LD24 August 24–27, 2012

Been looking forward

Really excited to participate! I’m not a coder but I totally wanted to give this a shot, so here I am! Even did a little warm up project to see what I can get done in that little time. This is what I ended up with: Entroper on YouTube

Took me quite a bit longer of course, more like double the time :) And it’s not even a complete game. Nevertheless, thrilled to see if I can compress my efforts to the given time.

I’ll probably be relying on Game Maker or Quest3D, Gimp and Blender.

Heck, while I’m at it I’ll also publish the code for that test project as that is made up of most of my libraries anyway. Get it at myDrive.ch, name:Walt, pw: ludumdare.

No Stranger to Ludum Danger

Not going to do it. Nope. Not going to enter. Not going to use the following tools:

  • AS3/Flex+FlashPunk+FlashDevelop
  • Photoshop
  • SFXR
  • WolframTones
  • Audacity
  • pencil, paper, eraser, ruler.
  • Scanner
  • mIRC

I therefore also won’t be trying to follow these guidelines:

  • KISS – Keep It Simple, Stupid!  Making something too complex is just a recipe for a headache at 1pm on Sunday afternoon.
  • Finish most of the work by Saturday night so I can spend Sunday polishing.
  • Don’t run into dumb problems that eat up eight hours.
  • Doodle/Pixel art style. I usually sketch something and then do some post-scanning modifications. I’m not a great artist, so sometimes I’ll just draw half of the object and mirror it to keep it symmetric.

No sir, not gonna do it.

Comments

GreaseMonkey
21. Aug 2012 · 19:10 UTC
“Finish most of the work by Saturday night so I can spend Sunday polishing.”

AHAHAHAHAHAHAHA no that’s not going to happen. (Well, unless you did something like “A Crap Game”, where… well, let’s say I did absolutely nothing on the second day because the base gameplay was in place.)

I, too, shall join in on the fun

First time. Hope I don’t break or something. :p

Anyways, i shall be employing the following:

  • IDE: FlashDevelop
  • Libraries: Flashpunk
  • Graphics: Paint.net
  • Music: Undecided, probably FL, although i’ve never actually tried it
  • Sound Effects: SFXR or equivalent

So, uh, wish me luck :)

I was out of LD23, but now I’m back and I’m IN!

…FOR SCIENCE!

So, quick story:  I’m now a high school teacher! Today was my first class ever!  Hooray!  What am I teaching, you may ask? Why Game Design, of course!  Now, my class will only have met two times come this weekend, so I doubt any of my students will be able to participate, but I wanted to use LD24 as an opportunity to show that how much you can do even with only the TINIEST amount of programming know-how and time.  That being said; here’s the tools I’ll be using this weekend:

Python 2.7

NOTHING ELSE WHATSOEVER!

That’s right!  No external libraries, not even PyGame.  No Sound.  No graphics.  I’ll also ONLY use the most basic techniques in programming; those I expect to cover in the first two weeks of class.  This means the only programming constructs I’ll use are:

Basic text/number I/O, basic math and conditional structures, basic if/else, simple variables types (INT/STRING/maybe FLOAT), basic looping structures (For… maybe WHILE).  I may through in an “import random”… and then two 2nd-week concepts I may use for sanity’s sake; simple function declarations and lists.
My goal is to create a fun, text-based game in 48 that can show my students what sorts of power is at your fingertips even with only a few hours of programming experience if you are creative about it.  Once they’ve covered all the topics I mentioned above, I’ll give them 2 weeks to create a game of their own, and we’ll see what they can come up with :)

 

Tags: awesome, ld24, python, school, teacher, text-based

I’m in!

I’m in for my second Ludum Dare this weekend. Not sure I can reach either top 100 overall or top 50 innovation again, but I’ll try!

Code: JavaScript/HTML5 in Notepad++
Libraries: CreateJS
Audio: sfxr, Audacity
Graphics: Paint.net

I have some base code as well. It’s a primitive platform game engine. Not sure I’ll use it though, but check it out here if you want.

Good luck to everyone!

I’m in

This time around all of the themes so far sound incredible for ideas, so i might have a chance at this. Once again, im using flixel with flash develop,

I’m Out

:(

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This entry was posted on Tuesday, August 21st, 2012 at 6:20 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

A Wild Ludum Dare Challenger Appears

This will be my first time on Ludum Dare, and I am very excited.
Having voted on the themes, I am very excited about whichever theme will be chosen. All of them are great.

So, my setup:

Platform: Dell Inspiron N4050, Running Ubuntu 12.04 LTS, With Unity Window Manager

Framework:  Undum.

Language: Javascript + HTML

Editor: Vim.

Graphics: Mostly background textures, generated off of Photoshop CS5

Sound: Won’t need it. :)

VCS: Git.

Offsite Source Code Repository: Bitbucket until I am ready to release a Beta. After that, github.

Hosting the finished Game: games.banseljaj.com/LD24

Intended Platform For Finished Product:  Cross Platform, including Android/iOS, Win/Mac/*nix. (Google Chrome recommended)

Brain: The stock brain I came fitted with.

 

Mission Statement:
As might be apparent from the tools I have chosen, I intend to create a convincing Interactive Fiction adventure using Undum, which can be played in a browser.

 

What I hope to Achieve:

  • A better grasp of HTML, CSS and their interaction than I currently have.
  • A grounding in JS , doing something that I both value highly, and have fun doing.
  • Stretch the creative horizons of my mind, and make myself write more stories and creative narratives at will.

