LD28 December 13–16, 2013

Signs of organisation

Really looking forward to participating in the jam this time around; I’ve actually taken an afternoon to get something done with the tools I plan to use, thus sidestepping the compilation headaches I normally get around five hours in.
(Admittedly, the tool in question is GameMaker, but baby steps.)

Guess I’m in for a second round

Well after a decently timed knee injury that is going to prevent me from skiing next weekend, I decided

Ludum Dare #28 will be a great way to spend the weekend.

This will be my second Ludum Dare. And with a segue to the list of things everyone does:

  • OS:
    • Windows 8.0 (dev. computer) /Windows 7 (on testing laptop)
  • Language:
    • Java
  • Engine: 
    • LibGDX
  • Software: 
    • Eclipse
    • Paint.net
    • BFXR
    • various unmentioned programs

 

 

I’m most definitely in!

This will be my 5th LD event, and I’m as excited as ever.   As always, my goal is to improve upon my previous overall score.  However, it’s going to be a lot tougher since I did pretty well in the last event.  I’m ready to get down to business:

Tools:

  • Engine: Most likely Construct 2, but there’s a small chance I’ll use GameMaker: Studio.
  • Graphics: Gimp
  • Music: Garage Band or Wolfram Tones (if I’m short on time).
  • Sound: Hopefully Audacity and a Mic, but if I’m short on time, bfxr.
  • Other tools I may use:  Inkscape, Tiled, Spriter, Hexel, Pickle, NodeBeat, inudge

 

Assuming I use C2, I’ll use my own starter file.  It contains:

  • Default Project Settings.
  • A couple simple functions I use in almost all my projects.
  • 2 bitmap fonts I created.
  • Splash Screen

 

Best of luck to everyone!  I assume once LD28 is complete, I’ll receive my 5 timers club jacket in the mail.

At it again

Doing Ludum Dare again as usual. Same tools as always.

Java (LibGDX), Aseprite, and SunVox.

Have fun everyone.

metaldemon.ludumdareStatus = LudumdareStatus.IN;

I’m in for my fifth Ludum Dare! :)

Some of you guys already know me from the irc channel or have perhaps seen one of my games.

For those of you who don’t know who I am:

I am a 17.5 year old long haired metalhead / crazy person that enjoys developing games and making music.

I have been programming for about 2 years and playing guitar for nearly 10 years.

From LD24 on I have never missed a Ludum Dare event and I am not planning on stopping that tradition!

Tools of the trade:

  • Programming language: C# or Java, have not yet decided.
  • Programming IDE: Visual Studio 2012 or NetBeans
  • Image editors: Paint, Paint .Net and Gimp
  • Sound editors: FL studio, Audacity and sfxr
  • Text editor: Notepad++ <3
  • Operating System: Windows 8, windows 7, windows xp.

System specs:

  • Laptop1:
  • 17 inch ASUS N76V
  • 2,6 ghz i5 quad core.
  • 6 GB DRR3 ram
  • Nvidia GT740 & Intel HD Graphics 4000
  • NOTE: also runs a 22 inch LG Flatron W2243S
  • Laptop2:
  • Intel Celeron 1,6 ghz single core
  • 512 mb ram
  • really old graphics card. doesn’t even support openGL 1.1 (runs morrowind and half life 1 though! :D)
  • PC1:
  • Intel Q6600 2,4 ghz quadcore
  • 3 GB DDR2 ram
  • Radeon HD 5770
  • PC2:
  • Intel Xeon 1,86 ghz dualcore
  • 2GB DDR2 ram
  • really old graphics card. doesn’t even support openGL 1.1

 

I’m in!

I’m in!

I’ll be jamming with my lovely girlfriend that will be doing the art, this time I’ll be both doing the art and programming :) Hope we can complete something.

I’m using maya, unity (C#) and photoshop, she’s using modo and photoshop.

mLD47 Untitled Postmortem

For Mini Ludum Dare 47 I decided to recreate my first complete game, Untitled using Construct 2 and thus html5.

 

What Went Wrong:

– It wasn’t planned, It was the end of Thanksgiving week and I happened to check this website. I liked the theme so I decided to go for it knowing that I would have less time.

– Its a rather complicated game, and I wanted to keep the Leaderboards the same. I lost a good chunk of time on generating the levels, in the same way. I think I redid it 3 times during the weekend.

– Scoring is complicated, I was in the process of adding it during the weekend, but ran out of time. That more or less left the game in a non-game state. Mostly its complicated because I wanted your score to be calculated on the website, so its sent in variables and then calculated there. But it also has to be displayed in game, so I calculate it there as well.

-Collisions When I imported my sprites to Construct 2 the collision mask that was generated was a mess, it has some really weird things going on so that look time to fix (but it works good now)

 

What Went Right:

– Construct 2 worked great, other than the collisions I had no problems with it.

– html5 I feel is a better platform for this type of Art game, its much faster and easier to get at than downloading a client.

 

Future:

– I will be finishing the html5 version at some point, but right now I’m not sure when as its getting into Finals week.

Tags: post-mortem, postmortem

It is time yet again

Here we are in another December and another Ludum Dare.  It is one of the things I look forward to this time of year. I have a few things that will pull me away for a bit on both Saturday and Sunday, but I still hope to finish.

Shameless Plug

If you download a lot of Windows games, you might want to check out my  SmartUnzip utility for intelligently unzipping entries during the review phase. Hmm … it might work on Linux and Mac with Mono, but I haven’t tried it yet…

Tools/Software:

I’m in for LD28

I’m really excited for this Ludum Dare. I took some gamedev classes this semester, so I’m ready to put what I’ve learned to the test.

 

Tools:

 

Framework: Unity

IDE: Visual Studio 2013

Sounds: BFXR and possibly Audacity

Modeling: Blender

2D Art: Paint).net

Livestream: http://www.twitch.tv/pwnedu46 with OBS

Music: Spotify

Version Control: Git (github:  https://github.com/pwnedu46)

Other stuff: Trello, OneNote

 

This will only be the second game I’ve made in Unity, so I’m prepared to switch to Python with the pygame library if necessary.  If I do have to switch, I might be using a homemade library for tile-based games.

I’m In for Ludum Dare #28

This will be my 8th time participating in Ludum Dare in a  row.  My goal as always is to create a game that is different but improved from the last one, as well as to pick a political and or social issue to explore inside of a video game wrapper.

I may lose some time to studying for a Final that I have on the following Monday. But it should work out.

 

I’ll be using:

Construct 2

bfxr

Photoshop

python music generator

I may use a highscore table script on my website (source code is in one of my past entries)

I’m in!

This will be my first LD. I had planned on doing it before, but school always got in the way.

Here is what I’ll be using:

Language: Lua

Libraries: LÖVE and the HardonCollider library

Art: GIMP

Sound: sfxr

World Editor: Tiled, assuming a tile-based game makes sense for the theme

I’m really excited! Best of luck everyone!

