LD28 December 13–16, 2013

Yet another obligatory “I’m in!” post.

I’m thinking I’ll be using OpenFL and haxe in FlashDevelop this time, with any number of haxelib libraries depending on the theme. I’ll Gimp or Paint.NET for graphics, and either MilkyTracker, bfxr or my own recordings for sound and music.

I’m in for my Second LD

I’ll be back again for my second LD.

What I’ll be using:

  • Coding and Engine – Unity3D.
  • Graphics – Photoshop and Inkscape.
  • Audio and Music – FL Studio.

Aim’s:

  • Being just as Inventive as my previous LD Game.
  • Work more on the 2D aspect of gaming (Though that will depend on the theme I get.)
  • Get more time to Test the game itself.
  • Hope for an Awesome theme

From this Ludum Dare I’m hoping to working balancing the different areas of the Game Development process out so I can get a functionally strong game with good graphics and audio, rather than last time where I spent loads of time planning and only on the last part of the Saturday did I have a somewhat playable game.

So hopefully I should have a better game than I previously did.

Good luck everyone.

Luke Parker

I’m in

I’ll be using C++, SDL, OpenGL, Lua, built on MinGW and emscripten.

 

I hope to have a great round!

We’re in!

Hi,

This will be my first LD and I’m quite excited about it!

I’ll be doing the jam with a bunch of friends ’cause the more the merrier :-)

For development we’ll be using Haxe as our programming language. For the rest of the toolbox, well, improvisation is the key! Expect the usual suspects though (Photoshop, Notepad++, Audacity maybe?).

Just have to wait a couple of rounds for the theme to be announced now…

Good luck everyone and have fun!

Martin

I hope I can join

I’ll have class the whole day saturday, but maybe I can get something done using the rest of the time.

Tools:

Engine: Unity.

Language: C#.

Coding: Visual Studio.

Art: Paint.NET, maybe Blender.

Sound:  sfxr and whatever I can use to make music.

We’re in!

123

Hello, guys. We’re a team of 4 men from Moscow, Russia and this is our first LD. We’re very happy about it and we’re tingling in anticipation of that event. This time we’re gonna join Jam and use the following things:

Coding: Monogame(C#) on Visual Studio 2010

Art: Aseprite, Photoshop, probably Blender (It depends, you know)

Sound: Fruity Loops, BFXR

Source version control: Git

I’m in

Determined to actually finish something this time and will no longer be using Java. Actually really excited as I’m far more confident in my own abilities now.

Will be using:

Unity (C#)

MonoDevelop

Blender (maybe), Inkscape, GIMP (maybe), graphics gale (maybe)

sfxr/bfxr, LMMS, maybe musagi and whatever  else I can get my hands on.

I’m in!

Well, this will be interesting. Normally I enter LD as part of a group, but this time I will be going solo and for the first time, will be joining the compo. So without further ado, these are my weapons:

  • Unity 2d (C#)
  • Paint.Net / Gimp
  • Audacity

Best luck for everyone!

I’m in!

Hi!

Motivations:

  • For fun

Tools:

  • Unity3d, C#

Of course i want!

If anyone needs a music composer/producer

I’m here! I’m pretty well-versed in music theory and production and would like to start doing music for indie projects. I don’t have much of a resume but I work under the artist name “Balmy” and I’ll post some of my works below. It’s all experimental hip hop/jazz fusion/spacey, and has a bit of tape/vinyl-ish vibe and it’s ALL composed, the only things that are samples are the occasional found sounds for percussion. I usually record those myself as well. It’s rhythmically hip hop but very synthy and pretty, sometimes ambient, sometimes exotic, sometimes whatever else, and I don’t have to do hip hop when I work with your game. I’m actually expecting not to. I’m capable of setting whatever mood. Hit me up if you’re interested!

 

Inside and Around:

https://soundcloud.com/balmy/inside-and-around

Tetra:

https://soundcloud.com/balmy/tetra

you can check anything else at soundcloud.com/balmy
Thanks!

Imperial College Represent!

Well, it’s been a year since my first Ludum Dare entry and I finally have time to take part again. This year I’m moving away from XNA due to it being a pain for people to play my game. Instead, I plan to use the following:

Engine: Unity2D/C#

Art: Paint (yes, MS Paint)

Sound: Audacity or maybe BFXR

Little scared, as its been a while since I flexed my C# muscles properly, and Unity2D is still super new and I only know the basic Unity3D workflow. But I will soldier on! And at least this time, I will have a web based version of my game (plus Linux, boo yah).

Oh and finally I will be streaming my efforts LIVE from the Imperial College London computing labs, along with the fellow Computing/Physics/EEE students that join me for the event from my Twitch channel, http://www.twitch.tv/chavtw.

Get hype!

Happy Ludum Dare! And may the odds be ever in your favor!

This basically sums it up!
I’m in, and wish all of you good luck!

After my failure of last time (I ended up with a game, which was really cool (I think) but when compiled…. It took a version from saturday (Yeah… really(I like parentheses btw))) I decided to switch it around, no more Java! heck! no more compiling!
Soooo, what am I exactly going to do?

platform: HTML5, javaScript
editor: Sublime Text 3, VIM
Music: sfxr, audacity, (linux multimedia studio), guitar, harmonica, keyboard!
Graphics: Pinta! Inkscape, and maybe trying synfig studio

Do I have any Game ideas? NO!
am I going to finish a game? YES! assuming I could finish it… but yeah.

but for the meantime:

HAPPY LUDUM DARE! AND MAY THE ODDS BE EVER IN YOUR FAVOR!

I’m going!

I’ll be taking part in this (my 2nd) Ludum Dare!
This time I’ll be trying some new things I thought about doing and some more interesting features to my game.
I’ll be using the following programs:

  • Engine: Multimedia Fusion 2 “I may also use The Games Factory 2 if I plan on going into web development, which I’ll probably do.

 

  • Artwork: PyxelEdit – for tilesets and all that jazz.

Paint.NET – for larger and more complex stuff and editing existing art.

And the internal MMF2 editor – for minor edits and animations.

As you may see, I mostly want my games to have an above the average artstyle. Mostly because of my taste.

 

  • Music: FL Studio 11 – for the music “I make” and the majority of raw sounds in-game.

Audacity – editing sounds and the titles and data for the soundtrack. + Converting.

N.B: A friend of mine is going to be writing the music for my game,  for which I am very thankful.

  • Streaming (50% of the time): I’ll be streaming most of the time on Twitch.tv! I’ll have some friends on the call to  help me and have some company while I’ m workin’ :)

Thanks for reading and get hyped!

 

 

 

 

You have my sword!

I’ll join the compo this time, too. The theme reveal will probably find me coming back from my company’s Christmas supper, which means a surge of enhanced creativity just before going to bed (and a potential hangover on Saturday morning) 😀

I’m still undecided about the language/engine to use. I would like to use Unity2D + C# this time, but I may end up using Actionscript 3 again, I guess it’ll depend on the theme and my own mood, of course. In the latter case I’ll probably reuse the starting codebase from my previous entry (Sources here). Other than that, for graphics and sound I’ll resort to the usual suspects:

  • Art: Photoshop, possibly TexturePacker.
  • Sound: bfxr, Audacity, and if I manage to add music this time, I guess that OpenMPT will join the team as well.