 

 

It’s nearly time.

I’m in for Ludum Dare 24. Since I didn’t make it into college this semester, I owe it to myself to get at least something productive done.

Tools of the trade:

  • FlashDevelop – For all my programming needs.
  • Flixel – It’s the best! Beats the rest!
  • Graphics Gale – Pixel art program, using the free version.
  • Adobe Fireworks CS4 – In case I need to use some filters, or more advanced editing.
  • DAME – For the map editing.
  • Open ModPlug Tracker – For whatever musics end up being made.
  • AS3SFXR – for some sweet sound effects.
  • Chronolapse – For taking snapshots and making the timelapse.
  • X-Split – Free version for use in streaming whenever I’m working.
  • And most importantly… Google – for the everything else.

This Ludum Dare is shaping up to be a pretty good one guys. Just remember to eat, drink, and sleep.

I’m in!

Just realised I’d forgotten to do this!

I’m totally in for LD 24. Jammin on a ferry and then on an island with the OrcaJam peeps on Vancouver Island.

Framework: Unity
Language: C#
Everything else: Mercurial for VCS, Audacity for sounds,  Milkshape3D for modelling, Paint.NET for textures.
Go team!

LD24: setup

For this Ludum Dare, I’m going to try using my newly repaired laptop. I installed the release preview of Windows 8 on it (it’s free and runs Unity, so good enough for me). I’m in the process of setting it up with tools that I may use over the weekend.

Definitely (90-100% of using):

-Unity3D – looking around at 2D frameworks to use if i decide to go that direction. otherwise I’ll just default to full 3D using either Blender or 3DS Max
-Gimp
-Audacity
-sfxr
-Sublime Text 2 with Unity3D plugins
-famitracker

Maybe:
-Blender for 3D stuff (will revert to 3DS Max on my main machine if this becomes too much hassle) – haven’t used this before, so I’ll be reserving a bit of time between now and Friday to find my way around
-Bamboo tablet – new gadget arriving in the mail soon. will also have to figure out how to use it. hopefully will not be too difficult.
-Inkscape – vector graphics tool – i less than three me some vector graphics. spent a good semester in college learning all about how to draw curves and write code to draw them, so i’m guessing this should just be a matter of taking a couple of hours to learn the UI. would be awesome if this works with the bamboo tablet.

I’m in, hopefully.

This Ludum Dare is going to be my first one and seen as I’m not very good at programming quickly and my art usually sucks I’m going to enter the Jam just so I can use old snipits of code to speed it all up and hopefully I’ll come out with a decent game I can enter. I’ll be using :

  1. FlashDevelop
  2. FlashPunk
  3. Paint.net or Pickle
  4. Ogmo Editor
  5. Sfxr
  6. My guitar
  7. A lot of Red Bull and Strawberry Bootlaces
  8. And probably Chronolapse

I’m in… LD24 style!

For this Ludum Dare, I’m planning on doing something with processing.js. So I’ll be sticking with HTML5. I’m looking forward to trying out processing.js in order to try something new… yes, every Ludum Dare is an opportunity to learn something new!

Note: LD 23 I used Three.js, which was great; and LD 22 I just did a text-based web game.

Got to do something to stop going crazy

As I anxiously await the start of Ludum Dare #24, I find my brain firing off in all directions with game ideas, art styles, programming techniques, and mechanics etc. So thought I would give my brain something to do, and jot down some game ideas based some of the interesting themes from each voting round.

Check out my post here: http://blog.adamharte.com/ld-24-theme-voting-game-ideas/

I’m IN

Hello everyjammer! This is Foxtacy (or FoxT) on my Seccond ludum dare here, I hope things go better than the last time (i faced too many issues had to make lots of cuts on the scope of my project, anywais…). And i do belive i will be using the same stuff i used before: Flixel, Flixel Power Tools. Sfxr, Fl Studio, Coffe, More Coffe, Laptop, Coffe, Graphics Gale, Coffe Chronolapse and… did i mention coffe? XD. And i won’t be using my megaman themed mug, because it broke D:

 

Anywais, I hope everything goes right for everybody and most of all! Have fun! 😀

I’m in…

I’m all set up and ready to go. My entry will be made using html5, css3 and javascript. I am not planning on using any libraries (unless I get stuck, and then I may use jQuery).

I’ve set up a boilerplate page, which has a blank canvas ready to go. I will update my entry over the weekend, which will be online here: littleball.co.uk/ludumdare/ld48

I can’t wait to get started and see what everyone else produces.

I’m in! For the first, and not last, time. Probly.

So yeah, my first Ludum Dare, and first game jam. I hope to make something playable. No streaming, maybe next time. I’m aiming for the compo, but I think I’ll switch to the jam because I’m not planning to rush.

My weapon of choice for this one:

Language: C#

IDE:  VS2010

– Libs: XNA

– GFX  : Photoshop

 Sound : sfxr

 

 

I’m in…

So, it’s Ludum Dare time again already…

I’m in.

I have yet to finish a game for Ludum Dare, but I’m going to take the plunge once again and devote some serious time of my life to this. I think I’m a bit late for the intro video, but this is the perfect time to write my post :)

Language: AS3

Tools / Libraries: Flixel / Box2D

Applications: FlashDevelop, Paint.NET, +others as I find them

First dare!

Hi folks. This will be my first time participating.

I’ve decided to forego any use of Unity and give HaXe a whirl instead! I plan on using NME and HaxePunk.

I’ve started some app/game scaffolding:
HPScaffold

Tags: haXe, haxenme