LD28 December 13–16, 2013

i’m in

so, the weekend after next is ludum dare.

also i am traveling to visit friends and family for the holiday.

i am so doing this.

i’ll probably do a warm-up game this weekend.

i haven’t really done much game dev in a while :(

so i’m really looking forward to this ludum dare

i would like to make something cool

but above all i would like to make something that is fun and enjoyable for everyone here

and finish it within 72 hours

i will be on my laptop. against my better judgement, i think i’m going to stick with what i know and use Unity3D.

Blender, if i need to make any custom 3D objects. i might try to minimize the need for this. keep it simple.

GIMP, of course.

i’d use a tracker program to do music, but something tells me that will either involve a lot more work than necessary and/or involve gathering a bunch of external content to use as instruments. so, i’ll just stick with famitracker for doing the music and probably the sound effects, too. it will sound like a nes game. maybe i’ll throw in some bfxr just to mix things up.

audacity for any audio mixing or digital recording i may do

that’s all i can think of as far as tools, besides using sublime text for editing and monodevelop for debugging.

 

let’s do this    :]

 

Warmup Weekend – Ludum Dare 28

As another Ludum Dare looms, it’s time again for Warmup Weekend!

So! Did you somehow skip all the jams going on these past few weeks? Then between now and Ludum Dare 28′s start time, you should probably make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!

Bullet point summary:

  • No rules or limits. This is practice.
  • Learn your development tools! Write some code, run it.
  • Make some art, get it on screen, make it move.
  • Print some text to the screen. Print some text to a log (if applicable).
  • Make some sound, get it in game, make it play.
  • If you’re motivated enough, make your experiments in to a game!
  • Make something that should take “hours”, not 2 days.
  • Then package it up, put it online.
  • No time or day limit. But if you have no other plans this weekend, why not?

If you like what you’ve done, feel free to share it.

[ Submit Here | View all Warmup Games ]

Comments

09. Dec 2013 · 02:42 UTC
the best weekends ever ^_^
09. Dec 2013 · 07:09 UTC
It’s really not a game, but in Unity I created a United States map with flags for all 50 states. I really just wanted to learn how to use the Interactive Cloth feature in Unity. I think it turned out well, but with the wind enabled it runs at a crawl on my gaming PC (nVidia GeForce GTX 550 Ti video card) with all 50 flags. Strangely enough, the same wind simulation runs fine on my Mac Book Pro, which I thought would have less graphics processing power than my gaming PC. Maybe there are some enhancements with the Unity web plugin on the Mac. I would be interested in hearing how the performance is for others with the wind simulation enabled.

Teamwork?!

Are we ok to build a game as a team? There will be 2 of us, 1 Graphics 1 Programming.

Comments

05. Dec 2013 · 16:16 UTC
Sure, but only if you take part in the Jam. Compo requires you to work alone.
goteambob
05. Dec 2013 · 20:35 UTC
Ok thanks :)

I’m in

after watching for about a year and helping my brother last jam, I’m finally stepping in with a team of my own.

the most experienced coder in the group is doing art, which should prove interesting.

I am excited and a little nervous, this is going to be great!

Cheers!

Oh boy Ohboy Oboy!!! Here we go again.

So I guess an obligatory “I’m in” post is in order. Here you go.

This will be my second LD and I cant wait. I will be using the following tools:

Unity 3D

Blender

Photoshop Elements(With a wacom bamboo graphics tablet)

And if I have time I will implement music made using famitracker with an old Yamaha keyboard as a midi controller.

I’m not sure whether I will make a 3D or 2D game seems how unity supports 2D now. Last time I went more towards 2d but it was still a 3d game. This time I’m not sure however. I will probably decide once the theme is announced.

This weekend I’m going to put a game in the warm up thing probably. It will be a 2D game. I’ve already started work on it. It seems strange but its a game where you play as a suicide bomber who explodes on contact with other people as they slowly crowd into a town square (weird huh?).

Here’s a link to my previous entry: http://gamejolt.com/games/platformer/10-second-physics/17142/

I’m in!!!!!

Time for another ld! this time i’m going to be making a browser game with clojurescript

i’m in!

so I’m in for my first LD. I’m gonna be coding in C++ using visual studio, and making art in paint (I can’t tear myself away from WinXP paint) and hopefully ableton live for the music? I’m coming home from a party from the night before so I might be hungover jammin. cool. can’t wait.

i’m in

Hey guys,

Ludum Jam will be my first attempt to program a game, so I hope, I won’t screw it up.
As I am not even an adult, I hope I can make something good 😉

Have Fun 😀

…In?

Oh boy. I’m not so sure about this. Exam on Saturday and on Monday and LD?

Haha… I guess we’ll see. 😛

I’m thinking I may try to hammer out something quick… something relatively no-nonsense? Probably depend on how much gas I have left in the tank. Those (blasted) exams have to have priority over this, unfortunately. Guess we’ll see how hardy I’m feeling.

Anyway, tools:

Engine: Probably Stencyl; possibly Python and Pygame

Graphics: MSPaint and/or Gimp

Audio: PXTone and sfxr

Simple, simple, simple…

QQQQQQQ – Yet Another LibGDX Basecode

Well here I am with a LibGDX basecode for LD28. It is just a combination of various libraries I greedily taken from Badlogicgames forum (http://www.badlogicgames.com/forum/) – LibGDX creator’s forum. I haven’t tested it and will probably create a warmup weekend entry soon. My aim is to build a 2D game, maybe yet another platformer, maybe not.

Here’s the download link: http://www.filedropper.com/qqqqqqq

I’m very very sorry for the hugely inappropiate download link for the basecode, because I’m quite in a panic state when I upload it, so I just Googled a “free file upload without login” and upload it there. When I realized my mistake, I’m too lazy to upload the file to another place because it took a good 15 minutes to upload – by the way, I’m in Indonesia. I promise I’ll use a “more appropiate” download link next time.

At this time, I am quite busy with various projects and my personal website, but I think I have some spare time to create a warmup and test the basecode. There’s a college exam for the next week (from 9th to 14th), but it’s not much of a problem (heh). I’m racing to complete the projects before LD28. Heh.

Apart from the basecode, I also used Bfxr and Sfxr. Guess you have also downloaded it, so I don’t have to post the download link. I don’t know about background music and don’t know how to create one – perhaps I’ll try and come up with some “creative ideas”.

Tags: base code, LD28, libgdx

Comments

06. Dec 2013 · 00:26 UTC
From another LibGDX user, good luck and have fun!

Totally in I’m not even kidding

I missed the last compo due to a move so I am eagerly throwing my hat in the ring. I will start my warmup game this weekend.

 

Tools

  • Unity3D(C#)
  • MSPaint
  • Audacity for music if there is time

I’m in!

and i will be streaming this time 😀

going to use flash cc, and maybe some photoshop

Almost Forgot About Entering!

