Did the round



Anyone else? xD
I have not found more information since this https://ldjam.com/events/ludum-dare/56/$398871/stay-tuned, it would be nice with and update and to know if this jam is confirmed :)
Hope you are well Mike!
If any of you are thinking of participating in the upcoming Ludum Dare, consider GUTS!
https://github.com/Seeders/GUTS
GUTS uses 2.5d Isometric graphics to display animated 3D models created in your browser.
Check it out here: https://seeders.github.io/GUTS/editor.html and you can play the sample game here https://seeders.github.io/GUTS/index.html
It comes pre-packaged with a simple tower defense game and some random assets to help you get a feel for how everything works.
Basic Overview:
The core object types are:
Configs, Entities, Components, Renderers, Functions, Levels (Terrain), Visual Objects, and Data.
Configs - store settings for various systems including the editor, the game, and plugins.
Entities - Collections of Components and Renderers that define the structure of your games objects.
Components - Standalone simple behaviors that implement an update() function.
Renderers - The same as a component, except it implements a draw() function.
Functions - Global functions for your game you may want to include in components or renderers.
Data - Global collections of data you may need for your game that dont necessarily have visual graphics. Upgrades, effects, etc.
Levels - Tilemaps that render as terrain for your levels.
Visual Objects - Data for Player, Allies, Enemies, Projectiles, etc. They have stats like health and speed, and also a render object that stores their 3D model and animations. This data can be fed in to their respective Entity definitions to create game objects.
Tips:
To add object references, just make a key on the object with the types plural or single name.
Known issues and troubleshooting: all the data is saved in localStorage in your browser, so make backups. i dont have a history system yet, since i just use git.
You have to click the save button next to the script editor to save your script, if you click the save object button it wont save your script.
The graphics editor tends to stop rendering sometimes, just refresh and it should work again.
The level tilemap editor is slow when placing tiles.
The sound editor is brand new and sucks, and is basically useless.
This project is less than two weeks old, so please let me know if you have any suggestions.
Slaughter done. I have to say you guys are rubbish at suggesting themes. :8ball:



i finished it but:
suggest me a game name and i will use it for my game the name will be Turbo-Powered Cow Milker
There were lots of good themes this time. Almost half of them were things I could see working :)

(there were lots of duplicates though so I went and voted for both)
Hey all, I'm trying to invite a friend who hasn't been in ld before and it's asking him for a code when he signs up?
Anyone know where I can get that?

A lot less themes this year but still took a while to get them all slaughtered. Feels like the quality of themes has improved a bit since last time although we still have some old "favourites" like Folklore, Floating Islands and Tiny creatures. Looking forward to seeing what theme wins. Good luck everyone and see you in a week.
Slashy slash! :crossed_swords:

I feel I get more and more picky with the themes each event. There's some real bangers in there, though.
Actualy, my favourite ones is all about mining and digging. Dont know why ^_^

If you flagged anything you're a baby. These themes were awful for the most part, but there were enough ok ones that I'm not too worried. I feel like half of my NO's were some rewording of, "Minimalism", "Opposites", "Choices", "Consequences", or "Gambling." May the most inspiring concept prevail

slaughter done. ...I'm reminded of why we need a slaughter. I think I only kept about 10.
its gonna be called Turbo-Powered Cow Milker
Tried to be more open this time around...also enjoyed there being less in slaughter lol
Manipulation
Mixed senses
Use your surroundings
Preparation
Looks like Ryan George fans have infiltrated Ludum Dare XD
