Ludum Dare 50 April 2–5, 2022

Well, we're in

It will be my 11th Ludum Dare in a row and @syudzius and I are eager to participate! We intend to make more progress, add more polish and play more games during play & rate session. :)

This time we'll be using: * PIXI.js because that's what I use at work. If anything goes wrong, I always have an option of falling back to Godot. * Aseprite - we enjoyed working with it last time and we'll do it again. * Bespoke Synth for music, if I'll get to make any myself. Otherwise, we'll stick with some royalty free music. * vim for editing the code, because that's how I roll.

Good luck and may the theme not suck! :video_game:

We Are In!!

@kallotec Joining in for our 2nd Ludum Dare as a 2 person team. 5 years since our last Ludum Dare. First time participating remotely. We went for the 72 hour last time, we'll try this again but this time with the same constraints as the 48 hour.

Engine: Unity

Graphics: Gimp, Aseprite, Blender, Macromedia Fireworks MX 2004

Sound: FL Studio, Audacity

Hi Everyone!

First LD jam, going to be solo this jam and build in UE4 with assets in Blender or PS for 2D Sprites.

Excited to get started and see what everyone makes!

Let's have another go

Haven't really been doing any jams for a while now, turns out that full-time work can eat up free time like nobody's business.
But I figure it's time to have a go at another LD compo, see if I still have it.

Going to be doing what's turning out to be the usual for me;

  • C++ (most likely 17)
  • SFML
  • EnTT

  • Vector graphics (in code)

  • LMMS for audio (if I have the time)
  • And maybe some shader bling

And hopefully I'll not end up doing too much backend work in places where it doesn't really matter. Always tend to lose some time on that.
But it is fun, so I'm not making any promises.

I'll try and see if I can do a Windows build this year too, but as I don't have any system to build - or test - it on anymore, that's probably going to be a low priority.

Either way, I'm hoping to have some fun; Write some code, smash some bugs, get something interesting into people's hands.
Hope the rest of you all are going to enjoy yourself too, be it with the creating or the consuming.

I'm in.

Haven't been making any jams for a while now, lets see if I can still make something and not overcomplicate things again. :grin:

Will be using Unity and Gimp, maybe Blender.

I wish good luck and have fun to everyone, be it participating or playing!

Looking for teammates

Hi, we are a team of 2 (maybe 3 with another sound designer) and we are looking for more people to join the fun. I already have a lot of jam experience (but it's my first LD) and I'd like to push my limits by doing the ultimate challenge : making a game in a team ! We are currently 2 : - me, I'm a computer science student, pixel artist and writer. I use Godot Engine with GDscript. Here's the stuff I made : https://bottled-up-studio.itch.io/ - @GRAMSINATOR : music composer and sound designer

We are both fluent in french and english. Our team doesn't lack any of the skills needed to make a game, so we're not looking for anyone in particular, so everyone who wanna join is welcomed. If you don't have experience in jams, it's ok (though it's better if you have). As long as you have experience in your creative domain/art/coding AND that you're ready to work HARD during the jam. We don't want people who gave up or are just here to look at the clock ticking. In short, we're looking for any creative people who could bring something of value :D

Edit : we're most likely gonna make a 2D game.

(I'm @ Dark Peace on the LD discord)

I think using this game engine

Hi guys, I'd share with you a game engine that seems easy enough to use for the a short Ludum Dare. It's called GDevelop, a page on their site details how a jammer can use the engine. I'm thinking of using it, so I'm sharing this discovery with you.

Want to join Ludum Dare but don't know how to make a game? (+ I'm in!)

Well, I got just the thing for you... :)
I'm creating a tutorial series for people just starting out on their game dev adventure and part #5 just went live. It is quite in-depth and covers topics like physics, game logic, UI, audio, visual effects etc. No prior knowledge needed. Check it out if that sounds interesting to you! https://www.youtube.com/watch?v=DnBTmYXThOY
And if you're already more advanced and just want to be even faster, better, stronger, I also got something for you: A playlist of tips and tricks to improve your workflows and therefore development speed, crucial in a game jam!
https://www.youtube.com/playlist?list=PLEl7CIZGv53z_W01n8GJHSFBZUz26hwiy