I’m in! (For real this time)

this won’t be my first ld that I attempt, but I will follow through this time! The themes look great, I can’t wait to start!

 

I’m not entirely sure what I’ll be using, definitely construct 2, but not sure other than that. I need to do some research!

I’m in!

I’ve participated in Ludum Dare, two times and both times didn’t go to well. First time I used Java and didn’t finish on time. Second time was last Ludum Dare with Unity and made an incomplete game. Now this time I am going on the low road with the jam to practice my newly learned XNA. This should be good. 😀

I’m in etc.

I will be participating for the second time.

Last time, I fucked up bad because I had no engine to work with, I simply used MonoGame and C# and wasted 90% of my 48 hours working on the game engine.
The result was… Well, there was not any result. It was simply an engine will basic features. I wasted too much time on pixel art and engine and that the bottom line.

This time, I will probably try to go for more simplistic graphics, and I will make a quick engine which I will make public on github right before the competition starts.

Code:
Language: Java (cross compatibility, ditching C# this time around)
Libraries: LibGdx

Tools:
IDE: Eclipse
Graphics: Graphicsgale, Photoshop and Paint.net
Sounds: BFXR
Musics: Sunvox if I have time, but if not, crappy music generated with Autotracker-c
Timelapse tool: Chronolapse

I will livestream during the whole time at http://www.twitch.tv/theoxysoft/

I’m In!

Its my first Ludum Dare(Well my first gamejam/game ever) i hope for it to be a learning experience. An extremely stressfull, aggravating learning experience. I’ll be doing the programming and art while a friend of mine does the music.  Can’t wait to get the theme and get to work. Any veterans got any advice for a rookie?

Tools:

Game Maker

Photoshop

Illistrator

Fruity Loops

My Brain

Comments

evanw1256
09. Dec 2013 · 02:54 UTC
One extremely important piece of advice is, don’t be too ambitious. On our first ludum dare my friend and I got extremely ambitious, and ended up not being able to make a game because of it. Build something small, for your first ludum dare.

Im in again!

This is my second time participating in this awesome challenge. Last time my goal was to finish something and I succeeded! This time I have the same goal but hopefully I can produce something better than last time.

I was planning to use java to get around the nasty porting problems but didn’t have time to prepare properly.
What i will use:

OS: Ubuntu 13.10
Language: C++
Editor: Eclipse
Libraries: http://www.sfml-dev.org/
Graphics: Gimp
Sound: http://www.drpetter.se/project_sfxr.html
Music: http://www.abundant-music.com/ or something similar.
Version control: https://github.com/

I will probably use the same spotify playlist as last time:

It’s awesome

Good luck everybody!

Khakionion is in

I’m in for LD28, will be using Unity, specifically the new 2D tools.

I’m In

I’ll try.

In for Ludum Dare 28.

I’m in as a test for Super Play, my SNES inspired game engine: http://www.superplay.info

I’m in… to do class projects! :D

So, my final project for a class is to create a game prototype. Of course, that means I’m in. Plus I have the added desire of making it my final project for a class? Added motivation right there.

This time around, I’ll be messing around with either Unity or pure html5, javascript, and css3.

NO MORE GAMEMAKER STUFF FROM ME 😛 (at least for awhile)

And, no, I’m not procrastinating. 😀

 

Tags: im in, Ludum Dare 28

I am In

I’m In this time . .

I’ve tried this before and never ended up getting anywhere with what i was doing. . . hopefully i don’t have the same effect this time

>> Engine:  Gamemaker: Studio

>> Sound: Bfxr

>> Graphics: Paint.net

Don’t know about anything else. the themes are interesting enough!

I’m in

Since I participated in LD 4 times already, but never managed to get something finished (mostly because something got in my way and partly because I was just too uncreative) I am slightly demotivated. However, after taking a look at the 1st theme voting round, which features some royal-class stuff, I decided to kick my demotivation into the a.. and give it another try!

In order to make something useful, I will be using the following tools:

  • IDE: Visual Studio Express 2013
  • Language: C++
  • Libraries: OpenGL or SFML (that’ll be decided on-the-fly, but I will probably choose the latter, as it allows for faster coding)
  • Tools: GIMP and Paint.NET for GFX, sfxr and Audacity for SFX (maybe LMMS, even though I doubt that I’ll have time for making music)

Cheers.

A big warmup game?

So the Ludum Dare time is getting ever closer, and it’s about time i think of a warmup (we don’t want to repeat last years startup, do we? http://www.ludumdare.com/compo/2013/08/23/a-not-so-good-update-post/ ). But instead of making a short simple game, why not use this time to work harder on a project i have been doing for a while, and build a more limited version of it? It will be a bit bigger than usual warmup games are, and i might not even finish it in time, but let’s give it a shot. If it fails, at least it will be good for lols :D.

Hello World!

If you couldn’t tell by that little “Posted By” tag, my names @Jarwain.

Haven’t done a Ludum Dare before, but I’d consider myself to be a decent game developer. Haven’t had the time to do it before; I’ve always been walled in by schoolwork. But now, all I have to work on are College Apps, internship requests, and a project a few friends and I are working on (its very Spaaacey).

Since its a wonderful Winter Wonderland, and finals are dead and gone, I figure might as well do this Ludum Dare

So here’s the Obligatory I’m doing this Ludum Dare, Guys! post thing that people do. Sometimes. The Draft saved at 1:33:37 am so that must be a good sign!

I look forward to doing this with you guys!
Before I forget, here’s what I might end up using. I’m still trying to decide whether or not I want to do this in C++ or in Java (if y’all feel like persuading me, post a comment! It couldn’t hurt, and without external opinion I’m going to be frozen in this state of indecision!)

» var Language = Java || C++

» var IDE = Language == Java ? “eclipse” : Language == C++ ? “Visual Studio” : “Sublime Text 3”;

» Libraries: #include <LibGDX> || #include <SFML>

» Music: as3SFXR || pSycle || Self Recorded Piano || bfxr

» Graphics: MSPaint || Hexels || Adobe Fireworks (I find it easier to work with than Photoshop)

If I figure out some resolution, I’ll probably post about it here. And around the time I realize what I’m going to do, I’ll probably start working on a basic framework to make life easy. I’ll be sure to post that for you guys. :3

Beating the Time Difference Between Sweden and Japan

So, this is my 3rd time LD participation, and first time Jam. I’ll work with Mr. CrystalHawk, an aspiring art guy from Sweden. There’s 8 hours difference between us, and this is the first time for me (possibly for him too) to work with someone who has this much time difference. So we have to be smart to smoothly streamline our work. So far, our Warmup game went pretty well. We’ve spotted a couple of issues beforehand so that we won’t stumble on them in the real event.