PS: Pleasepleaseplease, NOT Bieber! If I have to sacrifice The Hobbit’s opening weekend, it should be for a better theme than that!

Tags: LD28

Ludum Dare 28

This is my second time, Last time being a jam but reading the rules I think I can go for the 48 hours.

I’ll be using Unity for the base Engine.

3ds Max for level assets and creation.

Photoshop for texturing, etc.

Code Library/Base will be using the default included in Unity with my own code as it goes and is needed.

All coding queries will be solved using the wiki (http://docs.unity3d.com/Documentation/Manual/index.html)

I’m primarily a level designer and environment artist though I’ll still try my luck out this second time round.

Third time’s the charm!

In other words, I’m in again. Last time I had to drop out; let’s hope fortune will be kinder to me this time. As for my tools:

Engine: Unity/C# or Flixel, depending on how much time I get to practice with Unity this week.
Graphics: Blender if 3D, Pickle if 2D, plus Photoshop CS2 or GIMP for additional stuff.
Sound: bfxr and OpenMPT or Musagi.

P.S.: we need to slaughter more. “Free 2 Play”, “Bieber 4evar” and “downvote me”, really?

I’m In (plus some free Christmas music)

Hey guys, I’ll be joining the fun again. LD27 was my first real attempt at making a game and it went far better than I expected, so I’m back for more. Looking forward to seeing everyone’s entries. I’ll be using Unity, PyxelEdit, Photoshop, and Reason.

On a different note, some friends and I just put out a Christmas album. Everything is in Spanish (via online translation) and all the vocals are text-to-speech, because that’s what Christmas should sound like. It will make all your dreams come true and solve most of the world’s problems. Check it out.

Cover

 

I’m in!

This time around it looks like I’ll be doing the compo, and doing it solo due to holiday festivities keeping my buddies occupied.

I’ll be using Unity3D as the engine.  Using C#.
Blender for 3D graphics.
GIMP for 2D.
Sfxr for sounds.
Possibly GarageBand for music.

I’m in this time!

Well, this time i’ll try finishing a game. Gonna use these tools:

  • Unity3D (with its 2D functions) or C++ 11 (or .NET) with SFML.
  • MonoDevelop or Visual Studio as code editor.
  • Paint .NET or Inscape for 2D graphics, Blender/Sculpris/Pixexis for 3D.
  • Audacity, bfxr for sounds.
  • GitHub for source code storage.

I also made a game for the warmup weekend, you can play it here.

A few resources to improve your Ludum Dare experience

Hey everyone,

I’ve compiled a small list of super useful talks/articles with information that will make your Ludum Dare experience much better. They range from improving your core mechanics to getting your game played. Hope you enjoy!

The Four-Hour Game Design by Jonatan Söderström, a really humoristic talk with information on several aspects of jamming.

Juice it or lose it by Martin Jonasson and Petri Purho, a talk that focusses specifically on how to “juice” up your game.

30 tiny tricks to make your action game feel better by Jan Willem Nijman. A downloadable game/presentation about simple ways to improve your (action) game.

kn

 

 

Download here (exe only unfortunately)

 

10 Tips for Jammers – How to get your game jam game played by Paul Hack. This article focusses on well, getting your game played.

game

 

Article here

 

(Image by Gaz “Gary” Gretsky)

 

If you have any suggestions, please post them in the comments and I’ll add them!

 

-Sanguine (@AranKoning)

 

 

What is your favorite music to listen to when programming?

Mine is deadmau5.

Please share your favorite music,

Comments

torcado194
10. Dec 2013 · 13:34 UTC
LAPFOX 😀

And protodome. all the way man.

last time i listened to noisechan and nugget: adventures in chiptunes. that was a fun time
Ditto
10. Dec 2013 · 13:45 UTC
I tend to listen to Venetian Snares and general dnb to get me stressed up. Soft piano like Ludovico Einaudi music when I need to relax, 😀 I work better stressed out!
10. Dec 2013 · 13:45 UTC
The full OST set of Sim City 4. Relaxing and fantastic.
10. Dec 2013 · 14:10 UTC
OCRemix, Lapfox, John Williams (cinematic)…that’s pretty much it. Maybe some Daft Punk thrown in there for fun.
zebi24
10. Dec 2013 · 14:57 UTC
FEZ soundtrack!
10. Dec 2013 · 15:06 UTC
I don’t listen to music, I find it distracting… Is it just me? Every single dev stream I watch has some music in it.

First time in!

First time doing Ludum Dare, and I’m in!
I’ll be using Java w/ Slick2d.
Paint.net for images.
Not sure on what will be used for sound yet.

The Dwarf is in!

 

This is my first LD48, and I am really looking forward to it. My main goal is going to be to finish the game which shouldn’t be too bad but we’ll see, and here’s that list of stuff that I will probably be using:

Engine: Unity

Language: C#/JS

Coding: Mono and/or Visual Studio

Modeling: MagicaVoxel

Art: Probably Paintbrush & Photoshop

Sound: cfxr, might magic up some music in GarageBand.

OS: Windows 8.1 & OS X Mavericks

I should be streaming the whole thing on Twitch so you guys can watch me fail. I haven’t really messed with Unity that much but I’m fairly confident with C# so that shouldn’t be an issue, but for my prep I will make sure I get some time messing with Unity so that I know what I’m doing.

I’m in again

I’ll be in again with Flash or Unity blablabla

GOGOGO !

First time to play

I’ve never done one of these competitions before. I have a bunch of other plans this weekend but I’ll see what I can make! The themes look really interesting.

I also realized recently that the best way I program games is not by designing the whole thing out but rather just starting to program something and see where it goes from there. I like simulations. This will be good to get my creative juices flowing again after doing contract work for almost 3 years solid.

I still haven’t decided between Unity, Haxe (which I’ve never used) and Stencyl. Anyone have thoughts or recommendations? I know js, as3, C#.

Comments

Hectate
10. Dec 2013 · 14:20 UTC
If you’re using free Stencyl (2.x), your AS3 experience will help because it’s built on Flixel which is an AS3 library. Always handy if you want to break into actual code; I’ve done that several times.
10. Dec 2013 · 16:12 UTC
Don’t use things you never used before in jams. Just a recommendation.
11. Dec 2013 · 14:27 UTC
Ha, ratking, good point. I’m definitely leaning towards Unity as it’s what I’ve been using a lot recently. But if I get stuck with that (depending on what I get stuck on), I’ll probably switch over to Stencyl.

In, once again

The LD one year ago was my first one and this will be my 3rd weekend in a row doing a game. First one was for the Mini LD, second one was for the warmup weekend and now LD28!

