LD25 December 14–17, 2012

3rd time’s a charm

Despite learning OpenGL since last LD, I think it would be best to keep things simple this time. That was my downfall last time, that ultimately resulted in me not being able to submit a working game. I will be using:

Javascript/HTML5 canvas

Graphics: Paint.net

Sound: sfxr

Music: Renoise maybe, but I’m not sure yet

I’m in!

Here I am for my second Ludum Dare! LD24 was my first time with Bio Hierachy and it was amazing! 😀
For this LD I decided to finally drop Game Maker and try something different :) (and more efficient!)

Tools

IDE: FlashDevelop
Language: Haxe
Library: HaxeFlixel
2D Graphics: GraphicsGale
Music: Audacity or Otomata, Bfxr for sound effects

Good luck!

I’m in.

For more than a year, I intend to participate, amazed by competitors’s work.
I have no hope to be ranked, but i’m going to do it just for fun.

Komodo Edit, Gimp, Audacity will be my only friends that week-end for a game coded using only JS and HTML.

I might do a Timelapse, if i don’t forget. Nevertheless, the game can be directly tested because it will be host on Dropbox.

GLHF, btw.

Once more unto the breach, dear friends

Obligatory ‘I’m in’ post.

Tools of choice:

  • Language: C++ or Python
  • Libraries: SFML or Pygame/Pyglet
  • Graphics: GIMP and Paint.NET
  • Music: Acoustic guitar (and a bad microphone) and electric guitar with a cheap distortion pedal.

Tags: ld25

Comments

13. Dec 2012 · 12:01 UTC
Good luck, my friend, and I’ll see you on irc 😉

I’m in!

I’ve never done anything like this in my life, but I can’t wait to try!

I’ll be using pygame, GIMP for graphics, and BFXR for sound.

Good luck to everyone, and a hi-five to anyone else in Japan taking part!

On the road again

Even though I’ve learnt many things since my last ludum dare, I don’t feel ready to use HTML5 this week end, so I’ll stick with Game Maker, because I know I’ll be able to do what I want with the graphisms. I’ll focus on defining the game as precisely as I can and find an interesting idea, based on my previous mistakes in jams. Also, I’m quite happy since I’ve motivated a few people I know to jam this week end as well, so we’ll work on our projects next to each other this week end =D

Im….going to the land of the pandas! (Therefore missing the entry)

I’ll be off to China tomorrow and will arrive 8 hours before the theme is announced. At first I thought I could probably get a game out, but this time, I’m following a tour group…so I don’t get ANY time to actually do this (Not to mention I’ll be freezing to death in the negative something degree weather…). I’ll still be voting and playing games when i get back and maybe make a game that fits the theme then.

So good luck, and more importantly HAVE FUN 😀

Sincerely,

Some guy on the internet who has the username “Cipher”

Comments

Skyshifter
15. Dec 2012 · 13:11 UTC
Aww, too bad D:

Ludum Dare at University Montpellier 2

Hi all :)

This is my second Ludum Dare and my 7th jam, though I still have a lot to learn about making games 😉 Here is my entry from last year.

I’ve organised an real-world gathering this year at the University Montpellier 2 with the help of Gaeel, my fellow Brit’ in Southern France, and a few other people. The faculty has been great, but we only had confirmation and security permissions at the last minute, so we can’t invite any more participants (though visitors can come by Saturday morning). There will be around 14 of us in total, including Guillaume from Swing Swing Submarine and Pierre from Oujevipo. It’s going to be legend… wait for it… dary!

We also plan to stream the event as of Saturday midday using the university’s web-tv.