Anyway, onto the tools we’re going to use…

  • Unity 4.3
  • Emacs (I’m old school – hey, don’t judge me!)
  • GitHub and DropBox for file sharing.
  • sxfr and PxTone for sound.
  • A bunch of unixy tools for tidious stuff (bash, Python, ImageMagick, sox, etc.)
  • Some fancy graphics tools for artists that I don’t even know.

Here’s a couple of ideas and tips we came up:

  • We share a Unity project via DropBox. I thought using git was too much for him, so I did revision control on my side, and used local rsync to spot the difference (rsync -n is great!) and manually merged them.
  • Use Skype Chat as a To-do list.
  • Here’s a list of things that you can ignore when syncing a Unity project (i.e. pretty much my .gitignore):

    Temp
    Library
    *.sln
    *.csproj
    *.userprefs

    First, I thought we can ignore *.meta files… I was wrong. *.meta is important.

Anyway, that’s it for now. We’re excited to Join!

Comments

09. Dec 2013 · 07:40 UTC
Just a hint for your todo-list: try out trello, it’s really intuitive and free.

In in in!

Of course, I couldn’t pass this opportunity. Ludum Dare is here again and my hands are itchy for some sloppy programming! This is my 3rd time in the compo and it’s getting better each time! Hopefully this time around I’ll be able to get some decent sleep inbetween some maniacal programming sessions.

I did a warmup game to see if my brain is still working. It seems so, because I was able to complete it in less than 5 hours. If you are a fan of mysteries it is up your league, check it out here: The Box.

Let’s see the tools that I will be using this time around:

  • Engine: No idea, it really depends on the theme that will be chosen and my inspiration on saturday. It’s a fight between Ren’Py, Game Maker studio and love2d. I’m even thinking about making something with HTML5, but it really depends if I have time to study something this week.
  • Graphics: My hand 😀 I just suck at drawing with a mouse. And Paint.NET probably.
  • Sounds/Music: bfxr for generating sounds, REAPER and the awesome synth1 for making music.
  • Editor: Vim

Ok, that’s all for now. See you!

Tags: Game Maker, LD28, love2d, Ren'Py, Vim

Comments

Hazel-Bun
12. Dec 2013 · 16:08 UTC
Can’t wait to see what you put out :)

First time !

Hello there,

This time will be my first ! I’ll use HTML 5 with LimeJS framework ( https://github.com/digitalfruit/limejs )

Can’t wait to do it \o/

See ya 😉

In again!

Hi!

Second LD for me! Hope i learnt from my last LD’s errors!

 

I will try using Unity this time…

 

See ya coding!

I’m in!

This will be first ludum dare :)

I will be using: Construct 2 and Gimp.

Hope it will be fun :)

Good luck guys!

I’m in!

This will be my third Ludum Dare, and this time I’m probably going to challenge myself more. My game for my last ludum dare was insanely simple and low stress compared to my first ludum dare with my second LD being done nearly 7 hours earlier than my first one.

I’ve also been working on a little Javascript library, so I’ll probably use Javascript this time around, and the usual GIMP 2 or Paint.NET for making amateur art.

I’m in!

I’m pretty giddy for the ol’ Dare this time. The last Jam was my first and I acquired a real taste for it. My shifts work out a whole load better this time, as last time I was on night shift and didn’t have much time to make something. Then in the following weeks I was sooo burned out I didn’t even take part in the social aspect, which is kind of the point? Y’know?

Last time I found myself reusing primitives similar to what I’d written for my framework, only in straight C, so this time I’ve decided to simply use my framework so that I can spend more time flirting with gameplay. I can imagine it it’ll help tweak the framework to a more usable state.

I’m hoping we get a fun theme and can’t wait to chip in with the community this time around.

Tools: C (gcc), Lua, SDL, lime (my framework) and the GIMP for graphics.

Back in Black

For my second entry, I’m in! I’ll be using Java again, but this time I’m going to using LibGDX instead of Slick. I might try to keep it simple and make a small puzzle game this time.

I’m in for the second time

I’m in for the second time in the Jam competition. The last time, I did well and I was happy to have finished something. Last time, I used Monogame and c# to made my game. This time, I will use unity.

Tools: Unity 3D
Language: C#
Plugin: 2D Toolkit

My first objective is to have fun, my second objective is to finish my game and my third objective is to beat my last game.

Good luck to everyone :)

Reasons

Screen shot 2013-12-09 at 12.42.23 PM

  • Bieber 4Evar <3 → How about no
  • Break the System → Have a game where the player tries to break something with predefined rules sounds pretty cool
  • Clones → Clones are always fun
  • Closed Doors → What does this even mean
  • Contamination → Boo
  • Differences → Always fun to have a game with counterbalancing elements, characteristics, skills, etc.
  • Dig Deeper → NO U
  • End of the Universe → I smell creativity. Remember, green is not a creative color
  • Four Elements → Lame
  • Insanity → Controlled chaos is great
  • Lost → Ambient creativity here
  • Malfunction → pass
  • Reflection → This was just interesting I’d like to see this
  • Regeneration → Continuous anything is fantastic for those of us with short attention spans
  • Shadow → yeah if ur 12
  • Strength in numbers → yeah if ur 11
  • Survival → Old school arcade games do this well
  • The Beginning is the End → Someone here likes the Smashing Pumpkins
  • The Fourth Dimension → 1 dimension 2 many
  • Time and Space → no care
  • You Only Get One → Limited resources? Check

I believe I’m In

Using my new framework to make a simple choose-your-own-adventure in haxe/openfl.

Edit: Awww, no love for the uhfster.

GENE-Z TEAM RETURNs – LUDUM DARE 28

After the BLACK HOLY SHIT’s adventure with JAMES SPACE in the LUDUM DARE 27,,,

The GENE-Z GAMES is ready for a NEW game…

Good LUCK for EVERYONE…

GENE-Z TEAM,,,

BELIBERS UNTIE!!!!!

OMG!

BeLIBERS 4EVA

2013_12_09_19_14_27_LD28_Theme_Voting_Round_2_of_5_Ludum_Dare

Bieber

I TOTES WASNT GOIN 2 Make A GAYME butt MY BelIBE-BBY May Be IN IT!!!!!!!!!!

ALso, WHic One OF U SillY BOiS Can HELP ME?? :) :3 :X:XX:X

Try torrenting my LD28 warmup project

http://192.241.216.120/ld28/ld28-warmup-2.0.zip.torrent

The zip is 6.2 MB, and has a SHA1 of 9eb073a219d856631ad22e0de0bec3459bdfa9e3

0

I finally fixed most of the problem with filesize in Qt 5 deployment, and dropped from a 14 MB zip to 6 MB. But I still want to try using torrents to get a faster download than HTTP alone.

Don’t forget to press “Q” to quit.

I’m in for my second LD48!

I’m planning on participating in the Ludum Dare 48 hour competition for my second time.

