Ludum Dare 57 April 5–8, 2025

wow, the themes this time certainly were...something

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Am I getting pickier as the years go by, or are the theme suggestions getting worse every LD? :thinking: personally still believe that 3 themes per person makes for the best themes but alas, the convenience of smaller slaughters seems to outweigh that. If we ever get the alternative slaughter methods I remember Mike mentioning at some point, I'd love to see the 3 themes per person come back.

In any case, I've fallen hopelessly in love with an idea I had based on one single theme from the slaughter round, so here's hoping I can shoehorn it into whatever theme we all pick next week!

I'm in ! 2D artist looking for a team

Hello everyone ! As the title says, I want to take part to this new LD jam and I'm looking for a team. I already did a few game jams in the past, especially working with GDevelop. You can find some of the previous jam games I've worked on here : https://gd.games/kamiamiga

Some examples of my work : catElite-coverLandscape.jpg fishAndShift-secondaryImg1.jpg complicity.jpg

You can find more on my Instragram or Cara accounts : https://www.instagram.com/kamiamiga/ & https://cara.app/kamiamiga

Logo for my game

Turbo-Powered-Cow-Milker-28-03-2025.png

im currently researching information about cows for the game

Slaughtering done!

Only about 1300 to do this time, that's not a lot comparing to other years. But!... Kept 25, that's a lot compared to other years too!

slacht.png

I loves that most of the suggestions were actual themes instead of game mechanics. Thanks y'all for suggesting.

Nectarmancer 1.1: Post-Jam Update

Phew, managed to get an update just in time before the next jam...

Nectarmancer 1.1: Post-Jam Update

Hello! It's been a busy couple of months but we finally managed to get out a post-jam version of Nectarmancer!

It features numerous improvements, balance and QoL changes:

  • Major performance improvements with larger bee counts
  • Cleaner and easier to parse visuals
  • A revamped and more intuitive targetting system
  • Tutorials at various points in the game
  • Balance and beeconomy changes
  • Improvements to various enemies and the final boss

We hope you enjoy the new and improved version of Nectarmancer, have fun!

You can read this devlog and play the latest version of the game on itch.io!promo2.png

First ever slaughter

I was only going to slaughter a hundred or so themes, but when I realised there were only a thousand ish, I figured I may as well do the whole slaughter for once, since who know how many more chances I'll get, and I don't think I've ever finished it in 16 or so times participating..!

Check this off my bucket list...IMG_5502.jpeg

Hmm

Why do some people have the exact same Recent Themes as I do, and some don't? Also uhh who should I annoy to change my name? IMGem20250330/em235705.jpg

I'm in again.

This time around, I won't participate in the theme "slaughter" much because I'm still in the middle of developing the full version of Lily Adventuresses! Episode 2. (The prologue can be found here.)

And yes, as you guys might expect, I'm gonna make the prologue of Lily Adventuresses! Episode 3 for LD57. Whatever the theme will be, the story will revolve around a pair of "explorer sisters". It's because each episode of Lily Adventuresses! will have their own set of female protagonists.

I am a merciful slaughterer!

So often when seeing the themes, I think of so many wonderful games that could come from them, and approving it just seems to make sense.

Screenshot_2.png

I somehow did it.

There are many that were repeats, but man was it funIMG_4671.png

I love doing music and sound for these. Let me know if you want to collaborate!

Feedback from laughter round, I mean slaughter round

I hear lots of anguish from bad themes... do we get any feedback on our theme submissions? This is the first time I've been able to participate in the theme suggestion, so perhaps we do get feedback on our submission and I just haven't seen it, but I'm thinking not?

What I'm asking for is to know what percentage of people slaughtered or kept your submission. Or even being able to see the ranked results of prior rounds? Just wondering if it would help people to brainstorm "new" ideas if they see what gets slaughtered in prior rounds?

Tralalelo

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Get ready for Ludum Dare 57! Sign-up and vote!

Hey folks!

No joke, it's time again for Ludum Dare!

Theme Voting has kicked off! To keep things simple, we're doing 2 rounds (instead of 3) plus a final "best of" round. If you haven't already, sign up and cast your votes!

Invitation code: Time4LD57

Come back Tuesday and Wednesday/Thursday for the next round.

:heart: YOU ROCK :heart:

I owe the LD and GameDev community a HUGE debt of gratitude. Admittedly I've been struggling will bills and finding work. I was terrified by some upcoming expenses and began cancelling the April event so I could focus, but before I could finish announcing the cancellation, many of you showered me with support. It's been a difficult few months for a lot of us, but the communities generosity and love made a world of difference for me. Thank you all so very much! :heart:

I've never been comfortable asking for money for what I do here, but it really is appreciated. Admittedly I've made things harder on myself trying to find remote work that isn't game development, military, or a grift (i.e. crypto, AI debauchery). System development, tooling, graphics coding and low level work is my jam (hacking away at the Webkit browser and buggy Linux GPU drivers has been fun). Fingers crossed I have better luck with my job hunt in the coming days. :fingers_crossed:

The Themes...

