LD24 August 24–27, 2012

Never Care Studios Is Gonna Be In Ludum Dare 24’s JAM, YO!

Hey! Wazzup guys!  I just wanted to tell you guys that Never Care Studios is going to be participating in Ludum Dare 24’s Jam! Be on the lookout for us!  This is our first game jam, so who knows how it’s going to work out. But not knowing is part of the adventure! We hope we won’t disappoint!

Comments

17. Aug 2012 · 00:52 UTC
Ah, enthusiasm, I like that! Remember, you KNOW it WILL work out, and you WILL NOT disappoint! With this attitude, you’ll definitely make it through.

I’m in again!

FlashDevelop, Flashpunk, Photoshop, Renoise, BFXR, and WinLAME as usual. (;

Good luck everyone!

I’m in

This is the second LD that I’ve been able to join.

I’m going to be using..

Language – Java

IDE – JCreator

Graphics – Gimp

Sound – (maybe)

I’m going to use my own libraries, which I’ve shown earlier but I’ve recently updated them. http://www.mediafire.com/?astkz2k3y3xu7bp

Good show

This will be my first competition. :)

Tools: Löve, Eclipse, Paint.net, Spriter, Audacity.

Comments

18. Aug 2012 · 01:37 UTC
Spriter. Niiiiiice.

GBGames Is In

I’m in. I haven’t decided if I am going to continue working in C++ with libSDL or if I will use Stencyl, but I’ll be participating in LD #24. It’s been too long.

Note to self (and others) about GitHub Pages

GitHub and GitHub Pages are good for hosting web-based games. But they are at least one downside. After commiting an update of site they are refreshing so god damn slow rate (at least mine ;/, about more that 10h, i haven’t mesured it).

But. If you build game with .html file template (like Unity for example) you can commit such bundles on separate branch. Additionaly you can post Atom feed of selected branch on sidebar (update rate is ASAP, it’s rss :) ), and even link to tarball/zip of last commit.

To get Atom widget check this site, and how to embedd on site you can see in my repo, in branch gh-pages.

Cheers :)

Comments

17. Aug 2012 · 10:16 UTC
I use GitHub Pages for my web apps for exactly the reasons you mention (automatically publishes your commits, is free, and is generally awesome), but the turn around for updates is more like 10 minutes at worst rather than 10 hours.
17. Aug 2012 · 11:47 UTC
Yea, they are great for such stuff, i like it but the update time. You can check by commits, last one was like 3 hours ago, and page isn’t updated … i don’t know the reason, maby because of Unity? Dunno, any ideas ? Or maby only i see not updated version … hmm… Anyhow i’ll mail support for that.
18. Aug 2012 · 02:33 UTC
Could be something to do with the file size. I use it from HTML apps, which are pretty small. Perhaps because the Unity binaries are larger it takes longer to publish them?

I’m all for confusing themes

This will be the second time I’ll participate and I can’t wait!

Haven’t decided what I’ll use yet, probably will decide based on which theme gets picked. List of options:

I’ll probably use Paint.NET for graphics and sfxr for sound effects again. Will try to squeeze in some music this time, but need to see which program to use yet.

I’m also very excited that my friend Lessie will join me this time! We’re both participating on the compo individually, but I hope we can participate on the jam together sometime soon. =)

Good luck and fun for everyone participating! =D

 

I’m in this time too!

I will be using:

  • Lua/Love
  • Pixen
  • Sfxr
  • And some other stuff that I don’t know yet
  • Repo: https://github.com/eriksk/ld48201208

Last time I used Java and it was an utter failure! This time is going to be different, Ruby is, despite what some may think, very good for quickly creating games! So watch out ludum darers, this will be awesome!

Comments

17. Aug 2012 · 12:50 UTC
Good luck!
pythong
17. Aug 2012 · 14:55 UTC
you’ll be using gosu? awesome! don’t forget to post your game on the official gosu site, jlnr will be happy 😀 (an official gosu LD24 thread is sure to come ^^)
24. Aug 2012 · 05:24 UTC
Actually, I skipped gosu this time. Going with lua/löve instead.