Leaving the shameless self promo aside for a moment: I'm also very much in for LD50! :sparkles:
Planning on making a game with a simple but engaging core mechanic and story, some hopefully striking 3D art brought to you by Blender, and with a focus on captivatingly emotional music. We'll see how this turns out :D

Oh and I'm thinking about streaming the development process, but not sure yet, as a game jam is demanding enough on its own already... I'll decide this next week, but I'll definitely do some let's plays of your games again after the jam, like last time: https://www.youtube.com/playlist?list=PLEl7CIZGv53w-ztHcH9PCJZN0UQTLzqkQ (there it is again, that shameless self promo ^^)

Anyway, very much looking forward to the jam and only slightly afraid of the theme... See you all there!
(and for eye-catching purposes, here's a little collage of some of my previous LD games)
42ec7.jpg

Okay, I'm In!

I'm IN!

I was concerned about committing to participating due to still being in the last third of my university semester. That said, I miss jamming! I'm gonna commit and do whatever I can to ensure I can participate, even if I have to break for other responsibilities here and there. I'll be participating solo, but—as always—I'll be using friends and family as a sounding board. I've been going back through Pixel Prophecy's excellent post-mortem docs to get pumped, finished the theme slaughter, and making plans for the crazy weekend coming up. Next stop, play with Unity a little to refamiliarize myself with it after a much to long hiatus. Anyway, that leads me to...

My tool list:
  • :desktop: Engine: Unity
    • Heard Pixel Prophecy describe it as a Swiss-Army Knife and I couldn't agree more. Might be more efficient to use other tools depending on the idea, but having an understanding of Unity means I have a base to build off of for most anything.
  • :pencil: Editor: Visual Studio
    • Just using it for it's easy integration with Unity, as long as I can make sure it's properly configured before the jam.
  • :musical_keyboard: Music Tools: FL Studio, Arturia KeyLab 61 MkII, Misc. VSTs, Audacity for any basic recording/editing
    • It's what I have, it's what I know how to use, and it's versatile enough for me.
  • :loud_sound: Misc. Audio Tools: Audacity, SFXR/BFXR
    • Extra tools for recording sounds, quick adjustments, and creating SFX quickly.
  • :paintbrush: Art Tools: Affinity Designer/Photo, Paint.Net (pixel art), MagicaVoxel (3D Voxel), Blender (3D General)
    • All the tools I have on hand, used based on need.

I think that's everything, but you never know. Have a great jam everybody! See you when the Theme Voting starts!

LD50: First!

Well, yes, first time I'll be participating in the LDJam. Finally. Ludum Dare 50 seemed to be a good one to start. Tirbelain and me will build something together. We already worked together on some little game projects before, but never really on a jam.

We are going to use Unity, which is my favorite game engine. And depending on what kind of game it is going to be, Photoshop and/or Blender for the graphics. Audacity for sounds if needed, and Visual Studio & VS Code for coding stuff.

I'm looking forward to this jam and I'm already curious what theme it will be for this year.

I'm In!

Here's to 3-4+ days of pain, suffering, and a finishing sense of power and achievement

My tools of choice: * Godot * VSCode * Gimp * LMMS * bfxr/jfxr * :coffee:

It is done...

Screenshot from 2022-03-25 15-09-23.png Hope we get a good one! :sweat_smile:

An important notice for Mac players (repost for 50)

First things first, please, please no “Mac vs PC” debates. Ludum Dare might be the only gaming community where I haven’t endured a “PC Master Race” flame war, it’d be nice if we could keep it that way.

Now that that is out of the way, I wanted to bring up a reoccurring issue that Mac-using participants have had to deal with in the past few Ludum Dares, the dreaded and cryptic “The Application can’t be opened” error.

3b2a8.png

This was an issue with macOS Catalina that I believe is still present in macOS Monterey. The actual cause is the app become corrupt when it’s uploaded/downloaded in a .zip file, particularly from itch.io

I know the cause, a fix for players that download apps with this error, and preventative measures uploads can take before distributing.

If you’re a developer sharing your game, be sure to place your .app file inside a .dmg file before uploading. Even if the .dmg is inside a .zip file, the .app file will still be protected. Your players should not have any issues.