I’ll do a HTML5 game with Dart (as I’ve always been doing).
I’ll use: dartemis, dartemis_toolbox and simple_audio. Additionally I will use a little library I made to get me started on developing the actual game faster by reducing the boilerplate code I have to write (gamedev_helpers still adding a few things before the LD starts).
Images will be created using GIMP and packed using TexturePacker.
Audacity for sound.

Also: #NOKILL

Second time doing this.

This is my second time in ludum dare, first time round I made my game with unity, this time round I’m hoping to go slightly more advanced and use C++ with SFML2.1 I know some basics with it but have only been using it for a week. I may however change my mind and use the new Unity3d 2D tools as I am yet to try that out. It really just depends on the theme and what Ideas I get for it.

for sprites and any other images I’ll use Gimp2.8 for music I’ll use FLStudio.

Hope it goes well.  best of luck to everybody :)

In If A Nice Theme Comes Up

If the theme is something I can work with I’ll enter.

Code: HTML5 Canvas / Javascript.

Art: Pinta, a lovely simple tool.

Sound: GarageBand for music, BFXR for sound effects and Audacity for any editing.

Here are my little Javascript helper libraries that I’ll be using. Just some initialisation boilerplate and some maths for games. Use them if you like.

 

I’m in

I’m in! Yay!

Tools:

Language: C++ or Java
Libraries: SDL 2.0 or LWJGL
Graphics: GIMP
Music: GarageBand, Sibelius and Logic Pro in some order
Sound FX: CFXR

Good luck, and have fun :)

Polar

Second Ludum Dare!

I’ll be entering the Ludum Dare for the second time this weekend. Heres some stuff:

Engine: Unity with C#

Graphics: Paint.net

Sound FX: SFXR and Audacity

I’ll be streaming the whole deal at: twitch.tv/jecba using OBS

coffee and candy will ofcourse also be used 😉

My First Ludum Dare!

Hey, my name is Capitals and I am getting ready to join the solo competition this year. I have watched some people live stream their submission for the last 3 years and I am finally good enough at LWJGL and Java to be able to program a game in such a small amount of time.

My toolkit:

  • Language: Java
  • IDE: Eclipse
  • Libraries: LWJGL
  • Graphics: PyxelEdit, Photoshop
  • Sound: PXTone and FLStudio

Tags: compo, java, LD28

Declaration of toolz

My third LD. If all goes well, my friend VMD will join me for content-creation and we will enter the compo.

Language – C99
Eclipse – Coding.
Bash / GCC / Gnu Make – Building.
stdlib/SDL_*/OpenGL/MinGW – 3rd party libs.
Gimp/Photoshop – Graphics (Linux/Windows)
Blender/3DsMax – Graphics (Linux/Windows)
Audacity – Audio

Bringing with me:
excessiveOverkill – “Engine”
eoEdit – “Editor”
ld26 – more boilerplate
https://github.com/DusteDdk

Builds will be released on http://contigrator.wizznic.org/jobs/

A common Youtube playlist?

When I was looking for LD27 videos, finding only gameplay videos, and separate the from timelapses, summarizes etc. was a bit hard.

To prevent this, what do you think about creating common Youtube playlists, such as LD28 timelapses, LD28 gameplay teasers etc.?

We may even create a Youtube account that is commonly used for videos and maintained by a reliable guy (I don’t know exact people around here tbh), but I may also collect the videos by myself to add some playlists.

What do you think about it? How important YT videos are for Ludum Dare?

I’m in, again!

I’m totally stressed as hell with schoolwork and stuff, but wth… I’m in!

I havn’t really had time to prepare any new basecode for this Ludum Dare, so I’ll base my new game upon code from my last entry.

Final code for my last entry can be found here:

https://www.dropbox.com/sh/ixjeqf0x3uxit2r/sMUlokFPoq/Sunny_Potato/Game/Code/MCL_Version1_1_src.zip

Which I based upon the basecode found here:

https://dl.dropboxusercontent.com/u/5770542/Sunny_Potato/BaseCode/Dist.zip

As my last entry was on the theme Minimalistic, the code I did for that game mostly was general stuff anyway – I think it’s fair too use it as my new basecode, ripping out all game-specific stuff, of course. Any objections?

Details:
Coding in C/C++ and SDL.
Will officially only support Windows as platform, but the game should work fine via Wine for Linux/Mac OX users.

 

My first ludum dare.

My name is Bumblefish, and this will be my first time in the competition.  I wanted to compete in the last jam, But I wasn’t good enough. I will be dropping my current project for three days to compete.

Art: Gimp 2, Blender 2.6.

Sound: Milkytracker, SFXR.

Code: AS3 using Flixel and Nape libraries.

I will also be using these three classes needed to use flixel with nape.

https://github.com/bumblefish/FlixelNape

We’re In!

Hi All,

We’re a team of 2 from Southern California. We have some past experience in the compo but this is our first  team attempt.  We will hopefully be entering something not terrible in the jam, that is our goal.  Very excited to get going, good luck Everybody!

Editor:  Unity2D

Coding: Monodevelop C#

Art: HexelPro, InkScape

Sound: SFXR

Time to dust off the old tools again

Hearing that the Ludum Dare this time is on a better moment in time in December and also gotten some better tools to work with, let’s get this party started 😀

I’m in!

This will be my third consecutive LD (fifth total) and I’m very excited! The last two times I’ve used GameMaker (which is great for game jams), but this time I’m changing to something new!

Platform: Haxe and OpenFl (flash as primary target).
Base code: I have some classes that are available on GitHub, but it is nowhere close to complete at this point.
Editor: FlashDevelop
Graphics: Most likely Pickle, but could also be Gimp or Paint.Net
Sound FX: Bfxr
Music: Pixitracker most likely
Timelapse: Chronolapse

Tags: haXe, openfl

Are we an item? Girl, quit playin’

After scoring an excellent #30 in Innovation with my last entry Time Rolls On – despite the fact that I did did it in just 2 hours, because all other plans didn’t work out – I’m back for Ludum Dare.

This time I’ll try to build an HTML5 game with Dart, because it’s kind of cool and a Ludum Dare is a good opportunity for me to dive deeper into it. I don’t know yet which Dart libs/frameworks I’m gonna use, but I’ll update this post if I know.

  • Programming: Dart, Dart Editor, (Sublime Text 2?)
  • Graphics: Photoshop
  • Audio/Music: Audacity, SuperCollider, Logic Pro

We’re gonna have a nice meet up of a total of 5 game devs in our apartment, so it’s gonna be a fun weekend :). Let’s do this!

Comments

10. Dec 2013 · 18:18 UTC
Nice. One more person using Dart. Good luck :)

My beard and I are in!

I was going to be working on a robot, but now I’m making Video Games! 😀

platform: Unity 2D (or maybe XNA/Monogame and JSIL)
editor: Sublime Text 3, Monodevelop
Music/sound: sfxr and Soundation, possibly FL Studio
Graphics: Inkscape and GIMP

Last year I did the jam, this year, I’m going all out. I might try to get screen recording and whatnot going this year as well.

