Ludum Dare 50 April 2–5, 2022

We are in for the first time - NoobSquad

Have not developed anything close to a game in more than 10 years (if at all in some cases). We are basically four old guys with no skill.

Going to be using:

  • Unity
  • Affinity Designer
  • Visual Studio
  • (possibly) Spriter Pro

Everybody have fun and see you soon.

I'm in...

I'm IN

Using my 4 year old code base. I want to see how many LudumDare competitions it takes to get the code to a point where I'm able to make more complete games. This will be number 4. I have mainly only added to the code during ludumdare.

I am going to be continuing development of my LD48 entry.

Follow me on Twitter if you want to see how it turns out.

Yet Another "I'm In" Post

Saw everyone else doing these so thought of doing the same. This is my second Ludum Dare (the first one was on a different account, switched accounts for personal reasons) and I will be joining using a custom NES-inspired fantasy console i've been developing over the past few days + libresprite for art

So excited!

Gathered for the event! This will be our 2nd. Thinking about a 2D platformer type game. Will be using, Unity2D Photoshop, Illustrator, maybe Aseprite as well. I'll be live in my Twitch channel (Turkish):

https://www.twitch.tv/ozzysden

I'm in

Will be using Unity, and perhaps LDtk, if I end up need it.

im in

I definingly didnt clarify this when I made my first post

I'm in!

Thinking about making some kind of restaurant management game. This is my first Ludum Dare, and i'm really excited!

I'm in!!!

My first entry on Ludum Dare!!! So excited to build my first game everrrr.

bitmoji-cant-wait.png

im in

drink water

I'm in again

I'm in using unity

First LD Game Jam!

This is not my first game jam, but it is my first Ludum Dare one, and I am really excited to be part of it! I have released 2 games on my itch.io page if would like to check those out. All in all though I am excited to be part of a big game jam and cant wait to create something. I am willing to work with a team if anyone would like to have me be part of one, just let me know.

My itch.io

https://ink-goomba.itch.io/

My tools:

:black_circle: Unity

:black_circle: Gimp

:black_circle: Bosca Ceoil

:black_circle: Blender (if needed, not very good with it)

The time is approaching!

It's strange that in just two short hours (and some change) a word or short phrase that will define my next 72 hours will be released. I'm excited, and also a little nervous, as my last LD didn't end up going so hot. :sweat_smile:

Anyway, good luck to you, fellow jammers! I look forward to stressposting and reading about how you all seem to already have near finished games on Friday night ;)

Only 2 more hours!!

I just finished a 20 hour school assignment in 4 hours so I could join. But I guess it's just practice for making a whole game in 2 days Lol. I wish everybody best of luck on the jam, and remember to drink water!

I'm probably in!

This could be my 12th LD Jam in a row ;). So its also a long journey to go.

I hope i come up with a good idea this time - as sometimes it wasnt a good idea hehe. So thats why i say "probably" because this time i decided to just make the game when i feel that this is the right game to make. The Theme always suck (ok..now always but mostly).

Toolset: - Art: Aseprite as always - Music: Beepbox for music maybe - Sfx: maybe beepbox or sfxr - GameEngine: Unity or GoDot (i just had started learning GoDot which i really like but i am not sure if this is a good idea for a jam :)) - Stuff: Moisturizer! ...or even just coffee and energy drinks

Small tips from a "LD Veteran light": - think small (the Compo is 48 and the Jam 72 but the effective time might be a bunch of less more) - doing art later when you are solo - get the key loop done first - (Unity Only): If you want to publish WebGL, test very often as it might suck sometimes. However you can always export to Windows as fallback. - playtest could be important but as i know from myself (and from many post mortems of Phil Strahl) we never have time to playtest often. Sometimes time is so less that we just try to do a playthrough and publish then. - if your game getting good ratings, you should not care too much about. It is more about fun. I often forget this too :) - You can prepare a template project for the jam which means you can have a skeletton with title screen, game over scene etc. as a base. Any codebase is allowed from yourself.

I'm in

This will be my second ever LDJAM i had a lot of fun learning and hanging out with everyone last time. Love the community. Still a solo Unreal dev for now. sorry for large file size in advance.