For Mac users who’ve downloaded an already-corrupted .app, you’ll need to do a bit of Terminal maintenance. Right-click the .app, navigate to /Contents/MacOS, and find the single Unix executable file. Open a terminal window and type in “chmod +x “, then drag in the Unix executable. You should wind up something that looks like this:

chmod +x /Users/UserName/Downloads/GameName.app/Contents/MacOS/GameName Hit enter, you should see the icon change, and your .app should be good to go!

NOTE: I'm developing on Mac, so feel free to reach out to me about any games that need to be fixed. I even fix corrupted games as I go.

Theme Slaughter - Day 3

200 more today, 600 Themes slaughtered total! I might not get them all done before the voting starts. I might try to do a push later tonight but I've been trying to get things sorted out here before the compo starts.

Anyways, here is another list of cool theme ideas I found!

  • Oh, NO. You have got to be kidding me...
  • Let's Celebrate
  • Can it be saved?
  • Beautifully Innefficient
  • Onwards and Upwards
  • Too Much Water
  • The animals will help you
  • No Interruptions
  • You're Not Ready
  • It's One Of Us
  • I wish I knew earlier
  • Always There
  • All The Small Things
  • Opened Up
  • It's In The Shadows
  • Who's The Boss
  • This is your brain on _?
  • Entwined Together
  • There's Always Another Day
  • Is it a dog?
  • Who put that there?

Death platformer is alive

screenshot1.png

Some of you may remember that game from LD47 about stacking dead bodies and jumping over fire. Pillars of Anguish.

@666Savior and I been working on it since then, and we've just released a new development build! New levels, revamped visuals, and lots of improvements!

Check out the latest devlog, and download the game. We'd love to hear what you think!

Team - Looking for 1 More Artist

Update: We have room for 1 more artist. Designer spots are full

Hey jammers!

  • Want to join us and create something AMAZING for LDJam 50?
  • Something that you'll be showing off to friends for years?
  • Something that you'll be able to feature in your portfolio?
  • Something that's extremely likely to be in the top 5% of all LDJam games?

You came to the right place!

We've got a full studio team ready to rock for this jam.

ldjam50-2-small.jpg

We're looking for just a couple more artists to round out the team.

If you are a: - Character Artist (3D preferred, but 2D is fine also) - Environment Artist/Level Designer - Game Designer - UI Designer/Artist - Game VFX / Juice Specialist - Game Audio Designer (SFX) - Unity Engine Specialist

Then we want you on our team!

You can see many of our previous Jam creations here: https://enigmadragons.itch.io/

And here are our commercial games on Steam: - https://store.steampowered.com/app/1245810/BitVault/ - https://store.steampowered.com/app/1412960/Metroplex_Zero/

Join now by commenting below, or messaging me on Discord: Silas Reinagel#9816

Will I Participate?

Even though I joined the event, I'm on the fence about Ludum Dare 50. To be honest, I'm feeling a bit worried about this event. It's such a major milestone for most anything to reach, thus I want to contribute; but on the other hand, the previous Ludum Dare was an actual. serious. NIGHTMARE for me, and the very last thing I need is to feel like that again.

Even though people hate repeating themes, I believe that, since it's the golden 20 year anniversary of this competition, we should go back to where it all began:

Indirect Interaction

I think it'd be the perfect way to celebrate Ludum Dare's legacy... even if I have no idea what game I'd make with that theme.

But I digress.

I've been on a hiatus from the site, and come back to see that the event starts in ONLY A WEEK!? Well, crap, I missed the Theme Suggestions, and now I've gotta slaughter them! I would HATE having to give up, on the 20 year anniversary, no less!

If I couldn't care about the theme this time, I don't see myself making a game. This event will most likely be the last time I participate, and that is a metaphorical stab in the heart to say. If this is what happens, I'll make my final(?) post here, and that will be a very sentimental post to write.

If, however, I DO decide to make a game, I'm going to participate in the Jam category, as I haven't done that before, and my last time participating was absolutely soul-crushing, so I'd rather have more breathing room.

Uh, I don't think I'd make a good team member; just putting that out there.

And I guess I'll list my tools:

This time, I'll use GameMaker: Studio 2 as my engine of choice. It's funny, I've used a different engine each Ludum Dare I entered.

I'll use good ol' Audacity for any sound related stuff.