Almost forgot about entering!
Here’s what I’ll be using:

Language: C++
Libraries: SDL
Art: Gimp
Audio: Audacity
IDE: Code::Blocks

Just removed Windows the other day (Linux is better). I just reinstalled it as a virtual machine. Thanks a lot Microsoft for giving out disks that take 20+ attempts to install because not all of the required files can be found on the disk that you sold me until around the 20th time I try to install it.

iiiiiiiiiiiiiiiiiiiiiiim in. hurray!

I’m in again. Looking forward to it. It is a great reason to be at the computer all weekend and sport it up with great people that like the same thing that i like: game creation!

I’ll be running with:

Flashpunk/as3

audacity

tyler moltz’s tiled system

paint.net/photoshop(if reason allows)

Noel berry’s lighting system(if needed)

good luck to you all!

haha!

haha!

I’m in!

This will be my second Ludumdare, last time it went were well! But this time I will start from scratch, because last time I used a framework.

I will be using :

Java

Paint.net

Pickle

SFXR / BFXR

I need ideas how to create simple music, I have a keyboard but I don’t know how to start and which program…

Do you have to title these posts “I’m in!”?

Regardless, I’m in!
My first one and I am excited.
I just want to see what I can make and hopefully call a game in the tight timespan of 48 hours!
I’ll be using:

Unity3D (JavaScript)
Paint
Blender (Propbably not it takes me like two days to make a simple door. Hahahaha.)

Anyway, I can’t wait to play all of your games and I wish the best of luck to all of you!

The non-optional “I’m in!” post

Hey ho! I’m in, and this time, it is ON! Third time’s a charm!

If you’re interested, here’s my weapons of choice:

– Eclipse / ADT + libgdx (for the code)

– GIMP (for graphics)

– Psycle (for music and sfx)

– Audacity (for audio tweaking)

– Blender, if needed (for some special graphics)

At the moment, I’m doing some warm-up stuff, setting up libgdx, verifying that all the builds run and so on. If I get something done, I’ll definitely post it. :)

Programmer newbie here…

Hi, I am just starting out on programming, but I think I know my way around my Game Maker for now.

Just a question, can I use some of the open music and open sprites that I can find around the internet for LD Jam? Assuming that I have the legal rights to use them…

Thanks.

Comments

Nichii
06. Dec 2013 · 11:10 UTC
Nice, thank you :)

Im in!

First Ludum Dare

Going to be using Game Maker 8.0

Good luck everyone

I’m in.

First timer at this.

On an Asus G74S. Will use Unity.
May use: Photoshop, 3DS Max, Unity, MSPaint, Audacity, and/or FMDrive.
Depending on theme, art style and time spent on art assets.

Yeah, I’m in too.

This is going to be my forth time. Never accomplished a finished game deu to wanting too much.

And last time my laptop crashed in the middle of my progress. So sad… It was going to be awesome.

This time, it just has to be done! Before I die I must have completed at least one ludum dare.

My tools: Unity3D, Microsoft Visual Studio C#, Photoshop, Fruityloops and probably some other tools that are added along the way.

Good luck to all of you guys!

Only 8 hours left to help fellow Brazilian ludum darers raise money for charity!

Hey guys, just one last reminder that the bundle deal is almost over. I’ve explained it better in another post (http://www.ludumdare.com/compo/2013/12/03/super-br-jam/).

PS.: These are games developed by some of the top brazilian devs, plus 8 commercial games, in a pay what you want bundle. ALL of the proceedings are going to a charity institution that provide full time education to poor children that would otherwise be on the streets.

 

pixanta

 

C’mon guys, Christmas spirit! 😀

Tips needed from OSX users

Hi LD’ers,

For last time I wrote a bash script that takes a screenshot every couple of seconds, so that I can create a timelapse. But in some timelapses from others I see a webcam screen somewhere in the bottom. I think this adds a nice touch. Is there anyone using OSX who can give me advice of how to accomplish an always on top screen with the feed from my iSight?

Much apreciated!

Comments

jerrre
06. Dec 2013 · 12:48 UTC
For those also wondering, I found the app 3rd Eye Mirror lite in the App Store, if you don’t mind a popup every 15 minutes orso, it does exactly what I want, you can also pay $1,99 to get rid of the popup

I declare “In!”

I posted a rule clarification a little bit back, but I figured I’d throw in my official “I’m in post.” This is my first Ludum Dare after watching the past few years. No idea how it’ll go but I’m looking forward to it. I end finals on the 13th so it’ll be just in time to start programming…but almost no time to warm up.

My tools:

–For code: Unity (Java)

–For graphics: Photoshop, Flash (for some animations), Blender (if I decide to go 3D)

–For sound: sfxr, Audacity, possibly Otomata

Best of luck to everyone!

I am In

So, new jammer here, this is the first time I’m participating. Maybe this will force me to finally finish a game that I start to code.

The weapons of choice are:

code: Python, and C if necessary.

art: GIMP, Inkscape.

sound: sfxr, Audacity, Hydrogen.

Everything on Linux baby! It’s not fun if it’s not hardcore!

I’ll try to stick a fighting game in my entry (unless the theme is pacifism or anything like that ) ,  because I started one many times and never finished, and that would make a good code base, or at least functional one, to expand later.

 

I’m in, definitely!

Just bought Game Maker Studio Standard, I think its time for LD 28!

My tools of trade:

1) Game Maker Studio Standard

2) Linux Multimedia Studio (Not sure if I am going to really touch this at all)

3) Audacity

4) GIMP

The final product of the game will be released on:

1) Windows (including 8)

2) Mac OS X

I can’t release it on any other platform because it is just the Standard version, but I guess this is good enough.

My artist friend *might* join me, if he does, that would be great XD I am ready to solo any time though.

I may not have much experience in programming, but I guess I will give it a try for the Jam! 😉

Never taken part before… Oh well!

So I’m new and would like to take part. I think I’ll join the jam. Any recommendations for software to develop my game in? I’ve had small amounts of previous programming experience but I think it’ll be fun to join anyway.

Im in

I’m in the Ludum dare 28 :) :)

Ludum Dare #28… I’m in!

28th Ludum Dare ? I’m in!

I’ll try to do a game with:

– Eclipse

– Paint.NET

– Notepad++

And… my mind, should be a great idea 😀

 

Maybe it’s a bit too early to say it but, good luck all!

Never entered before

Never entered in a Ludum Dare. Been waiting for months now.

 

NIKRA Update and LD28

This week I’ve been cramming in more and more content into NIKRA, it’s starting to feel like a real game now!

image

 

Check it out here: http://www.endesga.blogspot.com

 

I’ll also be doing LD28!

Tools of the Trade:

– GM:Studio Master

– GIMP 2.8

– SFXR

– Nuclear Throne (for when I’m bored)

 

I’ll see you guys soon!

-ENDESGA Studios

Prepared for the LD28

I’ve been thinking about it and I’ll participate in the LD28 😀

I will dare to do something different, so the tools chosen are:

– IDE: C9.io
– Language: CoffeScript
– Platform: HTML5

And for the rest, something more conventional:

– Graphics: Photoshop / Pixelmator
– Sound: SFXR

Tags: LD28

Who isn’t in? I’m in…

Obligatory post, no video this time.

tools: c++(and a compiler of course), OpenGL.

