. Good luck to everyone!

We’re in

Hello every one!

Me and a friend of mine saw the Ludum Dare Jam a couple of days ago.

We are trying to learn PyGame so we said, why not?

We’re in!

I’m in

Just wanted to let the world know I’m in this LD, this’ll be LD number 5 for me. It’s nice to see the community growing the way it has the last couple years!
I’ll be using Construct 2 and Javascript for my SDK, BFXR for sound effects, FL Studio for music, and Photoshop for artwork. Let the games begin!!!

I’m in!

Last Ludum Dare I had only just got to grips with Unity, and my entry had to be really rushed. Really looking forward to making something a bit deeper this time. I’ll be using:

Game Engine: Unity using C#.

Art: GIMP and Blender.

Sound: Audacity.

Now to just cross my fingers and hope the theme is something I’m into.

I’m in

I’m going to work on something super super simple this time to ensure I at least finish.

I’ll be using:

Library: Haxe with openFL

Editor: intelliJ Community Edition

Graphics: Pixelmator

Sound: I have no idea!

OS: OSX Mavericks

See you on the other side!

Second Time

I’m in, terribly excited, and abandoning all sorts of responsibilities to be a part of it.

Tools:

  • Development: Construct 2
  • Graphics: Paint.NET, Pickle
  • Sound: sfxr or bfxr or whichever I can figure out during the final scramble
  • Music: Reason

 

I’n im.

> Obligatory and obvious “I’m in” statement incoming

Can’t wait for LD28, hope it goes well for everyone!

I’m in for #28

Was waiting for it too long, I’m already kinda addicted to LD48 :) My last entry unveiled that I need to give much more attention to gameplay itself rather than the art or code so this time I’ll try to keep art and coding as simple as possible and give more attention to the lacking aspects – gameplay, theme, and interaction.

My tools are the same as before:

  • JavaScript (coffeescript) + Pixi.js for coding
  • Photoshop for art
  • Bfxr for sounds
  • My own application skeleton which is available at Github (needs some last minute touches though)

Good luck to you all and have fun!

doin it

The usual. Should actually have the whole weekend this time.

Focused on mechanics last dare and music before that. Maybe I’ll work on art more this time.

3rd Time In.

GUNNA DO DIS!

  • Language: Java
  • IDE: Eclipse
  • Libs: LWJGL and stuff.
  • GFX: Paint.net
  • SFX: sfxr

I may aswell just have the list on my clipboard since I use those tools every time.

Good luck everyone, and may the odds never be in your favor ;D

I’m ready!

This is gonna be my first Ludum Dare. I have only been doing the MiniLDs, so now I’m feeling ready for getting in to the serious part of LD.

  • Language: Java
  • IDE: Eclipse
  • Art: Paint.NET
  • Sounds: BFXR
  • Music: Ableton

I will be livestreaming on Twitch as HonestyGames, so follow me please!

Can’t wait for tomorrow 😀

– Svetoma

I might be in

I’m not sure if it’s too late to open source code to use in the ludum dare, I’m also not even sure if I will be able to participate.

I tried participating in #27, but learning SDL, OpenGL at the same time as making a game from scratch was… not doable.

Since then, I played around making a graphics engine, and learning SDL2.0, putting together a framework.

It’s still WIP, and rudimentary.

The code is hosted here: https://bitbucket.org/swarminglogic/sdl2-gamedev

A quick writeup on it here: http://swarminglogic.com/jotting/2013_10_gamedev01

I wouldn’t recommend anyone to use it :D, as pretty much any other framework is easier to use, and more powerful.

“Give a man a game engine and he delivers a game. Teach a man to make a game engine and he never delivers anything.”

So, would it be ok to participate using this code?

I’m In!

Giving it another go – hopefully this time I’ll be able to plan smaller.

Base code is on Github and consists of a pair of projects, one abandoned and one very early, using Livescript to manipulate an HTML Canvas. There’s most of a game in there, though I only expect to re-use the sprite and scene management parts.

I’ll be going with the “No Violence” theme too, whatever the main theme is. Should be interesting.

Comments

unicornpooping
12. Dec 2013 · 12:05 UTC
I really like your idea of using the No Violence regardless. I think i’ll do the same. UNLESS Chaos is the theme. Then i’ll just go with nothing but violence. Lol.

doing it!

I’m doing this thing this weekend.

Doing it all on my Mac for the first time. Here is what I will be using.

Stencyl for the engine. Only just started tinkering with it but I think I will be able to complete some sort of game with it. I’m both excited and terrified by this, so we will see what happens with it!

Sprite Something for my graphics. It works well between my Mac and my iPad, so I have the option of working from either. When I need a break from sitting in front of my computer, I can jump on the couch and doing some sprites from my iPad. I can even leave the HOUSE and do some graphics if I need to. That’ll be a first.