Capture.PNG I was really hoping for some themes with good game mechanic ideas this time. I'm rooting for side effects, but let's see what happens

forboding

coldsweat.png

seeing a bunch of great and unique themes and then ominously "depths" which already essentially won Ludum Dare 29 (Beneath the Surface) and 48 (Deeper and Deeper), and seeing other posts around like "I like mining!!", I'm having cold flashbacks

I played 200 games across those two jams where you mine down, or dive in water, no exceptions. how many games about collecting crystals or conserving air to get treasure chests do I really need to play in one lifetime. I promise you, the game you want to make in that theme has been done 1000 times. help defeat the Depths scourge so I never have to experience this theme again

Theme Voting Round 1

I think 'Doors' was one of mine. Maybe. Can't remember.

  1. 'Doors' has good possibilities.
  2. 'Recharge' is good too. Power ups galore
  3. 'Limited Vision' flash light in a dark dungeon kind of thing
  4. 'Sanctuary' Go from safe area to safe area to get to next level without dying.

Theme Voting Round 1.png

Themes are a nice spread

there are only 4 that I've not liked and most are pretty neutral, and a few goods, but i can on the spot come up with ideas for most of these.

they (mostly) have an open definition or alternate meaning, - "Plant the seed" could be about propaganda, or rebellion instead of gardening. - "Anchor" will generate a lot of boat themed games but that's not terrible. - "Doors" is a bit weird and i both like and dislike it because it can be super simple or it can go a very dark horror route with it. - "Depths" i've been waiting for a theme kinda like this to make a specific dwarf themed game. - "Recharge" as long as it has batteries it can be recharged, or maybe making a game about recharging social batteries - "Fragmented" lots of places to go with this one my brain goes to either space or ice. - "Overflow" again brain goes to water, like a game about not overfilling a cup of water or like having to carry a bucket somewhere without it spilling. - "Limited vision" we all know where this one will go, lots of games with a lot of black screen, but that in and of itself isn't the end all be all, theres plenty of stories to tell in that vein and plenty of mechanics to work with that others won't think of - "parasite" I actually had a really fun idea in this theme cause i was super sick last week and i thought it would be fun to make a game about spreading sickness in confined spaces like offices and schools and stuff (maybe teach a few lessons) - "Sanctuary" my brain goes fantasy or apocalypse, tower defenses could work, or wave based games of most kinds, or isolated spots of protection in hostile environments - "Garden" i mean it would be fun to just make a farming game - "Fragile" makes me think of the opening scene from ace ventura - "Trade" lots of options here, space trucking, trading with villagers, trading in prison, trading cards, etc - "tiny city" honestly this one is my top pick right now because i would really like to make a tile based city builder/card builder game.

as for the ones im not into

  • "Wild Magic" i play a lot of D&d so my brain is tainted and i can't think of simpler mechanics
  • "Side effects" i see a lot of medical games with gross oozing stuff
  • "Layers" im honestly drawing a blank here outside like in engine layer systems.
  • "Other side" I have like 3 ideas for this one sure but nothing really that good, or easy enough to do in 2 days.

These themes are awesome

I'm in!

I might just be in a good mood but the themes in round 1 are almost all great!

Thank you(1000x) to pov for running it back!

Bonus Wallpaper:ld57.png

aaa

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sleep schedule so wild the second round already dropped lol

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honestly disappointed that chained/separation/united didn't make it through the slaughter, I'm REALLY attached to the idea I have for them which means I either gotta figure out how to modify it for one of these themes, scrap the theme altogether (but where's the LD fun in that?) or scrap the idea in favor of whatever the theme inspires... Big sighing noises lol

Hoping for a good theme like folklore or Journey

I'm working on trying to make my next project Better than my previous one and doing thing better this year I started officially doing Ludum Dare in 2023 towards the end of April I find Stock Vector was a step in the right direction I want to go. I find my 2024 game failed because I scoped to big. and I wasn't focusing on what made Stock Vector was trying to do the year before I was to focus on my channel. that's not the way to go

I'm in!

I'll be joining LudumDare again this year. Let's just hope the theme is something I can work with.

I'll be streaming most of the development on Twitch

Tools: - Godot - Gimp

Don't forget to eat, sleep and enjoy the gind!

I'm in!

Presumably, I don't think I'm busy this weekend

Theme Voting Round 2

Out of Order is my favorite. Excellent for puzzle games. Simple yet could be extremely interesting

I will say that this round was much better than the last round... Well... Except for the whole 'Folklore' thing...

Theme Voting Round 2.png

Can't wait!

Heyyaa! I'm Baen, an indie dev from the Nordics, and I'm gonna be joining the jam solo! I'm so excited for the weekend, and the themes so far have seemed really interesting c:

I can't wait to see everyone's progress and what you all come up with :3 Follow my journey on my socials @baensmol or bluesky @baensmol.com and obvs hmu if you wanna chat!

My main tools are - Unity - FL Studio - Krita - Aseprite - Blender - PureRef

Good luck and don't forget to stock up on snacks and caffeine :D

Buscando 1 Dev, 1 Artista y 1 Sound Designer (LATAM)

¡Buenas! Me llamo Bárbara. Por ahora somos tres personas de Argentina y ya participamos en varias Jams juntos. Ocupamos rol de diseñadores pero hacemos multi-tasking entre arte 2d y programación.