What I remember from last year:

  • Fewer than three mechanics(I tried to do more)
  • Feedback is important (specifically, from the game to the player)
  • Nothing matters more than mechanics
  • Gameplay, Gameover, Title, in that order.
  • Specifically, get your simplest gameplay element working(usually movement), then get a lose/win condition then work on everything else.
  • Have Fun and don’t stress
  • Sleep

 

Gonna just keep doing these

I’m in yet again. My submission last time wasn’t great but lessons were learned. Looking forward to what should be a much more successful LD. 😀

Engine: Unity (2D)

Graphics: Photoshop

Audio: SFXR or sampling + audacity

Really looking forward to this, just have to get through finals first 😛

Good luck to you all!

Team For The Jam?

Anyone looking for a teammate for the upcoming Jam? I primarily do audio related tasks such as music and sound effects. I use FL Studio 10 and Audacity. Some examples of my audio work can be found here – http://atlas.newgrounds.com/audio. The music from this year is the must current obviously but also shows my best work. I’ve also done music for a game which you can find here – http://www.ludumdare.com/compo/ludum-dare-27/comment-page-1/?action=preview&uid=17363. I went by Glymir at that time which explains the name.

Comments

deathray
10. Dec 2013 · 20:15 UTC
I don’t have time for a 3day jam… but maybe next Dare. I’d love to get a team together.

I’m in !

IIt has been more than a year since my first Ludum Dare, and I can finally participate for real. My skills have improved a lot in the past year, and I am now studying video game development in a real school. So let’s do it.

I’ll try to do the compo this time ! (But it’s not impossible that it will end with the jam…)It will be an HTML5 canvas game, maybe with the help of Howler (for the sound) and threeJs. I don’t really know threeJs, but if 3d is fine in the game i’ll make, I ‘ll try it. I think ludum dare would be the perfect time for that. (Oh, and maybe gamepadJS, gamepad are fun !)

I ‘ll write my code with codepen, and draw my art (if I need to) with gimp. Sound will be made using Bfxr. Oh, and I’ll probably some personal library (vector, colors and think like that) wihch are released here.

Oh, and I might join some of my classmate’s team for their first game jam.

First attempt

Hi, this will be my first attempt at making a game for Ludum Dare. I’ve got quite a bit of programming experience but hardly any in game design, so it could be a sharp learning curve. Hopefuly this will be the first of many.

First timer – Lets do this!

Having never been able to take part in many previous Ludum Dares due to other commitments, this will be my first time and I’m pumped. I always enjoying seeing peoples creations and can’t wait to join in the fun!

Platform: Unity 3d

Language: C#

Content creators: 3ds Max, Photoshop, Mudbox, PixiTracker (never used before!)

I’m hoping to create a timelapse as I always find them enjoyable to watch and think it would be interesting to see how often I get distracted…

Good luck everyone! Can’t wait!

I’m IN!

Just bought new PC :) so i’m more than ready for next LD!

Language: JAVA (for the first time)
Engine: JME
Graphics: Paint.NET
Sound: still looking for some good tool

Good luck everyone!

Special Competition Exemption §1 – Share and Declare

As stated in Special Competition Exemption §1:

  • Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.

I declare my probable base code. It’s available for community, as it is zlib/libpng licensed, at https://gitorious.org/radmire/radmire/.

Don’t believe in what description at Gitorious says. It’s very incomplete C99/SDL/OpenGL game/engine/framework/tools.

I’m suckless.org community member. I’m trying to apply suckless philosophy to my code. Recently I was more mobile and systems dev than gamedev, but that was not always the case.

Looking forward to LD#28

Better late than never!

I am in and looking forward to LD#28. My last successful entry (LD#26) was thoroughly enjoyed by no one other than my six year old!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1864

Tools:

Processing
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
ChucK
LiCK
Inkscape
Pickle
Tiled

Tags: ChucK, java, LD28, processing

We’re IN

We’re in again, but not with a 2D game… we hope develop a 3D game using Unity (i know, a lot of people use Unity… i know…).

But if the theme inspired us with a great 2D idea… well… i can’t promise anything.

Here Goes!

Hi!

 

This will be my first LD. I’ve been a hobbyist developer for many years, and am about to see the release of my second piece of contract work, but one thing or another has kept me from entering previous competitions

 

As a stress-test, and to hopefully gain some exposure, I’ll be using the latest public release of my own E02 Multiplatform 2D Game Engine:

http://www.headcannon.com/E02

 

Crimson Editor will be used for script creation/editing. I may or may not draw on bits of code I’ve already handled with the one currently-existing E02 game for which script source is publicly available-

http://www.headcannon.com/hchc/SonicExample/

 

Source for the game will be provided as unprotected script and data files ready for use with E02

 

Because my talents lie strictly in coding-

-I’ll probably be using cgMusic if there is to be any music at all

-I may have to submit to the Jam rather than the primary competition so that I can bring my wife on-board for graphics. Either way, I/we will be using Graphics Gale

-Sound effects will probably be produced with Bfxr

 

I guess I’m in!

I should be procrastinating participating for this Ludum Dare, the fourth for me. My aim this time is to find a simple idea, even if it isn’t innovative, and therefore have more time to build onto the prototype and polish. I’ll be in all likelihood using Löve2D, GIMP, Audacity, etc.

Good luck to you all!

Niavlys.

We’re in.

This will be our second LD jam.

This time I will use Unity3D as a game engine, so watch out for better gameplay and more content this time, I hope not to spend all weekend in debugger like last time with haxe.

I hope we can make our way higher in art section this time.

Also if anyone here is interested in joining in as a music\sound guy, that would be super appreciated. So if you want don’t hesitate and write me at once.

Third Time’s a Charm?

Doing my third Ludum Dare here. In my first entry I was able to submit a playable game that you could actually win or lose, but no real graphics or sound. My second game was also fully playable (though pretty hard to finish) and this time had original graphics and music. I have no idea where to go from there to be honest – I guess I hope to combine the creativity of my first game’s concept with the completeness of the second.

 

Tools:

Game Maker Studio

Photoshop

Ableton Live

The Awesome Power of My Imagination

My base code

During LD 26 and 27 I spent too much time coding a simple game engine from scratch, wasting precious hours I could have used for the game logic. So over the warmup weekend I took the time to put together my base code that I intend to use for my LD 28 game. It is JavaScript code using HTML5/canvas and is basically an improved combination of the game engines I wrote during LD 26 and LD 27.

To adhere to the Compo rules and to give you all the possibility to use my code as well, I have pushed my base code to github: https://github.com/ZYXer-/ludum-dare-base-code

The base code consists of:
– a basic game loop
– mouse/keyboard input processing
– image preloading

I’ve also included some of my personal libraries for:
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please report any bugs 😉

I’m in, under new management

LD28 will be my third Ludum Dare, but the first under this name.

I’ll be using the Colorado Game Classes and adding to them as I go.