Logic Pro for my music. That’s right, original music folks. If anything, my music is going to kick bum.

I apologize up front for updates because I’m not really good at that part, but I will try to update once in a while. It’s just like how I always say I should make a journal but I never do because that’s time I’m spending NOT doing something else. Too bad we can’t just  update on twitter, that would be neat. Maybe what i’ll do this time is just keep this window open at all times so I can type in it. How’s that? Sound like a plan? Okay, good.

Peace be with you all. I look forward to Sunday/Monday night when I get to spend a month playing your awesome games! Joy!!!!!

 

Ahoy. Captain Speaks. I’m in.

Ahoy everybody.

For the first stime, I will participate for the LD28.

I tried to participate, but each time an unexpected thing had to ruin everything.
But not this time, I am ready, like my body.

I will work with the following stuff :

If i’m inspired by 3D stuff (or simple 2D stuff) :

Unity3D (C#)

else

LibGDX (Java)

For sound i’ll use bfxr (like everybody I think x) ), Photoshop or Paint or Paint.net for graphics.

I’ll probably use an architecture like the one I used for my Torch Engine (but simplified) : https://bitbucket.org/darkandlightstudio/torch-engine/src

I wish good luck to everybody. I’ll twitch/livetweet( @nakou ) /liveVine this 48h experience and I’ll be on IRC too.

 

Can’t wait :D.

I’m in for my first Ludum Dare !

I’m in for my first Ludum Dare !

Tools:

  • Development: Construct 2
  • Graphics: Photoshop
  • Sound: sfxr
  • Music: (I’m not sure yet, probably a tool that allows you to create 16-bits music)

It will be awesome !

In for #28

I enjoyed shark jam enough to not be able to pass this up.

I’ll be using:

  • LibGdx nightly
  • Artemis (with PooledComponent from Artemis-odb merged in)
  • Lua via Luaj (http://luaj.org/luaj/README.html)
  • I might use either DarkTree or Procedurality Engine to generate some content (http://oddlabs.com/procedurality.php)
  • If the theme is really good: Blender python scripts in my github repo for exporting object properties/id-props/bge setup/etc (Blender-python)
  • If the theme is kinda lame: The Opal/LibGdx and Demina / DRT stuff in my github repos

GitHub: http://github.com/JSandusky

AND SOUNDS!!!!!

forgot about sounds. I’m using bfxr.net

Ludum Dare #28? We’re so far behind already?!

Years passed since I took part in Ludum Dare. It’s time to change that.
As always, I’ll be probably using Multimedia Fusion 2 since I know it the most. I’m gonna play a bit with extensions for it, too. Should be fun 😀
Still haven’t decided on other editors yet though. I’ll probably go with sfxr again? We’ll see. In any case, if you have any ideas, shoot.
I’m not probably gonna stream this time either… But timelapse should be fine, right?!

I’ll say it with Unity

I’m in(Unity Webplayer)

 

I will be using Unity obviously 😀

Sound :sfxr

Graphics: Photoshop CS6, Paint, Paint.Net, Blender(maybe)

I will most likley join the jam as I might get help with music.

Tags: #NOKILL

Comments

Chinchilla
12. Dec 2013 · 12:57 UTC
Nice! Good effort :)

I’m in. 3rd time in a row.

  • #26 was a compo for “minimalism” (view entry).
  • #27 was a jam  for “ten seconds” (view entry).
  • #28 will be a compo!

I will be using:

  • code and animations: Unity (4.3 woop woop)
  • sounds: bfxr
  • graphics: one of the many free pixel edit tools on the webs or doteditor on ipad
  • music: pixitracker on ipad
  • stream here

Questions:

  • What do people recommend for hosting?
  • How are these hosting sites (kongregate, etc) when it comes to updating versions?
  • Are they ok with Unity games?

Guess my first Ludum Dare is this one

Well, I need more reasons to finish projects and have wanted to do LD before so here is my first one.

I’m going to be making videos showing development each day over the 72 hour jam

 

Tools I will be using

  • Unity
  • Photoshop

that is all conglaturation

Doing it again!

Oh man, those few months flew by like nothing.

For the moment it looks like there should be enough time on the weekend to get something going.

This time it’s going to be Unity 4.3 with the 2D tools. Hopefully I come to the point where I can produce some content, drawing, painting, perhaps even animating with Spine.

So, be ambitious in your idea and creativity, but aim for a doable prototype. We will see if I can heed my own advice. :)

First-timer is in!

Never attended Ludum Dare before, but I know it’s going to be fun!

  • Programming: GameMaker: Studio Standard
  • Graphics: GIMP
  • Music: FamiTracker
  • Sound: Bfxr and Audacity

I will likely be streaming my development process on Twitch. Here’s hoping for “corruption” as a theme.