  • Estamos haciendo una búsqueda para uno o dos devs que sepan usar Unity. O si quieren Godot ((Viva la patria))
  • Artista 2D (si es pixel art mejor, porque podemos usar Aseprite). Preferentemente que sepa hacer animaciones.
  • Sound Designer

Contesten la publi si hay alguno interesado :'D

Sound designer looking for a team

Hey! I’m a sound designer looking to join a team. I know FMOD really well and use GitHub and Unity, but could use practice coding things into unity, so I’m hoping to use this jam to join a team or two and practice audio implementation. Hope to find a team soon!

I was so proud!

So cool! One of my suggested themes is in the Voting round! 😃😀 And then I realized, that I suggested "wave" and the one in the themevoting is "waves" (plural) :sweat_smile:

Still proud though!

Wave.jpg

bit on the fence for this one honestly

I don't know if I have time for LD this time :( I already feel overwhelmed but at the same time, It'd be neat to make a small thing :/ I guess if I think of a fun idea when the theme is revealed then I MIGHT :)

Looking for a team

I'm a sound designer in California looking for a team to join! I don't compose, but I do want to do the audio implementation too. I know FMOD and Unity and am learning coding assets and events from FMOD into Unity. Could be a cool opportunity for devs to focus on dev-ing and composers to focus on composing. Who needs a sound designer?

I Am In LD57

I really hope this is not the last Ludum Dare!

Half and Half

QQ20250402-094024.png I am not very good at some themes, but because there are ones that I am even less proficient in, I can only choose some that I am relatively familiar with

Sound Designer looking for a team to join

Hey! I'm a sound designer in CA, looking for a team to join for LD57. I would like to help out with audio implementation too. I do not composer, but this could be a good opportunity for devs to focusing on game development and art, and composers to focus on music. I know FMOD and Unity. Hope to find some one to collab with soon!

Like a jumpscare.

I spent all winter looking forward to LD57 and it goes and sneaks up on me like this. My fault for telling my brain "April". BAM you have 72 hours to prepare. Not even time to squeeze in a practice round, and I haven't touched dev since LD56. Gonna be quite a feat this time, but the critiques of my first game are still fresh in mind, and I'm ready to bring a smoother combat system this time around. As with my first LD, 56, I will be competing solo with a primarily FOSS pipeline.

Weapons of choice: Ubuntu 20.04; Godot whichever version I have; GIMP; Audacity; Beepbox (Only thing I'm using that's not FOSS, and only because I don't mess around much with music recording these days. With a time crunch, I find it more efficient to engineer music rather than play it. I hope to remedy this in the future and get more familiar with LMMS, but alas, life is ever an obstacle.)

Good skill to you all; luck is irrelevant here. And as always, en garde!

Looking for an artist, i am a programmer

Hi, this is my first time to ludum dare, but not the first time on gamejam. I am a experienced unity programmer, now a solo game developer. I am looking for an artist that might want to enjoy this jam for fun purposes, not for win. And this man should comes along whole process, not giving up or exit this jam halfway.

Here's some of my games done before dongfangliu@itch.io

My published steam game Endless Casual Drive

If you wanna contact, please reply here or email me 1062970273@qq.com.

Looking for an partners! I am a Programmer.

About Me

I'm a programmer specializing in game development with Unity, and I'm skilled in modifying tools to fit my needs.

Currently, I'm a solo game developer.

My Previous Games

Collaboration Opportunity

I'm looking for an artist or other content creator to join me in this game jam.

I hope to: - Make new friends - Exchange creative ideas - Fully enjoy the game jam experience together

If you're interested, please reply with some information about yourself or email me directly at 1062970273@qq.com.

Some crazy ideas

I am in! While I have your attention btw, I have some crazy ideas floating around in my head that I would like to share. Maybe I'll shoehorn one in this year. Although, last year we learned that it could end up into severe tunnelvision.

First idea:

Go to the flea market that is in the area (it starts 3 hours after theme announchement here in the Netherlands) and ask people if I may photograph their stuff to incorperate into the game. I think the game would be some sort of 'find and click' with a few twists.

Second idea:

You are some curcuitry of an old CRT television. The idea is that you 'race' the beam and mix the right colors to recreate a picture. The beam will go (in slow motion) from left to right line by line. The closer you are to the source picture, the more points you get. There are levels where each picture is getting more detailed. Maybe there will be an option to display your creations with fellow LDers

Third idea:

If Folklore wins, I want to recreate a story that happend here in the Netherlands where people climbed a tower in their neighbouring town to measure with ropes how long it is. Their plan was to build a tower in their own town that would be bigger. However, they got cought up in a local bar and got wasted, the people of the neighbouring town used that opportunity to cut off 60ft of the rope. They ended up building a shorter tower because of that. The game would include some stealth aspects and some chase aspects where people with scissors will cut of parts of the giant rope that dangles behind the player. How well you did will show up after the tower is built in the game (every player gets their own I think, so your actions will be shown to other LDers).

Fourth idea:

Some game where lots of fundemental game rules can be changed by players. Maybe once per round for instance. Those changes have effect of all future plays of the game for all players accross the board. Some example gamerules: - who is the enemy - how long until the level is done - where does the player spawn - how much health is there in the game - what is the objective - what colors are used in the level design - are certain areas restricted or not? - etc

I suppose that last one would be a headache to balance

Looking for 2D Artist

Our team of composer/sound-designer and programmer is looking for 2D Artist for the upcoming LD Jam ! You can be experienced or not.

