LD28 December 13–16, 2013

Third Time

Man, that second time was abysmal.  I’m just going to be using SDL, LMMS, Audacity and the GIMP for this one.  Before I was trying to also limp along with an engine that isn’t fully functional and trying to add more functionality as I went.  Next time, though, I’ll try and do 3D again.  As SteamOS is released today, I may try it out and get my entry running on it, if possible.

As usual, Jenkins will be handling the continuous integration and there will be Windows stable builds here, unstable here and Linux stable builds here, unstable here.  The GitHub repository is here, which I’ll have a simple window up and running in before the competition begins, and I’ll be streaming here.

I’ll probably be getting a late start as it begins early in the morning for me.  All design work will most likely be done with a text editor which will also be in the GitHub repository.  Assets will not be stored on there, instead they will be on the FTP site which I’m either going to have the assets download (not very likely, as time is limited) or bundle them with the builds from Jenkins.  During the event, I’ll make log entries as necessary.

 

Here’s what I’ll be using:

Platform

Language: C++

Operating Systems: Linux and Windows

 

Tools

Editor: gVim

Compiler: GCC

Version Control: Git

Image Manipulation: GIMP

Audio: Linux Multimedia Studio

 

Good luck everybody and have fun!

Tags: audacity, GCC, GIMP, Git, gVim, have fun, LD28, linux, livestream, LMMS, SDL2, SteamOS, stream, twitch, Windows

I’m in again.

Starting out with what I had from a previous unfinished game.
Well, not the same files, but the same idea. I just want to do something with this!
Just some grids and hope for a theme that I can shoehorn in this.
I can’t even draw a sticky guy, so I have to resort to … whatever this is

getting ready for everything

getting ready for everything

I will be using unity3d obviously.

I’m in…

I’m out of my mind… sort of…

My very first game developer experience is still fresh (for Charity Game Jam 2), haunting me ever since… yet here I am…

Alice’s World is buggy and I’m patching it up as my time lets me (sadly work keeps me from polishing much). There’s a handful of issues with my ISP at home as well but a friend can help me out probably in the time of need.

Anyhow I found my first jam to be fun and painful at the same time. I’m very pleased that I was able to do something and while it’s far from perfect but I’ve learnt a lot from this small project and I’m pretty confident with a bit more time and research I’m gonna be able to polish Alice’s World up a bit and let people enjoy this tiny adventure. The development went as expected though – I made a lot of rookie mistakes.

Nevertheless I’m gearing for LD28.

  • Engine: Unity 4.3 (2D toolset)
  • Graphics: Gimp
  • Code: C#
  • A full table of white chocolate

Hopefully in the weekend  I’ll be able to make it and also patch up Alice’s World. I’m pretty determined to do this so let it roll guys.

~ Wishing Luck to Everyone on the Jam! ~ And peaceful Holidays to rest it up after the Chaos of this event. ~

Ready for this Compo!

Excited for my first official LD. Will be using:

  • Language: Java
  • Graphics: GIMP
  • LWJGL or Java Canvas
  • Coffee

We’re in…

We have team of 3 including myself. I will be helping art and programming, but mostly will be focusing on music and sound this time around. I’m looking forward to relaxing and making some music instead of pulling my hair out debugging and implementing functions.  This is my 3rd ludumdare.

Language: Java + lwjgl

Music/Sound: fl studio

Art: Flash/Photoshop

IDE: Netbeans and Eclipes

Note to all the new peoples: Sleep normally, you will get more done if you sleep instead of drilling away at the code. Speaking from experience it will cause more problems if you don’t sleep.

 

 

 

First time in the LD

I took part in some game competitions but this is my first time in Ludum Dare. I’m working alone and I chose Compo.

  • Engine: Unity 3D
  • Language: C#
  • Sound: don’t know yet
  • Graphics: Gimp/MS Paint

I’m in…

…for my… mmmmm….. 1st LD. I’m feeling a little nervous.

My “weapons” are:

Unity 3D with c#
Pickleeditor

This is my workstation 😀

 

Ready? Good Luck for all.

Tags: unity3d

We’re in!

Hey guys,

just here to let you know that my girlfriend and me are joining the Jam. Our tools:

Development: GameMaker Studio Pro
Graphics: Pickle
Sound: Bfxr, Audacity

We are really excited and also a bit nervous, because this will be our first game ever, but sometimes you just have to jump into the water, I guess. Can’t wait to see what great games you all are going to create!

Cheers, Team Kutullu aka Nora & Marcus

Comments

13. Dec 2013 · 14:46 UTC
Good luck, Nora & Marcus!
kutullu
13. Dec 2013 · 21:05 UTC
Thanks, xot, same to you! :)

In!

In with my usual set of tools:

Language: HTML + JS (starting with a base built in previous LDs)

Art: Sketch

Sound: Not sure what I will use if i get to it…

I’m in!

This is my third Ludum Dare.

I’ll be using SDL + OpenGL. I also have a small code base I use which can be found here https://www.wuala.com/pigletor/Share/base.zip/?key=laURNwCgnAkU

Anyway, good luck everybody

Tags: opengl, SDL

Team KwaKwa is in!

Three talented artists in Lyon, France. Three designer/programmer/musician in Lausanne, Switzerland. We are ready to rock this week-end!
Framework:
– Python + PyGame + PyBox2D

I’ll be active in the IRC-Channel as kraklegrand

Maybe, I’ll stream something on twitch…

Looking forward for tomorrow!

Tags: LD #28

I am in! Second Ludum Dare!

I was the one who made the unusually challenging 10 Second Paper Flight. This will probably be a hectic Ludum Dare for me since I’ll be at a Christmas Party on the Saturday and work on the Monday, but what the hell, I like making games and I can use some of Saturday to plan something interesting.