I’m in.

I’m in. I’ve learnt a few lessons from LD23 & I’m hoping to do a bit better this time – maybe even (gasp!) finish in the top 50%…!

Code: Javascript + WebGL
Graphics: Pixelmator, Autodesk Sketchbook, Nuke
Sound: GarageBand

Can’t wait to see what the theme is!

Comments

19. Aug 2012 · 10:40 UTC
Hi. I’m pretty sure you’re the only one using Nuke in this compo. Did you use it last time? For what?

I’m in

I’m in!

Same deal as usual:

  • As3
  • Paint.net
  • My own framework (will share here before start)
  • Redbull + snacks

I’m considering doing a warmup game sometime next week to get warmed up, you should to!

Im in (for the Jam)

Im new to the ludum dare but dont go easy on me ill be going into the Jam just to start myself off

Ill be using multimedia fusion 2 for the mane workings

Paint and mmf2’s inbuilt graphics editor for art and

Audacity and famitracker for music

I am also going to attempt to stay sober for this and i might be streaming most of it at www.twitch.tv/darkedge42 if anypony wants to check it out i will have a sleep in the middle of it though xD

hope everyone has fun ^_^

 

 

In it to win it!

Hi. I’m turkwise, and I plan on making a game next weekend. Tentatively using:

  • Python w/ Pygame
  • Notepad++
  • Photoshop
  • sfxr

If time allows, I’ll also be doing BaconGameJam the week after, and Pyweek the week after that!

EDIT: Consider this code snippet declared.

soooooo……anybody for a cup of tea?

ok, sooo the ludum is coming up REALLY soon and i thought: hey, anybody wanna chat about the ludum, like if we had to do a warm up before the ludum, what would we do, what physics design would we do, what extensions would we need, and again, im not here to troll, but just want to release the tense before ludum really does start, because when it does, THERE WILL BE NO SIDES. so before we put our “game face” (lol *game* face…get it?….) i just wanna here a few ideas,not a few hates.         BROFIST!

kittens

yes puple kittens ALWAYS make my day.

 

Comments

18. Aug 2012 · 02:02 UTC
I would just make sure everything you think your game might need, you can do. Many people already have an idea of what genre of game they’re going to make. So, for a warmup, make that genre of game and see if it runs smoothly. Just make sure all the tech behind it works okay, and then, your warmup can go in a completely different direction! For example, if you know you’re probably going to make a point-and-click game, then just make sure in your warmup that you can make things do things when clicked upon, then go a different direction based on some random theme you pick.

What, No Warmup Weekend?

I’ve been planning to do a good three days of warm-er-uppin’ this weekend (the first one to tighten up my libraries), and of course, I’ll do it no matter what, but it would be nice to submit to an official warmup. Aren’t they normally announced by now? Or am I worrying for nothing?

Also, I have a more concrete toolset now. Some I have more experience in than others. The music ones the least. In all my attempts at game jams, I’ve never even gotten to touch my music making programs. Something to look forward to!

CODE- LÖVE and Notepad++, with several libraries created by the community, many by Kikito.

GRAPHICS- Paint.NET, PyxelEdit, Pickle, and, in case I feel like taking risks, Spriter.

SOUND- Musagi and Aria Maestosa for music, with SFXR (bfxr is overrated) for sound effects and Audacity for any extra editing.

LEVEL DESIGN- Tiled. I want to pick up Ogmo, but I can’t find any libraries to make it work in LÖVE. So Tiled it is. I may not even touch it, though.

Even if there is no official warmup, I’ll make sure to post whatever I come up with for you guys!

I really need some sort of sign-off or catchphrase.

