Another Jam
This will be my sixth time participating in LD. As usual, I'll be participating in the Compo this time. Last time I took part was LD55, and the game I made that time was actually the one that turned out to be the most successful of my compo games (though a bit limited by being local multiplayer only as I didn't have time to do AI)

As for this time, I'll be using Godot again, sticking with the basic GDScript set up as it makes publishing to the web simple and I feel that these days you basically need to do a web game to get ratings as people are increasingly on guard for malware and so a lot of people avoid running native games. Last time I spent a lot of time during the Jam actually learning Godot for the first time, but I feel I have a better hand on it these days. Other tools include Krita for making art
I've been learning how to do isometric sprites this week, so I'll probably end up doing an isometric game of some sort. I've also never quite managed to get around to adding much in the way of sfx or bgm before, so I might experiment with some sound tools also on Friday, as I have some time off before the jam.
Beyond that... I think I need to see the themes that make it to the final round of voting before I really brainstorm what type of game I'll make.