I'll also be happy to play and rate games on my twitch channel twitch.tv/potkirland +)

I'm in!

Taking part in the 50th event; got an engine in the works, and hopes for a good game to come out at the end. The engine I am making is open source, and can be found here: https://github.com/haxx0rm4n/ldbb

I'm In

Looks like it's that time again. Let's see if we can make a game in a weekend.

Unfortunately, it looks like there will be interruptions, so I'll have to be careful to keep the scope small. Hopefully it can be a small but interesting concept.

I'm not innovating too much on my toolbox, so here's what I plan to use:

As usual, I may need to pull in various other tools to make everything work well together (looking at you Audacity).

Good luck to everyone! I look forward to playing your games soon.

In, again, somehow.

The most recent weeks were a hard time for me (in a positive way) but I wanted to be in again and there we go.

This time I will be participating in a chilled manner. No hard schedules, no preparation. If it turns out good and the game is finished -> Cool. If not -> doesn't matter.

This is anniversary. Anniversary is party, not work (well every LD is not work actually), so lets party! I'm going to bed soon and will be in tomorrow. For me it's going to be more like a 48h Jam :smiley:

We are back!

As the last two hours are passing, it is time to announce that my team and I will be back for Ludum Dare 50! The last time around a lot of us were struggling with finding the drive to participate, but I am glad to announce that this time our team will be almost complete again, so get ready for a banger LD!

There is only one small change in personnel: since our graphic designer is unable to attend this time around, we are looking forward to having @papapaul fill in and provide awesome game graphics!

I wish everyone participating good luck during the next few days. Hopefully you get some creative ideas to create an awesome and unique game!


Jonas Michael

UOT Games

Time is tight but I'll give it a go

I like the idea of the Extra format, I've never been able to dedicate enough time over a weekend to get to where I want to get to so I might make that extended deadline a fallback option if kids / work / life get in the way in the next couple of days.

Other than that keen to get involved. Working solo - most likely using Godot in order to take a break from Unreal.

Fun times.

I'm In!

Excited to participate!!! Good luck to everyone joining!

My favorite thing for thinking of ideas, is taking the game theme and flipping it on its head as much as I can. What's a way to interpret this in a way no one else will think of?

It's a great way to exercise creativity, and also rebel against the status-quo. ;)

Obligatory I’m in!

I’m in for another compo jam, looking forward to it as ever!

I’ll be using - godot - asesprite - krita - emacs - ardour and some synths.

Happy jamming!

If Folklore wins...

If Folklore wins that would be ....

100953-Michael-Scott-NO-gif-Imgur-C7Xd.gif

Got checked all themes and thats the only one which is a so bored topic..i wouldnt have a good idea haha :joy:

Good luck everybody!

So a few years ago, my team entered Ludum Dare 41 with a simple puzzle game about a candy-loving witch. Several months later, we released a full game based on that prototype to Steam, and a few years later, it even released on the Nintendo Switch.

Some amazing things can come from Ludum Dare, and I'm personally hoping we might capture lightning in a bottle for the second time.

Good luck to everyone participating, and I hope this leads to something good for you!

We're in!

This will be my 13th LD. In the past, I've worked alone, and with an assortment of friends, but this will be the first time I attempt LD with my partner! Going to be using PICO-8 again, and hoping we have enough time for me to try my hand at some music this time as well. Very excited!

Now, some words of encouragement from the lady who won me #1 in humour last time:

strongemand/emstable_4.gif

Tick Tok and I'm getting nervous

I'm pretty quite excited yet nervous for this, I have no experience making art / audio, anyone has suggestions?

I'm in!

lesgoooooooooooooooooooooooooooooooooo \O/\O/\O/\O/\O//O\O/\O/\O/\O/\O/\O/\O/

I'm in as well!

will try to make something, but I haven't made any games in almost a year now, so I'm a bit rusty to say the least. hope this jam gets the gears rolling for me again after such a long break. Good luck to everyone!

Godot GitHub Template

I made a small opinionated GitHub template for Godot Engine 3.4.4 entries!