Anyways, I plan to use the following tools:

  • GitHub (Source Control, my first ever solo project to use source control :O)
  • HaxeFlixel (Game Libraries)
  • Paint.Net (Graphics)
  • Tiled (Possible Level Design)
  • iNudge (Possible music)
  • Bfxr (Sound Effects)

My plans/advice so far for the jam, based on last Ludum Dare:

  • Plan well.
  • Constantly show your progress.
  • Graphics and Music are just as important as the game itself.
  • Know how and where you will distribute your game.
  • Everyone likes Time Lapse vids
  • Follow the 621 (Sleep, Food and Clean Yourself :P)

Everyone have a good Ludum Dare!

Tags: bfxr, Flixel, github, graphics, HaXeFlixel, iNudge, Ludum Dare, music, paint.net, plan, Tiled, time lapse

Comments

ntaso
13. Dec 2013 · 10:20 UTC
How do you export iNudge music? Looks like a cool tool.
13. Dec 2013 · 10:59 UTC
I’m gonna use Audacity, they should develop an audio export tool because it is a genuinely good tool for producing short looping music.

I’m in!

Hey 😉

I am in too :) (compo)

Programming language : Java
IDE : Eclipse
Graphics : Paint.NET
Sounds : sfxr, iNudge
Libraries/Engines : – (Java Graphics API)

Good luck to all 😉

Regards Frank

This time I am (hopefully) in

I participated in LD since #25, but I only managed to finish #25. #26 I abandoned on day 2, and #27 I gave up before I started because I have no idea what to make.

In #25, I used XNA. In #26, I used SDL but my personal code was so buggy that I spent more time debugging it than coding the game.

This time, I am using SFML and my personal code base is much stronger and more stable now. https://github.com/ZwodahS/z_framework is the link to the framework and hopefully this time I will be able to finish it and not give up halfway.

The set up I have this time :

Language/Library : C++/SFML
IDE : vim
graphics: Gimp
sound : sfxr/musagi (probably will not touch sound until I am really done with the other component)

Cheers

 

Tools for Dare

I think this is my third LD or fourth, whatever. Anyways it will be my last One Game A Month twitter challenge game as well as an awesome. We have a location for LD in my school and most of the people are doing jam there. I will takeover some corner and do the solo challenge. I love working in teams during jams but Ludum Dare for me is all about challenging myself compo is perfect for that.

My tools of trade are:

– Unity

– Photoshop

– Alchemy

– Blender

– Bfxr

– Audacity

Setting up my HTML5 environment with node Yeoman

As I mentioned in my obligatory “I’m in” I decided to make my game with HTML5 and have finally chosen as engine: Phaser.

After several days trying to create a good environment I found the perfect solution and will share as it serves someone else:

INSTRUCTIONS

– Install Node.js

– Install the required npm modules by issuing these commands:

npm install -g yo generator-phaser

– Create a new directory for your game:

Unix/OSX : mkdir ~/Desktop/mygame && cd $_
Windows : mkdir %USERPROFILE%\Desktop\mygame && cd %USERPROFILE%\Desktop\mygame

– Invoke the generator:

yo phaser

– Run a local development server (livereload enabled) with this command:

grunt

– Package your game (i.e. minify css, html and js) with:

grunt dist

Link to Yeoman: http://yeoman.io/

Link to Phaser generator: https://npmjs.org/package/generator-phaser

There are also many other generators and secure projects for other game engines, you can look here:
https://npmjs.org/

Tags: html5, javascript

I’m in with construct 2

First time in Ludum dare. This is going to be an awesome weekend :)

Will be using Construct 2. It’s a good mixture of power and ease of use. Limitations are not concern in a project of this size.

Sfxr, Pain.NET and Inkscape will be supporting.

Lets see what this brings!

We’re in! (nope)

nope-logo-notext

We are a small team (mainly composed of three people and a virtual cat) which is about to tackle this LD and actually hopes to survive it!

In our case, we’re going to use the following software to help us:

  • Unity – for the complete game design.
  • Inkscape – for any kind of vector graphics.
  • Paint.NET – for any simple graphics.
  • Audacity – for the sound editing needs.

Also, we’ll be taking resources from the following sources:

  • OpenGameArt.org (credits will be given properly in a case-by-case basis)

Finally, we’ll make use of other sites to help us in general.

  • WordPress – for the website.
  • Thesaurus – for all of our wordy needs.

We’ll try to make updates as we go, but due to time constraints, it may not be possible at all!

Anyhow, wish us luck!

PS: We’ll be hosting our game / site on http://nope.hol.es/ld28/ , so you’re all welcome to come have a look and maybe share some story :)

Suese is in.

My goal in life is to be #1 in Ludum Dare in any (hopefully the overall) category.

Last time I got #101 place in graphics, and #120 over-all with “Space Demolition”. I’ve set my personal bar pretty high now. Pressure is on.

Click here to play & rate. Click here to view the time lapse.

Click here to play.
Click here to view the time lapse.

Here is my Basekit: suese_ld28_basekit.rar
It does lots of stuff, graphics, particles, UI, music, BFXR, random functions, game flow. Next LD I will make a brand-new base kit with hardware acceleration. For now, this one does me good.

Comments

ReactorScram
13. Dec 2013 · 11:20 UTC
Hi when I use “unrar” on your RAR file in Debian it says that it fails to extract 52 files.
Suese
13. Dec 2013 · 11:46 UTC
Hmm.. not sure. Seems fine to me and a few other people.

I’m in

Once again I’m in. Just hoping for some fun theme. And my tools are:

Language: Java with LibGdx library

IDE: Eclipse

Graphics: probably Graphics Gale and Paint .Net

Sounds: SFXR and maybe musagi

I will also use Tiled for creating levels.