There are some of our previous games: https://neo32.itch.io/hackerdoom https://neo32.itch.io/eternaleclipse

Missed last LD, excited for this one!

I missed the last LD - the first one since I started with LD43. I missed it because my dog got sick and died quite suddenly that weekend. She has featured prominently as a character in a couple of my jam games:

Tiny Little Coffee Shop For Dogs Screenshot 2025-04-02 at 10.29.06 AM.png

Neighbor: A Spooky Pixel Adventure Screenshot 2025-04-02 at 10.29.37 AM.png

I miss her so much, but I think she'll continue on as a character in my future jam games as well. Her goofy smelly legacy lives on! I'm really looking forward to creating another game this weekend!

PXLem20240725/em125720759.jpg

In It, I Am , or Will Be

It’s That Time Again!

Ludum Dare 57 is here after all, and while it might interfere with my birthday, I can simply delay those celebrations a week; I have more important matters to attend to, there's a game to make!

Much like the last seven LDs I will be putting together a text-based game in Twine, and the theme will determine whether I'll go for something narrative or a thing with a more more systemsy flavor.

Dress Up Your Desktop

Traditions being traditions, I had no choice but to traditize and make a wallpaper for the event. HD and 4K options available!

LD57 wallpaper_prev.png

 

Sadly I will have to go to work on Monday, while I usually prefer to make use of all three days of the jam. This never helps my game, but it is what it is.

Good luck to everyone partaking, see you in the trenches!

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It's so good to be back

For the first time in ages I have no other obligations and can actually make a game! Feels soo good!

What technology will I be using? Most likely Godot, though because I'm trying to polish my UE skills for work-related stuff, it may also be a thing that will happen.

See you during the weekend!

Looking for an artist

Hi everyone,

we are a team of 3 (programmer, writer, musician) that is currently short an artist. We have made plenty of Jam games before and I think they're pretty neat, so I'm confident we could also make something cool together this time.

If you want to get a taste of our work, check out one of the following:

Hikari’s Journey 光の旅 — the umbral world --- Story-driven multi-genre game(s) --- #46 overall, #11 innovation, #5 mood Hikari’s Journey 光の旅 — the umbral world

Binary Blasterz --- 1-bit rhythmic bullet hell Binary Blasterz

Abyssal Accessory --- Tamagotchi Visual Novel Abyssal Accessory

If you're interested, just leave a comment here with some your work or contact me on Discord, my username is junber

Looking for Sound designer/Musician for LD57

Hello! We are a team of two Dutch students (GMT+2). The artist is studying game art and specialises in 2D. I am studying mathematics and game programming.

We are looking for a sound/music designer to complete our team of 3. Everyone in our team participates in the game design as well! DM me on discord #arceryz !

Ready... Set... GO!

Excited to join with a team of two.

gamedevs.png

Going for something very simple yet fun.

Enjoy the ride! :grin:

I'm in!

I'm in for another LudumDare! Conditions should be good for me to go "all out" again this time, so I'm going to try really hard to make an excellent game. Also, if I finish this entry, it will be my 25th *(finished compo!) LudumDare entry. Maybe that makes it lucky... ! I hope you have luck too. Good luck!

Favorite software list:

Engine

🍒 Construct2: HTML5 game creation software!

Graphics

🍒 Aseprite: Pixel art program!

🍒 GNU-IMP: Open source image editor!

Sound

🍒 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🍒 Chiptone: Superb “old-school” style sound effect generator/creator!

🍒 FL Studio: Classic versatile music software!

🍒 Audacity: Open source sound editor!

Hosting

🍒 itch.io: Storefront/games host!

NOTES

🧙‍♂️ IF COMPLETED, THIS WILL BE MY 25th FINISHED COMPO TITLE. ✨

🧠 I WILL NOT USE ANY AI TOOLS. ALL ART/MUSIC/SCENARIO/SFX/ETC WILL BE CREATED BY ME OR WITH “OLD-SCHOOL”-STYLE GENERATORS. ANY AI INFLUENCE WILL BE ACCIDENTAL (SOME SOFTWARE COMPANY SNEAKING SOMETHING INTO MY TOOLS, FOR INSTANCE.)

Another Jam

This will be my sixth time participating in LD. As usual, I'll be participating in the Compo this time. Last time I took part was LD55, and the game I made that time was actually the one that turned out to be the most successful of my compo games (though a bit limited by being local multiplayer only as I didn't have time to do AI)

Mana Tactics - My LD55 game

As for this time, I'll be using Godot again, sticking with the basic GDScript set up as it makes publishing to the web simple and I feel that these days you basically need to do a web game to get ratings as people are increasingly on guard for malware and so a lot of people avoid running native games. Last time I spent a lot of time during the Jam actually learning Godot for the first time, but I feel I have a better hand on it these days. Other tools include Krita for making art

I've been learning how to do isometric sprites this week, so I'll probably end up doing an isometric game of some sort. I've also never quite managed to get around to adding much in the way of sfx or bgm before, so I might experiment with some sound tools also on Friday, as I have some time off before the jam.

Beyond that... I think I need to see the themes that make it to the final round of voting before I really brainstorm what type of game I'll make.

