To kick-off LD's 50th event and 3rd decade, I'm thrilled to announce that Ludum Dare has a new format!
In addition to the Jam and Compo, you can now choose a 3rd option "Extra" when submitting to Ludum Dare.
- The Extra format is a modified Jam format
- There are no winners in the Extra format, but you still give ratings and feedback, and get ratings and feedback
- NOTE: Extra ratings are unused. In the future they will let you compare against the Jam/Compo
- Extra format games are due on Results Day: April 21st, nearly 3 weeks later! Choose your own schedule!
- Again there are no winners in the Extra format, but you are incentivized to finish to get feedback with everyone else
- IMPORTANT: Please only use Jam, Compo, and Extra for finished games. Otherwise choose Unfinished.
The Extra format has many other uses:
- It can be used to opt-out of the competitive side of Ludum Dare
- If you miss Ludum Dare weekend, you have 2 more weekends to choose from: April 8th-11th and April 15th-18th
- If you're unable to finish by the Jam deadline, or you need an extra day, you can take it and not miss out
- If you want to spend a week on a game and get feedback (by giving feedback), you can do that now
- This isn't supported yet: In the future you will be able to submit multiple games
- One Jam/Compo game, and any number of Extra games
- To get ratings and feedback for all your games, you'll have to give 2x-3x more feedback and ratings
- IMPORTANT: Your Jam/Compo and Extra games should be different games
- If you want to create and rapidly evolve a game over ~3 weeks, trading feedback for feedback on updates, you can
- NOTE: While this is allowed, it is not well supported
- The problem: Our prioritization is logarithmic; It takes and more and more feedback to get the same effect
- We plan to improve prioritization to better enable this (and fix other algorithm problems)
- IMPORTANT: Today this is only allowed in the Extra format. You give up placing in the Jam/Compo
- However, we are exploring evolving Jam/Compo games into a hybrid, with separate scores and feedback
Setting aside a weekend to jam isn't always possible. With Extra, I hope more of you can find the time.
The Future
I've left the ratings enabled for Extra games because we have a use for them, but it may take a while before we do it. Calculating stats and metics happens on the same servers as the website, and I've had to put hard limits on calculations to keep the website responsive. Once all of this is offloaded to different servers, we can do some serious number crunching. :fire:
Submitting multiple games, this has come up a few times. Before, when events were only 48 and 72 hours, I would tell people to "pick one"--their best, their favourite--and submit that. Now with a nearly 3 week window to make games, I can't really do that anymore. The feature is closely related to blogging between, team building, as well as managing and deleting content (posts and games). All of those are tentatively scheduled for LD51 as part of a major code cleanup and triage. When that is finished, we can come back to this.
The name "Extra" comes from its original goal: To let you add new games to previous Ludum Dare events. I was waiting to add this after migration was finished (BTW: it's finally happening end of 2022/early 2023). But as inspiration hit, Extra grew to encompass many exciting new ideas, and it became worth trying sooner.
Finally, the thing I'm most excited about is that last bullet point: evolving a game over the ~3 weeks. We're not stopping anyone from doing this today, but you will run into roadblocks. Ludum Dare was never designed for this, but I'm so excited about the potential. For years I've racked my brain for good ways to drive engagement to ratings and feedback process. Introducing Extra games was the start, but the next step is to extend some of what Extra offers to all games.
The tricky part: Submissions to the competitive events--Jam and Compo--need to be unaffected. Once managing multiple games is supported (LD51), we can let you add a "post-event" Extra game as a child of your Jam/Compo game. These will work the same as other Extra games, but we can avoiding showing the same game twice, and send players to your Extra game once you have enough Jam/Compo ratings.
Fundamentally this requires a new game prioritization algorithm, one suited to ongoing feedback. The algorithm we use today is more feedback focused--we nerfed the rating lots of games quickly exploit--but it was still designed to diminish the value of ratings and feedback over time.
To get the most out of Ludum Dare, give feedback to others. In turn, you'll get feedback.
For 20 years, Ludum Dare was about coming together and challenging ourselves to make something. I'm excited to see Ludum Dare grow from game creation into game iteration.