Good luck everyone! 😉

Despite exams Sanguine is still in

BREAKING NEWS

I’m in.

So yes, this will be fun because I have exams on tuesday and thursday, but there is no way I’m going to let that ruin my 7 Ludum Dare streak.

Programming:

  • Game Maker 8

Graphics:

  • Photoshop CS6
  • Paint.NET
  • Flash Pro CS6 (Possibly)

Music & SFX:

  • Ableton Live 8
  • SFXR
  • Microphone
  • Audacity

I’m In!

I’m in for my 3rd(?) LD, I have some prior commitments this weekend so I will be working around those (as usual), but I am excited to dive into this one. I was successful at another game jam where I made Euro Buck Simulator 2, and am looking forward to keeping the streak going.

I will be using:

  • Unity
  • Photoshop
  • Pickle (maybe)
  • Blender (maybe)
  • Audacity
  • Garageband (maybe)
  • and snacks

My body is ready!

Never done something like the Ludum Dare before but I guess it will be fun 😉 .

Language: C#
IDE: Visual Studio 2010 Express
Framework: XNA 4.0
Graphics: PyxelEdit & Paint.net
Sound: bfxr

Let’s see if I can get anything done.

I’m in Finally!

Finally I get a chance to participate again!  I’m IN.

And we’re going for the no-kill challenge too.  I am in support of more games without violence as a core element!

I’m in!

First time. Looking forward to it. Never done anything like this, and only just started learning SDL this week. Finishing off a practice game now.

Using:

Language: C++

Engine: SDL and my own custom library that I’m still adding finishing touches on. It’s likely to continue changing throughout the compo too.

IDE: Xcode 5. Still have to figure out how to port this to Windows and Linux.

Sound: cfxr (mac version of bfxr) and Audacity

Graphics: Photoshop

My first time, lets rock

This is my first time in ludum dare… I will joining and this can be fun

programming >> Actionscript3

Framework >> Flashpunk

IDE >> FlashDevelop

Graphic : GIMP

Sound >> Bfxr

I hope will survive till the end

To develop or not

Hopefully no28 will be my first LD48! I’m in the middle of a small indie dev project and could use the distraction.

I’ve watched the past LDs and was always amazed of the amount of prototypes..

I’ll use Unity 3D (C#) or libgdx (Java), depending on the idea .. it already feels like a school exam, where you spent lots of the given time thinking about what to write .. 😀

Sad to miss it.

Unfortunately I can’t compete this time around. Stuff for hockey all three days will take too much time out of the weekend, not to mention that I should be studying for exams. It’s a real shame too, because the themes are looking GREAT this time. Pick something bad for this one and leave the good ones for #29?

In again

We are back in for our second time still not sure what we will be using but looking forward to it.

I’m in for the LD28 Jam

I’m planning on participating in this weekend’s LD28 – I’ll be doing the jam again as it gives me more breathing room as far as the libraries and tools I can use.  It’s been a while since I’ve had a clear weekend responsibility-wise that I wasn’t also completely burnt out from work, so I’m looking forward to having some energy and time for this.

I’ve been absorbed in learning the ins-and-outs of computer and electronic music lately and I just got a bunch of cool stuff from Native Instruments over their Thanksgiving sale, so I’m hoping to spend more time than I usually do playing with the sound for my game (or, really, playing with my new toys :))

Hardware: Macbook Pro, Wacom Tablet, iPad, MPK25 keyboard

Game Engine, Languages, & Tools:  Unity 3D Pro, C#, Xamarin Studio

Libraries & Frameworks:  Futile, Vectrocity, Spine

Graphics & Art: Corel Painter 12, Photoshop CS, Blender 2.6, Spine, Procreate iPad

Music & Audio: sfxr, Logic

Only Mildly Crazy

First jam and I’m 99.99% positive it’s going to be recklessly wild.

My motto is strictly K.I.S.S. I’m using this as an opportunity to do a few things. Practice rapid design/prototyping, learn more about Unity3D, get back to some game development after a long absence and meet some friendly souls out there.

Let’s do this.

Weapons: Unity + Photoshop

 

We’re in!!!!

Hi!

This will be my third Ludum and first for my teammate!!! Programmer + Artist. Perfect tandem.

We will use Unity , Flash, Photoshop or maybe Blender. For the music and sounds… Garageband maybe or bfrx or Audacity, we still don’t know.

But it will be fun for sure.

See you then!

I’m in most probably.

