I'm probably in!

This could be my 12th LD Jam in a row ;). So its also a long journey to go.

I hope i come up with a good idea this time - as sometimes it wasnt a good idea hehe. So thats why i say "probably" because this time i decided to just make the game when i feel that this is the right game to make. The Theme always suck (ok..now always but mostly).

Toolset: - Art: Aseprite as always - Music: Beepbox for music maybe - Sfx: maybe beepbox or sfxr - GameEngine: Unity or GoDot (i just had started learning GoDot which i really like but i am not sure if this is a good idea for a jam :)) - Stuff: Moisturizer! ...or even just coffee and energy drinks

Small tips from a "LD Veteran light": - think small (the Compo is 48 and the Jam 72 but the effective time might be a bunch of less more) - doing art later when you are solo - get the key loop done first - (Unity Only): If you want to publish WebGL, test very often as it might suck sometimes. However you can always export to Windows as fallback. - playtest could be important but as i know from myself (and from many post mortems of Phil Strahl) we never have time to playtest often. Sometimes time is so less that we just try to do a playthrough and publish then. - if your game getting good ratings, you should not care too much about. It is more about fun. I often forget this too :) - You can prepare a template project for the jam which means you can have a skeletton with title screen, game over scene etc. as a base. Any codebase is allowed from yourself.