 

Have fun everyone.

Im in (The first Attempt) The destroyer

Hello everyone,

while in the process of making my first own game, this event caught my eye and maybe i’ll be able to participate and use one of the ideas i have in mind if it matches the theme. i’ll be using Flixel on AS3 with FlashDevelop.

Good luck everyone.

Gagabu team signing in!

introludum03

So, yeah, glad we’re doing it again this time!

We’re going to use Haxe as our programming language, with the OpenFL library so we can target any platform if we feel like it (but most probably just Flash Player for now)…
If we go multiplayer, we will use Nuggeta.
I (01101101) can’t really speak for the others as to what they’ll be using, but Photoshop and SoundForge will probably be around ^^

Good luck everyone, and have fun! :D

22

This entry was posted on Friday, December 13th, 2013 at 11:09 am and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

2d or 3d ?
Why ?

Comments

Chronodrax
13. Dec 2013 · 11:22 UTC
Behind these simple/short questions, I wanted to know if some of you already planned to make your game 2d or 3d regardless of the theme, and if so, why would that be (tools, knowledge, art, etc…)

:)
13. Dec 2013 · 11:30 UTC
I’m leaning towards 3D this time, but it really depends on whatever concept my brain decides on when the theme is announced. Last time, I went with 2D because it took a lot less time and the result looked better (but it was a concept that would have been fine in both 2D or 3D).
Gravity Games
13. Dec 2013 · 12:30 UTC
As someone who doesn’t like to use pre-existing engines, I would say 2D. Unless you’re in the jam and already have a 3D engine premade, 2D, 2D, 2D. Its quicker to program for, but it takes longer to make assets for (unless you go for a retro style…). Though I’m pretty sure the days you save trying to get 3d working from scratch would be worth it for graphics to take slightly longer.
13. Dec 2013 · 13:00 UTC
Short practical answer

Depends on what software you use and your experience using it.

The Holy Chicken is in!!! (for about 24 hours…)

Hey everyone!

This will be my second Ludum Dare! I had so much fun the last time I’ve been looking forward to this one ever since last one ended.

This time I have work on Sunday so I’ll have to finish everything in the first day.. like hardcore mode D:

I’ll be using:

  • XNA C#
  • Inkscape + Paint.NET + GIMP

Good luck!thcin

Tags: the holy chicken is awesome

I’M IN !

Good luck ! It will be very funny !

12 Hours and Counting…

It’ll be 3 in the morning here when the theme is announced, so realistically work starts tomorrow. Maybe. So excited about this weekend! This is my 3rd LD! :)

Here’s my coding station (same as last time) – it’s going to look a lot messier at the end of this thing

2013-12-13 14.19.49

I’ll probably be live streaming as well.

Obligatory announcement of intention to participate.

Greetings.

Well, my last LD was 26, and I got super busy so I missed the deadline by a few hairs. I did not ‘finish’ my game, but it was mostly a prototype experiment anyway. You can find it here:

http://www.dreamwinter.net/dev/rainworks/ (best with Chrome because I am a lazy bastard and time was of the essence!)

I am locked and loaded with a lot more knowledge this time around, so I am very excited to see what comes of this. My only rule this LD is not to hate on the theme. I’m simply going to drift into creative-land and let the game design me… or.. something cool that a monk would say. And not just like a normal monk ya know, but a monk who is like super old and really wise and only speaks once every few decades but when he does it is so profound that the very air around him gasps in inspiration.
Yeah. So good luck to everyone with whatever jam they are participating in!

Techblogogy is back

Ludum dare 28 is just about to start. So heres a list of tools i’m going to be using:

programing language: c++ compiled with Microsoft Visual Studio 2013

art: Paint.NET

If everything goes well i’m also going to do a little live stream

We’re in.

We have a small team this time.

dcm, Neurolabe (with severe time restrictions) and I, Mez, have teamed up to bring you f#ckers down!

dcm, the wizard, making the impossible possible; Neurolabe, the dreamer, making the possible impossible; and me, the clown, making the possible possible and leaving the impossible where it is with the occasional sideways glance to see if it has become possible since I last looked.

But seriously, this is what we’re doing:

  • Unity in C# – dcm
  • Unityscript – Neurolabe, maybe me if I’m feeling brave
  • Maya – Mezzomatto
  • Adobe Everything – Mezzomatto
  • Probably some Audacity – probably me
  • Maybe a bit of Blender – possibly me
  • Scraps of torn paper – definitely me
  • Whiteboard – all

Background:

We decided to do this a couple of weeks ago so we started brainstorming what we needed to learn. Then we accidentally made half of a game we like so it looks like we’ll be doing LD then going back and finishing that other one off with aaaaaall the spare time we have. At least I now know how to animated something in Maya and that UVs are not all that scary…

What our critics have been saying:

“Wow, what the actual f#ck are those guys up to?” – The Daily Mail

“Is that a bug or a feature?” – GameSpot

“Turn in down!” – Mez’s housemate

Comments

14. Dec 2013 · 04:38 UTC
good luck, chaps – wish I could join you!
15. Dec 2013 · 07:19 UTC
“Probably some Audacity – probably me”

I’m in

YO,

 

Thats my first LD 28. I will spend the whole weekend in the office, we have a nice couch for powernabs 😀
My tool chain is
* Inkscape
* Cubase 5 AE
* Coffeescript
* tiled
* And this framework https://github.com/saschagehlich/ldfw
* loads of energy drinks
I think I will put up a stream as well, we’ll see
GL + HF every 1

 

ld28

Comments

VoxPlacitum
13. Dec 2013 · 12:34 UTC
Enjoy!

Let’s Do This!

I’m keeping it short and sweet this time.