This will be my 5th LD! Wow! It’s hard to decide what tools I’m gonna use as it depends on the game idea I have. depending on the idea I might use some of the following software:

Adventure Game Studio
Unity
Inform 7
RPGMaker
Photoshop
Fruity Loops
BFXR
Pickle
Visual Studio
Sublime Text
Twine

That’s the official story But I’ll probably just end up using Unity + VS + PS :)

Have fun people and don’t get too caught up in the competition part, make the game you want to make rather than the one ‘that people tend to vote up’.

BTW My last LD entry I made into a mobile game after the comp. It’s called Overflow and you can find out about it here

Oh Yeah! I’m In!

Ready for my first Ludum Dare!

Good luck to everyone!

Engine: Unity3D / C#
Graphics: Photoshop
Sound: Reaper / Audition

Let’s Rock!

Nin

 

I’m in, and late, as usual.

As usual, I’m posting the I’m In post at the last minute, but what are you gonna do?

My usual tools- Java, Eclipse, and my own engine (which I posted last time).

The different thing this time is- I’m participating with a friend! He’ll design the game and draw the art, and I’ll code it. Sounds like fun, doesn’t it? Well, I wouldn’t know, as this is gonna be my first time working with other people on a game.

Anyway, good luck to everyone! Let’s do this thing!

Back in the game

hah, back in a team again and going for the jam competition,

we’re going to work with gamemaker studio and maybe photoshop as well.

Good luck everyone!

 

DHG is in for the Jam

Greetings one and all!  Dark Helix Games is excited to announce we are entering the LD28 jam!

Members:

  • Xaipher – Programming
  • Zutang – Art

Tools:

  • Language – C#
  • IDE – Visual Studio 2012 Professional
  • Framework – XNA and Helforge(see below for more info)
  • Art – MSPaint, Paint.NET, GIMP
  • Audio – Audacity, sfxr/bfxr, and CC licensed music

Helforge is an internally developed framework\ pseudo-engine which extends the XNA framework to provides the following:

  • scene management
  • input management
  • 2D-animation framework
  • primitive entity framework

We hope everyone has fun this weekend and we cannot wait to play the games in the coming weeks!

GLHF!

The Dark Helix Games Team

I am in (Ludum Dare)

Since everyone is making these posts, I have decided to make one as well. I hope you enjoyed this post, but I assume everyone just scrolls past these posts. Anyway, I am in for a second time.

Only the Finest Steaks for Ludum Dare

This afternoon I did battle with a large slab of Beef Tenderloin.

https://vine.co/v/h2bqUJVPHJn

We fought for over an hour, but the spoils made it worthwhile. More than a dozen thick super-tender steaks dropped as loot.

Steak

Cooking anything fancy this weekend? Share it! Use the “foodphoto” tag.

Tags: foodphoto

12

This entry was posted on Thursday, December 12th, 2013 at 3:29 pm and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

In once again

Hello again!

I am looking forward to once again entering the grand old Ludum Dare. Since the last one I quit my day job to be an actual indie dev, but I sure can’t forget about this place! This time I intend to test drive the new 2D bits of Unity. Well; unless an achievable 3D idea really takes me… I don’t mind too much on the theme, I’ll work with what comes up.

GL HF!

I’m In For The First time LD28

So yeah first attempt :/

Gamemaker studio, Photoshop, Music Studio for the Ipad, and Audacity.

I know i will do terrible but what the hell lets give it a go.

Comments

FloatingGhost
12. Dec 2013 · 15:59 UTC
I’m sure it’ll be great, good things happen during LD48
Nsmurf
12. Dec 2013 · 17:35 UTC
Good luck!

No matter what, make a game, even if it’s terrible, it’s still a great experience.

I’ll probably be in… (not sure)

If I’m in, I’ll probably do it in less than 24 hours, so I’ll try.

Else, my tools will be :

Graphics : Gimp (and maybe paint)

Audio : Sfxr (and for music, I don’t know yet)

Language : Actionscript 3 with a library (flashpunk)

 

Finally, I hope i’ll be in and good luck all !

Total Newbie here, so bear with me!

TwitchCellHeader

Hey all. I’m new to the whole game development shtick. I’m more of a hobbyist graphics guy and occasional audio man (see me at @PRUnreleased on Twitter for more).

I’m taking part in Ludum Dare to see how I well I can teach myself game dev. I don’t profess to be great at anything in this area of work but I hope if you watch my stream you can bear with me and possibly interact with me to teach me more!

Game Creator Tool: I will be using Stencyl to create my game, as it should teach me in a simple way how to put code together. Raw code scares me, a lot haha.

Graphics: Photoshop will be used for any graphics work.

Audio: Audacity and possibly sfxr and cgmusic for audio. Tempted to use GSXCC to change MIDIs to NES like music, or MIDI2WAV Converter to load soundfonts into its player to make midis sound like Mega Drive games or whatever else depending on soundfonts available.