That said the organisation has eaten up all my spare time this last fortnight and I have a number of projects to hand in next week, so I may have to hijack the dare to work on technology for either:

I’m a bit sad about this :'( Both of which are open-source projects – In this case I’ll develop code tangentially to the base… I’m not sure how kosher this is, probably not at all. I also predict that organisation during the event will eat up a considerable amount of the 48 hour period, so I may not end up with much  – that said I’m super psyched about this event and happy to provide others will a cool working environment :)

Happy New Dare everyone 😀

 

Tags: gaeel, montpellier, oujevipo, swing swing submarine, university, webtv

Deril’s rush preparation

Hi,

I discovered this Game jam couple of days ago… and did not have much time to prepare.

What I did – I skim/read “The Game Jam Survival Guide“!   It is a good read!  (but too expensive IMHO… )

So… I will not be able to prepare asset library, sound library, or game idea library… I will not even have 48 hours… :(
But it is ok! It will only help focus on other fun stuff!

What I do want to prepare well before the start – is my project starting point. I will be using prototype of mvcExpress LIVE.
(Basically it is MVC framework on adrenaline…. it has game loop tools build in, and will have self testing capabilities…)

With it I will put couple of statements under test:

  1. “Quick code and  poor OOP is usually better approach to reach the finish line in game jam.”
  2. “MVC is not good for games packed with rapid action.”
  3. “You don’t have much room for test driven development while rush coding…”

mvcExpress LIVE framework is designed to disprove those statements, and of course – the fact that I am an author of framework will help a lot…

I think… good framework actually will save time because structure, linking, and architecture is clear for you, and managed by framework. (and mvcExpress has smallest boilerplate code overhead, compared with other AS3 frameworks.) Ok… MVC is not good for games with game loop… but mvcExpress LIVE is not strict MVC framework and it  has solutions for this problem. (I also hope I will manage to add framework level testing features today…)

 

I will tell you how it will go.

Tags: flash, ld25, mvcExpress

Comments

13. Dec 2012 · 09:15 UTC
How did you find the Game Jam Survival Guide? I considered it, but it seemed expensive for something so specific…

A Declaration of Inniness.

Meant to post yesterday but the internet decided it didn’t want to play games, make games, or abide by any rules associated with games. In other words it died. But, yes, I would like to say, while attaching all possible positive connotations that do seem to go with the phrase, that I am in fact ‘in’. So yeah, shall be making a game and stuff for funs. *nods*

Language: Java
Tools: Eclipse, msPaint, and the Byond Icon Editor (’cause that thing is hot)
Libraries: LWJGL, (and maybe) Slick

I may be in…

This is my first participation to a ludum dare Event !

Unfortunately, i already have major plannings for this week end so I’ll get only a few hours to get the job done, if I get any.

If so, it’ll be using

  • actionscript /
  • a few libraries & frameworks such as flex 4.8, the as3Signals goodness, robotlegs and maybe the robotlegs state machine.
  • a touch of improvisation on inkscape for the graphics
  • even more improvisation for the sounds (if any)
  • coffee, and rice for the fuel

Good luck to everyone, I sure hope I’ll make up something.

 

(I never posted here nor used wordpress, I pray the old gods and the new that I didn’t break anything by doing so)

Initial post on LD25

Hey, it’s my first post on LD competition. I’m a Russian Programmer and I speak English very bad unfortunately xD

Therefore, will be a lot of language-mistakes, hah) Do not be angry 😀

Language: ActionScript 3.0

Graphics & Design: Photoshop CS5, Flash CS6 for vector and level design

IDE: FlashDevelop

Libraries: Box2D, TweenLite

Timelapse: Chronolapse

Music & Sounds: FL Studio 9, sfxr maybe

Comments

Cross
13. Dec 2012 · 10:28 UTC
Best of luck to you =D
Nimphomaniak
13. Dec 2012 · 11:06 UTC
Желаю удачи! 😉

Practice

I had a practice last night. I messed up with the drawing of the pipes, but other than that I’m happy with not loosing (I think) any of my Flash skills. Hopefully there will be a theme that doesn’t require too many mechanics, and that I can still make a side scroller.