I’m In…

What I’ll be using:

>>Code: Flash (AS3)
>>Framework: Flixel with possible Fixel Power Tools
>>Graphics: Photoshop CS6
>>Sound/Music: Sfxr, Bfxr, Audacity, Drumcircle and maybe FL Studio
>>IDE: Flash Builder

Good Luck to all you enter.

 

 

I’m in … again

Last time didn’t go amazingly well.

BUT 

At least I managed to get something finished.

This time I have been sharpening my skills and should be able to make something better!

Once again I’m looking forward to everyone’s submissions and maybe this time ill do a log because reading other peoples methodology to making games is really interesting.

Software I’ll be using.

Construct 2 (I know I definitely cannot script a game in a weekend but ill give it a go in the future)

GIMP2 – Gotta make some graphics somewhere man.

Fruity loops – For the sound. If there’s one thing I can do is make some noise And OBS. to do a bit of streaming.

I’m in!

Time for another Ludum Dare, which may be partially interrupted by something called an “xmas party”, but I presume one takes their laptop to such an event.

My tools for this LD48:

  • Java
  • libGDX
  • Paint .NET
  • Pixexix Pro (yay LD offers!)
  • IntelliJ
  • launch4j
  • Many, many cups of coffee

See you at the finish line!

 

I’m in !

Hi !
It’s my first Ludum Dare , so I’ll try to do my best.

Language : ActionScript 3 with Flashpunk

Graphics : Photoshop and/or Illustrator

Sounds : SFXR and maybe Anvil Studio

Do you have a common element to all your games?

I find this question pretty easy. My colour scheme is near constant. It’s approximately… a black background with purple, red and blue on top. So they’re all banned*.

Designwise I plan to shove the theme into boxes it might not fit – board games, non-violence, whatever I walk past in the street (mailboxes?), movement systems … see what interesting things come out.

Toolbox: Unity3d SublimeText Blender GIMP Piano NoisyThings FreshAir SufficientSleep CoffeeForWhenThoseToolsBreak

*Mostly banned. Sort of.

I’m probably in.

It’s not for sure, being at University studying an intensive course can do these things to you. On the one hand I’m a drama school student and I like to do a lot of socializing (part of show biz I guess!), on the other hand I really like ludum dare. I’ve got a few commitments over the weekend, mainly the Christmas ball. I have the excuse I was recently hospitalized and want my “rest” so that’ll free me up for quite a bit of time.

In terms of tools and the such I’m going with two options depending on the theme. Most likely I’ll be using Python 2.7, Pygame 1.9.1 and Adobe Photoshop. However, I really fancy the idea of learning to program IF using something like Inform or Twine. I haven’t played a lot of IF, so I have no idea what makes a good IF game so this might not pan out. If the right theme comes out there is a really slim chance that I might make something based off the mechanics of candybox and the like, in which case I’d probably be using javascript to some capacity ( I don’t really know js very well so I have no idea if I could make this happen).

I really want to try and do something I haven’t done before for this Ludum Dare, with a technology I’m not too familiar with but that I can get results from quickly. I’m a python guy at heart so we’ll probably see that. My first devlog here will announce what tech I’ll be using and obviously my game ideas. I’m looking forward to it!

I am in

I will use C++ and SFML with CodeBlocks.

 

Good luck everyone.

In I guess. :)

This will be my second Ludum Dare and once again scheduling is a problem. In spite of this I will be giving it a go and, just like last time, will not expect much. I will this time try to operate more within my bounds and see how I do realistically gauging my workload. That said, I love coming up with concepts and designs, so that will probably be where most of my limited time goes.

I’ll be using Gamemaker Studio and Gimp again.

Good luck everyone!

Have Fun!!!

 

-R

I’m in!

Since this is my first time in Ludum dare, I decided to go with the jam and do this with a friend. Will see how this works out, and I hope to actually finish the game.

Tools used:

  • Unity (code in javascript)
  • Blender (if I decide to go 3d)
  • Photoshop CS 6
  • Bfxr, sfxr and Audacity for audio

Quack!

Hi Min ! I mean… « I’m in. »

Pyrofoux (me)« Hi Min  !  I mean… « I’m in. » » – Pyrofoux

 

Ludum Dare is world’s biggest magic tournament.

Game-Wizards from all over the world came here to show their skills in using mysterious languages to make beautiful things to happen.

I don’t know a lot of Game-Spells.

I didn’t read a lot of Scrolls of Gamdev.

I don’t have the best Stuff-Programs.

I can only create mini Game-minions.

But in each Game I create, I try to make something different. Something different from what you can see in usual Game-Minions.

I mean… I really love usual Games. But I want my Games to surpass their conditions of Games. I want them to pass the definition of Games.

This is why, a an apprentice wizard like me will join the Ludum Dare !

I’m Pyrofoux ! I use…

HTML5 as my book of magic Game-spells !

Paint.net as my color scrolls !

Notepad++ as my circle of invocation !

CgMusic & GXSCC as my illusions ingredients !

It’s going to be hard. It’s going short. It’s going to be… awesome.

 

I’m in – for the first time

Tools I use:

Java with Netbeans IDE and GitHub

If the theme fits it i will use my open source game Engine: Wurfel Engine

If it does not fit the theme I will just use the libGDX framework.

For sound & music I will probably use Garage Band.

For art Pixelmator and/or Pixen.

 

You can find my tweets about the contest at: @GameDevBenedikt

Today I need go sleeping very early. Contest starts at 7 am tomorrow. Also I need to clean and tidy my room a bit to feel comfortable. I will buy enough to eat and drink for the whole weekend. I will probably stay sober the whole time unless the only things missing are art and music.

Because of an exam next week I am a bit worried about the time I am losin but I will manage.

My setup:

schreibtisch

Third monitor stays dark because I can not connect it to my MBP.