——-

I will be livestreaming my progress at : http://www.twitch.tv/prunreleasedlive

So I hope I can learn something from this. Totally a complete newbie when it comes to this but i love to challenge myself!

I’m in?

LD a week before xmas? I usually skip it because the timing’s just madness, but I think I’ve got a small idea that I can complete without too much stress.

It involves international intrigue, and I plan to namecheck all the cities on the Real World Gatherings page (and lots of others). I’m not feeling any of the final themes, but I’ll figure out a way to work the final selection into it.

I usually use HTML5 and CraftyJS for jams, but I’m planning to move to Phaser in the future and I don’t want to learn it for the jam. I’ll try Unity/Javascript and the new 2D stuff this time, hoping to maximize my output. I’m hoping 2D text rendering has improved, too. Planning on using lots of untyped variables and .SendMessage calls. =D Ain’t nobody got time for static types!

GIMP/Inkscape for graphics, bfxr or MXL 990 mic for recording sound effects and voiceover, iNudge or Otomata or Abundant Music for music, XInputDotNet for XInput gamepads (Unity has trouble remembering gamepad 1 is always player 1 across reboots), regular input system for everything else. GitHub for source control.

Good luck, kids!

First!…. or not…

Well guys, you won’t know me, but my name is Max Tomkins and this will be my first Ludum Dare. I have been making games since I was 9 and I have used a multitude of languages, but I always fall back to good old GMS.

Coding Software: Game Maker Studio (Standard Edition)

Audio Software: Audacity

Main Graphics: Paint.NET

Pixel Graphics: Pickle

Sandwiches: My Mother

I’m in

Obligatory “I’m in” post.

Language: JavaScript
Framework: Phaser
Technology: HTML5 Canvas
Sound: bfxr
Graphics: Gimp

Ready for my first LD!

Well… I was thinking of joining LD 48… But I didn’t, and I regretted it! I’ve been waiting ever sense LD 48 for this! And once heard LD 28 was up for vote, I immediately signed up. I had a little trouble getting the password because LD doesn’t send thepassword to AOL, and I finnaly tried using gmail and it worked! I’m so excited I can get in on this event! This is my first LD event, and I’m looking forward to staying up 48 hours doing what I love!

Good luck everybody!

 

My First Game Jam

So, yeah.

I guess I’m’m going to be entering the Ludum Dare for the first time in my life. I just have a few questions before i Begin.

Am I allowed to use public domain art libraries to put images on my game? obviously with improved time I would make these myself.

Ok, I cant think of anything else to say. Thank-you!

Comments

RadioLemon
12. Dec 2013 · 17:45 UTC
I think so, but you have to remember that the original artist owns the rights to their images.
Nsmurf
12. Dec 2013 · 17:46 UTC
Yes, but you have to be in the Jam, not the Compo.

Good luck!
James Williams
12. Dec 2013 · 18:01 UTC
Ok, so I can enter the Jam?

Would I be able to produce two games, one for the Jam and one for the compo?
LastResortGames
12. Dec 2013 · 18:23 UTC
You can probably do that if you wanted. It is not really suggested. But as long as you follow the rules of the Jam you are definitely following the rules of the compo and can enter the 48 hour version to the Jam and the 72 hour version to the compo?
James Williams
13. Dec 2013 · 21:02 UTC
Ill just enter the jam then, thanks all.

Ludum Dare 28 – Changing things up a bit

This will be my third Ludum Dare weekend, and I’m changing things up a bit.

I’ve had some experience with HTML 5 game dev in the past, so I’m going to see what I can do with it in a jam environment. I would love to do something multiplayer using ajax and a PHP/SQL backend, so we’ll see how the time constraints work out.

I”ll be using HTML5 canvas, JavaScript, CSS, as well as InkScape for art and Audacity for audio editing.

Good luck to all!!

I’m In Again

This will be my second Ludum Dare. Depending on the genre I decide to go for, I’ll either use ImpactJS or just plain ol’ HTML and JS, possibly with the help of CreateJS.

I’ll use Pixelmator, Inkscape, Pixaki, and/or Procreate for graphics. BFXR, Audacity, and GarageBand for sound.

I’ll give this another shot

Haven’t properly coded in a few months though. This is gonna be iffy… =D

I’m going to be doing the jam, and using BFXR, Unity, and Paint.NET. I think I’m allowed to use open source assets? I’m not in it to win it – nor am i expecting to – anyways, so I will be     t(-_-)t

Tags: LD #28

To follow the rules

Here is an ity-bity thing I whipped up for the Jam, just includes some matrix math and image loading methods (Because I am sick of writing the same stuff over and over and over)

Enjoy

Things I’ve Learned #3

I suppose it’s a tradition by now that I write a short post of things that I’ve learned since the last Ludum Dare. This being my one year anniversary of LD, here are the other two.