WM 2012-12-13 at 12.19.21

I’m in?

This will be my first Ludum Dare, so lets see how it goes!
If I can manage to pump something out in 48 hours I’ll put it in to comp, otherwise I’ll try get it into the jam. I do have work on Monday, but that never stopped anyone before I’m sure.

I’ll be using Unity mainly, and trying to learn as much on the job as possible. I’ve only done a few games before, but feel it’s time to finish something!

Anyway wish me luck!

 

Comments

bentog
13. Dec 2012 · 11:22 UTC
I’m also using Unity and it’s my first Ludum Dare. I’ll check your game in the near future, good luck!

I’m In! LD25

This is just a quick post to say that I’m taking part in Ludum Dare 25!
Here are the tools I’ll be using:

Code –
Game Maker 8.1 Pro
Game Maker Studio (For possible web port)

Graphics –
MSPaint
Inkscape

Audio –
Audacity
Etherwave Theremin
Gameboy with LSDJ
Propellerhead’s Figure App for iPhone
sfxr
Voice Memos for iPhone

I may also be using two libraries/engines:
Game Cave Effects Engine 3
Martin Piecyk’s Platform Engine

Of course, I may not use all of these tools, and I may use more.
If you shoot me a twitter message @PacifistGames, I’ll be sure to check out your game after the competition ends!
Also check out my website, pacifistgames.com

Gergory is ready to roll!

Hi! First LD, although with a bit more restricted time scope. Toolage:

  • linux
  • sfxr for audio
  • gimp or graphics gale (http://www.humanbalance.net/gale/us/, using wine) for pixels
  • vim or emacs editor (depending on mood)
  • haskell (http://www.haskell.org/platform/) as programming language, with haste backend for targeting html5/js canvas (https://github.com/valderman/haste-compiler)
  • I share my in-progress library for haste canvas bindings, feel free to use: https://github.com/robinp/haste-html5 (see https://github.com/robinp/haste-html5/blob/master/html5-test/Main.hs for quickstart).

Best luck for everyone!

In! (I hope..)

Let’s see if this time everything goes well and I have plenty of time to do a LD (my first one!).

AS3, Photoshop, CFXR, SunVox, a cat sleeping on a chair aside, a -I-hope-busy- girlfriend and who knows what else..

I was thinking of using Flixel or some graphics library, but I think that would limit me a lot. I don’t know what I will do yet, so let’s start from scratch!

Good luck everyone! sleep well!

LD25 : Here I come !

My Battle Gear for the 48h compo :

- Coding : haXe with flashdevelop

- GFX :  Adobe Flash CS5 and/or GraphicsGale

- SFX : SION with my own MML editor ( Many thanks to 8bitmatt who made me discover this great music language )

- My personnal  lib

You can check my previous LD entries here :

LD19

LD20

LD21

LD22

LD23

LD24

5

This entry was posted on Thursday, December 13th, 2012 at 11:26 am and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

In: That’s what I am.

Coming back for… what?  My 5th Ludum Dare?  Not sure exactly.  As always, it’s timed at a very awkward point for me, but that’s just how things go.  I’ve accepted it by now.  Assuming all of the parts that I ordered for my new computer get in on time, and they all work, and I don’t have too much troubling setting it all up, installing an OS, etc. I should be in!  Good luck everyone!

Tags: awesomeness, LD # 25

Comments

kodmaster
16. Dec 2012 · 05:43 UTC
Moooar updates haha Dawkmon was pretty neat and help me a lot with Python, so I wanna to see what you going to make this LD : )

1st Time

This LD coincides with the start the time I’ve booked off work, so I’ve finally got no excuse to not enter!

I’ll be using Unity3d, and hopefully making something I can turn into one of the parts of my main project (but until the theme appears, who knows?). For graphics I’ll probably be using Graphics Gale, but I’m likely to avoid the problem as much as possible (I’m a terrible artist)!

See you all at the starting line!