I’m in

AS USUAL, I will be participating in the Ludum Dare. I am Tom 7 and here are all my old games!

And here is my workspace since that’s a thing people do:

desktop

tom 7 home screen

Time to play the game!

I’ll be taking part in destroying myself this weekend.

I’ll be using:
VIM
C/C++
OpenGL
SDL
LibD – https://github.com/Allanis/LibD
Tiled
Gimp

Writing primarily on Linux, but I should have a Windows build too. — Play Nice!

Comments

indietom
13. Dec 2013 · 13:20 UTC
But, but Elysian Shadows?

I’m in!

Tools : Unity

Audio:Garageband

Graphic:Gimp

My First Game Jam

Oh dear universe, that sounds like a horrid porn title! Oh well, I’m sticking with it.

So I’m in on my first game jam ever. I started learning game/software development in January of this year, but don’t have all that much to directly show off. I have learned drastic amounts over the course of the last 4 months, after a 3 month break to handle several life transitions.

The one thing I’m hopeful for, is that I don’t get over-ambitious and try to do something too complicated, lose motivation and then just give up. I’ve had a couple of those projects recently, so I’m actively focusing on trying to simplify.

As for the tools I’ll be using: Unity (C#), Paint.net/GIMP/Photoshop, Audacity, possibly Blender if I can get my brain around it, Visual Studio 2012, and probably something I’ve forgotten exists that I use.

As we’re getting close now, I’ve opted to clean up my workspace a bit and share it with all of you!

20131213_112151

I won’t be live-streaming, but I will probably be blogging/tweeting (blog, twitter) my progress and screenshots throughout the weekend. I’m also not against moving whatever my project ends up being to the jam instead of the dare if I need to, but I’m still committed to hitting the 48 hour deadline.

Good luck to everyone, wherever you are!

LD48? I’m on the way!

So guys,

this is my first Ludum Dare and my second game jam! I hope that I submit something for compo, but when I miss the deadline, I’m going to do it the jam!

I will use Unity3D (C# and JavaScript), Blender and Photoshop/PaintNet.

Good luck every one!

-Marcel

I’m in

I am not as ready as I would have liked to be, but I’m going to do it anyway.

Language: I’ll be working in JS+HTML

Tools:

  • Eclipse (easy github integration so I can push updates quickly)
  • Notepad++ (for when Eclipse starts sucking)
  • Graphics: GIMP, Paint alternative (Paint.net?), or just drawing on canvas
  • SFXR maybe for sound if I get to that.

I started making a breakout clone to prepare for this, but fell a bit short with time and ended up with just a moving paddle and bunch of balls bouncing around: http://haveric.github.io/projects/ld28prep/

I’ll probably use some of that as basecode and with any luck, I’ll actually get something finished this weekend.

Good luck and have fun!

-Haveric

I’m in! 6th time, I think

Last time I didn’t even attempt to make a game. I was too busy with some real gamedev work, which, sadly, didn’t work out after all. I’ve started up the serious work again, though, and fully expect to make something of it this time.

Anyway, this should be my 6th time participating in the Ludum Dare, and I am very excited for tonight!

I’m going to be trying to make a little Christmas-themed game no matter what the LD theme is, but we shall see if the final theme allows for something like that. Should be fun, regardless!

I’ll be using:

Unity (UnityScript) (Gamedev)

Notepad++ (Scripting)

Blender / Anim8or / LithUnwrap (Modeling & unwrapping models)

PhotoFiltre / PhotoShop (Texturing / etc)

bfxr / Audacity (To record my own sounds, hopefully)

Spotify (Motivation) =P

I hope everyone has fun! Remember, even if you don’t think you can make it, try anyway! It’s a fun, learning, experience!

Also remember: Get your idea and then simplify it so it can be orderly. Get the core features down first and foremost so you won’t have as much trouble in the home stretch.

Good luck & have fun!

P.S. Don’t wait until the last second to get your Christmas shopping done. Bad idea!

PS ADD A CAT TO YOUR GAME, DON’T FORGET

I am in, and this is my 2nd LD!

I enormously liked my 1st Ludum Dare Compo, which was the 27th one, and I will participate in this one! I have mid-term soon and should probably do something with that, like study, but I feel more like game dev!

I will use next stuff to help me make something decent:

  • Unity (Scripting in C#)
  • Visual Studio 2013
  • Paint.NET
  • Blender (if I will do 3D)
  • sfxr
  • sunvox (might, as I never made music before)

Alright, I wish luck to everyone, and I am sure this is going to be fun!

 

Me 2

I am in too.

Also I will try to remind people of the Bestiam Dare that I initiated today. So if you need a break, find your pet and post a pic too!

postapet

 

Using libgdx, artemis entity framework (probably the odb fork), possibly box2d+lights, universal tween library. I may be using my basecode again. But I will probably start over because the basecode really isn’t that pretty, doesn’t do a lot of things and is still from my first LD (24) and I have learned a lot since then :) I am soooo excited :)

 

I’m In

This is my first year so I doubt i’ll win, but I am up for the challenge.

Language: Python 2.7 with Pygame maybe Lau

Graphics: Paint.NET

IDE: IDLE and Notepad++

Audio: Mulab and Audacity

 

Comments

RedPanda
13. Dec 2013 · 13:20 UTC
If you’ll finish a game, you’ll win 😉
13. Dec 2013 · 13:38 UTC
you have an idea, how to distribute the python game? py2exe.org is down :(
Johnman
13. Dec 2013 · 15:56 UTC
Don’t think in terms of winning or losing! There are going to be at least a couple thousands submissions. Just have fun and learn!

Participating!

Pretty busy this time of year with exams soon, but going to try to get something done.

Using Haxe, HaxePunk, Flashdevelop, GraphicsGale, sfx!