Fight

I guess "deeper and deeper" type themes has been done twice before? SO remember that with "depths" and "layers" and "bottomless". I'm sad "fragmented" didn't make it :(

I do like "Salvage", "Plant the seed," and "Decay" :D

Had to be strict this time.

And here we are. I like a lot of these themes but I needed to be strict and go with the ones that I can on the spot come up with ideas for, hopefully if it’s a theme I have no plan for the RNGesus grants me inspiration IMG_8305.png

Voting Final Round

votes.png

Lot of fun possibilities but a few themes were a bit too limiting imo. Even wild magic, which I could have enjoyed making a game around, I didn't find any variety in. Garden is too much like harvest from 2 years ago, but with less options.

That said, I'm probably a hypocrite as trade is somewhat limiting but the theme is interesting to me and still has multiple interpretations.

First LD

I'm open for tips cuz it's my first LD and I have no idea what to make except something to do with milk(dunno why) which as far as ive seen, not a theme

trust

copy.PNG

I'm really vibing with Wild Magic

It sounds like something powerful and uncontrollable, but more predictable than Chaos Magic. Also, it implies forces of nature

What I'm not vibing with is anything hard-surface. It's really Hard for me to work around those

IMGem20250403/em084857.jpg

Final Round

Hopefully I won't have to 'Wave' goodbye to the 'Doors' simply because they were 'Out of Order'.

I am really hoping for Out of Order to write a nice puzzle game. Single Screen, High Score kind of thing.

Theme Voting Final Round.png

Final Themes!

final round.png I really love the final theme! Thank you all, you guys chose such amazing themes. I have so many ideas for so many of them and can"t wait to bring them to life! (PS: Pleeease don"t let it be Decay, I feel like I really can"t handle that one orz)

Getting back to game dev after a a while

A lot has happened since I last made a game. I completed my Masters, I became an assistant professor and even teaching some students basics of game dev. With added responsibilities I feel like it will be hard to get back to game jam, given I have an event to organize this Friday and Saturday. Any tips for me to get back to it with a "bang". (I am asking more of because, the last game jam I tried was brackeys game jam and I fell sick throughout the week so could not finish the game I wanted to make)

Preparing Your GitHub Repository for Ludum Dare 57

I am excited for Ludum Dare 57, I had no time to prepare though until now. For the previous edition I had made an effort to clean my github repositories, have a clean and uniform readme across the several editions I participated. I try to put all the information I have gathered in order to help the community (disclaimer an LLM helped me clean the english for the rest of that post)

Screen Shot 2025-04-03 at 11.51.40.png

My goal is to have a repository that people are keen to visit to look at my code, share, star, or fork it to elaborate on. I also try to do the same while reviewing other compo game to look at their repo, add a star to my personal collection of game I have played

1. Repository Setup

Start by creating a repository on GitHub. I first name the repository LD57, I'll update the name later on when I am finishing the project. Github keeps the links active. (you can reach my previous entry by both of the links :

https://github.com/dhmmasson/lilyFrogs https://github.com/dhmmasson/LD56

I like to update the name afterward because it makes it easier to identify in list (see : https://github.com/topics/ludumdare56). Add a short but description that explain in very few word what's the game is about (on the top right of the main page in the about section)

56 Lilypads is a turn-based game where frogs leap between lilypads to catch flies and lotuses, but each lilypad disappears once left behind! Compete for the highest score in this strategic battle before movement options run out

Consider using these topics to make your Ludum Dare entry more discoverable: - game - game-development - ludum-dare - ludumdare - ludumdare57 - ludum-dare-57 - ld57

In the repository setting you can also add a cover image, that github will display in list and while sharing the repository on social media.

2. README.md: First Impressions Matter

A well-structured README.md file is crucial. It should include: - A brief introduction to your game - Screenshots or GIFs (if possible) - Installation and running instructions - A link to your Ludum Dare submission page - Credits and acknowledgments

3. Use Badges for cool look

Badges help make your repository visually appealing and informative at a glance.

Using shields.io I have created some shield for ludumdare, one for the edition and two for the compo/jam using the ludum dare color palette.

md ![Ludum Dare](https://img.shields.io/badge/LudumDare-57-f79122?labelColor=ee5533&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F57) ![Ludum Dare](https://img.shields.io/badge/LudumDare57-Compo-f79122?labelColor=6f7984&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F57%2Fgames%2Foverall%2Fcompo) ![Ludum Dare](https://img.shields.io/badge/LudumDare57-Jam-ee5533?labelColor=6f7984&link=https%3A%2F%2Fldjam.com%2Fevents%2Fludum-dare%2F57%2Fgames%2Foverall%2Fjam) Screen Shot 2025-04-03 at 11.50.02.png

You can also use badges for what stack you use, what platform you support, the license used... md ![HTML5](https://img.shields.io/badge/html5-%23E34F26.svg?style=for-the-badge&logo=html5&logoColor=white) [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) Once the event is over, you can use this excellent website https://badges.jaxs.onl/ a rating badge like this: md ![Ratings](https://badges.jaxs.onl/56/fifty-six-frogs/badge.svg)

4. Choose a License

Adding a license is essential if you want others to use or contribute to your code. Popular choices include: - MIT: Permissive, widely used - GPL: Requires derivative works to also be open-source

Use choosealicense.com to help pick the right one.