I will be using:

IDE: IntelliJ IDEA Community Edition

Language: Java

Framework: LibGDX

Graphics: MSPaint, The GIMP

Sound: BFXR

Good luck to everyone!

Comments

09. Dec 2013 · 14:03 UTC
I feel surprisingly related to you ^_^ I use the same IDE,Language,Framework,Sound tools 😀

Gogo!

I’m in!

Hi @ all,

 

this will be my first Ludum Dare :-)

I will use:

Engine: Gameplay 3d 

Tools : Gimp/Blender

Can i use Assets from opengameart or must i create my own assets ?

Are there other participates from Germany ?

Third Times a Charm?

This will be my 3rd Ludum Dare. I entered #22 (Dec 2011) and #24 (Aug 2012) however I was unable to finish in time for either. I have made a lot of games over the past year for game design classes and have also been studying up on programming techniques, so I feel more prepared then I have in the past. I am really motivated to finish this time as the past two challenges I entered were followed by disappointment and I would like to feel accomplished after working on something for so long.

Planned Tools & Environments:

HTML5/Javascript using the CreateJS libraries and a little bit of jQuery

Art

  • Flash Professional CS5
  • Zoë for sprite sheets
  • Possibly Photoshop CS5 and Illustrator CS5

Music and Sound

  • Bfxr
  • Finale Songwriter 2010 (If time)

Use of CreateJS could possibly be a terrible idea, as I’ve only just started using it. I’m hoping to spend this week in between studying for finals learning the libraries; hopefully that will be enough time. Good luck to everyone that’s entering!

What makes a game fun?

Fun. Simple three-letter word. But it means different things to different people. The games I like, you hate, or vice versa. But there are games that are liked by a lot of people, and disliked by a few. Apparently, these games have some kind of broad appeal that talks to a lot of people. But why?

I’ve spent a bit of time thinking on what makes a game fun. The best Ludum Dare entries I’ve played have not been the most graphically polished (although it helps, of course), but they were the ones that were just a lot of fun to play.

One of my friends pointed me towards the blog of a Magic designer Mark Rosewater. He posted an article with ten points on making a game. Of course his column will always have a Magic-bias to it, but I think there are some interesting points to think about when creating a game. And fun is just one of the ten points, most of it is about good design. Hmmm…..

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/174

Is this the end-all to what makes a game fun? Of course not. I’m not even sure that creating a game that counts as fun for a maximum amount of people is even a good idea. But I do think that being aware of what you are making and making conscious design choices will make for a better game. Hope the link above can inspire some people to think about design and make conscious choices!

Tags: design theory, fun, LD28

Comments

09. Dec 2013 · 14:51 UTC
awesomelink, definitely going to check that out.
Hazel-Bun
10. Dec 2013 · 02:36 UTC
This is really good stuff and something to seriously consider! Thanks for sharing and can’t wait to play your game :)

I’m in o/

I’ll be making a game in Haxe/Flash + OpenFL, for the compo this time :)

Language: Haxe 3
Target: Flash (maybe Android too)
Libs: OpenFL (and I’ll recode my lib)
IDE: Sublime Text 2
Graphics: Inkscape/Gimp
Music/SFX: MML + SiON

Comments

cwkx
09. Dec 2013 · 13:33 UTC
Awesome! I probably can’t make this one, but have been learning Haxe/OpenFL/Nape physics for a couple of weeks and they’re amazing to work with :) @cwkx

Let me give this another crack

I failed horribly last time, but I remain confident, well I say confident perhaps ‘hopeful’ is a more apt word.

Tools and whatnot:

  • Google Dart for code
  • Pyxel Edit for the art
  • ??? for sound (Any suggestions?)

I’ve been fooling around with Dart for a week or so and it’s pretty fun to use. I’ll be utilising dart2js for the ‘final’ product so it’ll end up being HTML5.

Comments

09. Dec 2013 · 15:38 UTC
Great! Someone else using Dart :).

I’m in!

I’m in for the seventh time,
sorry, I have to rhyme,
because it’s Christmas in the air,
oh yeah, it’s time for Ludum Dare!

Did I said Dare?
Did you get stuck?
But I don’t care,
just give a… :=)

Now I have to introduce,
which programs I will have to use:

Language: C#
Framework: XNA and my little framework GB2D on top of it
IDE: Visual Studio 2012
Graphics: Gimp 2.8 and Spritefont 2
Sound & Music: sfxr, iNudge, Otomato

And in the end,
I want to share,
on what I spend,
last Ludum Dare,
my time:

 

(Furnitorture)

 

(The Prospector)

I just started,
three weeks ago,
my indieventure,
you have to know:

(The LootCastle)

(it’s even based on a previous entry,
yes, I’m perseveringly,
oh god,
this was a weird word*…)

We will be busy as the bees!
Yes, busy as a beaver!
And guys – please,
don’t vote theme Bieber.

And if you want to share your titter,
yes, I have twitter!
(@StevenColling)

*this rhyme was awkward

Tags: Awkward, IntroductionalPostRhyming

LD Already?

At last I can finally participate in another LD… work and life have gotten in the way of the last few events.  It’s been a while since I’ve done any heavy programming so I’m not entirely sure how this will turn out, but it’s a good way to start my holiday vacation!

Tools, etc:

Engine: Unity3D (C#)

Plugins: Daikon Forge

Sound: BFXR

Graphics: Paint.Net, Gimp

Other: Caffeine, Pocky, candy canes, a lot of music

Well why not.

Themes looking really good, so why the hell not. Really hoping its the genetic theme, got some killer ideas for it.

Tools

Coding stuff: SDL (C++)

Art: Paint / GIMP

Sound: pulseboy

Comments

JakeHorsfield
09. Dec 2013 · 15:25 UTC
Do you have a github repo I could bookmark so that I can check out the code once you’re done? I’d like to view the source as I’ve been playing around with SDL lately.

My second LD

Hi,

LD 28 will be my second, I hope to make a more finished game than last time :)

I’ll use haxepunk, pinta, sfxr and tiled.

Good luck to everyone !

Comments

Mandraw
09. Dec 2013 · 20:23 UTC
It will be my second too ! Good luck !

5xBlay

 

I’m in and will be livestreaming again.
Maybe this time I won’t mess up the timelapse either :)

Language: Java
IDE: Eclipse
Framework: libGDX
Graphics: GIMP
Sound & Music: AudaCity and my microphone!
Timelapse: Chronolapse
Streaming: OBS

It’s gonna be a great start into my vacation from work. See you in a few days!

Sadly I’m Out

I was really looking forward to LD28.  Nothing like having an excuse to programme something fun!  Unfortunately I’m now going to be away this weekend, so will have to give it a miss – but at least it’s for positive reasons… I have a couple of job interviews coming up (:

Enjoy yourselves in the compo, and may the best game win!  See you here again next time (:

I’m In!