Comments

18. Aug 2012 · 02:30 UTC
I have an idea for a game based off of last year’s theme. You’re stuck in a prison cell when suddenly the walls start closing in. A godlike character comes in…but instead of saving you it gives you a bombing ability to destroy wall. Some parts of the moving wall are destroyable and others not. If the wall reaches the bottom of the screen, you are crushed to death and lose.
pythong
18. Aug 2012 · 08:54 UTC
if you want to do your warmup weekend, just do it. btw if no-one has posted an ‘official’ HEY EVERYONE WARMUP WEEKEND STARTS RIGHT NOW! post, it’s actually your chance to do it 😉

i was also hoping to do a warmup, but right now i’m trying to get the friday night alcohol out of my system ^^. post is soon to come
Sheep
18. Aug 2012 · 09:21 UTC
Since I can’t PM you or anything like that, I’ll do it this way: Thanks for the award! 😀

And of course I’m looking forward to your game :)

Team 111 is planning to make a stop-motion game

Hi there!

Well…how to put this in words…We’re in!
We’re a team of three french blokes who have once lived together but never worked together. And now, we’re going to make a game for LD #24!

 

I, Pierrec, am a video game guy (still afraid to write “game developer” ). I’ve made some games for previous LDs like I am Ourobouros (LD21), Never Alone Hotline (LD22) or Ok, Now this is Awkward (LD23), and some other ones for other competitions (Find them HERE)  I also got a blog in which I review some cool experimental/innovative games. Since now, I always worked alone, but I’m willing to try something else, so I grabbed some friends for this Ludum Dare.

Remember this one ? Seems like a billions years ago!

Félix is a librarian. He likes video games but doesn’t play them much cause he’s a Linux user (hin hin hin). He never worked on a video game but he makes cool stop-motions with kids in his library. Here’s one of them :

Où sont passées mes lunettes ? from Médiathèque de Rognac on Vimeo.

You also can watch more of them here. We talked about making a stop-motion game, and got really excited about it. So…whatever the theme is gonne be, that’s what we’re going to make! Of course, Félix will be in charge of the animation.

 

Jay is an english teacher, but he’s also a graphic designer, a musician, a gif animator, and many other stuff. Everything but game maker…yet!

See this awesome graphic skill ? Well, we won’t use it, because we’re making a stop-motion game! Instead, we hope to use his music skill

(seems like music and video integration doesn’t work here, so, here’s a link :)
http://soundcloud.com/jay-farkasember/sallys-song-danny-elfman-cover

and maybe his english skill to proof-read our game (because there will probably be lots of dialogs…I love dialogs). Jay *might* won’t help us on this jam because he’ll be busy this week end. If so…we’ll be Team 11 instead, and that’s a lousy name, so I hope he’s gonna find some time!

See his Tumblr, his Soundcloud and his Flickr

 

To summarize :

Ideas : Pierrec, Félix, Jay
Coding : Pierrec
Graphics : The real world
Animation : Félix
Music : Jay
Dialogs : Pierrec, Félix ?
Proof-read : Jay ?

 

We’re gonna use Adventure Game Studio to make this game, and probably a lot of other softwares (don’t know which yet)

I hope we’ll manage to make this game, I hope it will be good, but even if it’s not, I’m sure we’ll have some fun!

Let’s jam!

Tags: LD #24

First LD! Base code declaration too.

I’m new to gamedev, having only released one minigame so far (without menus or anything!), so LD is a great chance to learn how to prototype quickly and effectively. It’s possible that I’ll completely fail, but I should be able to get it done if I keep the scope of my game small. Here are my tools:

Engine: Unity3D

Graphics: Blender and GIMP

Sound:  Sfxr/Bfxr, Garageband on iPhone, Audacity, PaulStretch

Misc: Chronolapse, lemon-shaped kitchen timer for Pomodoro Technique, pencil and sketch diary, 26 dice (great for prototyping games and visualising arrays).

Prior code:

I’ve taken some time to assemble a nice base game project in Unity to try and smooth my progress at the start. It has some stuff I grabbed from Unify Community’s Wiki (flocking boids, random helpers, a sweet timer class) as well as some helper classes I’ve written myself:

  • Fade in music
  • Flycam with cursor locking
  • Helper methods for working with 2D arrays (checking if an index is valid, flood-filling, printing a 2D array, converting  jagged -> 2D, and grabbing a range of indexed values).