Nothing else, that is all, will try to make a 3D game.

Comments

sorceress
06. Dec 2013 · 21:06 UTC
Удачи!

voidqk is in!

Let’s do this!

I’m thinking of using HTML5, using SoundManager2, and perhaps Three.js for 3D stuff if the game calls for it.  FL Studio for music/sfx, if I have time.  Photoshop/Paint for graphics.

I will publish my game on my website, smashware.com.

Can’t wait!

EDIT:

Live-blogging here

Twitter for feedback @voidqk

 

-voidqk

IT’S ON!

This is going to be my third Ludum Dare, and im really looking forward to it. I have evolved so much since my fist Ludum Dare, and i am eager to show myself and everyone else just that! So let’s make this Ludum Dare the best one ever!

Here comes the traditional tools list:

Programming Language: Java
IDE: Eclipse
Audio: Audacity/Soundbible/sound effect generator that is linked somewhere on ludum dare
Music: FL Studio
Extra Libraries: LibGdx

So there you have it, now stop reading this and go make games!

Inexperienced in the Arts

I don’t have much artistic experience to speak of. Doing even pixel-art sprites are very difficult for me because I lack a history of drawing. My only sprite experience has been with extremely limited sprites on the Atari 2600, which are practically colored outlines more than full-on sprites.

Tonight, I’ve experimented with a style similar to Superbrothers: Sword ‘n Sworcery, which I absolutely adore. Since it’s very pixel-by-pixel, the level of detail and accuracy in sprites like Shovel Knight isn’t necessary, and I appreciate its use of implied detail and the focus on animation while letting the viewer use their imaginations to some degree. I’ll probably be shooting for a style similar to this for the upcoming Ludum Dare, unless my idea (whatever it is) just isn’t appropriate for it. I suppose I have to start somewhere.

SnS_sage_largeSnS_lumberjack_large2

If anyone knows of any good tutorials for newbies to learn drawing/pixel art, I’d love it if you’d share them!

Tags: journal

Team Hocker is IN

Looking forward to another fun weekend of Game Making!

 

Team Hocker

 

Unity

Inkscape

LMMS

SFXR

Spine

Tiled (if needed)

 

I’m in too!

JMonkey, Photoshop, Blender.

Can’t think of a better way to spend my birthday :)

first timer…

and i cant wait! my 9 year old son might join in the fun too!

Count me in

Looking forward to another LD. This will be my fourth one.

 

I will be using Phothshop CS5 for art, the Eclipse IDE with Java, My own open source game engine/framework which can be found here, and for music I will try to use This Thing and possibly something else to edit and record sounds. I will also be using BitBucket as a git repo.

I am participating

This is my second time.

Code: C++, Visual Studio, Bleed (https://bitbucket.org/ezolotko/bleed) – my little C++ wrapper above SDL.

Graphics: “Attribute Blocks Editor” – a little program I wrote to create ZX-Spectrum like graphics – in the same repository as Bleed above; Paint.NET.

Sound: Sunvox, Bfxr.

Comments

jerombd
26. Dec 2013 · 15:32 UTC
Do you plan to create an executable (windows) for your Attribute Clash Editor? it would be very nice^^

It looks like a very interesting (simple and user-friendly) soft, but I don’t know how to compile :/

Preload and base code

Another Ludum Dare, another preloader -- It's surprisingly fun to make coloured pixels do different things...

Another Ludum Dare, another fancy preloader.

 

I had success using Haxe + NME last Ludum Dare, so I’m planning to use the same combination again, I’ll also be using much of the same base code. In addition to this I’ve derived some base code from parts of my LD#27 entry which will give me some basic flixel-like functionality, I may not use all the code but I’m announcing it here in case I do.

You can download all the base code from here. An overview of the LD#27 base code I’ll be re-using can be found here, the new additions consist of the following:

 
ld.Entity

An object which exists in the game, can be text, a single image or an animated sprite. Has very basic collision detection and very simple collision resolution.

 
ld.Group

Can contain a number of entities. Handles the updating of each of its child entities’ logic, their collision, and the drawing of the entities each frame.

 
ld.Tilemap

A basic tilemap implementation. Handles loading a tilemap and displaying it on the screen, handles collision with an entity based on the tiles it could be overlapping with.

 
ld.Tmx

Parses Tiled CSV files (.tmx) into an object. This makes loading all the objects and the tilemap from a .tmx file a lot easier.

 

Tags: base code, haXe, preloader

Warm-up theme.

I posted this for facebook friends. Thought I would extend the invitation to fellow jammers.

I’ll make YOUR game idea… sorta.

http://bit.ly/18K9048 <- Click here to submit a one or two word theme.

Suggest a theme.

We are In!

Who we are

We are team of ~4 people from Latvia and to our knowledge its first team/jam/ludumdare run from Latvia.

Core of the team are guys from http://mightyfingers.com/ startup who are building their HTML5 game framework!

Some of us have participated in LD since 2008, some didn’t participate yet but we all have some game dev experience.

 

What we will use
We definitely will use HTML5 MigthyEngine for programming/game dev.

Photoshop for graphics.

Autotracker/SFXR for sounds.

Warmup

Today we did a warmup session building simple breakanoid and we did test timelapse too :)
http://youtu.be/QsJmdqcdDcs

IN !

Hey LD, it’s been a long…

It’s been a year since I wasn’t able to participate, this time, I’m definitely IN !

I’ll use :

  • vim/C++ with my opengl lib mehteor (its full of a dust there!),
  • gimp / inkscape,
  • bfxr and garage band.

Hoping to deliver an entry for Linux/Mac/Windows ! See ya soon on the IRC.

The 12 year old is IN!!!

Count me in for this Ludum Dare!

I shall be using:

Unity
Paint.NET
Blender
SFXR
BoscaSceoil

Who I am:

12-year-old English geek/nerd who enjoys making video games.
On my birth certificate: Morgan George Brown
My current website is here: https://sites.google.com/site/morgangbgames/home
I
 will live stream development here: http://www.twitch.tv/morgangb

More stuff:

Never done a Ludum Dare before! Should be interesting!

3rd Time In!

Hey, I’m in once again! I took part in Ludum Dare 26 and 27, making Barren Universe and Escape the Underground. This time round I’d really like to make a different style of game…

This time I’ll be using:

  • Game Maker Studio Professional: Thanks to YoYoGames who gave it away for free at one point! A fine piece of software, and this time, it’ll allow me to produce a game for both PC AND Mac. Huzzah! (However, I may still use GM8Pro, as I’m not completely used to how it works slightly differently…)
  • FL Studio 10: It’s served me well since I got it, and I intend to continue using it for this LD as well. My tunes are even better than the last two times, so be on the look out for it!
  • GIMP, Pyxel, Illustrator CS6: GIMP is great because it’s free and personally I find it better than Photoshop, however Illustrator will definitely be used for art outside of the game (eg. Banners, Thumbnail images, etc). Pyxel is great for tilesets, and I will use it again like the last two times.
  • Git[hub]: Not sure if I’m going to, but with Game Maker Studio I might try and use Github this time around. I’ve never used it before, but on the other hand my account is kinda empty… We’ll see.