Intro:

This’ll be my first ever Ludum Dare Compo, and I am psyched! I’ve been working on one project for a long time, and I’m just starting to get into Game Jams on the side. I participated in DVColgan’s Look What I Made Weekend, and received some decent feedback… That said, I’m looking to blow my entry to that compo (Which I thought was pretty good.) out of the water, and make something really cool to ring in my Ludum Dare career if you will.

 

Tools And Such:

Game Maker: Studio Pro – “Code”

Paint.NET – Pixel Art

FL Studio/FamiTracker – Music

Bfxr.net – Sound

Open Broadcaster Software – Streaming

Daft Punk Albums – Inspiration/Working Music

 

I will be streaming the entire process @ Twitch.tv/0Creds, so stop by and say hi if you’d like to check out my game. Thanks.

 

I’m in

Hello everybody, I will join the ludum dare compo once again! It is my 9th time, I believe. I will use

There is a list of ideas for the first voting round over at my blog. I’m excited, let’s do this!

I’m a bit in.

Actually, I’m a lot in. So far I don’t know what theme I *am* hoping for, however I know which one I’m *not* hoping for – “Bieber 4Evar <3″. PLEASE NO ANYTHING BUT THAT!

I’m considering writing my game in html5 but I only half-know javascript etc. So I’m not so sure yet. (dart also looks good but I know that even less than straight javascript!)

So if not html5 I’ll probably be using java again either with no libraries or possibly OpenGL if I’m doing some complicated thing.

also:
– Eclipse.
– Sublime text 2.
– Paint.NET.
– Photoshop.
– Sfxr. Bfxr (just noticed it’s better!).
– FL Studio 11.
–  Audacity.
– My microphone.
– Some other stuff I’ve forgotten?

kthxbye.

Tags: eclipse, excitement, fun, html5, in, java, javascript, LD28, notbieber4evar<3plz, opengl, paint.net, photoshop, stuff

I’m In

So I’m going to be doing the compo (during exam week, so this should be fun). The tools I’ll be using include:

-Java

-LibGDX Stable

-Garage Band or Audacity

-Tiled

-Inkscape

 

EDIT: Admin here. It’s fun to get emotional about themes, but death threats are not tolerated here.

I’m in Nr. 1 … no, it’s 2 … actually 4 (or is it number 5?)

I think 5 it is, time goes by pretty fast …

Anyway, I’m going to use the same tools as every time:

Blender Game Engine
Gimp for Textures
MAGIX Music Maker

Maybe I’ll try to do a board game this time, it’s still a game. (Though I’m concerned no one would play it)
In this case I would youse Gimp, a text editor and some paper to build a prototype.

 

I tried hard last time to come up with something interesting, but it took me a few hours before I had a final design, so this time I’ll stick with something simple like I did in my first LD (where I got my best rating so far …)

i’m in with LibGDX

I realized that the libGdx framework is really popular around the ludum dare community. I’m in with the libGdx to learn the framework.

 

Language: Java

Framework: LibGdx

IDE: My old and faithful Eclipse

Graphics: Paint.Net

Sfx: My microphone

 

Note: WHAT IS “Bieber 4Evar <3”  theme slaughter is not working???

 

I’m definitely in

Hey there,

my 3rd time, so going to be in. Looking forward to it, thou real life is a bitch this time. Still will try to do my best!

Will try to make it a simple Java2D game, after my HTML5 things last time were not really that fancy.

Greetings,

Xatulu

I had to do it

SorryIHadTo

Tags: beiber

Comments

TooMuchPete
09. Dec 2013 · 18:58 UTC
You’re what’s wrong with LD.

I’m In

So, I’m in again, for my sixth LD.  So, as to my tools:

Game: Stencyl

Art: Paint/Graphicsgale/Paint.net

Music/SFX: PxTone/Bfxr

I look forward to another awesome weekend of making games.

 

-toaster

Comments

torcado194
09. Dec 2013 · 18:06 UTC
Pretty much my toolset too!

Our Toolset & A Word from the Artists

Alright, so everyone seems to be posting about the stuff they’re using, so I may as well share. The IDE I’ll be using is FlashDevelop, writing in Haxe and using OpenFL and probably HaxePunk; I’ve been meaning to learn that for a while and total panicked immersion seems like a good way to go. I’ve used HaxeFlixel which is sorta similar, and FlashDevelop has great code completion, so I’m not too worried about being out of my depth.

All art assets will be created by my kids, as I mentioned previously. We’re not sure if they’ll be drawing on paper that I scan, or if I’ll just turn them loose on Paint.NET. They might use Android paint apps; the second piece below was done in Serious Paint.

And now, I turn it over to my kids, who have decided the team name, their handles, and some promotional art. First, my eight-year-old son:

Our name team name is SMILEY WORLD :) :)

awesomefl

MY NAME IS BURNING TIGER !!!!!!!!!!!!!!!! I HOPE ALL OUR GAMES ARE FUN AND THEY MAKE EVERY BODY PLAY THEM.

Now my younger son, who is four:

My name is BURNING WHEELS. I’m 4. I drew that guy.

flame burning hand

That’s all he had to say. Good luck in the jam, folks!

I am in I think

This is a very busy time of the year, but I think I am confident enough to try this again, only with LÖVE and not SFML. So my tools are gonna be (as of right now)

LÖVE
mtPaint
bfxr (probably)
Some libs, like AnAL.lua

it will all be hosted at https://github.com/stepvhen/ludum-dare-28

I’ll have more definite starting materials in a bit.

Tags: LD28

I am so in.

Alright, I’m in. Here are my tools:

Löve.
Vim.
The GIMP for graphics probably, although I might make some real art and scan it.

Good luck everyone!

Tags: im in, Love, Woooooooooooo Ludum Dare!

Comments

GreaseMonkey
09. Dec 2013 · 20:44 UTC
Yay vim <3 <3 <3 \:D/ \?/
09. Dec 2013 · 22:09 UTC
Vim <3 C==8 Love it!

#NOKILL #LD48 CHALLENGE

I hereby issue a gamedev challenge for you all. Can you make a game without any killing? Can non-violent games be fun? Are you creative enough to think of more interesting interactions? Try the #NOKILL #LD48 challenge! =) Spread the love!
NOKILL-LD48-BIG

Tags: #NOKILL, challenge, McFunkypants, non-violent

Comments

cbear_wallis
09. Dec 2013 · 19:57 UTC
we must band together people xD I love this idea <3
foxor
09. Dec 2013 · 19:59 UTC
Lets do it!
09. Dec 2013 · 20:06 UTC
Mmm, the majority of my LD games are non-violent… Last time I actually challenged myself to make a game with combat. It wasn’t that fun I guess.. I think non-violent games are easier to make.
steamgirl
09. Dec 2013 · 20:15 UTC
Yep I’m up for it!
09. Dec 2013 · 20:18 UTC
100% committed to this.
laaph
09. Dec 2013 · 22:04 UTC
But.. but… I already have plans for violence in my game! I have other games with no violent interactions. Why this one?
09. Dec 2013 · 22:43 UTC
Finally an alternative subtheme that isn’t lolrandom foolgarbage like “potato”.
10. Dec 2013 · 14:13 UTC
You’re on.
10. Dec 2013 · 21:51 UTC
Yes! 1000 times yes!
11. Dec 2013 · 15:26 UTC
great idea ! +100
12. Dec 2013 · 03:57 UTC
I support your initiative but cannot partake! :)

I’m in(ish)

I’ve done a few mini’s but this is the first time I will participate in a regular compo. I doubt I will get the full weekend, but I will try to complete something.