The current version is 2.0 and is available here under AGPL3: http://192.241.216.120/colorado/index.html

Colorado works on top of SDL 2, Qt 5, Lua 5.2, OpenGL 2.1, and of course C++, so I’ll be using all of those, too.

I’m in!

So the vacation time I scheduled for LD48 isn’t happening, but I’m not going to let that keep me from creating something at least. This is the first time I’d planned to participate fully and I’m not going to not participate in some form just because of a little work.

Engine: Stencyl (version undecided)

Graphics: GIMP, Inkscape

Sounds: SFXR, mic

Music: None, or cgMusic.

Comments

Photon
10. Dec 2013 · 23:48 UTC
Hope you do well, Hectate!

First Ludum Dare, first real test of my game library

Hello all who find themselves reading this,

I’m Mocuto. I’m pretty pumped for participating in this year’s Ludum Dare as my final exams for uni will be done Friday, giving me a juicy 72 hours to do what I love: make games. I’m going to be using an open source JavaScript game library I’ve made called the MocuGame Library in combination with a level editor that I’ve made. My goal is to actually finish the game, but we all know how that can go…

Well, here’s to Ludum Dare!

First Ludum Dare. Exited!

Hey guys.  I haven’t participated, but I’m certainly not new to game development and 48 hour comps/jams.

Really excited to get in on this action and looking forward to an exciting theme!

I will be using GameMaker (for the first time in fact) as a little personal development.  I don’t know how I’ll pump out assets… but it will be a good ride.

Time permitting, I will chronicle some of my experiences on my blog :) http://wgoddard.blogspot.com.au/2013/12/from-c-to-ludum-dare.html

 

Thanks for reading!

Nice!

Just found out about Ludum Dare today, and it looks like I’m just in time.  I’ll be using Unity as my core engine.  I may also end up using some of Unity’s stock scripts as well as the Smooth Moves plugin.

Looking forward to entering the competition and seeing the other entries!

Comments

rojo
13. Dec 2013 · 08:03 UTC
I wanted to add that I may also use the Rotorz Tile System Unity plugin as well. Also I noticed a lot of people have been posting the other tools they’ll likely be using so I’ll do the same.

Let’s do this.

1, 2, 3, 4, 5, 6. Six! I’ve created six games this year for Game Jams. Hopefully this will be number 7. Lucky number 7. Like Bio on Materia Keeper… or something.

When I first started out I used C#/XNA, but I have gradually transitioned over to Unity as my framework of choice. Obviously the web player is less annoying than downloading a binary (and dependencies nobody has), but from a development side it’s also much more appealing. I imagine I’ll also be combining this with the usual Photoshop and sfxr.

I’d encourage anyone thinking about joining in to go for it. Not only is it a lot of fun, it’s a good way to encourage yourself to make and finish something. Good luck, everybody!

I’m new and I’m IN!

This is my first time competing in the LudumDare and first formal competition for that matter. It’s not really into the graphical stuff I more of like the code of  program. To make the game I’m going to make a Java Applet. I chose Java because it is the only language where I know about graphics. I chose to make an Applet so it will be easy for the judges to view.

ENGINE: I’m not going to be using an engine. I’m one of those people who have to start from complete scratch or not start at all. I have written many games and sort of intertwine the engine components into it.

IMAGE EDITORS: I will be using Pickle and Gimp for the majority of the image editing

SOUND/MUSIC: I will be using Bfxr for sound effects and Musagi for music

Lets see how this goes…

Comments

GagaPete
11. Dec 2013 · 09:42 UTC
Don’t forget: You’re a judge, too. 😉

Ludum Dare 28

Hello all,
I’m going to attempt an entry in this season’s Ludum Dare compo. I’ve tried previously yet haven’t finished a single one, however I feel up to the challenge. I will be using Java in Eclipse with the Lightweight Java Gaming Library and perhaps the Slick library, too. For graphics I will use GIMP, and for sounds SFXR and/or just my mic. Good luck everybody!

I’m in, Ludum Dare the 28th.

I thought I’d make a note, to be polite, and to commit to doing this thing.

This time, I will be using HaxePunk, and targeting flash, so more people have a chance to play. I’ll also be more heavily focusing on visual appeal, since that was left way behind the last time. Can’t tell much more before the theme is picked.

Truth be told, I’m not that fond of Haxe and HaxePunk, and it does require compilation and refresh, so I won’t be able to tweak things on the fly, or anything. Then again, I haven’t worked with them for very long.  Syntactically they’re fine,  looking like strongly typed Javascript to my eyes, but of late, I’ve been preferring the syntax of lua and python.

Basically, me and my RSI don’t much like chording for {}s on a scandinavian keyboard. I can shift-alt to US layout, though, but while my fingers mostly remember it, my recollection is far from perfect. I will most likely try to type using the US layout just for fun.

Apparently, the standard GUI interfaces of eclipses, fooDevelops and such is better for RSI than even vim, which seems a bit odd.  Vim, once you get a hang of using the motions without arrow keys, is pretty nice. I am considering a switch to Cream, though — I really don’t see any reason not to, at this very moment.

I’ll probably have to do some modifications to the tiled-library in HaxePunk, it will be in the recording — I’ll be recording with Chronolapse, probably, if possible, I’ll start with 1 frame per second, and when I get a bit into it, I’ll lift it to 1 frame per minute.

I’ve generated a ton, or five or so, game ideas during the wait already. So that’s cool.

*edit*

Oh, audio-wise, I’ll be going with bfxr, and, maybe, the Chirp Composer. I am not a musician, though.

I must also mention Tiled. Ogmo keeps crashing on me. DAME seems powerful, but the way it looks is no good.

I’ll probably animate using some mixture of Paint.net, GraphicsGale free and/or Aseprite. Possibly maybe with some measure of  OpenCanvas thrown in.

Comments

Photon
11. Dec 2013 · 01:42 UTC
Python for the win! I probably won’t be using it for the jam, but I do enjoy it in combination with Pygame.
GreaseMonkey
11. Dec 2013 · 01:48 UTC
I have RSI myself. When I noticed I had it, I switched to vim. My main regret is that I didn’t do it earlier.

Seventh I’m In

So here comes another Ludum Dare for my team and I; and you know what? We’re in.

My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.

On this seventh edition of the Ludum Dare, I look forward to not being sick and having a chance to really give some of the new stuff, I made since the last Ludum Dare, a good test run. My goal this time around, opposed to my output of the last Ludum Dare, is the limit the mechanics and their complexity. See what can produced under a constrained system. So here’s to hoping I make something neat! *cross fingers*

What I’m using!
Programming Language(s): Monkey
Editor(s): JungleIDE, Notepad++
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON

Tags: bfxr, im in, LD28, ld48, Ludum Dare 28, monkey, woo hoo

I can’t wait to start!

I have been coding for almost 3 years now and I have competed in two past LD48’s. I love the aspect of a time limit, although I am so used to late nights these days. This time I hope to be able to compose my own music for it, since I have been doing that for a while now.

If you want, please check out my music, http://soundcloud.com/aevrolet .