Its features include: - Prefilled README.md - Small Visual Studio Code tweaks for Godot - Preconfigured Git LFS and Gitignore - Auto-build on release with GitHub Actions

Check it out here, and use it if you want! :smile:

Join us if You want to do Music and/or sound FX

Hey there!

We are a husband and wife team, and we plan on working REALLY hard to make our submission as awesome as possible. Our weak link is that we don't have any sound design experience between us, so if that's in your wheelhouse then comment or send me a message on discord - SasquatchB#1217

Thanks, and good luck to all!

First Ludum Dare. Can't wait!!

This is going to be my first Ludum Dare.

I'm not sure if I'll finish, but I've been needing to get better with making smaller scope games as I have a bad tendency of over scoping every project I start.

Tools

• Engine - Unity
• Code Editor - VSCode
• 2d Art - Aseprite
• SFX - BFXR
• Music - 1bitdragon
• Audio Editor - Audacity
• 3D Models? -  Blender (Not planning on going 3d but I'll see what the theme is.)
• Design Stuff - Milanote

Will try to put my source code on GitHub, but I have no idea how that works so it'll probably end up on googledrive.

Good luck all!

lets go for this jam!!

heyo im levi, ive decided im going to stream my progress throughout the jam! heres a link to my channel if you want to see my process and my progress. https://www.twitch.tv/leviathon1432

I'm in

As usual, @bcav will work on music, @genie art and calligraphy.

We'll probably use the latest incarnation of REPLICA Framework, a codebase forged in the crucible of Ludum Dare 48. This may be the last time for REPLICA. We'll see.

Удачи!

I’m in!

This will be my first game jam / LD (compo), I haven't ever yet made a proper finished game, just prototypes/tech, not sure if I am ready for this but I guess there's only one way to find out, should be fun.

Good luck to everyone, looking forward to playing all the games y'all come up with.

I'm in - 10 years later!

My first LD was exactly 10 years ago April 2012!

Missed the last couple of years but I'm excited to jump back in :)

I'm not in

April Fool's! I'm totally in. Second LD; going solo, plain-old-JS & browser APIs. Eee!

Inward

Indeed my dot product vs the Ludum Dare plane equation shows negative.

What a time for a HD failure though. The drive with my git stuff (somehow 30 gigs and 400k items) is throwing error events and clearly in a downward spiral. Maybe I can get everything dumped and the drive pulled before the anointed time which looks to be in 1.5 hours hence.

The extra time mode is very appealing for me. When I first started, back in LD24 I think, I could get by on small naps and usually worked a good 40 of the 48 hours. Now I have been struck down by Narcolepsy so my sleep is random and unpredictable.

I shall likely be using Unity, but if the theme is undergroundy I might go with my own Groglibs. In addition: Blender, 3DCoat, VSCode, Quake army knife, RenderDoc, and Paint.Net. Good luck to us all!

I'm in!

This year is my 10th year doing Ludum Dare, and my 20th time participating! I've got a pretty interesting mechanic I want to explore for this one if the theme is right (based on that final voting round things are looking good). Overall, I'm super stoked for this one. I'll be doing the jam as usual although I'm probably striking it totally out on my own this time.

Tools

  • Unity / Rider
  • Blender
  • Photoshop
  • Audacity
  • Trello
  • Probably something I'm forgetting

Resources

  • Probably going to be using some licensed audio for this one (and opting out of the audio category, of course!)
  • freesound.org for more sfx/foley
  • MAYBE BeepBox if I get inspired enough to take my own crack at music

Rules

  1. Have fun! I used to take LD way more seriously than I do these days. I make games as a full time job, so if I'm going to be making them on my off hours, I might as well be having some fun and trying new things!

  2. Less tech, more design. I've had far too many jams where I've spent too much time developing and not enough time making an actually fun game. This time around, I'm going to try to build a framework for content and then really focus on that content for the rest of the jam.

  3. Jam healthfully! I've been a big advocate of healthy jamming for a while (see my LD39 keynote). This time around I'm going to use a pomodoro timer (50/10 has been working really well for me lately), make use of my standing desk, eat well and drink lots of water, and take frequent walks (despite the bitter wind and cold rain this weekend). I'm also planning to get my regular amount of sleep each night and try to keep a consistent sleep schedule.