  • Time management is essential. If something takes too long, cut it out or move on.
  • It’s always a good idea to have a back-up idea, as your first idea may not cut it.
  • People like it when things take a turn for the better.
  • “=” and “==” are NOT the same thing, and messing them up can KILL YOUR TIME.
  • If you run out of time in the Compo, there’s no shame in moving to the Jam.
  • Do not start making assets first. Make the early base first. Make it pretty later.
  • Take time to appreciate the LD community. I made fan-art for most of the games I played last time, and it went over spectacularly. I may or may not have even made a friend on here.
  • If you need help, ask! There are tons of people on here who read the posts (like me) who go around helping people that they can. It got me out of a pinch last time, and reaffirms that the people on here are seriously the best.
  • Secure a hosting spot beforehand, because if you can’t host things correctly, then it’s hard to submit.
  • You can make a totally ridiculous thing and still have it be super fun! (In fact, a lot of super ridiculous things are absolutely wonderful.)

Once again, good luck to all of you out there!

I’m in.

I’m so excited for this! Finals are over I’m ready to have some fun. What I’ll be using:

Lang: Java
Graphics Engine: LibGDX
IDE: Intellij IDEA
Image Editor: Pickle
Audio Editor: WolframApha Generator & SFXR
May use: Box2D, Bullet, Box2D Lights

Declaration of what’s actually in my base code

So far on the Lua side I have support for:

  • glClearColor; glClear
  • Matrices + manipulation + loading them into OpenGL (projection, modelview – no texture matrix and not sure if I’ll add it)
  • Definition + flat-colour rendering of vertex arrays (of any GL_ type)
  • Loading + power-of-two-extending + rendering of 32bpp RGBA PNGs (any rectangular region – if you want it rotated, use a matrix)

There is no depth buffer support right now. There’s also no stencil buffer support yet, but I’m hoping to add support for that… there will probably be no depth buffer support, though. VBOs might happen, but don’t hold your breath.

The engine requires OpenGL 1.1, which means that it will probably run on your pile-of-crap GMA 3150. Amusingly enough, it also runs at a reasonable framerate with Mesa swrast (LIBGL_ALWAYS_SOFTWARE=”yes”).

This used to spam stars and say “You’re a STAR!” but evilbetty wanted lollipops so here you go…

that doesn't even make sense D:

Links:

  • Git repo for source code: https://github.com/iamgreaser/boilerplate28
  • Windoze testing binary just because the screenshot cannot capture the awesomeness: https://dl.dropboxusercontent.com/u/32094129/boilerplate28/boilerplate28-1386840891.zip

Hold the left mouse button if you want them to be attracted to rather than repelled away from the mouse.

Another noob

It’s my first Ludum Dare and I’m in :)

  • Development: Game Maker
  • Graphics: Photoshop, Illustrator
  • Sound: sfxr
  • Music: damn, I need music!

Ready to start!

Hey everyone, this one will be my first LD and my first jam ever. I have been watching you all for some months, and i’m now ready to enter the contest! I will just try to finish something, even if it is not something excellent, according to your tips. I stalked everyone of you, and finally decided what i will use :

Framework : Phaser (HTML5)

Image : Paint.NET

Sound : sfxr

Music : Abundant-music

Yeah, that’s some easy tools, audio will just be generated quickly as i’m not a good musician, graphics will be simple as hell, and i choose Phaser to develop mainly because it’s really easy and fast to code with, and a web game seems to me the best way to start.

So, yea, I dare!

Well, after following the website for a while, I’ve decided to give it a try.

My name is Agusti and I’m a CS student from Barcelona.I hope I can finish, my predictions are that my main problems will be at code structure and art, let’s see what happens.

 

My main tools will be Libgdx + eclipse for coding and inkscape + phosothop for designing. I don’t expect much score but my main goal is to challenge myself a bit and improve Libgdx my knowledge.

 

Let the games begin

http://www.twitter.com/ihatetothink

In for 12 in 12

This will  be my 3rd Ludum Dare and will finish out my 12 games in 12 months! (onegameamonth.com/skyleanderson) Plus, with reviews on my previous LD games like these, it’s bound to be at least marginally acceptable:

  • “Nice bipolar gameplay! Very awesome!” 
  • “Nice game… Grindy music, plink plonk too…”
  • “Sorry can’t run it, how can I get it working?”

I Dream of a BeamInvasion of the GooseNappersLD 28

 

Language / Engine:
HTML5 / JS, melonJS

Graphics:
GIMP, GraphicsGale, ASEPRiTE

Audio:
Audacity, SFXR(?), Chirp (?), FL Studio (?)

Base Code:
My customized melonJS boilerplate. (Simpler directory structure and with a basic info screen class, feel free to use it!)

