99% Sure I am in
Hopefully going for a second dare in a row. The last one was my first attempt, and I had such a blast, so I’m really hoping I don’t have to work the weekend, but as it looks now I should be in good shape to compete.
My tools of the trade haven’t really changed much from the last competition, and are as follows:
Programming: Visual Studio, C# using XNA 4.0
Graphics: NES style (likely) using Paint.NET
Sound: SFXR, FamiTracker, Audacity
Misc: Tiled, Chronolapse
Base Code: Get it here. This is a slight update from the version I used in the previous competition. The only major addition was very based tiled based collision map code to make it easier to do collision with the level. This was something I struggled with in the previous competition so it made sense to solve the problem before it happened.
Font: For any text display, I will likely be using a free font from http://www.proggyfonts.com/, specifically Proggy Square. I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8). The original font and converted formats can be downloaded Here.
Additionally, I put together a new warm up game since I hadn’t really done much in the lines of game programming since the last competition (other than the base code update). It’s a sequel to the first warm up game I did, and is probably a little more than I should have one for a warm up game (spent about 7 hours on it). If you have a moment, give it a try. Feedback is always appreciated.