Let's connect!

I’ll be watching and posting here and on the #ldjam hashtag on Twitter this weekend. All the progress pics/gifs are super inspirational. I’m looking forward to seeing what everyone cooks up!! I’m on Twitter @20c109 if anyone wants to follow along with me.

First Ludum Dare Attempt

My pal @martin-franco, Branko Trypenski (no personal profile yet), and I are going in for our first game jam together. We cannot wait to play our games, and hope you'd play ours, boys! :-D

I'm in!

Haven't done a LD since #36! So I'm quite out of practice, but.. gonna see what happens!

Tools:

GameMaker Studio 2, Audacity, Clip Studio Paint PRO, JSFXR

Ludum Dare 50

It's that time of the year again!

Pizza on standby, good luck everyone!

where rule update

i thought they would update the rules by now huh

innn

i'm in for my 3rd (? (2nd in recent memory, not counting failed attempts)) ld. goals for this jam include finishing and having audio. my tools include opengl, glew, glfw, glm, nlohmann::json, stb_image, portaudio, libvorbis, The C++ (R) Standard Library (TM) - homebrew c++17 engine in terrible shape currently,,, letsgo

Game on!

Here it's approaching 2 o'clock ... at night and just making final preparations.. setting up Unity.. putting on some music.. drinking coffee... considering which panic button to push if the wheel lands on folklore

:thumbsuptone1: The very best of luck to everyone... :thumbsuptone1:

20220402_015040.jpg

I'm In

I'll leave a little "i'm in" here, too. I haven't successfully done Ludum Dare in awhile, since the mid-to-late 30s I think. I've got to remember to keep it small and try and make something interesting.

If all goes well I will be doing this in Rust with the help of various crates for windowing/opengl/reading png. Pinta for graphics and likely no sound, unfortunately. Just listen to an album you like, maybe ;p

My contact are in my bio here if you for some reason want to. Remember to take care of yourselves.

1 hour six minutes!

Here's yesterdays' practice sketches for brainstorming. Feel free to use for inspiration!

Video https://www.youtube.com/watch?v=6tdOnsN59pk

16 IDEAS.jpg

1 hour to go, count me in!

Tools

  • Unity
  • Blender
  • Photoshop
  • jfxr

Sentiment

I haven't completed a Ludum Dare in a while. Last time I did, I got 140th, I want to try and complete something, and beat that score.

Good luck to everyone, and above all, have some fun with it!

First Ludum Dare!

I can't wait! I've done one game jam before but never a Ludum Dare.

Tools - GameMaker Studio 2 - Adobe Illustrator/Gimp for art - Audacity and a microphone for SFX

Excited!

Me hoping The theme wont be folklore:

nervous-sweating-sweating-bullets.gif

combine

combine-harvester.jpg

I'm In!

first ever ludum dare AND first game jam, good luck, everyone!

hyped

im finna use raylib and paint O_O

I'm In!

It's been a few years since I've participated, looking forward to getting back in! Will be using Unity, Blender, paint.net, Audacity.

I'm in!

Haven't really done any coding since LD48 though sooo.... probably gonna be pretty rough, lol

We are ready

@Dis0rder & @Ankea reporting from their respective home-bases.

Maki.gif

Checking in for major JAM-action.

Over and Out.

I'm in again!

My LD participation streak shall continue this will be 7 in a row! Same group as the last few, hoping to make something fun :)

(myself, adafheyesh and quack-doctor)

Happy ludum dare everyone!

This will be my first ludum dare. I will stream on twitch. If the situation arises, i will try to make a game with the player`s capabilities, based less on the rules, and more on the plans and ideas of the player himself to implement something in the game. In any case, i will be glad to take part in this event 🎉🥳.

I will use js/webgl

twitch link: https://www.twitch.tv/exaggegen

Compo Time... Will my curse end?

Hi everyone! I'm in for my 21st Ludum Dare.

I haven't finished a game since LDJAM 46 :(. Will my curse end? I have something else I can do tomorrow so I'm going to see how things play out tonight. If I'm not rocking and rolling on an idea I think I'll call it and do that other thing.