5. Add a CITATION.cff File

If you are an academic and you’d like others to properly cite your work, include a CITATION.cff file. Example: yaml cff-version: 1.2.0 title: Fifty Six Lilypads! message: >- If you use this software, please cite it using the metadata from this file. type: software authors: - given-names: Dimitri family-names: Masson orcid: 'https://orcid.org/0000-0002-7072-3146' email: ... repository-code: 'https://github.com/dhmmasson/LD56' url: 'https://dhmmasson.github.io/lilyFrogs' license: MIT version: v1.0.0 date-released: '2024-10-06'

6. Engage with the Community

Ludum Dare is not just about making games but also about interacting with fellow developers. Here are some ways to engage: - Star and watch other participants' repositories - Give and request feedback on GitHub Discussions - Fork the games you like to try your spin on it - Use Issues and Pull Requests to track progress

7. Share Your Repository

Once your repo is ready, share it on social media, the Ludum Dare website, and relevant forums. Encourage others to star and fork your project!


Are you using GitHub for Ludum Dare 57? What best practices do you follow? Share your thoughts below!

From PACKAGES to Boxbound

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Ludum Dare

Back in LD53 I made the simple puzzle game PACKAGES. There was something that I really liked about it, and other people seemed to like it too, landing me 108 in compo overall and strong showings in audio and graphics too.

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I had made the game in Unity at the time but when the whole Unity debacle of 2023 happened I thought it was the right time to move to Godot. My thought was I would create an endless version of PACKAGES with procedural puzzles as a quick project to learn Godot. I'd realease it in a couple of months.

Boxbound

The game quicky grew in scope as games tend to do, and we are now over a year and a half later. The game now features endless levels, a weekly leaderboard and a story spanning hundreds of levels. The gameplay has been broken up with unexpected events that you have to deal with as to not make it too repetitive.

allshots.jpg

Conclution

Ludum Dare is such a great place to try out new game ideas, seeing what works and finding new projects to work on. Hopefully I can participate this weekend and maybe fins another project to work on.

The game itself is available now on AppStore and Google Play Store. You can read more about the game and find links on www.curlewstudios.com/boxbound .

Good luck this weekend!

Final votes + analysis!

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Plant the seed: +1

Open to a few interpretations, but will most likely result in 90% gardening games, which is too much like harvest IMHO. But the non-gardening games could all be pretty interesting, and I've already got an idea I like just in case.

Can be read as gardening, sexual, propaganda, espionage, maybe parasites. I could maybe shoehorn my card game into it via the sexual path, but I think there's a funny sexual joke game to be made...

Decay: -1

A few interpretations, but not sure they're very compelling.

There's decay of matter like corpses and trash, decay of things that need maintenance like cars or relationships, or I guess the decay of sound forms or other waves over time type of thing. That last one could make 'waves' fans happy. I'm not really into any of those concepts mechanically or narratively, so it would be a struggle for me and likely for a lot of other people as well.

Recharge: -1

I could only really see 3 interpretations for this.

Batteries, self-care, and maybe some memey interpretations like re:charge or re-charge in the sense of charging into something again rather than charging something back up to full. Arguably, 'Charge' on its own would have made for a better theme than 'recharge' does. It's just too limiting.

Depths: -1

Underground, underwater, cave spelunking, deep diving into information. Feels a bit limiting again and I've heard a lot of complaints that it's been done so much via otherly-worded themes. Pass.

Salvage: -1

I like Lethal Company, but not sure I wanna play a few hundred clones of Lethal Company when there's already a few hundred clones out there on Steam... other than lethal company clones all I can think is metaphorical salvage like salvaging a relationship; or a 'make something new out of disparate parts' approach. Again, doesn't really feel like a super open theme to me. You could I guess take a memey approach where you identify the ages of different salves; the Salve-Age if you will.

Doors: +0

It's a funny theme to imagine winning, but realistically, it's too constricting. There's no obvious paths and no subversive paths. It's just doors. What, you want me to recreate Monster's Inc or something? A game about installing doors? Then again, it's constricting but not in an obvious "every game will be the same" way, just that they'll all somehow be about doors. This might actually be just restrictive enough o force people to be more creative... Fine, have my +0.

Send signals: -1

A little bit broad, a little bit constricted. Will mostly fall into the camp of digital/analog signals or face-to-face communication signals, so games might end up feeling very same-y. But I could use the face-to-face path to shoehorn in my card game and give it some more mechanical direction or a different mechanical direction. Not enough to get a positive vote from me though.

Keep it together: +1

Gotta vote it for nepotism, that's my theme! But I also think it's got that good-ol'-fashioned "keep it alive", "sacrifices must be made" theme style that LD has bee missing for a while. It's a common phrase which allows for easy interpretation and easy subversion, without anything entirely specific; and because it's a vague command, it's a good prompt for narrative design. Keep it together? Why should I? Or wha am I keeping together? Will it fall apart if I don't? Are we in a group: "keep it, together"? Why does it take multiple people to keep it together, is it a pet? A baby? It's open to a lot of questions that can lead to a lot of interesting games.

Out of order: -1

So you want me to fix toilets and machines or organize your house for you. At worst, punish someone in the royal court for speaking out of turn. Got it. Next.

