{"author_link":"\/users\/neowhoru","author_name":"neowhoru","author_uid":"neowhoru","comments":[],"epoch":1648853625,"event":"LD50","format":"md","ldjam_node_id":284288,"likes":6,"metadata":{"p_key":"163030","p_author":"neowhoru","p_authorkey":"1022345","p_urlkey":"387505","p_title":"I'm probably in!","p_cat":"LDJam ","p_event":"LD50","p_time":"1648853625","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1022345","us_name":"neowhoru","us_username":"neowhoru","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":22345,"body":"This could be my 12th LD Jam in a row ;).\nSo its also a long journey to go.\n\nI hope i come up with a good idea this time - as sometimes it wasnt a good idea hehe.\nSo thats why i say \"probably\" because this time i decided to just make the game when i feel that this is the right game to make. \nThe Theme always suck (ok..now always but mostly). \n\nToolset:\n- Art: Aseprite as always\n- Music: Beepbox for music maybe \n- Sfx: maybe beepbox or sfxr\n- GameEngine: Unity or GoDot (i just had started learning GoDot which i really like but i am not sure if this is a good idea for a jam :))\n- Stuff: Moisturizer! ...or even just coffee and energy drinks\n\nSmall tips from a \"LD Veteran light\":\n- think small (the Compo is 48 and the Jam 72 but the effective time might be a bunch of less more)\n- doing art later when you are solo \n- get the key loop done first\n- (Unity Only): If you want to publish WebGL, test very often as it might suck sometimes. However you can always export to Windows as fallback.\n- playtest could be important but as i know from myself (and from many post mortems of Phil Strahl) we never have time to playtest often. Sometimes time is so less that we just try to do a playthrough and publish then.\n- if your game getting good ratings, you should not care too much about. It is more about fun. I often forget this too :)\n- You can prepare a template project for the jam which means you can have a skeletton with title screen, game over scene etc. as a base. Any codebase is allowed from yourself. \n\n","comments":0,"created":"2022-04-01T22:38:25Z","files":[],"files-timestamp":0,"id":284288,"love":6,"love-timestamp":"2022-04-01T23:55:04Z","meta":[],"modified":"2022-04-01T23:55:04Z","name":"I'm probably in!","node-timestamp":"2022-04-01T22:53:45Z","parent":276702,"parents":[1,5,9,276397,276702],"path":"\/events\/ludum-dare\/50\/embejeal\/im-probably-in","published":"2022-04-01T22:53:45Z","scope":"public","slug":"im-probably-in","subsubtype":"","subtype":"","type":"post","version":865969},"node_metadata":{"n_key":"284288","n_urlkey":"387505","n_parent":"276702","n_path":"\/events\/ludum-dare\/50\/embejeal\/im-probably-in","n_slug":"im-probably-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"22345","n_created":"1648852705","n_modified":"1648857304","n_version":"865969","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/embejeal\/im-probably-in","text":"This could be my 12th LD Jam in a row ;).\nSo its also a long journey to go.\n\nI hope i come up with a good idea this time - as sometimes it wasnt a good idea hehe.\nSo thats why i say \"probably\" because this time i decided to just make the game when i feel that this is the right game to make. \nThe Theme always suck (ok..now always but mostly). \n\nToolset:\n- Art: Aseprite as always\n- Music: Beepbox for music maybe \n- Sfx: maybe beepbox or sfxr\n- GameEngine: Unity or GoDot (i just had started learning GoDot which i really like but i am not sure if this is a good idea for a jam :))\n- Stuff: Moisturizer! ...or even just coffee and energy drinks\n\nSmall tips from a \"LD Veteran light\":\n- think small (the Compo is 48 and the Jam 72 but the effective time might be a bunch of less more)\n- doing art later when you are solo \n- get the key loop done first\n- (Unity Only): If you want to publish WebGL, test very often as it might suck sometimes. However you can always export to Windows as fallback.\n- playtest could be important but as i know from myself (and from many post mortems of Phil Strahl) we never have time to playtest often. Sometimes time is so less that we just try to do a playthrough and publish then.\n- if your game getting good ratings, you should not care too much about. It is more about fun. I often forget this too :)\n- You can prepare a template project for the jam which means you can have a skeletton with title screen, game over scene etc. as a base. Any codebase is allowed from yourself. \n\n","title":"I'm probably in!","wayback_source":[]}