 

Ready for my first LD

Hi! this is my first Ludum Dare ever! I’m going for the Jam and here’s a list of the tools:

Framework: Unity3D C#/MonoDevelop

Image Tools: GIMP

Modeling: Blender

Music: Ableton 9 Live/Audacity

I’ll be live streaming so pass by and say ‘cout<<“Hello World”;’

First Time Ludum Dare-er

Gonna give it a shot this time around.  I’m excited to be participating in the Jam with some friends.

This is going to be not only my first Ludum Dare, but also one of my first games in general.  Our little team is planning on using Construct 2, Photoshop, and GraphicsGale.  Wish us luck!

I’ll be joining in!

Greetings! I will most likely be participating this time after a rather long absence. My tools of choice are as follows:

  • Development: Unity or FlashPunk, depending on the needs of my idea
  • Art: Paint.NET. Also Blender if I use Unity
  • Sound: bfxr  and Audacity

There’s a possibility of me streaming as well, depending on whether or not I can get streaming software setup and working.

I am in !!

Hello everyone

I am in again ,will try to submit something for this ludum dare ( i hope so anyway ^^ )

  • Development: Game Maker
  • Graphics: Photoshop
  • Sound: sfxr
  • Music : arg…!!!

Oh hey look ludum dare

Neat. Another Ludum Dare. I haven’t been programming in a long time, but I’m still ready for Ludum Dare!

Software: Flashdevelop, Aseprite and Pxtone.

Need music? Not a musician? (also tools I’m using)

So yeah. Sometime last year, I made this neat tool called starlow. It’s a simple, text-based thing that lets you make retro-sounding music fairly easily. If you want multiple tracks, feel free to fire up Audacity and run the output files over each other (translation: I’m too lazy to actually blend notes properly).

On a different note, I’ll be using the following tools:

OS – My beloved Arch Linux with customized dwm.
Editor – Vim, with Syntastic, YouCompleteMe, and other nice plugins.
Language/Engine – C++, using my custom squeezebox engine. It uses Box2D for physics, OpenGL 2.1 for graphics, SDL for sounds, providing an OpenGL context and handling events. It can load levels from JSON files.
Art – The GIMP
Music/Sounds – SFXR and starlow

Comments

Thalikoth
12. Dec 2013 · 19:42 UTC
Hey chameco,

Hi There Ludum Dare

I haven’t participated in this since the Pelly was a thing; hopefully I’m not too rusty.

Still haven’t decided if I’ll be doing the Competition or the Jam. If I do the Competition, I’ll be using XNA. If the Jam, Unity.

Leaning more toward the Jam.

I’m in!

Here I am for my 6th LD

Previous entries:

LD #27 Ten Seconds – Mission Luna

Countdown2

LD #26 Minimalism – Alien Raid

AlienRaid battle

LD #25 You are the villain – Moonrise

MoonRise

LD #24 Evolution – Flagellum

LD #23 Tiny World – Organelle

 

Tools: 

Code/Engine: C# /Unity 3D
Art: Corel PaintShop Pro X6
Model: Blender
Music: Fruit Loops
Idea/DesignCrossDoc

Announcing participation and posting libraries

I’ve know about Ludum Dare for a few years because of Notch but this is the first time I’m going to attempt to submit a game for it. I’ll probably use java and if so I will be using Slick2D (http://slick.ninjacave.com) as a graphics library. I may also use JSyn (http://www.softsynth.com/jsyn/) for some parts of it. I’m really hoping that either Break the System or End of the Universe wins as theme, they’re both pretty good themes.

We’re in!

So this is going to be our 3rd Ludum Dare, our best was 700/2300 in overall, we want to make it into 300 this time!
Me (jancsiba5, programmer) and my fella (graphics designer) are ColonierGames, and we’ve been preparing for LD the whole week! I wrote a little engine, so that I can start to code game right away! You can download it here. It is a 2D engine for top down view games OR platformers, featuring collision detection, per vertex lighting, Texture and Sound handling and some more stuff.
So the tools are the following:
For me: Eclipse(for JAVA), LWJGL, Slick, CEngine, Fruity Loops(for music), Audacity, sfxr
For graphics: Pickle, Paint.NET, Photoshop CS6(maybe? i dunno)
Hope all of you will have fun and make great games!
Good Luck!

I’m in!

Hello there, this will be my first Ludum Dare. Have tried joining before, but due to real-life getting in the way I was hindered. This time I want to go for it and give it my best shot!

I will be programming in C++ using the SDL library. For graphics I will use GIMP, for sound I will use sfxr. I’m afraid the game will be music-less. Maybe I’ll use Audacity to record/make some music, but this won’t be my focus at all.

I wish everyone good luck with the Ludum Dare (yes, you too!!)

I am in!