 

We’re in.

I’ll be entering the Jam with my team. I’m not sure who exactly will be on my team, though, so I’ll post a member list later with my submission.Tools:

  • Language: C++
  • Framework: Inugami
  • Graphics: GIMP and possibly Blender
  • Music: I have no idea how music gets made.

Good luck, everyone!

 

I’m in

I’m in again (yay).

  • Language: JavaScript
  • API: crafty.js
  • IDE: Aptana Studio
  • Audio: sfxr, Audacity
  • Graphics: Photoshop

I guess that’s all. It’s gonna be fun!

First LD

First LD for me and it’s gonna be awesome!

  • Language: Java
  • IDE: Eclipse
  • Audio: Something (i’m still thinking)
  • Graphics: Photoshop

Comments

osgux
13. Dec 2013 · 13:33 UTC
I see most of developers will use java

Another random “I’m in” post :)

Howdy guys, I’m Gustavo Maciel (aka @gtoknu) and I’ll be in too!

I usually do things in C++, but I’ll be using Java+LibGDX for portability.

Anyway, here’s my full environment: W7, Java, Eclipse, LibGDX, Chirp Composer for cool soundtracking(I’ll just try), bfxr for sound samples, graphics gale for any random image that i need.

I’ll make a timelapse with chronolapse, so yay, I expect everything goes well ^_^

 

Good luck to everyone, let’s enjoy!

I am so totally in you, Ludum Dare. *creepystare* o____o

Obligatory I am in post! I may or may not be doing hourly minute long vlog updates, haven’t decided yet. I think they could be very funny, but, yeah.

Tools of the trade:

  • Visual Studio 2012 + TypeScript
  • Custom WebGL 2D game framework
  • Photoshop (I seriously need a better program for pixel art, recommendations!?)
  • cgMusic + GXSCC
  • Audacity
  • Virtualdub

Comments

13. Dec 2013 · 13:47 UTC
I still use Paint so I can’t give many recommendations!

In

This weekend will be made possible by:

Unity
Paint.net
Emotional isolation
Substance abuse
Self-destructive tendacies

Tags: LD28

ROUND 2! This time it’s a Jam…

Loved it so much first time, now I’m in again! LEGACY was alot of fun to make, now I’m working in a group of 4 for the Jam!

Using:

UNITY

LOGIC PRO

GIMP

PHOTOSHOP

Comments

13. Dec 2013 · 13:48 UTC
Unity FTW!

Nick is in.

I don’t think one of these posts is mandatory,  but they seem common and I don’t want to take risks on my first ludum dare. Can’t wait:

programming in: GM8 using GML

graphics done in: Graphics Gale, maybe some MS paint

Audio done with: FamiTracker, probably

Looking forward to the dare!

Comments

13. Dec 2013 · 13:48 UTC
Not mandatory, just great to see :)

I’m in!

It is my first time participating. Finally! Also my first time trying to finish game in less than a week!  Any ways so the tools

Programming: Flashdevelop and Flashpunk

Graphics: Paint.net

Sound: Sfxr or Bfxr

Music: not sure what to use but maybe Audacity.

Drinks: Orange juice

Hope I can get this done and don’t sleep off!

In!

Awriiiight, I’m in!

You may remember me from such crappy games as Vampire The Buffet Slayer – http://buffetslayer.co.uk/

This time I’m switching away from Flash, instead I’ll be using Haxe/OpenFL . In the name of full disclosure, I’m using a really simple bit of boilerplate that does the boring stuff I always spend time doing at the start of jams: github.com/danhett/jamkit

I’m also running the Manchester Game Jam, so far we have thirty-odd people signed up. Room for more if anyone wants to join us!

madlab.org.uk/content/manchester-game-jam-ludum-dare/

Good luck, y’all.

Oh my! Only 10 hours left!!!

Just checked and I saw that I was wrong: I thought it will be a day later, not tomorrow. *Installing all tools* *downlaoding…* *reading tutorials* *making an game idea for every theme in the list* I think I don’t even have time!!!

We’re all gonna die…

I’M READY!!

I’m in a hostel BTW.

 

Kép1799

My First LD

I am going to make a game for mobile devices and also for web browser.

  • Language: JavaScript
  • API: LycheeJS
  • IDE: JetBrains WebStorm 7.0 || Sublime Text
  • Audio: I am looking for something has creative commons license
  • Graphics: Inkscape && Gimp

Good Luck!

 

Im in!

Lets see how this goes,

language: python

Library’s: pygame, numpy, pyingition(maybe), XMLtree(maybe)

Content tools: Gimp, sfxr, abundant music

One Change…

I added Java Applet to the old (remaking it way different) version of this “engine”. It should be at the same location, but just in case it’s not, here’s the link again. Don’t wanna have trouble being allowed to use stuff.

Petrichor: http://www.mediafire.com/download/8s2onn3j7k7w7u4/Petrichor.jar

Should be my final post before things start unless I happen to have more things to add to Petrichor before hand, but as soon as LD is over I’m trashing it and working on the new version that might actually be easier to use.

Again, good luck all!

I’m in

This would be my 5th Ludum Dare, yay! Looking forward to making a game. Im thinking of doing an interactive christmas card sorta deal for my family. But I’ll see what the theme is first.

Here’s a playlist I love listening to while programming: https://www.youtube.com/playlist?list=PLLJO1zgiMtrW6hs3xz3WpyY2TKevuKF9y&feature=mh_lolz basically a bunch of epic music 1 hr compilations.

Longshot

I don’t know what I’m going to do, or If I even have the time. I just finished finals though, and this is my first weekend off. Plus I haven’t used unity for a while, and I want to try out its new 2D features. If my social live doesn’t interfere THAT much, I might make it.