-Toper

I’d like to think that I’m in…

As usual, I have a lot of stuff going on the weekend of a Ludum Dare, and can’t commit 100% of my time to the project.  This is starting to become old, and I need to do something about it, but there’s always something on my calendar that can’t be moved. :(

Hopefully I’ll have enough time to finish something this time.

Lets do it!

I’m an indie on the verge of quitting my day job.  I do a bunch of game jams every year, but the winter ludum dare is special.  It’s the time of year I can really focus and make this jam a great one.

 

Thanks for putting this on!

Tags: LD28

Theme Dread…

The last few LD jams, I’ve noticed I’ve been having a mental problem with the last couple LD jams that I’ll call “theme dread”.

Basically, I find that the announced theme is counter-productive for me.  It’s supposed to provide a creative focus so I can just start designing a game.  Instead, I end up in a panic because nothing comes to mind when the theme is announced.  Leading up to the Theme.announce(), I watch the vote tallies come in from the early rounds, and try to think of what I’d do if the theme ends up being one of the popular results from each round.  I end up filling with dread for whatever the announcement will be, feeling uninspired by most of them.

Does anyone have a good way for coping with this response and conditioning yourself to respond in a more productive, positive manner?  Any mental exercises you can recommend to unleash creativity?

Comments

11. Dec 2013 · 04:03 UTC
I don’t try to think of anything beforehand. When the theme comes out, I say, “YAY! THEME” on IRC and Twitter and then close my laptop and do housework or play some game for a couple of hours, letting the theme mull over in my head. I’ve learned it’s better to just let something come naturally. And don’t stream while you’re trying to think of an idea. The pressure of an audience makes it harder.
11. Dec 2013 · 04:20 UTC
I’ve yet to stream my development — I don’t think doing so would add anything to my experience as I build, and fiddling around with setting it up takes away from doing other things that could more directly contribute to the success of my project.
11. Dec 2013 · 05:40 UTC
There’s kind of a way to cheat your way out of it. Like… I’m gonna make a zelda clone!, and when the theme “potato” comes out (for example), you’re making a “zelda clone with a potato dude holding a french fry” as the sword!… something like that
11. Dec 2013 · 08:44 UTC
I remember having this problem with minimalism.
Benn
11. Dec 2013 · 11:06 UTC
The theme is supposed to help provide a starting point for game ideas, with the ultimate goal of Ludum Dare being to encourage people to make games. If you are finding that the theme is working against you, that you cannot make a game due to the theme, then feel free to ignore the theme completely.
11. Dec 2013 · 11:11 UTC
You don’t have to care about the theme right away, just start working on something. In my experience, if I do nothing and just wait to find a “great idea” I get frustrated or I get ideas for games that would require months to make.
11. Dec 2013 · 11:39 UTC
There are themes I don’t like such as “you only get one”, and then there are ones that really fill me with dread such as “Bieber” or “downvote me”.
sorceress
11. Dec 2013 · 11:39 UTC
I agree with the above comments. You can waste hours trying to come up with a good interpretation of the theme. That time could be better spent getting some code down — generic stuff that you will use whatever you decide to make. While you’re writing that, look over the website and IRC channel every half hour or so, to see what others are up to. Their interpretations of the theme may help to give you some ideas.
Ithildin
11. Dec 2013 · 12:01 UTC
For LD26 and specially LD27 I did some brainstorming with the most popular themes for some hours before the announcement. Taking advantage of the fact that the theme reveal takes place late at night here in Spain I can come up with some ideas (some of them, even, ), then go to sleep with my brain still working on them behind the curtains and then wake up in the morning to know about the final theme, decide on the idea and start working.
Ithildin
11. Dec 2013 · 13:25 UTC
Oops, I forgot to finish the part between parentheses.

I’m in, like potato skin

But potato skins are actually out… side the potato… Whatever, it rhymes. I’m in for the compo.

This will be my 3rd Ludum Dare. I’m going to stick with using HTML5/Javascript. My tools:

Editor: Notepad++

Graphics: GIMP

Audio: Audacity

Music: LMMS

 

 

I’m IN!

Important stuff first!

– I will be working alone.
– I will be working in the JAM, though I will make every attempt to use the COMPO rules whenever possible (except for making the source available, you’ll find out why soon enough!!)
– I will not be streaming development.
– I will try to have a tumblr for my game soon after I submit it.

My tools are:

– Game Maker Studio Master Collection for dev tool
– GIMP and whatever the <3 GameMaker uses for art
– Audio is SFXR and either FLStudio or Famitracker, depends on the situation, also Audacity depending on the situation

Platforms intended for release are:

– HTML5 (major, major target)
– PC (Windows 7 and later / Linux)
– Android (tentative, depends on how I’m able to implement the game there)
– Surprise platform set to be revealed after I submit the game!! (tentative release because of reasons)

OTHER

– Steam release is a maybe, because I already have the Steam Greenlight fee paid off, but nothing’s certain with Ludum Dare.
– I may end up being a no-show if something comes up, but I’m pretty sure nothing big is coming up.

So yeah! I’m pretty excited about this! I’ll see you guys on the 13th!

 

– Trojan Horse.

Yet Another “I’m In” Post

Except this one is trying to be funny by making a half-baked joke about the sheer number of these and then flailing towards metahumor by trying to joke about how it’s making a bad joke. But now it’s joking about how that was an even worse but this sentence is- AUGH! I’M LOOPING! BREAK!

…Anyway, my name is Adam, my username is 14-year-old me’s fault, and I’m announcing my participation in this Ludum Dare. Though this is my first Ludum Dare, you might recognize me from… uh…my obscure flash game? My Game Maker techdemos that only <30 people played? …yeah. I’m not sure of the full set of tools I’ll be using, but my core is going to be FlashDevelop for code, Inkscape for graphics, and LMMS for music.
Naturally, I’m really excited for the event, and I’m sure it’ll be my most productive weekend of the year.

And to all, good luck and have fun!

 

Comments

GreaseMonkey
11. Dec 2013 · 03:29 UTC
Flash with Inkscape? That sounds… suprisingly good. I’d almost try that.
TPHRyan
11. Dec 2013 · 03:31 UTC
How did 14 year old you know to pick a name that is obscure enough to ensure that it’s appropriate for all stages of life? Such wisdom.

I’M IN

This will be my second Ludum Dare, and I hope it to be better than last year.

TOOLS

Main game devolpment – Unity

Artsy-fartsy application – Paint.Net

Music – Whatever the hell I feel like using

I might be streaming, but I’m not sure if my crappy microphone would be able to make it through the stream without exploding.

While I’m at it, please vote for your favorite programming language here: http://strawpoll.me/846373

GOOD MORNING TO YOU ALL

Comments

Zerkruemler
11. Dec 2013 · 06:32 UTC
I didn’t knew HTML and Ajax are programming languages. I am using Javascript for my projects which is somehow related to them, but not in the list, so probably it is stupider…

My LD Base

This is my base I wrote, I am going to be using for LD. It initializes SDL, creates a SDL_openGL context and runs some functions for house cleaning. Feel free to use it!