Engine: custom built using cocos2d-x(native), angelscript, chipmunk physics, enet, and a few other open source libraries.

Tools: visual studio 2012, geany, graphics gale, custom animation tool, sfxr, texturepacker, physicseditor, and notepad 2.

Hey! I’m in!

My 2nd go at Ludum Dare. This time my objective will be, not only to finish a game, but to have good playability and level/screen design. Maybe I’ll even try to draw some characters instead of just dots and boxes!

Tools:

Framework: HTML, Javascript, CraftyJS
Text editor: Kate
Graphics: GIMP, Inkscape
Audio: Somthing that will create audio for me :). Maybe Autotracker or Otomata; bfxr or af3sfxr.

Good luck to everyone!

I might be in..

Can’t wait for this next Ludum Dare. I’ve been looking forward to it since the end of the last one. Only problem is, I have to work for almost all of next weekend. I want to compete, but I’m not sure if I’ll have the time. Maybe I’ll do the Jam, instead. We’ll see.
Tools:
Unity
Blender
MonoDevelop(Javascript)
GarageBand
Paint

Also I might use some of these scripts:

https://dl.dropboxusercontent.com/u/127283941/Scripts.zip

Even if I can’t compete next week, I did make a warm up game. I did a short remake of The Legend of Zelda for the NES. It’s not quite finished, but you can check it out here:
http://www.ludumdare.com/compo/ludum-dare-28-warmup/?action=preview&uid=17914

Happy Jamming!

The Fourth Dimension

Say, who remembers 7DFPS?

Been there, done that. Sorry Sos for totally stealing your bandwidth.

We can totally do this a second time.

I’m not sure what I’m going to do, or if I’m even in, but I should be able to upload my entry if I end up doing it.

Considering a C + SDL + OpenGL + sackit + Lua combo.

More details once I’ve lulled it over.

My assertion: I’m in!

Stream: http://www.twitch.tv/kodewerx

Assuming I can get my live streaming setup working on OSX, I should start streaming around 6:00pm PST Friday. I don’t know yet what kind of game I’m building, but I will be using:

This will be my first LD48, and my first live-stream event. It promises to be full of hilarity!

I’m in!

Hey Ludum Dare! I’m Zanzlanz and, once again, I’m in! Whoo!

Before I write my post, please check out Texture Tiler. It’s a website I made to help you guys test how well your images tile! Just paste, drag, or upload the picture to see how it tiles. 😀
TextureTiler.com

So, I’m hoping to go for the compo, but I have a family thing on Sunday so if I run out of time, I might do the Jam just for the couple minutes of extra time. Hopefully I can pull off something neat!

My past LD games (newest to oldest):
Convey
Just Shapes
Dragon Boss
I’d Change the World for You
Lab Lights
Human Apocalypse

My spaghetti:
Flash AS3
FL Studio
GIMP
Audacity

I’ll stream with:
Twitch.TV (My username is Zanzlanz!)
XSplit
SoundCloud, or Spotify
audiorepeater.exe for my voice…?

Here’s a bunch of code I may or may not use. Fell free to use it! Any credit is appreciated 😀
zanzlanz.com/dump/2013/Ludum%20Dare%20Extra%20Code
zanzlanz.com/dump/2012/LudumDareEngine.fla
zanzlanz.com/dump/2012/LudumDareEngine2.fla
zanzlanz.com/dump/2012/Dragon%20Boss.fla
zanzlanz.com/dump/2013/Convey.zip

“Let’s do this”! :)
Zanzlanz

I (Should) be in!

Unlike the last several competitions, I SHOULD be in this time with nothing there to really mess with me. Finals will have finished and I SHOULD have everything turned in. Further, I won’t be house sitting, I don’t believe that I have any engagements (Though I might have guests at some points) that are pressing. I won’t have to worry about the animals I’m taking care of being dehydrated or the dogs getting sick due to age.

Perhaps even more importantly I’ve actually spent some time learning how to work the UI system that I’m planning to use. Most of my prior attempts at the LD have failed due to me not providing a UI which caused them to be more of simulations than actual games. I created a game for an HCI class (Human Computer Interaction) I took this semester and spent a great deal of time learning how the UI system of LibGDX works, even down to splitting their example UI Skin into is component parts so that I can generate my own texture atlases and include it.

 

Platform: My Dell Laptop (Windows 8, yay)

Language: Java 6 (Targeting Android as well, hopefully)

IDE: Eclipse ADT Verion

Library: LibGDX

Graphics: 2D gimp and paint.net, 3D Blender

Sound: Probably http://www.nosoapradio.us/http://abundant-music.com/ and SFXR or BFXR

Sing A Song Of Participation

First the important part:

Screen Shot 2013-12-09 at 3.37.23 PM

So, let’s talk about tools.  I usually don’t really stick with the tools I say I will use, but somehow I keep listing them anyway.

  • Unity3D, but I’ll be using the nifty 2D mode!
  • Gimp – anyone have any good suggestions for graphics editors on OSX?  I swear I feel a guy who re-releases MacPaint II will get rich.
  • My phone’s audio recorder and any noises I find around the museum.  Or, bxfr.  Or, Audacity.
  • git.  I haven’t tried git with the latest versions of Unity3d, but supposedly, they play nice now.
  • I might also try to use Twine and follow these directions, because that’s awesome.

Let’s talk about plans.  I expect Bieber to become the new potato (or goat) (or nonviolence) so I will include Bieber no matter how you people vote.  I also plan to be in the jam this time, not the compo, since I have discovered that if I can borrow an artist, my games don’t look quite so horrible.  I still won’t take more than 48 hours – I have to go to work on Monday!

If I really have my stuff together, I’ll be streaming our progress.  This might be just an image of the museum carefully pointed at none of us because we are all too shy, or it might be pointed at someone playing video games instead of making video games, or I might even have it set up to take snapshots of my desktop (note to self – no watching B̶i̶e̶b̶e̶r̶ ̶m̶u̶s̶i̶c̶ ̶v̶i̶d̶e̶o̶s̶  porn this weekend).