Honestly, I don't expect my game to have music, as I don't have really any experience. But if I do make music, I'll probably use Linux Multimedia Studio (LMMS) for making awful music.

And for graphics, I'm not entirely sure, but I'll most likely use the wonderful GIMP for a thumbnail image.

I'm not religious, but I hope to dear God that this doesn't end up being a LD49 repeat. Good luck to you all regardless!

Looking for an experienced pixel-artist to work with!!

Hey everyone! Hope you're doing well.

I'm currently teaming up with a musician/sound-designer, and we need a pixel-artist to work with for the jam! I will be the programmer.

You can find all of our past work here: https://getagamesteam.itch.io/

If you're interested, let me know in the comments, with an example of your work!

Cheers, Harry

4th time in a row!

LD50 already! This is the 4th time I'm joining. Quick summary of previous entries:

1st time, theme "endless loop": I made an endless looping platformer. I fell in love with LD and the community right away! The feedback was supporting and helpful. Every year I look at the previous feedback to try incorporate into the next entry.

2nd time, theme "deeper and deeper": I made a text adventure. Developing the story was tedious, but the result was very funny and the end result was pretty fun. Bonus: my family knew what to do right away! (point&click is easy to pickup of course)

3rd time was a colab with Ithebreather! The theme was "Unstable". My friend and I had the idea to create a game where you play inside the head of a mentally unstable person who goes to a restaurant to order some food. The end result is a demo, but developing it was so much fun!

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Gouden peren 002.jpg

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4th time I'll do in solo again, my friend could not make it this time. My personal goals for LD50: - Have fun while developing - Get enough sunlight - Don't develop back problems - Get into the top 100 for one of the categories - Being able to create all graphics and sounds myself

Somehow I hope the theme will be something surreal this time, the picture above is something I would consider almost surreal. Something like "Backrooms", "Dali" or maybe even "Euclidean space" would result in some wacky games!

Feedback from last entries I'll keep in mind: - Make sure the player gets enough feedback from the game - Some kind of scoreboard makes the game more fun - Make the game something special, something a little bit different than usual

Tools I'll be using: - Paint.net + maybe Windows 11 paint if I feel cute - Audacity + SFXR/BFXR (maybe..) - Notepad++ (if I decide to use my arch nemesis; javascript) - Unity (if I decide to go 3D, which is a risk.. I don't know unity that well yet) - Pen and paper for making notes

Have fun everyone! Don't forget to stay hydrated and use a good chair!

My supplemental challenges

Every time I participate, I try to set challenges for myself beyond just making the game and following the theme.

Here are a few I tried but I need to improve on:

Platformer controls I've made platformers but with pretty floaty and unintuitive controls. I know I can do better.

Unity's new input system I tried this with some projects and made some mistakes, but I think I have it figured out so far.

Local multiplayer I made a turned-based board game that could be played in single or 2-player mode (or you can just watch the computer play against itself).

Artificial Intelligence that turned-based board game did have computer opponents, but the strategy was very basic. I have ideas of how I could have improved it.

And here's some that I haven't tried yet, but will when I can (maybe in this jam?):

3D animations I've barely made any 3D models, while advancing my skills with that I'd like to do some animation as well.

Online multiplayer Making a local multiplayer was fun, even if barely anyone played it that way. I'd like to make a game with some online interaction.

Level generato I've almost pulled this one off before, so maybe I'll do this one soon.

Online achievement system Newgrounds' has a system for this, I think I'll give it a go with this jam

Online leaderboards Again, using Newgrounds' system.

Analytics Unity has a system to track analytics, but I've never put them to the test. I'd like to learn how these can help me make better games.

Memorable characters I'd like to have games with unique, reusable characters. I want my fellow jammers to actually recognize them as we particpated over time. Usually the themes require me to be a bit more generic.

Are you thinking of giving yourselves any challenges during this jam?

Only 24 hours for compo? That will be fun!

As the Jam draws near I realized, that I won't be able to attend the first day of compo. Therefore I will only have 24 hours to complete the game. 😬

That being said, it maybe time to ditch Unity for once and use pure JS/React stack for a simple text game. Or try making a microgame with as limited mechanic as possible while maintaining the theme!