Download the base here.

Definitely in, going for minimum time, maximum productivity

This time around, I’m going to try to make a game completely in HTML/CSS/Javascript.  Maybe even multiplayer on a VERY basic level.

I kind-of want to do without graphics (or use super basic graphics) for this one, and focus on game-play.  Text/ASCII, or really primitive pixel art.  I’ve found that I have wasted HOURS on graphics in the past and never ended up with anything much better than what I started with, so if I can control myself, I’ll try to go as minimal as possible.

Can’t really think of any code I need to post, except maybe a CSS reset that’s in the public domain here: http://meyerweb.com/eric/tools/css/reset/

EDIT:

I’m totally re-thinking my approach.  If I don’t go straight HTML/CSS/JS then I will again be using:

  • Monkey Coder
  • Fireworks and Pickel Editor for graphics
  • SFXR/BFXR for sounds
  • Audacity to tweak the sounds
  • autotracker.py for randomly generated music
  • VLC Media player to convert the music to WAV or something
  • May hand-draw some art if I go with one idea

EDIT 2:

Yikes, almost forgot, if I’m going to be using Monkey, I need to declare my Monkey base-code template for ld48:

https://www.dropbox.com/s/184kh1pcpjz38ik/ld48monkeytemplate.txt

I’m in for my sixth time running

I can’t believe it’s been four months already. Time for another Ludum Dare!

  • LudumDare01Code: Actionscript
  • IDE: Flash Builder
  • Graphics: Photoshop
  • Music: Sunvox (If I budget my time wisely enough.)
  • SFX: BFXR

I’m in, by the way.

Probably goes without saying at this point. I’m always in.

Different tools this time though.

Code: C++ with SFML
Visuals: Photoshop maybe
Audio: Renoise/BFXR

Have fun everyone! 😀

Mini Sprite Editor

Hi all,

I’ll try to make this my first LD after a while (if i don’t feel tired as hell after this work heavy week :-P). I’m not sure yet what i’ll use as a base – probably my engine or maybe my Free Pascal 2D framework (note: the page is outdated, there are docs in the code). Or maybe use MMF2 that i’ve got out of curiosity this week. Although it feels way too limiting and complex to do stuff not thought by its designers (i want to move a sprite 32 pixels at the left if it doesn’t collide with something and i had to set up a whole page of conditions, etc for something that would be an oneliner in a 2d framework).

This post, however, is mostly about a small tool i accidentally did a while ago in VB5. I was just messing around with it for a while, again out of curiosity, and somehow i ended up writing a sprite editor – and a quite good one, if i can say so :-P. At least it beats GIMP for simple sprite stuff, if only because of the tiled view and animations :-P.

Here is an image:

Mini Sprite Editor

Mini Sprite Editor

It also works under Linux via Wine, but i’ve noticed that the BMP saving doesn’t work properly (the custom format – necessary for animations – work fine though).

You can download it (with source) from here.

At some point i plan on rewriting it in Lazarus so it can be proper multiplatform, but so far i’ve found the above to be just fine for my needs.

Jack in!

This will be my second LD. The first was LD26: Minimalism.

The World is in your hand

 

 

 

 

 

 

 

 

 

For LD 28, I’ll be using Flash, garage band, and my open source game engine TurboGraph: https://github.com/jacklehamster/TurboGraph-master

Basically, it’s an engine that makes caching bitmaps easier in ActionScript. It lets you use filters in Flash without ruining performance.

For minimalism, I saw a lot of entries concentrate on gameplay and use very basic graphics. That’s a smart move, since time is too precious to be spent on making elaborate art. For this LD however, I will try to go the opposite way. Minimalistic gameplay, just so I can spend all my time on art. I also want to take full advantage of my game engine by having complex vector graphics with tons of filters. I’m not a great artist (if I can call myself one at all), but I do enjoy drawing. I hope this will turn out to be a good experience.

 

 

 

Tags: LD28

Comments

manabreak
11. Dec 2013 · 05:17 UTC
Welcome back! I remember playing your LD26 entry. It was… weird. 😀

I’m excited for my first LD!

It’s been 9 months since my last game jam and I was getting the itch that only an intense session of game design over a short period can fix! I’ve never participated in a Ludum Dare event before, but I’ve got the Game Jam experience down so I’m doing the competition.

I’m especially excited because this will be the first game jam I participate in entirely on my own. I can’t wait to see what happens, and I’m psyched to see what everyone makes. As long as I come out of this with something I’m proud of, I’ll be happy.

Also, I plan on doing hourly updates on my progress through Twitter, and possibly updates on my actual blog. We will have to see how stressed I get ;). Anyway, good luck to everyone, and may the best game win!

Three rounds of voting

I’ve been doing a terrible job of keeping up with my voting posts this time around. Here are my votes for 2, 3, and 4. Yes, I am proud of upvoting downvote me.

Crowbeak's round 2 and 3 votes

 

Crowbeak's round 4 votes

I’m in for the fourth time

This will be my fourth attempt.

As always, I will be using:
Language/IDE: Java 7 / NetBeans
Libraries: My own collection of classes I use for everything (can be found here)
Graphics: Inkscape and Paint.NET
Sound: sfxr
And JarSplice to deploy the game.

In yet again!

This is going to be my 6th(?) Ludum Dare I think, and I feel pretty confident about this one. Lately I’ve been messing with random level generation algorithms based off multidimensional integer arrays, quite similar to how the popular game Spelunky does its level generation. Its been pretty fun messing around with, and I’ve found quite a few different ways of utilizing it, so regardless of the theme, I’ll probably be integrating it into my game in some way :)

My tools will be:
– Unity
– Paint.NET
– SFXR
– Chronolapse
– And something for music, if I ever get around to making music.

This is the first LD since Unity’s 4.3 update, which adds vastly superior support for 2D games, and I’ve been having a lot of fun with that, so I’ll be making a game in 2D :)

Good luck everyone!

EDIT: Oh, just realized this LD will be almost exactly 2 years after my first one!!! It’s incredible to see how much I’ve learned and grown as a game dev since then, thank you all for 2 years of awesomeness 😀

Again!

I’ll be attempting to Ludum Dare again. This time with friends in the jam.

Libraries:

My editor of choice: Geany

I’m in!

This is my first Ludum dare and I’m in.

 

I will use javascript, maybe some libraries, like, JQuery.

I will use those tools:

– sfxr

– GIMP

 

Boo: Too Busy! D: (… maybe)

Really want to do this — and actually keep it simple enough to finish an entry for once — but dammit — I’ll probably be working my balls off this weekend, making sure an over budget / behind schedule product ships. — or sleeping — :-/

Choices, choices…

If I do do it, it’s going to be like a super-simple, ridiculously small scale game — maybe even in WinForms… — super casual — and I’ll probably take all 3 days and only put like 4-8 hours in a day — if that.  .NET, BFXR, and PaintBrush… — not shooting for the moon this time — no overconfidence to slow me down — if somebody can recommend a better suite to make animated sprites, I’m listening, the tools section selection is kind of balls…

Dammit all to hell, I think I just talked myself into doing it… I’ll get a project template set up, I guess… and … but… If the theme sucks, I’m not forcing it…

Tags: LD #28

I enter

Sup

48H
Pro Motion
Gamemaker
Famitracker
BFXR

Good luck erryone

I’m in!