Wild magic: -1

I mean it sounds neat, but where do you really want me to go from there? Druid simulator #5000? D&D clone #1200? What kind of games would it even lend itself towards? Gardening again but this time it's overgrown forest and you can move vines around with your mind? Maybe a couple games about shapeshifting? Ehhhh.

Side effects: -1

I fail to see how this is one people even like. Like it would just be annoying to play and annoying to code depending on how you took it. Especially if you wanted to keep the element of surprise, meaning players wouldn't be able to make informed decisions and might be more annoyed than anything else. And thematically, 90% of the games are just gonna be about drugs/mad science experiments or ingesting mysterious materials. Very samey.

Garden: -1

This one's like 'plant the seed', but worse. Now it's 100% gardening games. Even if you subvert it into growing people in the soil or something strange you wouldn't normally find in a garden, you're still restricted to gardens as a concept. I don't need harvest 2.0 thank you, if you want to make a gardening game then give a +1 to 'plant the seed' so the rest of us can make something different than your game.

Trade: -1

Merchants. Occupations. Bartering. Trading card game. None of these sub-categories interest me very much, but at least there'd be about a 25% split across them since they're all easy interpretations to think of. I'll work with it if I have to, but I'd rather not.

Waves: -1

Ocean. Greetings. Cheering in a sports stadium simulator. 'Making waves' in society. They are all pretty different, it's really lacking a lot of narrative interpretation possibilities, but at least they're not too same-y. Still pretty ehh though.

Bottomless: -1

This is the same thing as 'depths', but now a few people can make games about people with no butts or people with 'bottomless' stomachs, which is slightly better than 'depths' since it adds a couple new categories. To be honest, I'm probably the main one that wants to make a game about people missing their butts. But like, not badly enough for a +0. But I could live with it if it won, that's all I'm saying...

Companion: -1

Cube?

In all seriousness, I could see a couple dating sims, escort mission simulators, co-op games and some pet sims. It's a decent enough theme. I could technically shoehorn in my card game but not very well. Not compelling enough for a +0 though.

Layers: -1

Now we've got 'depths' but the extra categories are about lasagna, onions, paintings, and clothes. Which is an improvement over butt-less people and gluttons. Well, with the lasagna and onions you might still get quite a bit of gluttons. Also, you're going to get a lot of Shrek games. Are we ready as a community to play that many Shrek games?

Anchor: -1

It's funny to me that this is at the bottom of the round, like it's the 'heaviest' theme, like some kind of... anchor.

We've got stopping a boat from moving, Mr. Krab's house, being the worst player on your team, finding something to ground you mentally or spiritually. I could imagine some interesting ways to take anchor, but again, do I haaaaave tooooo?

In summary: 3+ word themes, that give you vague instructions or verbs to work with rather than flatly describing something as is the case with 'out of order', continue to remain the optimal theme style hands down. Even though I would have enthusiastically given a +1 to 'chained' if it made it through slaughter. Or some of the other actually good 1-word themes that didn't make it through slaughter compared to this dictionary simulator selection of themes. Alas poor themes, I knew ye well...

I'm in! YouTube style!

I'm finally joining another Ludum Dare! Standard setup: Godot + Aseprite. But this time I'll try to make progress and results videos and post them on YouTube. Scary! :movie_camera:

I shall predict the next theme!

Gather around folks for I shall commune with the spirits and intercept the votes as they fly into the sky.

The theme is one neither controversial nor talked about a lot. As folks compete to turn our collective opinion towards or away from certain themes, it is the insignificant and the less talked about themes that shall receive blessings by all sides of the spectrum as always, it is the "I suppose it's fine." themes that slip through while poor Folklore suffers.

The spirits say, our theme will be non-other than Doors :crystal_ball:.

If I'm right I'm right, if I'm not, it's a test from the spirits.

Sitting this one out

After much consideration, and having initially signed up, I've reluctantly decided that I won't be able to take part in Ludum Dare 57. I have too many other things to do over the weekend, and with my health having been swinging between "okay" and "terrible" for a while now, I don't want to push myself and end up burning out. I may be forced to sit out LD58 as well, for similar reasons, but that's still six months away so we'll cross that bridge when we get to it.

Best of luck to everyone who will be taking part!

We are in!

Hey everyone!

We're a scrappy little team of three coming together once again to take on the Ludum Dare challenge! No official team name yet — we keep forgetting to come up with one, but hey, naming things is hard, right?

👥 The Crew:

🎨 Bizzybee – Music, SFX, Art

Hello to the wonderful LD community! …Oh no, I'm stuck doing the art again! How could this have happened. 😭 In all seriousness, I'm super excited for this LD. Having 3 days dedicated to working hard on something, and putting it out there within that timeframe, does something wonderful both for minimizing perfectionism and getting this compact feeling of accomplishment. Constraint is such a wonderful tool to work with in our increasingly overwhelming lives. I'm hoping to "brush up" on my art skills and put out something as simple and complete as I can manage within the time limit. I also haven't been composing music a lot lately, so I'm happy to have an excuse to get back into it. Here's hoping the theme is engaging, is capitalized, and has proper grammar. :P

🐞 Frank Gevaerts – Programming, Elite Bug Squasher

I've now had six months to forget most of what I managed to learn about Godot in the previous two LDs. This is fine! This will be my third team participation (my fifteenth overall), and while I don't know what the game will be like, I'm very much looking forward to the experience. Working with people who are actually good at music, art and writing is amazing!

