From PACKAGES to Boxbound

Ludum Dare
Back in LD53 I made the simple puzzle game PACKAGES. There was something that I really liked about it, and other people seemed to like it too, landing me 108 in compo overall and strong showings in audio and graphics too.

I had made the game in Unity at the time but when the whole Unity debacle of 2023 happened I thought it was the right time to move to Godot. My thought was I would create an endless version of PACKAGES with procedural puzzles as a quick project to learn Godot. I'd realease it in a couple of months.
Boxbound
The game quicky grew in scope as games tend to do, and we are now over a year and a half later. The game now features endless levels, a weekly leaderboard and a story spanning hundreds of levels. The gameplay has been broken up with unexpected events that you have to deal with as to not make it too repetitive.

Conclution
Ludum Dare is such a great place to try out new game ideas, seeing what works and finding new projects to work on. Hopefully I can participate this weekend and maybe fins another project to work on.
The game itself is available now on AppStore and Google Play Store. You can read more about the game and find links on www.curlewstudios.com/boxbound .
Good luck this weekend!