I'm not sure what my stack is going to be this time around. I need to switch things up. I'm planning on using C#, but everything else is up in the air.

Good luck y'all.

I'm in!

This will be my 10th LD, and I'm excited as always to join! I've found game jams to be really helpful as they actually force me to finish something lol.

I'll be using either Love2D or plain ol' HTML/JS to make my game, depending on what I decide to make. Using Paint.NET for art, and my personally customized Emacs with EVIL mode for code. Not very good at sound/music, so hopefully I'll scrape something together before the deadline.

Good luck everyone!

first LD

yo, this is my first time doing Ludum Dare. Tools:

Python: PyCharm community edition Pygame Art: Paint.net (DotNet) Journey color pallet (32 color) Sound: SFXR Tonnoform (8 bit music maker)

yeah that's pretty much everything! <3

Making the game using C++ & SDL2

Started setting up the codebase. So far my code sucks :') I added stupid collisions & too many layers of abstraction to go back now. So I have to play along this time :/

I'm in!! Let's gooo!!

Have a great weekend everybody! Have fun and don't forget to take care of yourselves!!

LD50-Desk.jpg

In for the Compo

5th Compo, can't wait to see the great projects this wonderful community builds this time!

Tools I'm using:

Unity

Gimp

Blender

VS Codium

Muse4

A metric tonne of caffeine

I'm going to go ahead and complain about the theme now so I don't waste time once the theme is announced

First solo LD for myself

Will say, excited that this will be my first solo LD. Having a busy Saturday might through a wrench in my plans, but the Casual category is always there for me. Tools of my trade:

  • Aseprite

  • GMS2

In! :D

Annnnnd psyched!!

Engine: Unity, Art: Blender, Pyxel Edit, Affinity apps, possibly Infinite Painter (the game could be anything, so who knows!), Music: Nanostudio, SFX: Tsugi studio

Cheers all! Happy jamming :)

I'm in!

I keep joining jams but rarely finish a project. Looking forward to change that this weekend!

I'm in!

Is it Ludum Dare time again? Tying to go for the compo this time. My toolset is Unity, Blender, Gimp & Audacity.

Good luck everyone!

Let's Gooooo!

Keen for my second Ludum Dare! Attempting the compo for the first time, would love a top 10 result but that seems pretty far fetched, good luck everyone.

Been a while!

Entering my first game jam in several years ! I'm going to be rusty, so I decided to keep it simple and pick a rust game framework.

Tools:

  • Bevy game engine
  • Blender
  • LMMS

Quality expectations: Zero.

I'm excited as freak!!!

I can't wait any longer. About 15 minutes until it starts. I'm literally dying inside (in a good way lmao)

First time

First time in a game jam... Good luck everyone!

So...going to COMPO!

Well...sounds like I will go doing this Jam alone, so why don't try COMPO?

That's what I gonna use.

:whitecheckmark: gameMaker (Old Game Maker Studios 2)

:whitecheckmark: Aseprite for pixel art (Skill Level: 10/100)

:whitecheckmark: FL Studios to the music with my Casiotone CT-S300 for MIDI Control (Skill Level -30/100)

I will keep all the code,art and sounds in this repository in gitHub

And the final game will be posted in our Itch.io page

Good luck to everyone!

workbench.jpeg

LD50?? I'm in!

Just a quick starting post. 20mins until the theme drops so I'm going through my initial Ludum Dare prep and setup.

I'll be using Unity (as per usual!), Photoshop and Blender3D for any 3d assets.

Goodluck everyone! cover3.jpg

We're in this time! :D

Just waiting for the theme now!

This time, we've taken on a rookie to LDJam! She's never done this kind of thing before and we're very excited to have her on board! (Say hi to @5huno-3, thanks @n0va for inviting her)

I have no idea what software they'll be using, but I will be using GameMaker 1.4 (because it's nostalgic for me when doing LD. Might try out unity for LD51, but idk yet. seeing as I'm currently the only "musician" on the team, (and we have 2 graphics??? lmao), my options are currently either Garageband on my iphone or FL studio. if you have any preferences, I'd love to hear them! Further more, I hope everyone is ready! (yes, you reading this) and I wish everyone good luck on LD50!