I hope you don’t mind, but I’d like to mention that I’ve recently released a chiptune album, called “Growing Darkness” that you might like. Instead of making games like I should’ve been, I made a whole bunch of music instead. It’s only £3, which is quite the bargain!

Good luck everyone, and have fun!

It’s official… I’m in!

Just an update to say I’m definitely in AND to list my tools.

  • Construct 2
  • Paint
  • Maybe Gimp
  • Possibly Audacity

It begins…hold me mommy

Alright, I think it is time I sit down and make a game. I haven’t made one since my undergraduate days, when one of my Java labs required us to create a simple tic-tac-toe game. Anyway, right now I am learning how to use a few tools, getting some ideas and will try to create a few little games over the next week, just to make sure I know enough to get something done.

Anyway, I have only looked at a few tools so far, so my plans might change, but right now I am planning on using these:

Language: Java and LibGDX

IDE: Eclipse

Platforms: Desktop and Android

Sound and Music: OpenMPT

Graphics: Aseprite

Learning Quintus

Hi

I’m arrogant.gamer, you may know me from such games as Mandala and Signal. I will be entering Ludum Dare 28, and will be using Quintus to make some sweet sweet browser fruits. My hope is that the theme will be inspiring. I’ve quite liked the last two themes (though I didn’t make a 10 second game), and found them both flexible and inspiring. That being said, I hope to make a tile-based RPG or a rogue-like, since I haven’t done that but have about 30 years worth of ideas backed up in my brain meat.

In order to get ready, I’ve decided to sit down and hack out some small relatively un-creative game. I just learned about Quintus a week or so ago, but am already in love. You see, by trade I am a student super junior intern web-developer. I use BackboneJS to make client-side applications, which are kind of like boring video games ^o^//. When coding in JS, I tend to make heavy use of events in order to reduce coupling between modules. In a perfect world, I would like there to be no references between different parts of a web-site’s working bits. So, for example, if there is a list of art galleries and a google map frame on a page together, in my world this will probably end up being, a layout class wrapping the map and the list separately. The layout class has a reference to the map, and one to the list, but when they want to communicate with each-other they have to do so by announcing data to the layout. The list has references to its list items, but the list items have to announce data to the list. The result is strictly API based interactions everywhere, which in theory means I can swap components out with ease.

Whoa! Boring! Anyway: Quintus is like that. They have the same kind of philosophy, and I think that’s a great fit. With any luck, it will also be a performant and cross-platform fit!

I’m hoping to make something with an NES tilesheet, and maybe some sound-effects that I will record myself, with my voice. Probably some cats meowing?

What I’m saying is: I’m in!

z.

Declaration of Intent

Again, I will try to come up with something for this LD. I’ll take part in the compo using:

Code: Java + libgdx

2d/3d: Paint.net, Pixexix, Sketchbook Pro, Milkshape 3d, Spine, Radiant

Sound: Wavosaur, Ableton Live

Misc: git (github)

If I decide to use a basecode it will be available as such on my github.

If I can’t come up with an idea I’m still up for the jam (if anyone’s intersted)

Speciality: Audio-guy (can do code, pixelart and maps as well)

Timezone: Europe, GMT+1

Country: Austria

I’m in.

Although I could just resubmit my old entry, but on and easier difficulty setting.

I dare!

Hi!

My name is Martin a.k.a Dramentiaras and I’m happy to announce that I will be participating in Ludum Dare 28!

I’m a 14 year old boy from sweden and I’ve been programming for about three years and I think I’m ready. As you might have guessed this is my first Ludum Dare.

I will be using Java as it is my primary programming language. I will make some sweet graphics in Paint.NET and the sounds will be made through sfxr as well as Audacity. Lwjgl (utility library included) as well as slick will be my primary libraries and I do not think I will be using any others. I’m really looking forward to play the fantastic games that will be released throughout the weekend 14-16 and I will take my time to play as many of them as possible!

Feel free to follow me on twitter: @Martinoinez as I will be tweeting alot during the 48 hours and probably alot before and after that as well.

I’m really excited for the LD and I think it’s going to be great!

Cya!

 

I’m in!

Oops, I forgot to make an “I’m in” post.

I’m in!

It will be an interesting LD, because I haven’t made games for a while. Let’s see if I’ll do worse or better.

I won’t participate in warmup, I participated in the last MiniLD.

Tools:

  • Coding: PhYard Builder
  • Graphics: Paint, Gimp, maybe Inkscape
  • Music: Guitar Pro 6
  • Timelapse: Chronolapse

Warming up for 3.5 hours

Lua-based Jet Car

I’ve bound part of the Colorado graphics classes to Lua, along with just enough SDL2 and OpenGL to draw the jet car model.

I’ll be entering for Debian GNU/Linux Testing and Windows XP 32-bit, with SDL2, OpenGL 2, Lua 5.2, and the Colorado graphics classes.

I’m In! And more Ramblings from a Dev

I’m in again folks! Ludum Dare 28 hey? How times flies. I’m unsure as to the shape of the flying object, be it a bird, a plane, or a Copyrighted Mascot, but it’s flying none the less. Unless you prefer your time to flow as opposed to fly, but I digress.

This year sure has been an “interesting” one for me. Recent graduation, the delve into some more serious game dev being bunted by several in real life issues but I can certainly say I’ve learnt a LOT these past few months about the worlds we all live in. I’ve been partaking in the One Game a Month Jam for each month of the year, and this will mark my last submission for 2013. It’s certainly been a learning experience, and whilst the majority of my games this year have been “Nano-Games” I’ve still learnt a great deal from the experience. Ah yes, learning, did I mention that? I guess I did.

If you’re interested in checking out the games I’ve made prior to this LD jam, you can find them up here at http://www.onegameamonth.com/MthisG . Beyond this however, we also got a website set up, which is going under a third revision which also has a ton of games posted up. Not all my submissions have been put up and there’s still Fahzor’s Getrudis to be posted up on a page, but you can check all of those games out (Fahzor’s little dealio is found here at http://getrudis.com/ , and the rest of my Solo projects are here at http://studio-anjin.co.uk/solo.html ). Come along! Play some games! Break some games! It’s all cool!

 

But yes, back to Ludum Dare.