This will be my 7th time participating in the Ludum Dare, in a row. Thanks to this awesome game jam I have learnt so much about programming and game development. I am really looking forward to it this time around. One of my friends will join me and we will be jamming all trough the weekend.

Our weapons of choice are:

============================

IDE: Eclipse

Language: Java

Game Engine: libGDX

Framework: Simple (My tiny wrapper around libGDX)

Art: Gimp/Photoshop and a shit load of luck.

Sound: Sfxr

================================

Will probably be livestreaming our session at twitch and I will be making a timelapse.

All the code and assets will be publicly available on github under my account.

I will be tweeting from @dixumgames sharing as we go.

Good luck to you all!

~Dals

 

 

I’m in!

This will be my first time actually making a game, should be fun :)

I’ll be using RPG Maker XP and, depending on the theme, I might be borrowing some tile sets or sprites that I find online. I realize this means that I’ll need to do the Jam instead of the Compo, but I think I’m going to try and do it in 48 hours anyway.

Any suggestions for a first timer?

Comments

BipoleMoment
12. Dec 2013 · 21:16 UTC
1. Worry about game mechanics and how that all works FIRST, then work on a story, plot, etc.

2. SAVE OFTEN

3. Do work in chunks. It’s easier to find bugs that way.

4. Sleep, eat, and drink healthy things. Just going straight through is very rarely worth it.

5. When you find things online, make sure you aren’t using copyrighted things.

6. Take pride in your work. It’s a challenge, and any work (regardless of whether you’ve finished or not) is always the start of something fresh and new.

I’m back!

I’m Dr. Mo from Bakamo Studios in Columbus, Ohio, USA and I’m returning for my first compo in a year. For LD #23 and LD #25 I made some arcadey 2D action games in Game Maker 7 Pro. Game Maker’s been kind of a crutch for me, so in LD #28, I’m trying something new: HTML5!

I’ll be jumping head first into Canvas for the first time. I’ve been messing around with JavaScript and PHP for web development but never tried to make a game with it before. Canvas solves the graphics problem for me, but I hope I can get sound to work well in a nice cross-browser way. If I can, I’ll make some music using the awesome Renoise.

Code: HTML5 Canvas, JavaScript, PHP
Graphics: GIMP
Sound: Renoise, Bfxr

Comments

Brian Stegmann
12. Dec 2013 · 21:06 UTC
SoundJS is a pretty decent open-source sound library for HTML5. It also integrates well with another library called PreloadJS that handles file loading for HTML5 games and apps.

Jam. Jam. Jam.

I’m in for my second LD.

I failed completely last time due to life. I’m not sure this weekend will be much better, but I’m going to give it a stab.

Language: JRuby
Libraries: Slick2D
IDE: MacVim all the way
GFX: Pyxel, Acorn
Sounds: bfxr, Audacity

I’ll be pushing everything up to https://github.com/jstirk/ludum-dare-28 throughout the event.

First ever Ludum Dare!

This will be my first time doing a game jam on my own too, super excited! Moving house on Monday though so its going to be a crazy weekend as it is!

Code: Construct 2

Graphics: Photoshop/Illustrator

Sound: ???

Count me in!

This will be the second time that I participate.

I’ll have a tough time, or so I think… Caught a cold, and, well… I play the clarinet in various ensembles, so I’ll be away for quite some time on both saturday AND sunday (yeah. one concert per day.) The compo will start at like 4 AM my timezone, so I guess I’ll go to bed soon on friday 😛

Enough whining, let’s sum up what I’m going for… My goals for this LD will be:

NOT writing a lot of useless code (such as saving all text in some static array to make it theoretically possible to switch languages – yes, I did that last LD, just that I never actually added any translation)

Getting a better rank in the music section. I scored rank #172 with an average of 3.25 – I’ve been composing a bit over the last months, so I’m confident I can get a better result than last time. [https://soundcloud.com/xor-music]

Not posting the game, before it’s done. Yes, I uploaded the game after each change, more or less. Unneeded, time-consuming, and people were wondering, why some things weren’t working.

Being careful with static variables. Oh, and… being careful with static variables. I just need to reset them, when the game is reset. Failure to do so leads to definite chaos upon restart (open doors, clicked buttons, collected stuff…)

Last but not least – using a *good* system for controls. Arrow-keys to move and mouse to select options… what the hell was I thinking?

 

gl, hf!

 

Graphics: MS Paint, Blender, Photoshop
Audio: REAPER (DAW)
Platform: Flash / AS3, using FlashDevelop for coding

 

Going to give it a go!

I’m in!

Language: JavaScript (HTML5 Canvas, etc…)

Libraries: Phaser (Python on appengine or my Linode)

IDE: Vim

GFX: Pyxel

Audio: bfxr