🐟 Balimaar the Bass Fish – Programming, God of Bug Creation

I'm really excited to work again with Frank and Biz. We created a very nice and atmospheric visual novel with Apprentice Quest 2 LDs ago and in the previous LD we made what was our best game yet in PaperCat Farms — an adorable little farming game that was surprisingly engaging and fun! One key takeaway from last Ludum Dare was the fact that we just dived right into making PaperCat Farms without really deciding what we were going to do other than 'let’s make a farming game!'. We ended up with something coherent and playable, but it would have been even better if we spent a little more time planning at the outset. Looking forward to the grind and playing everyone’s creations afterwards!”

🛠 Tools of the Trade:

Game Engine: Godot

Art & Audio: Whatever Bizzybee pulls out of their magical hat

Communication: Friendly chaos in Discord, probably

💡 A Bit About Us:

Frank is a seasoned LD veteran, entering his 15th jam this time around! 💪

Biz is a college grad with serious creative chops in music and art 🎶🖌️

Balimaar is a part-time aged care worker and full-time Dungeon Master 🐉, soon to bring Pathfinder 2E into the mix!

Wishing everyone the best of luck, inspiration, and time management this weekend!

Let’s make something cool — and play the heck out of each other’s games afterwards!

See you all on the other side! 💜

Definitely in!

Yay, it's that time of the year again!

Joining in with Godot and using this template as a starting point: https://github.com/bitbrain/godot-gamejam

I'm In

Last Ludum Dare was great looking forward for this one! Using Godot and Aseprite again.

Ready to dive in!

This is my first time back to game dev in over a year. I'm ready to get back into it! I'll be sticking with the tools familiar to me (Unity and Inkscape). Best of luck to all!

Jam time!

Like so many others joining LD57, I too have consulted a wise and all knowing oracle for insight into the theme: yoursign.jpg

Prepare yourselves accordingly!

Get a load of this - shamelessly plugging her channel

I'm really hoping for the Salvage theme this time!

Also, hope it's okay to post this, but just wanted to let peeps know I'll be streaming some my jam process (art, creative etc.) and also playing and giving feedback on games post-game as well. I love meeting and chatting with other jammers and playing as many entries as possible!

I'll be on both Twitch and YouTube

Good luck to all, and may the doors be ever in your favour.

I AM IN!

Hello. I am Gamemaker3000.and I just wanted to let you know, I AM GOING TO PARTICAPATE IN LUDUM DARE 57! This will be my first Ludum dare ever. here are the tools I am going to use.

Game engine:

GameMakerStudio2

Art:

Libresprite (too broke to afford aesprite and too lazy to compile it)

Music:

Famitracker

SFX:

JSFXR

I am personally hoping for wild magic. I think it could lead to interesting games. see ya when the jam starts!

Theorem for free

As usual, my old puzzle game is free for a few days in order to celebrate the next LudumDare session. I wish you the best my dear friends. And don't forget, the theme always sucks :cat:

https://www.youtube.com/watch?v=tVeq4l7NPsk

https://geckoo1337.itch.io/theorem

Finally Jumping in!

First time doing this, but I figured this will be a good crash exercise to get me back in the rhythm of my learning after traveling for holiday.

LETSGOOOOO

makin a game in roblox again, I wanted to have my website + either Godot or Unity running again by now but just too distracted with life, and this is the easiest way to have multiplayer support.

We're in! Back again - finally

After a long absence, we finally want to participate again in this Ludum Dare 57. Our last contribution to LD 49 was more of a pitch (“That Algae-sculated quickly”, theme: “Unstable”), and our last completed contribution "Deep down the asteroid" (theme: Deeper and deeper) was three years ago, LD 48. A lot has happened since then! DeepDownTheAsteroid.png The baby in the picture has grown up, and there are now two kids jumping around here, but this time we came up with the brilliant idea of organizing a babysitter. Who knows, maybe we'll have a family game jam soon.

10th Ludum Dare

Excited for this to be my 10th Ludum Dare event! Taking some time off work and away from the side project of turning my last LD game into a full experience to enter into the jam this weekend!

For the record, my page only shows 8 entries because one of the weekends I participated I couldn't finish because of a bug that destroyed the entire project, but I had worked the entire weekend on it

When I first started Ludum Dare i hadnt even graduated high school, and now im working in the IT sector with a CS degree. Here's to hoping for a good 10th jam, and hoping I don't go too ambitious.

as long as we're all out here consulting oracles for the theme...

[cracks fortunetelling knuckles]

Oh Wisdom Chickens, what card best represents the theme most likely to win for LD57 tomorrow?

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Six of Wands, you say? Hmm, I wonder which theme that could represent...

Could it, would it mayhaps, perchance be...

CWCpIUExAr.png

DOORS, PERHAPS?!?!

My Game Dev Resources Website

Hi everyone! If this is your first game jam or you are new to game development in general, please check out this website I made. It's full of free tools, resources, and examples for you to look at and learn off of. Hope it helps and good luck!

Check it out: https://gamedevresource.com/