 

I’m really, REALLY Hyped for this LD. It’s the final contest of the year, and I’m going in guns blazing for this one. Being the last major game dev jam going on this year, it feels right to put the best foot forth and show the world what we all have as developers, and show everyone our progress throughout the year in this one big firework of the year. I’ve been getting into gear, checking my arrays and lists twice over, and getting to grips with a basic do-it-all framework that handles a lot of the non dev stuff like display windows and whatnot prior to the start date. The software I’ll be using for the Jam are a follows;

Game Maker Studio (GML – C based language engineered for more game devery stuffs)

FL Studios (Music composition and Sound effect creation)

Audacity (Sound editing and mastering)

Graphics Gale (Graphical asset design and pixel art)

Gimp (Same as above)

Adobe Flash (Same as above)

Twitch.tv (I’ll be streaming whenever I can, over at http://www.twitch.tv/neonlare , in fact I’ll be booting up a stream shortly for preliminary work)

 

I’m going to be doing something slightly different for this LD. Instead of deciding on a genre and working on the framework ON the announcement of the theme, I’ll be working on a BASIC framework and deciding a Genre to stick with, and incorporating the theme into this framework. When I say framework, I’m generally just talking windows, menus, and the stuff that really shouldn’t be eating up the dev time of a project. I’ll see you guys around, and good luck with your submissions! I look forward to playing through them all~

 

I am in!

Hi there,

This time is my second LD and I am looking forward to it.

The tools of the trade are C#, Visual Studio 2012, SFML.Net 2.1, aseprite and Cubase. I am planning for a retro/pixel style 2D game.

The warmup weekend was spent with some friends from a local regulars’ table on game dev. Some great long term projects here. :) My team mate and I prepared our solutions and folders, so we are ready to start right away next weekend.

Since I am not quite happy with the timelapse programs available, I wrote my own using C#. Its special function is that the snapshot interval depends on the currently active window.  Since it is not neccessary to take pictures writing the code every 5 seconds it is great to have some higher resolution on doing sound or even graphics.

If anyone is interested I would be happy to share the program.

 

So I hope everyone has a great time next weekend!

Laguna

I’m in!

I have sat out for the last few Ludum dares, and I intend to try again!

I have have not thought out exactly what I want to use and will play it by ear. This said I think that Java/lwjgl will suffice(or if I am feeling ambitious C++ and GLFW).

Tool belt:

Audio: I will use audacity.

Graphics: I shall use Paint.net.

Coding: C++(or Java) and GLFW(or lwjgl)

No matter what I use, I shall enjoy!

I will give LD28 a go. First time for everything.

Will be using –

C++ allegro5 lib

not sure how i will do the art or sound.

Any recomendations of good software  for art and sound sfxr looks good so may use that and paint is all i have for art.

Comments

Glockenspiel
07. Dec 2013 · 19:17 UTC
I’d recommend gimp for art, in my opinion its the same as photshop but with out some of the fancy effects that are only really useful for photos. But for making your own art gimp is perfect and i prefer it photoshop. For music try abundant-music.com you can generate you own music by changing variables
Laguna
07. Dec 2013 · 19:19 UTC
Hi there!

Into the fray

Well, I’m going to be here for LD28 too. Not even sickness shall be rid of me this time…

Still going for the proven C++/SFML combo, maybe going to use Kunlaboro (My entity system) for this time too, might also decide to try a more scripted game instead of pure C++.
Either way;
Visual Studio 2010 as my IDE
GIMP and Blender as content creation
Sound and music are not really a priority, since I sort of suck at making them but they’ll be procedurally generated if they’re there

SFML will be used, straight from Git and still warm.
There’s also a strong possibility for Kunlaboro and Angelscript, but we’ll see about those.

I’ll also be streaming this one, like I’ve done with the last couple, and I’ll try to have a timelapse done too.

Tags: C++, compo, sfml, tools

so yep im in

using  : unreal engine

photoshop

reaper

and google sketchup

Ludum Dare 28 Entry Announcement – now with 10% more fanfare

Due to the holiday season, I’m not sure if I’ll be able to commit to the entire 48 hours, but I’m in baby, I’m in. Compo.

Editor: Sublime Text 2
Language: Haxe 3/OpenFL
Frameworks: HaxePunk and Ash-Haxe (ECS)
Base code: Flaxen
Visuals: Photoshop, FilterForge
Audio: Audacity, Bfxr, Renoise and some plugins
Version Control: GitHub

Good luck everyone!

Yay. [Disclaimer: 10% more yay than traditional yay.]

Tags: Ash, compo, Flaxen, haXe, haxepunk, LD28

In for LD28!

Pumped for my first Ludum Dare!

Language: C++ / SDL

IDE: Visual Studio 2012

Audio: LMMS / Audacity

Graphics: Photoshop

20 below outside…

So I might as well do the LD warm up and see if that helps.

maybe I’ll finish something tonight :)

Stream link for da Twitch

Comments

EncryptedCow
08. Dec 2013 · 01:24 UTC
HA! I get it. Because it’s cold and you’re doing a ‘warm up’ in hopes that it will ‘warm you up’. You’re a pretty funny person.

I want to join the next LD…

…but it might come out inconveniently when it comes to school. We’ll see. Last time (my first time) was a lot of fun, after all.

Here’s to hoping it will be possible. I’ve got some possible ideas already. I might also try using a different game engine this time (been interested in LOVE, kind of…). That’ll add a nice challenge.

Other tools: GIMP for pixels, OpenMPT for tunes. Maybe I’ll pull out my NDS and use the nice drawing homebrew (Colors!) for drawn pictures or stuff.

thinking

Colorado Game Classes 1.1 (Base code release from LD28 warmup)

http://192.241.216.120/colorado/colorado-1.1.zip

SHA1 sum: 09204481b907f48aecbecfc8e9a3b78a21999233

Be careful, this Zip doesn’t seem to have a main folder.

This is the base code that I used for warmup today. It depends on SDL2, Lua 5.2 (though it has macros to work with 5.1 somewhat), Qt 4.x (4.8 preferred), and can optionally use PhysFS.

It has a rich heritage stretching all the way back to LD26, and of course I will be using it for LD28 next weekend.

It’s under AGPL3, so if you modify this, make a program with it, and distribute that program, you have to make the full source code available under AGPL3.

LD28 Warmup

I plan to participate in Ludum Dare for the first time so I did a little warmup game – TicTacToe.  It’s done in Flash/Starling/Haxe and as a bonus I compiled an APK for the Ouya.  See you this weekend.

TicTacToe

http://jdpalmer.org/games/ld28warmup/index.html

Declaration of Intent

WOO!

TIME TO REDEEM MYSELF!

Language: Lua

Library: LOVE2D

Editor: Vim

Audio: yeah, right

Graphics: Pinta

Level Editor (if needed): Gonna roll my own

Streaming: twitch.tv/segfault__ Probably gonna stream.

OS I’m devving on: Ubuntu with Dwm.

OSes I’m supporting: Windows and Linux first, Mac OS X after the jam ends.

Coding music: a bunch of Warp Records LPs (namely BoC’s Geogaddi, Venetian Snares’s Rossz Csillag Alatt Szuletett and Aphex Twin’s Richard D. James Album) as well as the OSTs from Mega Man 1-3 and 9, Elder Scrolls 3-5, and Journey

Motivation: A constant stream of all the LD streamers I like watching (namely DVcolgan and 0creds)

In for No. 28

I have no clue what tools I’ll be using. I had planned to use warmup weekend to dive into Unity, but that didn’t happen. So… :S

Also in!