Using: Unity, GIMP, uhh….sfxr, uhh…

Ludum Jam: Let’s do this!

This will be my first Ludum Jam of any kind, let alone my first game jam. My friends and I are doing it, and I hope we’re prepared! Wish me luck! I’ll be streaming under the Twitch name EpicTree1337 some time tonight, and a little bit tomorrow, so come check it out! Oh, and we’ll be using Python 2.7, Pyglet, PyMunk, Bfxr, GIMP, Paint.NET, (InkScape???), and maybe a little bit of personal code. I don’t have to link that if i’m doing the Jam do I?

 

*EDIT*

I will not be streaming, and I might not be able to participate, but I will try to at least make a submission of some sort.

IN

missed the last one and haven’t programmed in a while now..

but i should be able to come up with something

java / reason

:)

 

LD 28 – I’m in!

Since I only have to work one shift this weekend at the restaurant, I’ll have enough time to get an entry in for my second LD! Hopefully I can do better than my last entry!

I’ll be making a game in HTML5 Using my still in alpha library, LynxJS. As for art I’ll be using a combination of pixen and photoshop and for sound I’ll just be making my own samples.

Good luck everyone!

Our third time entering the Jam

We’re making a top-down game this time. Hopefully we’ll do better than last time when we had lots of problems with random crashes.

We’ll be using:

  • C++11
  • SFML 2.1
  • Box2D 2.3.0
  • Tiled for map editing
  • bfxr
  • GIMP
  • tmx-parser for map generation (only in the map compiler, not in the actual game)
  • Our own GPLv2 licensed top-down “engine” that we prepared for this compo,
    it’s available for all on GitHub

As usual we’re running continous integration of all commits on https://ci.kwarf.com/ where you can always download the latest binaries. We will provide binaries for Linux, Windows and OS X, though OS X is not yet up and running.

@ML_Dev on Twitter and our site.

Let’s go!

I am pretty excited as this will be my first LudumDare as last time I attempted I ended up not finishing or really accomplishing much at all. I am a lot better at coding since my last attempt so I hope to be able to build something worthwhile this time around (I also don’t have an angry girlfriend who is complaining I am not paying enough attention to her now). I do have a lot of finals I should be studying for though so I am kind of scared as to how I am going to balance both.

  • Language: Python
  • API: Pygame
  • IDE: Sublime Text
  • Audio: sfxr
  • Graphics: Gimp

Good luck and have fun, everyone!

I am in again!

This time I am using:

  • HTML5
  • crafty.js
  • A whole lot of rebull

Tools I’m Using

Alright I have finally decided what I’m gonna be using to make this game. Or at least the potential things I will use.

  • Environment: Unity or Stencyl
  • Audio: Audacity, SFXR, Garage Band
  • Art: Gimp, possibly iPad programs like ProCreate and ArtStudio

That’s all there is to it, right?

I’ve discovered I only have about 18 hours of dedicated work time to develop this game this weekend. Wish me luck!

In for LD28!

This is going to be my first entry in LD, and I am really excited!  Last night I got the last of my programming setup ready to go.  I’m planning on using Javascript + Canvas for my entry.  I will be using GIMP to make any art that I need, an old copy of MusicTime Deluxe to write any music I decide to use, and http://www.bfxr.net/ to generate any sound effects.  I will be using Sublime Text as my editor as well.

I’m using GitHub pages for hosting my project and source code.  I’ve already taken some time to get my boilerplate javascript/canvas framework ready to go (a basic game update/render loop).  I also spent some time making sure I knew how to draw an image and play a mp3 in javascript, since I have almost no javascript experience!  The game will be located here:

http://scottrick.github.io/ld28/

Good luck to everyone!

My first Ludum Dare

Using:

  • Unity
  • Gimp
  • Hexels
  • Blender
  • Spine
  • Audacity

 

GL HF!

I’m In

I hope that i will make a good game better than before. I will use :
-For Programming : Notepad++ (Javascript, createjs library)
-Music : LMMS
-Graphisme : Aseprite (http://www.aseprite.org/), Gimp and Paint

Good luck !

It’s that time of year

I tried it last time, I failed. Not this time. I was always concerned about the polished finish look of game, but now I know that’s really not the important part. Whatever I create I will upload it.

Oh.. I almost forgot to tell you my tools. After almost half year spent with Unity I will use that to my advantage. A lot of the progress will depend on theme and I’d like to use new 2D features of Unity because I really like them. Awesome 2D smooth animations in Unity is now matter of few minutes.

Now I’m going to take a nap, because of timezones LD starts in my country on 3am and. See you.

Got some chips, got some dip. I don’t want to sound like a free loada but I got cups for these old school soda!

I have my chips, soda, and coffe ready!!! 10 more hours till 48 more hours of no sleep!!! Guys! Im not going to get up of restroom breaks! Is that a good idea? Think of if, you waste alot of valuable time on the toilet! Guys! It’s time to stand up for something! Say no to restroom breaks! Dont let the mainstream take you! No what! Pee on mainstream! Wait… If we peed on mainstream… We would be taking a restroom break… Just… No restroom breaks! No sleep! No taking up extra energy by breathing! And no matter what… No outdoing me!

 

So. On a more related note to LD.  I’m ready! Let’s just hope my old computer doesn’t break-down or lag!

 

Goodluck everybody

Godbless

And Stencyl FTW!!!

I’m in! Booyah!

Wow, LD already? I lost track of time!

Well, I’m definitely in for this one. I’m pretty sure I missed one or two LDs, but this time I’m in!

Here are my tools:

  • OpenFL/Flash – Platform
  • HaxePunk – Library
  • GIMP or Inkscape – Graphics
  • bfxr – Sound
  • FlashDevelop – IDE

I’m not sure what kind of game I’ll make. Perhaps a shmup or something simple like that.