Or, I might just get drunk and pass out on the museum floor.  If that is the case, I’ll submit the photo as my entry and listen to you all complain about poor gameplay.

But more likely, hopefully there will be another entry I can add to my growing log of games I’ve made!  I perhaps haven’t entered any of them to http://www.onegameamonth.com (hey I’ll go do that now, I only made about six this year) but you can find them all at http://laaph.com .

woo!!1!!one  Beeber fore evah <3 ^_^ woo0~00oo~~!!!!

 

In for the first time!

Finnaly got the courage and enough skill (at least I hope so) to join Ludum Dare competition.

The themes are looking super cool, ideas are flying already so I am really excited for this!

I will be using:

  • Unity + C#
  • Gimp
  • bfxr or something similar
  • Abundant music or something similar

Okay, So I’m (We’re?) in.

So this dare will be my second. I participated in LD27 and I couldn’t be happier with how it turned out. I did it myself, and while I didn’t get a lot of recognition I did complete(enough of) a game to submit and it was a huge confidence booster. This time ’round I might be going for the Jam with a friend, however he is undecided whether he wants to participate, so for now we will see what happens. Regardless these will be our tools:

Engine: Unity3D (wiff 2D tools? :3) paired with the newest Monodevelop cause it’s so purdy.

3D art?: Blender

2D art: Photoshop/Gimp

Music: Depending on if we have a team. This field is undecided. Maybe cgmusic, that turned out well last time. :)

SoundFX: Still not sure here.. Maybe some free assets. Not sure.

 

tl;dr: Such indecisive, much not sure, wow.

 

 

Guys. Gals. Bieber 4 Evar.

Because then it’s totally legit to turn Bieber into a Lich. Looking for love. Trying to sing with the voice he traded in for eternal life.

Obama’s Ludum Dare Keynote?

Okay, not really, but the timing is awfully good. And he talks about making games. That’s probably as close as we’ll ever get.

Enjoy. :)

First Try!

This will be my first Ludum Dare attempt, the first game I’ve made in 2 years, and the first indie game I will have made.

Exited? You bet. I can’t wait to find out the theme!

I’ll be going for a 2D style whatever the theme, having decided to try my hand at pixel art.

Good luck to everyone!

Engine: GameMaker: Studio Pro.
Graphics: Pickle
Sound: sfxr and Audacity

 

Tags: 2D, im in, journal

Im in! Again!

Im in for the 5th time! new account because i forgot my old accounts password!,  I’ll post a more detailed write up on what i’ll be using in a future post, as im tired and need some sleep!

Thankyou!

I’m in for LD28

This time I’ll be using Python 2.7 with pygame, sfxr for sound effects, Paint and Paint.NET for graphics, git for source control (will have a repo on github) and Notepad++ and vim for editors.

One of my goals is to make sure it runs fine on both Linux and Windows.

Good luck to all, here’s to another fun ludum dare!

I am in for Ludum Dare 28.

It has been a year since my first Ludum Dare, and I’ve been able to compete in every once since.

  • LD 25 – Diabolical Genius – a game featuring an evil genius bent on world domination. Gameplay was fairly boring, involving just selecting an option and watching a progress meter. Fun was my lowest score, Theme was the highest.
  • LD 26 – Tundra King – a non-violent, and somewhat non-sensical, side-scroller where you convince other critters to be your friend through jibber-jabber. It was too easy, with no real decision points. Fun and Theme were my lowest scores; Graphics and Humor were the highest.
  • LD 27 – Picto-Tel – a multi-player game of ‘telephone’ and sketching. It was very unlike most games here, which gave it a higher Innovation score, but may have left it lacking in other ways. Theme was also a highly scored category, while Fun and Humor were low.

icon_eyeFor LD 28 I have the weekend set aside, and I think I will focus on some personal goals:

  • Fun! – especially in having something memorable and having high replay value
  • Theme! – I love trying to fit the game to the theme
  • Animation – none of my previous games have offered much animation, so I’ll try to add some more movement and animation
  • Learn a new library – either three.js, backbone.js, or learn more about about raphael

I will be using…

Languages: JavaScript, HTML5, CSS3, PHP?

Libraries: jQuery, Raphael, Backbone?, Three.js?, Mustache.js?

Graphics Tools: Photoshop, Pickle

Sound Tools: Bfxr, Garage Band

Dev Tools: Notepad++, Chrome, FireFTP, HostGator

For more info on this Ludum Dare follow my tumblr with the LD28 tag – http://deathraygames.tumblr.com/tagged/LD28 – or my twitter – https://twitter.com/deathraygames

Good luck to everyone!

Tags: goals, im in, LD28, tools

Comments

deathray
17. Dec 2013 · 01:19 UTC
Oh darn… I failed all of my personal goals!

Chien Loco is in for the 3rd time in a row

After Minimum Friction on Ludum Dare 26, and 10 Seconds Warning on Ludum Dare 27, I’m back for more programming fun. As the last time I’ll use:

  • Linux (Ubuntu 12.04)
  • g++ and Netbeans
  • Gimp
  • SFML 2
  • The menu, splash and credits code I used for Minimum Friction.
  • The joystick code from 10 Seconds Warning.
  • Audacity, sfxr, Otomata and Punk-o-matic.
  • Mingw32 to cross compile my game for Windows.
  • An Epson scanner if I ever feel the need to scan something into bits.

Let’s see if I can finally get a Beta out by Saturday in the afternoon (maybe 3rd time is a charm). The only thing I’m sure is that I’ll have lots of fun again :).

Maybe I’ll finish!

I’ve participated in a couple of mini-LDs to see how a 48 hour deadline will work for me.  The answer so far is… poorly.  Here’s hoping for my first successful finish!

Language: Java

Framework: libGDX with my library SPE

Graphics: Paint.NET, Tiled, Tile Studio

Sound & Music: Musagi

Timelapse: Chronolapse

Bigger team, bigger fun.

Hi there !

Our team @4Edges will be doing the ludum dare in team. We’ll be 8 this time because we invited 3 guests to join our ranks, we like challenges and being numerous, it’s fun you should try.

The team will be composed of 2 graphic artists, 2 developers, 1 project manager / game designer, 1 sound designer, 1 composer and 1 game designer.

In response to blackmagic, I’d just say I draw a little something about what will happen. Bwahahah….

4edgesvsmotiontwin

 

Now let’s speak about the real things that matter. Yes you know what I mean… the tools.

So our Tools for the Ludum dare will be :

Some mint syrup, Some Cassoulet

35c43f0c57982ae91bcd2dabee088c54 809-2_cassoulet_manchons_de_canard

And MAYBE Unity3D + Orthello + Texture Packer + Photoshop… But the cassoulet just seems like a better tool for ludum dare.

Remember to check us out on twitter @4EdgesGames, and our website, we’ll be streaming our cassoulet launch.