I’ll be using XNA, C#, Photoshop and possibly SFXR!

Third time in

I’ll do it again*. This is my third LD compo and I’m pretty excited about it. I’ll try to improve my skills in terms of sound (both previous games have been completely silent) as well as keeping an eye on mobile (if the theme allows such a gameplay).

Oh, and I’ll do the #NOKILL challenge as well, including not killing the main character if my game will have one ;).

My Ludum Dare history

I’ve announced a post-compo version of both of the games but currently none is released. I’ll do a full release of The Run at some point but I’ll need to invest lots of time into it and had so little spare time this year.

My tools
For coding I’ll use VIM, for music LMMS, for sounds Bfxr and for graphics Gimp. If it’s nessesary I’ll use Tiled for level design (but I’ll try to do something procedual).
My framework of choice will be HTML5/JavaScript/CSS3.

*if the theme is not Bieber 4Evar!

Tags: #NOKILL, html5

Ludumdare 28

This will be my third year of Ludum Dare and I’m going to keep a live blog which can be found here.

This year I’ll be using InCourse® GameCreator. It’s  a webbased game engine developed by Islandworks and dubbed ‘GameCreator’. It’s made in HTML5 and such, it will be quite different from my previous entries which were made in C++ and the 3d graphics engine Irrlicht. It’s going to be a challenge to make a game using only 2d art :)

OS of choice: Windows 8

Game engine of choice: InCourse 2.0 – Gamecreator

Graphics: Photoshop/Illustrator

Audio: Audicity & Anvil.

 

I’ll post a “How did I do it” on the end as I did the last times.

Other year’s entries were: World Alone and Be the Villain.

Worldalone - the lost bedroom The deathray

Have a great Ludum Dare everyone!

Tags: 2D, 3D, blog, game engine, gamecreator, incourse, irrlicht, islandworks, live, Ludumdare

We’re in for the jam :D

Sadly the other collaborators from our last jam entry couldn’t take part in the competition this time, so I’m joining forces with a friend who is interested in game design/development. I’ll be the code monkey and she is my graphics lead and we’ll see were it gets us 😉

As we’re both quite unexperienced we want to focus on completing a simple and small game, that fits the theme nicely but is simple enough for us to complete (and maybe even polish) 😉

Tools and frameworks we’ll be using:

  • Eclipse
  • LibGDX
  • Paint.NET
  • Ableton Live
  • BFXR
  • PyxelEdit
  • Field Recorder

We’re both looking forward to challenge ourselves next weekend 😀

I’m in!

The things: Flixel, FlashDevelop, Aseprite, Bfxr, atrk-bu, VLC (for converting music to MP3).

Self-imposed specifications
– Display: 800×480 (zoomed 400×240).
– No text at all if possible.
– Input: arrow keys, Z (or Y*) and X.
– Palette (no whites nor blacks):
palette

We’ll see where this takes me…

* Because Germany!

I’m in and question…

Currently I have a prototype that I want to transform into something playable, is valid?

If so, I’m in. But also could deal with something new… with:

Unity3D, for coding and animation.

GarageBand, for music.

Photoshop CS6, for 2d assests.

Taking into consideration the comments finally start a game from 0 for this Ludum Dare using Unity3D, Consrtuct2 or Pixi.js, depending on the theme.

Thanks for the comments and good luck for this Ludum Dare!

Comments

Lustdante
11. Dec 2013 · 11:15 UTC
Rule says any base code must be shared prior to the competition. As long as you post a link to your prototype, I think it’s valid.
11. Dec 2013 · 11:20 UTC
If you like, take a look at Pixelmator. It’s very inexpensive (compared to Photoshop) and is an acceptable light-weight clone. If you want to go legal 😉
11. Dec 2013 · 11:24 UTC
If you have an actual game prototype that you want to use I would suggest that you enter in the Jam category.
11. Dec 2013 · 11:32 UTC
Also please do not advertise the fact that you are using cracked software. We are not the software police but this could be problematic for Ludum Dare if this gets out of hand. Also it’s just not very considerate for those of us that paid a lot of money to buy software.
Nsmurf
11. Dec 2013 · 15:06 UTC
Y U NO GIMP???

Seriously, if you pirate software, at least don’t brag about it.
12. Dec 2013 · 11:34 UTC
thanks for your replies, I’ll take everything into consideration in preparing the Ludum Dare tomorrow.

I’m in for the jam.

I’m in.

Using:

Unity3D

Pixen

Maybe blender

SFXR

My first official Ludum Dare!

Hey guys! I’m in for ludum dare 28. I’m gonna participate the jam with two friends of mine. My first jam ever was SharkJam, I made the game Jesus VS Sharks, and it was pretty fun! I can’t wait to know the theme so we can start having ideas.
We’re gonna use unity, zBrush, Maya, 3dCoat, photoshop, adobe audition and some other software to make our game. We’re probably gonna make all of our stuff, and we’ll not use anything pre-made.
I wish everyone luck!!

I am in…

…what more can I say. This is the second time I am participating in the 48h compo. The last competition was in the midst of my bachelor thesis, so I had to set some priorities. This time, though, nothing can interfere with Ludum Dare :)

My first attempt on my own was LD number 26, which resulted in a very small, very shallow and very easy adventure: Minimalist.

Minimalist

 

I encountered two main problems when creating this game:

  1. I wasted too much time doing nothing.
  2. I spent a huge amount of time creating some kind of framework for my game (which was nice but unnecessary).

I used Java, the Lightweight Java Game Library and Slick2D. But on top of that I created some kind of scene graph (greatly inspired by Unity I have to admit), which took a ridiculous amount of time: All in all I spent more time making the framework than creating the game itself. Which resulted in a far too short game.

The good thing is: In the meantime I put my whole work from Minimalist into something you might call a game library. Or something. If you’re interested you can find the jar file here (or check the source, which probably is of more help). I don’t assume that this could be helpful to anybody, since it’s not very well documented (at least not yet, shame on me) and could have been done better. Also, the very idea of it depending on both LWJGL and Slick2D is ridiculous.

My overall goal is to create a solid java library which I can enhance everytime I am making a game, and this is just the first version. I am planning some sort of level format, a level editor maybe, some classes for particle effects, etc etc. Many might say that there are far better solutions than my little pitiful library, and I totally agree. But it’s fun to make, and I somehow got used to Java and LWJGL.

So these are the tools I am going to use this time:

  • IDE | eclipse
  • Language | Java
  • Framework | LWJGL, Slick2D, Lludus (my own creation)
  • Graphics | GIMP
  • Music, Sound effects | Cubase

I guess that’s all there is to say.

Good luck and have fun everyone!