And I’m going to be in for as many more of these as I can spare the weekends for.  It’s always refreshing to take the knowledge of long-term project ‘shouldda-woulddas’ and condense those tricks into two days of DO IT NOW.

I’m probably sticking with Unity. I hope I can get a handle on the 2D toolset before this kicks off. Ehh.. Ableton + Audacity, Some kind of.. Graphic.. editing.. thing.. Really depends.

Same strategy. Stick a game to the theme in under an hour and make it happen.

See you there!

GLHF

Theme Criteria

Slaughtering my way through the theme suggestions, I got to wonder how some of those ended up in the list. In my opinion, a good theme has the following characteristics:

1. Immediately inspire
Good example: “Castle”. Building a castle, attacking/defending a castle, exploring a castle are all possibilities in terms of gameplay. It encourages medieval artwork, but leaves room for deviation.

2. Leave room for creativity, don’t be too specific.
Good example: “Futuristic”. Spacefaring, Post-Apocalyptic, Utopian are all possibilities.

3. Narrow down the endless possibilities. This is why having a theme for the contest is good, and it makes each contest unique.
Good example: “Power in numbers”. Although this leaves the setting completely free, it more-or-less forces us to create a game with lots of agents/particles/entities that somehow influence the game. A game that follows the theme will probably be recognized as belonging to this contest.

Do you agree/disagree with this? How do you rate themes?

Below are 50 particularly annoying peculiar suggestions in random order. If you suggested one of these, please let us know what went through your head when you made the suggestion. Did you honestly believe the theme had a chance of winning? (Some of the themes are bad in a funny way, I almost good-voted “Funny Hats” and “Maximum Yak Attack”)

  1. Quack!
  2. Suddenly Weather
  3. Christmas Trees
  4. Zenith
  5. Anorexia
  6. News
  7. Looking For Missing Head
  8. Pompeya
  9. Indigestion
  10. Game Development
  11. Remember The Fallen
  12. New Way
  13. Hydrocarbon
  14. Meow
  15. Voxel (for most participants, 3D is not feasible)
  16. Nanomaterials
  17. Martha Lost
  18. Counter-clockwise
  19. Internet behind The Scene
  20. Big Dick Problems
  21. Home Automation
  22. No Mouse Or Arrow Keys
  23. Candy
  24. Hungry Angry
  25. Unconventional Resolutions
  26. Funny Hats
  27. Miscommunication
  28. Contents On A Found USB Drive
  29. Make The Player Miserable
  30. Balanced Diet
  31. Underrepresented Crimes
  32. Achievement
  33. Soap
  34. Fast Lane
  35. Bread
  36. Maximum Yak Attack
  37. Frogs
  38. Smelly
  39. Third Party
  40. Music And Me
  41. Grunt Work
  42. Different Time Period
  43. Ultra Low Resolution
  44. Privacy
  45. Rhyming
  46. Cookies
  47. Flaws
  48. Quotes
  49. Short Wired
  50. Potatoes

Comments

sorceress
08. Dec 2013 · 10:08 UTC
People enjoy suggesting silly/joke themes, and then seeing them come up in the slaughter. It’s a bit of fun for everyone. As long as we’re not overrun with them I don’t see any harm in it.
08. Dec 2013 · 11:05 UTC
Good sir, Potato is actually an outstanding theme.
fferro234
08. Dec 2013 · 19:27 UTC
Hmm, I’m not sure about your themes either. They seem more like a setting or element. I would rather have a theme that promotes creativity and that are actual themes. No videogames themes are “Castle” or “Futuristic”. Maybe my problem is I’m thinking more in literary themes. but one word nouns or settings are not really themes to me, but just elements of game. I would not necessarily consider the game Flower’s theme to be ‘wind’ or ‘grass’, they are elements that make up a theme about the fragility of nature or the beauty of nature or something. Im obviously not an english major, but the vast majority of these “Themes” are just restrictive elements. I don’t think ‘futuristic’ is the theme of ftl or halo or any other future type game.

Time to do it.

I’m going to try Ludum Dare (compo) for the first time.

Goal 1: Finish an actual game, not an engine or technical demo.

Goal 2: Make it fun.

Goal 3: Learn something.

My setup:

  • Code: Java / Eclipse.
  • Graphics: PSP7, PSP8, Aseprite, Inkscape.
  • Sound: Bfxr, Musagi, Sunvox, Audacity, Autotracker.

I’ll also use some basic java code libraries I’ve made for other hobby projects. These include a state system, sound, simplex noise and ui classes.

I’m new to Java game programming so I’ve been looking at Notch’s code for Prelude of the Chambered and Breaking the Tower.  So I’ll be creating a similar fixed time-step game loop and graphics/bitmap classes but only as a starting point.  The game I make on top of that will be entirely my own.

Just another Im in post

I’m joining in for another round of  ludum dare! My last one went quite smoothly and I’m praying this one would too. Might use either Gamemaker, Pygame or Unity depending on how confident I feel with the theme. I might also submit for the jam because of an event i have this weekend.  Anyway, good luck to all!

Have fun and lots of energy drinks,

Sincerely,

Cipher

Back Again. Dilated.

It is time. The moment the whole world has collectively been waiting for. The next installment in the timeless Rude Bear franchise.

This’ll be my fourth LD, and boy am I nervous! Every Ludum Dare I compete in the jam with my housemate @Panttts who makes the graphics, to make a game in the Rude Bear series.

It started with LD25 with Rude Bear:

Rude Bear

You can tell we went all out on the animation budget.

Then there was the one we don’t talk about:

Radfish paralyses you and then his babies feast on you.

It may have been a buggy mess but I still loved it like a terrible, disappointing child.

And finally there was Rude Bear Radio:

2D Animation of a Dancing Radio from Rude Bear Radio in Unity

Redefining the definition of “Easy Mode” for a generation.

Incredibly, RBR (As in, Rude Bear Radio, not that other one) made the front page of Gamasutra:

Right under Gabe. Including Russian Roulette.

As well as the IndieGames.com Freeware Pick, one of many of the Ludum Dare 27 highlights by IndieStatik.com and being picked on The AV Club’s Gameological society by the lovely Derrick Sanskrit, (“There are eight micro-games in all, ranging from awful to sort-of-cute-I-guess” quote unquote).

So what this really means is, the next Rude Bear game has to be even better.

And that scares me.

The ace up my sleeve this time, though, is going to be focusing on making a game that you can play for 1 minute without losing. I’m going to try really, really hard not to make it impossibly difficult this time around.

Plus proper hit detection, mutter mutter.

I’m going to be using Unity’s new 2D engine this time, bada bing. Should save me a bunch of time I spent dilly dallying last time with invisible colliders last time.

We wanted to do a vastly different game genre every time, but we’re running out of genres we both like. We won’t know what it’ll be until the theme comes out, but since I want to get some more practise in with Unity2D, it’s likely going to be some kind of platformer/run n gun/blah.