Thanks for your attention! <3

Last minute quickfire ideas.

Making some last minute ideas on Milanote.

https://app.milanote.com/1NA5IJ1173ia1t?p=z0BId1SrcFH

Feel free to steal.

Back again!

Back again, this time with a slightly smaller team of 3 people, me included. Excited as always to play all of your games, and to push myself to develop something interesting!

Good luck to you all!C2CF6FD8-BEF8-499A-834A-5BE0829DCA61.jpeg

Sunken Eyes ftw

Been working on getting used to CPP again & ended up not getting enough sleep! Hopefully it goes well 🤞

CLOWNWORKS is in!

Hi everyone!

clownworksemcut/em2.png

Here we are once again making a video game. Our team consists of those magnificent people: - Krzysztof "Lisek Gagatek" Dobrzański - Kacper "Pierogo" Herchel - Dominik "Dokan" Pałkowski - Maciej "Bułke" Ziółkowski

We're going to use Godot as our main development environment. Blender, Krita and GIMP will be used for graphics creation, with Ableton being our DAW of choice.

Good luck and have fun everyone!!

THIRD TIME YEAHH

This is my third time in the jam and it will be fun. I'm using the Unity engine. Any suggestions for a good free pixelart program? GLHF

First ever game jam

UE4, Blender, Magicavoxel, I'm ready

why am i so nervous

its late at night for me. i just want to know the theme already PLEASE 💀💀💀

Need some free resources?

Say no more. Here is a list with free tools to create art or music!

https://docs.google.com/spreadsheets/d/1tfkBo2IWLHXkZDbIEFUyCWvLkumHYDWCxGHzb-Rmc-0

Here is a preview! ldtools.png

Hmph!

I haven't watched the keynote yet, and I really want to! Unfortunately, I'll be 20 minutes late after finishing it! Ah, well, I still am gonna do it anyways. I really hope the theme isn't trash-garbage.

Good Luck!

I'd like to wish everyone good luck one last time before the theme announcement. Hope everyone has a good time!

Good Luck Jammers!

Hope everyone enjoys the event! Very excited to play some games.

A few jamming tips

Hey all! Figured I'd share some tips I learned the hard way over the years for all the newcomers starting of their first Ludum Dare in a few minutes:

SCOPE SMALL

Making a game can require a lot of stuff you may not have thought about when brainstorming. Sounds, art, UI, menus, and obviously nasty bugs crawling all over your desktop. Making sure that you scope for a smaller game that you could cook up in a day will help, giving you lots of time to do playtesting and extra polish

PLAYTEST

At some point, get someone to play your game! It's one of the best way to get some usefull advices on where the game should go next, find ways to improve it and give you the chance to take a step back and see obvious flaws in your design.

SLEEP

Did you know that sleep is your best weapon when jamming? Why crunch like a zombie for an extra 7h when you can get the same amount of stuff done in 2h the next day AND be fresh and ready for the rest of the event! Getting a good night of sleep is the true cheatcode

HAVE A BUILD READY

Starting a build in the final hour is quite a reciepe for disaster. Having a build ready "just in case" can be quite useful when all hells breaks loose and stress starts to build up towards the final deadline.

HAVE FUN, TRY NEW THINGS

I love game jams because it's the best opportunity to have fun whith the tools I use everyday, getting to try new game ideas and get them out in the real world. The Ludum Dare community is full of awesome people that'll hapilly give you feedback (and even play your game live on Twitch), so consider trying out that game idea you had for a while, just to see if it works as you hope it does!

GOOD LD EVERYONE, AND GOOD LUCK !

do u dare

I am in! This will be my third time participating, second time completing hopefully. All of the technical details are sorted out ahead of time, this time ;)

Using: - Own engine, using C++20, SDL, and OpenGL, compiling with emscripten - Blender - LMMS, Audacity, sfxr - Krita - Arch linux btw

Let us jam bros :]

once again, good luck

5 minutes left - i hope everyone ready to have some fun and create something interesting! good luck, dear developers