I’ve also got a basic main menu going with a custom GUISkin, and a bunch of example objects in a scene with some interesting code snippets attached (like a cube that hovers on a sine wave, which will come in handy, I just know it). You can download it from here if you’re curious.

Return of the Iximeow

A little birdie told me that there would be another Ludum Dare next week, so here I am posting to say I’m gonna be involved. The little birdie was actually the time countdown since last Ludum Dare, but still. This time around is going to be different from my last entry: as it stands the plan is to work with a few friends and make a Jam entry.

They want to out-voice-act my last LD entry, I don’t think I can let it stand.

I’ll be doing the code, and I’ll be using largely the same tools as last time around.

  • Still using Java!
  • Still using Textpad, but trying to get Sublime Text to work how I want, might use it instead one day.
  • My (now-named) GraphIX engine, which sits nicely between me and LWJGL. Source code here.
  • Paul Lamb’s 3d sound system for whatever sound is used.

If I end up doing a solo LD entry, I’ll use ASEprite and sfxr/MilkyTracker/my voice as well, but I hope I don’t have to subject you all to that again!

I’m in… alone

Hello there,

I’m Bisou from the Team TurboDindon (Inside my Radio). For the LD#24, the other members are deserting. So I’ll be alone and that will be my first time in compo. Challenging!

 

– Scripting : Game Maker

– Graphics/Animation : Flash (maybe)

– Sound : GarageBand

 

Cheers!

Bisou

Comments

18. Aug 2012 · 11:41 UTC
Hey, nothing wrong in doing a LD alone! The compo is what Ludum Dare is all about for a lot of us. To me its particularly rewarding because it shows you how much your able to achieve on your own over a short period of time. Gives you a good indication of your main strengths and weaknesses as well.

And anyway, if theres a LD event near where you live, attend it and you can still gamejam with other people :)
Bisou_TurboD
18. Aug 2012 · 17:53 UTC
No problem, I’m happy to do it alone! (Did I looked so despaired in my post?:))

It’s just we used to do the LD as a team and spend a nice weekend together, but it’s cool. It’s a challenge I always wanted to meet. Good Luck for the compo!
Sheep
18. Aug 2012 · 20:50 UTC
I remember looking at the source code of Inside my Radio, that kind of Game Maker was so advanced I didn’t even knew it was possible!

A note about 8bit style music

While checking all those “I’m in” post I’ve found out some of you are using YMCK’s magical 8bit plugin. While I prefer 16bit arcade style music than 8bit chiptune I’ve decided to fool around with it, and found out one problem that may emerge while creating 8bit style music.

I’m no musical expert, so I wont tell you what is exact name of this problem, but two instruments playing same note (even different octaves) may distort each another. It’s known problem in music recording, but since 8bit sound is so minimalistic, it’s hard to correct it using equaliser. One approach to this problem, is to lower the volume of both tracks, but I needed them to be lead tracks of my song.

What I did, was to export each track to audio, import them in new project and move one of them a little (like 5 ms), so oscillator sound don’t reach their peak in exact moment:

Another approach would be to detune instruments a little, maybe using S&H LFO (unfortunately there’s no  LFO in plugin I’ve been trying). I believe this problem wasn’t as crucial in original hardware that is today, because sound chips never kept perfect tune.

Comments

sorceress
18. Aug 2012 · 11:51 UTC
Overlaying two copies of the same waveform is called either:
Gaeel
18. Aug 2012 · 12:24 UTC
Also, I want to point out that buzzing and other artifacts caused by interfering pulse waves are actually a desirable effect of Chiptune. Take note that original 8 bit circuits didn’t push out perfect squares, they have a bit of a DC offset correction and some aliasing and other oddities.

LD 24 – I’m in !

I will partecipate  at my second LD !

Language : Java

IDE : Eclipse

Librarie : Slick2D

Map editor : Tiled

Sound : Audacity, sfxr

Graphics: Photoshop

Comments

20. Aug 2012 · 21:39 UTC
(blatant self-advertising ahead)
21. Aug 2012 · 14:29 UTC
Un manceau au LD ? 😉
28. Aug 2012 · 19:40 UTC
Oui :) Toi aussi ? ^^