Have fun everyone :) !

Tags: cassoulet, frenchy, toobigteamforludumdare

Third Time’s the Charm.

This will be my third Ludum Dare and I’m hoping to actually finish something this go around. :)

Tools:

Language/IDE: GML/GameMaker Studio or C# and Xna

Graphics: Made with Paint.net or GameMaker’s graphics editor

Audio: As3sfxr or Bfxr for sounds, not sure about music yet.

Troisieme Ludum Dare

I am in. All set and ready to crank some code over the weekend.

My standard toolset: Unity3d

Tags: LD #28

Once in a lifetime.

I found out about the Ludum Dare from a recording of Markus Presson almost a year ago and I thought it was insane. But I also thought that it was incredible that this community exists and after what has been an incredibly wild ride of a year I have found the Ludum Dare again and this time I’m ready for insane.

So I’m in.

I will be using Java with the Lightweight Java Game Library and SlickUtil along side a bunch of third party software and I will be streaming my coding on twitch under the username strigonLeader. I am looking forward to what I know will be an amazing experience and I wish everyone the best of luck.

-Heirarch

Zero-nine-six-one is in!

Yup. I’m in. It’ll be the first “big” Ludum Dare for me (the first one was mini-LD #46), so I’m kinda excited. For real.

Tools’n’Stuff:

  • Code: Java 7, Intellij IDEA 12, Maven 2
  • Libraries: LibGDX 0.9.9, LibGDX Maven Archetype, Universal Tween Engine
  • GFX: Photoshop, Hexels Pro
  • SFX: Guitar Pro, GXSCC, bfxr, Audacity

I’m gonna target HTML5 version, so everyone can play the game w/o additional steps.

First jam, first post

A bit about me:
I’m Adam Tea, 23 years old. I’m a relatively new Unity dev since October, working in a small team based in Auckland, New Zealand. I have a computer science background and about 2 years of development experience.

I’m hoping to have something submitted for the warmup “weekend” before the jam actually starts. Just a basic FPS with some interactions. The main thing I’m hoping to accomplish is a robust world interaction system: triggers, actions, conditions. Things like clicking a light switch to turn on some lights, walking into a trigger to close a door, etc. I’m hoping for this to be the base for whatever game I attempt to make.

I’m well versed in Photoshop but not with any 3D making tools, so I’ll likely be using incredibly basic primitive graphics, or possibly 2D graphics depending on the theme. Realistically I don’t think I’ll end up fancying up the graphics or even using any sound effects. I really just want to finish and submit a project that is playable and is able to, in some capacity, represent the chosen theme.

I anticipate the theme to be the most challenging part, as nobody is sure of what it might be.

I’ve always shied away from doing these jams, but I’m hoping to dedicate myself this weekend to getting this done. Even if I end up throwing in the theme at the last minute, I’d rather that than no work submitted at all!

Here’s a popular inspiring blog post by Spelunky creator on finishing game projects:
http://makegames.tumblr.com/post/1136623767/finishing-a-game

Let’s do it!

I am in?

The day is nearing. In just about 3 days and I have yet to find out if I actually am going to participate.

I guess with Ludum Dare, you’ll never know – and then, maybe deep inside, you do.

Currently the plan is, if life does not get in the way, to develop my game using the following setup:

  • OS: Ubuntu 12.04
  • Engine/framework/language: HTML5 with MelonJS
  • Editor: Sublime Text 2
  • Graphics: Pickle
  • Sound: Don’t know yet

I have never used MelonJS before, but have setup the boilerplate and looked into the official tutorial, and it seems straightforward. Last LD I used a more basic framework, Corquette, and was actually quite succesful. But this time around, I wanted to go with a framework that has a little more to offer.

In another perspective I have actually prepared quite find; yesterday I made a delicious Pumpkin (hokkaido) soup that may last several days. So I need not worry about keeping myself alive. (Just remember to get some sleep to, and I’ll be fine.)

Hello Community

Hi I know a lot of people do Ludum Dare and I think the community is fantastic.

I was just wondering if people would say a little about their lives and what they do/ want to do ect?

Good luck in the jam/compo everyone :)

 

I’m in

I generally work with rather short spans of time so I am feeling somewhat confident that I can at least finish a game.

Code (very unlikely) : Python, html, css, php, javascript

Middleware : Twine, Construct 2

Sounds and graphics : Boscal Ceoil, Wolfram Tones, Sfxr, Paint.NET, Gimp, Audacity

Text : Sublime text

Hmmmmmmmmm

Screen Shot 2013-12-10 at 1.21.58 AM

I’m in, I think (first time)

I’ve been putting off actually entering one of these contests for a few years now, but I finally think I’m prepared enough to at least submit something playable by the end of the 48 hours (hopefully).

Language:

Java (Probably)

Frameworks:

Libgdx, Artemis (Maybe)

Tools:

Gimp, GraphicsGale, BMFont, others (probably).

Comments

10. Dec 2013 · 09:03 UTC
good luck 😉

I’m in again :)

I love Ludum Dare, so I’m in again. I’ll use LibGDX and I probably will export for pc and html5. I’ll pixel art with Photoshop. I’ll use Mario Music Maker for musics and sounds. Also:

thatsit

Good luck to everyone :)

Ludum Dare again!

This is how time goes by.

I’ll join my second Ludum Dare ( and my third Jam overall ). The first one was a lot of fun and I really enjoyed the 10 seconds theme. I never created a game besides any game jams, mostly because of my bad time management. For me Ludum Dare is a great way to get experience in game development and just do something else then SharePoint development …

So about the tool I will use:

  • Visual Studio 2012
  • XNA/MonoGame or Unity – not sure what to use …
  • Paint.NET

My last Ludum Dare submission was created with MonoGame and we faced some major problems with it. Like a missing mp3 decoder – so we had to use 16 bit uncompressed .wav files, a huge problem with ATI graphic devices, shader problems and so on. But C# is the language I like the most and I never really worked with Unity – maybe a great chance to do so? At least I am sure to participate and even got a vacation day from my company for Ludum Dare.

After the first Ludum Dare I have to admit that I really would love to see that a lot more people provide their source to their entries. That’s something I really missed.

I am pretty sad about the fact that the people I worked that last time with aren’t going to join me this time. Just because it’s way more fun in a Team! Anyone still looking for someone? 😛

Tags: LD28

Daring to Play once again~!

Lets get in on this thang again~

Weekend is reserved, and Jod will be joining again too.  (for two solo compo’s)

My tools:

What I want to do better / try:

  • Maybe try out the new Unity2D stuff (gotta test that before)
  • Condense my ideas to a smaller concept – try going for a strong core, then expand
  • Set aside more ‘playtest’ time
  • Pray for a good theme

I leave you here with an image from a Post-Compo version-in-the-works of the last Ludum Dare game I made! :)

 

Post Compo LD#27