Also, I’m releasing my first commercial game in 2 days!

2D Animation of Rotation Station's title screen in Unity

This is the part where you bookmark this in your browser for Tuesday.

What this does mean is that there could be some kind of super horrifying glitch (.. though hopefully not) that I have to attend to at some point during the jam. I really, really, really hope this isn’t the case.

But anyway, yeah!

Bring it on. Rude Bear’s back.

My 10th Ludum Dare – I’M IN

This will be number 10 for me.

… and this will be my final Ludum Dare until I launch my first commercial game… a little project that started off as a Ludum Dare game that brought home a gold medal.

I won’t be shooting for the stars with this LD. I think whatever I end up making will be a very very small game. Maybe even just a tech demo.

Or maybe I’ll feature creep the fuck out of it until I hate myself again.

EITHER WAY…

I’M IN!!!

Tags: declaration of intent, im in

Comments

Ditto
08. Dec 2013 · 13:13 UTC
Holy shit, #10, that’s a lot of jamming, if I know you right, you’ll be back for the 11’th also, but keep telling yourself you won’t! 😀 My expectations are sky-high Sonny! LET THE BATTLE BEGIN

Hi Ludum dare !

A newt week-end, i’ll start a game in HTML/CSS for Ludum Dare.

 

Yes, i’m crazy.

 

:)

[LD28] PackSciences not participating

Sorry, this year, PackSciences Studios can’t develop a game for this LD.

But, don’t worry, maybe on LD29.

I will follow other games but not creating my own this time.

Have a nice LD.

Comments

08. Dec 2013 · 13:59 UTC
Oh non ! :(

I too, am in

Yes, last week I also decide to join in again. This will be the third time, after skipping last LD.

A quick google search led me to believe I will be the first one to declare using the JUCE C++ framework. I will be typing my code in XCode, and compling for OSX and Windows. Web is still not my cup of tea, so with those to platforms I hope to still reach a lot of people.

As last time I will set some personal goals. This time I will either focus on interactive sound/music or AI, depending on the theme. So maybe a music game, an abstract atmospheric thing, or something with self “thinking” agents as computer opponents…. Graphics are still not my strong point so I am not going to waste much time with that, and target a high score in either Audio or Innovation. Beating my top Overall score of 3.34 would also be nice.

 

Tools:

Code: JUCE, XCode
Graphics: Pixen, GIMP, pen/paper/camera, Generative
Audio: Audacity, Ableton Live, Field Recorder, Generative
Timelapse: Own bash scipt

Oh and just as last times, I will be only working on it on saturday, so its a ~14hr game jam for me again.

 

Good luck all!!

Declaration of basecode / engine – CUZGAME – you can use it too, actually!

Ahoy there, over the last few weeks I put together a Lua engine for making games. It has a dozen functions:

– params_get(k) / params_set(k,v)
– file_load(name)
– file_save(name,data)
– view_set(x,y,w,h)
– image_draw(name,x,y,w,h)
– sample_play(name)
– stream_play(name)
– stream_stop(name)
– font_draw(name,points,text,x,y)
– font_size(name,points,text)
– ext_call(action,data)

I used it to make this game for #1GAM last month: Turkey Tomahawk Turbo. If you think the game looks exciting, the Lua code is right in there, and you can modify the files and write your own game with it. I also ported the engine over to JavaScript so you could also release your game to the webs.

I’ll probably use some of the GUI / Tile rendering code that is in those Lua files. It’s pretty simple stuff.

Anyway, that’s my official base code declaration for this upcoming LD! If you end up trying out my engine, do email me or something I’d like to see what you made.

-Phil

I’m in!

Hi all! This’ll be my 3rd time competing in Ludum Dare! My last compo was the 24th Ludum Dare (evolution), so it’s been a while.

I’ll be using Gamemaker 8/Studio for quick development. For my sounds and music I’ll use Sfxr, Cool Edit Pro my microphone and FL:Studio.

My focus this time will be to make my game easier to play; my previous submissions were quite ‘impossible’ 😛

I can’t wait to see all the finished submissions!

Goodluck to y’all :)

Tobias

 

Ludum Dare 28 Theme Voting Begins!

Theme Voting has begun! Tune in every day this week for a new round of themes. *

[ ROUND 1 | ROUND 2 | ROUND 3 ]
[ ROUND 4 | FINAL ROUND ]

Thanks again to Sorceress for helping out.

* Links above in Bold are still open. If you haven’t cast a vote yet, click the link to do it. End times for each round vary, and many cross over.

* If you get an error message about needing to log in to vote, and you are already logged in, then try refreshing your browser (CTRL+F5).

Text adventures?

I got a question, are we allowed to make a text adventure in Java for example?

Thanks :)

Comments

alexanderm006
08. Dec 2013 · 15:51 UTC
Of course you can, why wouldn’t you be?
08. Dec 2013 · 20:49 UTC
Go for it! I’ve seen some pretty cool text adventures. Als some cool Visual Novels have been popping up here and there. I’ve used Ren’Py for the last two entries.

The best weekend of december, LD28!

I’m in for LD 28! Looking forward to another weekend of going into overdrive, staying up too late. Also wondering if I designed the game right, if the story makes sense and if I planned enough time for testing (respectively: yes, maaaaybe, no).

Once again I’ll be using the Ren’Py framework for my creation. I often wake up at night, screaming, bursting into wakefulness from the nightmare of the Ludum Dare community finding out that I am not, actually a programmer in any meaning of the word*.

Last time I spent all my time on content and layout and nearly none on game mechanics. This time I’m planning on switching things around: Basic story, more intricate game mechanics. I’m not going to drop the story completely (it’s the category I scored the best in. Even made the top 30 last time**. Also planning in some time to work on music and sfx.

Other than that, I have no clue what the game is going to be. I hate to do too much planning before I know the theme. Instead I’ll let the theme guide me, create about three ideas and then pick one.

The list:

  • Framework: Ren’Py (based on Python. Hurrah for Python!)
  • Camera: Samsung Galaxy II
  • Recording: Samsung Galaxy II
  • Music & SFX editing: FL 11
  • Graphics: Paint.Net (I should really learn GIMP)
  • Food: Proper dinner and breakfast. Really, do yourself a favour and take the time to eat a proper meal during LD.

That’s pretty much it. Let me wrap this up with a picture of an Emperor Pinguin:

That will be all. I hope everyone has fun, I know I will!

-Jod

*Slight dramatization.

** Apologies for the shameless self-promotion there. Still a little bit giddy whenever I look at that list.

 

I’m in I guess

This is my fourth Ludum Dare and I must confess that for time I have no idea of game design, game programming, graphics or sounds. But I need fresh air, far from job routine. To get involved again and breathe the amazing mood of the competition. Cows, tower defense or other creepy thoughts will return. No problem… in fact, this is Ludum Dare, isn’t?

I’m in…I think

I’ve got no clue if I can actually afford to be in or not. I wanted to do this LD in Unity (or my newly acquired Multimedia Fusion 2 (thanks Humble Bundle!), but I won’t have any time to practice with either.