I’m very, very excited! I just found out that LD is starting tonight! Like, I found out a few minutes before I’m writing this. Did I mention that I lost track of time?

Well, I’m in. Let’s do this! LEEEERRROOYYY JEENKIINNSSS!!! (It’s an old joke, but I like it.)

I’ll give it a go…

Not sure how much free time I have this weekend, but I’ll try and knock out something simple using Lua and Love2d, inkscape and sunvox…

I’m In!

I’m in for my second compo!

Environment: Eclipse
Language: Java
Libraries: lwjgl and slick2D
Probably only going to be a small entry as I have work on the weekend, but should still be fun!

-Tom

 

Jammin’

Looking forward to LD28, gonna be mixing things up a bit and trying out Unity since the 2D side of things is supposed to be a lot better now. Here’s how this is going to go down:

Programming: Joe Mycock (Project Lead / Developer @ Triangle Software)
Content: Dale James (Games Design Student @ Staffs University)

Framework/Engine: Unity
Graphics: Creative Suite
Audio: Reason/Logic

Source Control: git@bitbucket

This time I won’t be working a day job during the contest, so we’ll actually be able to complete the intended content this time.

Onwards, bring on the theme announcement!

Cold, scared and bereft of team-mates, but still I’m in

The other members of the team are busy this time round, so I’m doing this one alone.  This means I won’t have anyone around with any artistic skill, and I may not get as much time to mess about with music.  I will have to resort to the sort of shenanigans I used to engage in before I had team mates, such as creating graphics in Excel.  I will still ensure that my community and blog posts maintain the ideal ratio, as in 30% game to 70% cat

So here are my tools, good luck everyone…

  • Make Game With: Construct2 / HTML5
  • Make Graphics With: Paint.Net & MS Excel (Yes you heard)
  • Make Music With: GarageBand iPad
  • Make Sounds With: bfxr

LDCat

 

 

 

I’m Ready for 2. Round! (Please God Let Me Finish My Game This Time)

In previous Ludum Dare, I can not finish my game. Becouse I coded it wrong and didn’t fix it. I tried to fix but I just made it worst. Anyway its totaly new ludum dare and I’m totaly ready for second round. Here is my tools;

Language: Action Script 3

Engine: Starling

Graphics: Graphics Gale, Pyxel Edit, GIMP

Audio: SFXR, Musagi

Other: Texture Packer, Littera, FlashDevelop

Good luck wverybody and don’t forget have fun!

First Ludum Dare + Base Code

I’m super excited as this is my first Ludum Dare.

I’ll be using JS and WebGL.

I have a small, incomplete, but functional game engine I’ve been working on in the past few weeks that I would like to use as base code. The few files that make it up can be found here: https://www.dropbox.com/sh/dr5264iwsik0ek3/4j6lWGwaCS.

Nine hours to the start!

Second Chance in Ludum Dare: Mechanic Moon rises!

logo_montaje_2

Hello everybody! This will be my second time in Ludum Dare. The last time I participated in the Combo competition and now, three months later I am going to participate with my incredible team of Mechanic Moon Studio:

Eduardo Perez Pastor: Designer and artist

Felix Herrero: Musician

Me – Javier Martinez: Programmer

The last time I did a simple puzzle game called Scorpio 10. Its main fault was that the game was too serious and the music and graphical design was not enought good due to my lack of skills, but today I have a great team and we will compete trying to do an original and fun game. This time we are going to use Game Maker Studio again and we will try to our best. We will keep you informed through these blog entries (in English) and our website (in spanish).

Good luck everybody this weekend!!

Tags: LD #28, MechanicMoonStudio

Is Live-Streaming a Must?

When we are making a game on the weekend, do we have to live stream it because I have no idea how to do that and that might be expensive. Can’t you just make a video of  you making it with Bandi-Cam or something showing the time and then post the videos or something? I have no idea how to do it and I want to make a participate please answer back. I need help, you need to show me.

Comments

xgeovanni
13. Dec 2013 · 14:47 UTC
No, you don’t have to record it at all. It’s just that a lot of people do.
13. Dec 2013 · 15:20 UTC
It’s not required at all. Completely optional. There’s just a bit of a tradition here for people to livestream, or make timelapses of their weekend.

I’m in!

My 4th attempt starts tomorrow morning! I’ll be using Unity.

Who needs to study, I’m makin’ a game

Well … depending on the theme. If I have an idea I think I can get done in between studying for a final and finishing a paper, then I’m definitely in. Stupid grad school taking up so much of my time.

If I do join, then I will be using:

Languages: javascript and php

IDE: ShiftEdit

Art: pixlr.com

Sound: probably garageband

Ludum whatnow? already? I’m in!

Didn’t realize it was coming up so fast, I’m in again. Using the usual suspects: Unity, Blender, Gimp, Audacity, NeoTextureEdit, ShowControls, etc.

Definitely In!

I missed the last couple of Ludum Dares due to bad timing, my last was LD24, but I missed it and this one will most likely work out time wise!

I will most likely be using the Unity engine this time, with NGUI and 2d toolkit. SFXR for sound and either pickle or Pixel Art editor on my tablet for graphics.

All of the themes look really interesting and I look forward to using any of them I think.

Good luck everyone!

Tags: 2D, compo, im in, LD28, tools, unity, unity3d

Workspace

Trying the standing desk thing again…let’s see how it goes this time

IMG_20131213_214523

I think I’m in!

Let’s do this mad thing for a second time. I will not have full weekend, but I’ll try to do my best. It will be a perfect chance to try Phaser and make a HTML5 game.

Sublime Text, JavaScript, Phaser, Photoshop, Texture Packer, cfxf, and who-knows-what for music.

May be the pixel be with you!