I also have no idea if I’m doing this alone for the compo, or if my 1-3 friends will be joining me for a jam. Who all joins me will make a huge difference in what tools I use, so I’m even more lost as to how I’ll actually be going about this LD.

Regardless, I will be making some sort of attempt, and even if my results are trash I will still be aiming for 2 of my 3 ever-present LD goals:

  1. Learn something new.
  2. Complete a game.
  3. Beat my unofficial LD rival, Puzzlem00n, in every category. (Ha. I can already tell that’s not happening this time around. One day, Tim…one day.)

Here’s a list of tools I might end up using:

Language: C#, Java, Python
IDE: Visual Studio C#/Monogame, Netbeans, Vim, Unity, Multimedia Fusion 2
Audio: sfxr, voices
Graphics: GIMP, MS Paint
Other: caffeine, sugar, 80’s music

Things that will not be used: sleep, hygiene

Better announce this before I forget…

I’m in!

And will be using:

  • HaxeFlixel
  • GraphicsGale
  • Gimp
  • Flashdevelop
  • I’m not too good with haxeflixel yet, so I’ll be using some examples as well! (hey, i’ve seen people look up stuff during their timelapses so hush)

Hopefully I’ll finish something. But if I can’t find something to fit the theme, there’s always the clicker game formula to follow. Am I right? *gets bricked*

 

EDIT: Also, if I’m really crapped on ideas, I’ll see if I can’t use Twine for something.

Second LD

Hi, I’m in this time again! I chose to participate in the jam again, because I don’t have the whole weekend to work on my game, but stiull I try to do my best.

Planned was that I would use Java along with LWJGL, but I didn’t have any time to dive into that stuff (and didn’t enroll on the subject Computer Graphics in my study :S), so I use this TCanvas thingy again.

My toolkit:

  • Language: C++
  • IDE: Embarcadero C++Builder XE2
  • Libraries: Pure VCL
  • Graphics: None (using shapes)
  • Sound: Probably FL Studio 11

Hi!

My name is Steve and this is my first ever Ludum Dare. I’m doing it this year with my two kids, who will be designing the overall game concept and drawing the art, leaving me to scan drawings and code whatever they come up with. I can’t wait!

A bit about me: much earlier this year I released GNOP! Flash, a Flash remake of Bungie‘s 1991 hit GNOP! which was a Pong clone made by one guy. More recently, I made Don’t Move, which was my first original game.

A bit about my kids: they love Minecraft, Cave Story, Treasure Adventure Game, and any Lego game. They are determined to put a bow & arrow, laser blaster, and sword in our game regardless of theme.

Okay, so that’s it for now. Good luck in the jam if you’re participating, and have fun playing the games either way!

Another Ludum Dare Attempt – So Excite!

Another Jam here we come! I’m gonna work with a good friend of mine, Robert Shenton. I’m super excited for this one!

Language: Haxe

Library: OpenFL

IDE: FlashDevelop and/or Sublime Text 2

Art: GIMP

Theme voting just started and there are some cool ass themes in the mix. Maybe this will be the time where my idea finally gets picked.

I’m in :D

Tools:

  • Language: C++ and SFML (and maybe Box2d)
  • IDE: Visual Studio
  • Graphics: Paint.net and Gimp
  • Audio: SFXR and Audacity

Good luck to everyone 😀

Warm up is not optional

Now I’ve seen the necessity to test your stuff  before entering the competition.

I started making a small program (it’s not a “game” yet) and was pretty much finished whitin a hour and half, then I decided to port the little thing to Windows and of course it was a nightmare of over 5 hours tweaking the stuff…

The program itself is a pygame script,  and a folder with some images. But, oh boy, does this poor excuse for a OS called Windows make things difficult to deploy.

On linux pretty much I can drop the compressed file and it will work, but I had to mess with cx_freeze, py2exe, and nsis to create a file that is too big for what it does (10 meg for a walking stickman) and I’m not sure if it works on all flavors of windows out there.

But in the end I’m happy that I found this problem in my workflow.

You should too make sure you can make your software work and your tools are ready for the competition.

PS: Remember, I’m a linux programmer and I had all this work to make sure our friends on other platform could play my game, just sayin’ 😉

Comments

Photon
08. Dec 2013 · 23:27 UTC
I like Python + Pygame, but I haven’t ever really gotten to the point yet where I’ve tried to export to a Windows executable. Made games, but haven’t exported to an executable. What were the problems you ran into?

I’m in.

After the fail of my previous LD I have decided to enter again!
This time I’ve got new toys to my disposal!

First up i’ll be using the new beautiful 2D Unity with C#
for graphics – Paint.NET or possibly aseprite.
for audio – Otomata, sfxr & Audacity!

    Most of all

: Monster Coffee and a sac full of chocolate!

Good luck to all who dared <3
~ Weeguy

Mailing List Migration

Hey Folks,

To end the spam problem, I’ll be shutting down the current mailing list after this message goes out.

Please move any discussion to here:

http://www.ludumdare.com/compo/2013/12/08/mailing-list-migration/

Soon after I’ll be setting up a new mailing list and adding everyone. Due to the number of requests, I haven’t unsubscribed anyone. If you wish to unsubscribe, instructions will be made available as the new list goes live.

Until then!

Good night gamecompo@sykhronics.com. It was a good 11 years.

I suppose this was overdue anyway. The mailing list was originally set up to be a common list for some of the older compo/jam events from a decade ago (Ludum Dare, 72HourGDC, PyWeek, etc). Ultimately though, the list was almost always about us.

I still think a mailing list is useful (and of the 3000 members, some of you might too). So I’ll be setting up a dedicated announcement list soon just for us. Only members of the Ludum Dare administration will be able to post.

5

This entry was posted on Sunday, December 8th, 2013 at 8:43 pm and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

short “I’m in” post

I’m in, tools: flash develop, as3sfxr, flash CS5.5, melody assistant, a ukulele, maybe gimp, photoshop/fireworks.

Aiming for top ten in one of the catagories.

I’m signing up for LD #28!

I’m participating, this time unlike the previous LD I’m going to try to finish my game since now I have much more experience under my belt. Just like the previous entry, here’s a listing of how my game will be developed

  • Target Platform: Nintendo Entertaiment System
  • Programming Lanugage: Assembly (6502)
  • Tools: NESASM 3.1, Notepad++, FCEUXD Emulator, NES Screen Tool, maybe also Mappy and Famitone
  • 3rd Party Libraries: Shiru’s Famitone music library, Nes Screen Tool RLE decompressor

I am eagerly awaiting for the weekend! I’ll release the ROM+Source Files once I’m done and I have also set up a webpage with vNES, to remove the need to download my ROM file + emulator for some people, it will be quick and easy to play the game and rate it. For now, I’m warming up with the programming of a short adventure which I’ll also make available on my website to be played online, I just don’t know if I’m going to be able to finish this one this week (: Here’s a mockup of a screen I did not long ago, not bad for programmer art I guess…

aa