It's probably not only me who will be put in similar situation, but hey, at least we tried right? I will have fun nonetheless! 🤗

2D Artist without a team yet...

Hey!! I'm a 2D artist and, well as the title says I don't have a team yet :') If someone need an Artist I'll be happy to join your team!! I'm french but I can talk english if needed as I understand it well enough. If you need to have a look at my work, have my socials: https://www.instagram.com/lexumpy/?hl=fr https://www.artstation.com/lexumpy

Recherche Equipe ( trouvé ! )

Hello, c’est ma première Game Jam, je suis en 3ème année de bachelor 2D passionnée et super motivée à me lancer des cette expérience ! Je suis donc à la recherche d’une équipé partante pour me prendre avec eux en tant qu’artiste 2D ☺️

Je vous laisse mon insta pour que vous puissiez voir quelques un de mes travaux ^^

https://www.instagram.com/p/CFb-aHiDFh-/?hl=bg

Une artiste 2D qui recherche une team!

Bonjour à tous! Le temps avance vite pour cet event et malheureusement je suis toujours à la recherche d'une team... Si quelqu'un a besoin d'un artiste 2D je serais ravie de me joindre à vous! Si besoin, je mets en lien mon instagram (un peu incomplet), donc si vous avez besoin d'autres visuels de mon travail ces derniers temps, n'hésitez pas à me demander! https://www.instagram.com/cara_alperona/

2 artiste en recherche de team

Hello Hello les francophones, on est deux étudiants de 3ème année en cinéma d’anim 3D qui recherchent une team. C’est notre première game jam, mais on est hyper motivé ! On peut illustrer et modéliser, animer deux trois trucs en 3D aussi. L’un a un profil plus 3D (modé, lighting, anim) mais s’adaptera sans mal à un jeu en 2D si nécessaire, on a pas de préférences. L’autre est plus 2D (concept, chara surtout, illu…) mais peut aussi modéliser deux trois trucs, bref 2D ou 3D, on s’adaptera à l’equipe qui voudra bien de nous. On est sur Maya, ZBrush, Photoshop et ProCreate. On vous laisse nos instagram juste ici (parce qu’on a rien sur ArtStation) : https://www.instagram.com/nortic/ https://www.instagram.com/_.absinthe/

N’hesitez pas à nous contacter dessus ou nous envoyer un message sur Discord ( _Ratatouille #8212 et Pediluve #0209 )

Current Content Plans - Compo

My current audio plans are approximately: * sfxr or derivatives for sound effects * actually just singing into a microphone

My current visual art plans are approximately: * paint.net

If I decide I need level editing I'll parse some text files.

...we'll see how that goes.

Total beginner: how do you add people to your team?

Hi to the community! Total lD newb here... figured out how to add a game for LD50, but can't see any obvious way to invite our team.

How do you add your team members to the game?

Thx in advance!

I'm the happiest dude! XD

Thank you, LD Team!!! I've known I was going to be out of town when the jam starts for a few weeks, but I've just been given the great news that I can participate only a few days later (:D)! I think this was a great idea for Ludum Dare, as I'm sure I wasn't the only one who would've missed it! I give the greatest thank you, as last jam was my first and I've been looking forward to participating ever since! :thumbsup:

Looking for teammates ! In particular some Godot devs :D

Our team got bigger since our last post and we're now mainly (but not only) looking for more Godot users to help me dev the game. The team :

  • a game dev/designer/writer/pixel artist (me: you can check out my stuff : https://bottled-up-studio.itch.io/)
  • a music composer/sfx designer/writer
  • a pixel / traditionnal artist / animator
  • a music composer

Most of us are bilingual french-english. We plan on making a 2D game with Godot. Any person with any creative skill can join our team ! I want everyone to be able to fully express their creativity. Hit me up on Discord : I'm @ Dark Peace on the jam's server. :D

Extra: the new casual Ludum Dare format

To kick-off LD's 50th event and 3rd decade, I'm thrilled to announce that Ludum Dare has a new format!

In addition to the Jam and Compo, you can now choose a 3rd option "Extra" when submitting to Ludum Dare.

  • The Extra format is a modified Jam format
  • There are no winners in the Extra format, but you still give ratings and feedback, and get ratings and feedback
    • NOTE: Extra ratings are unused. In the future they will let you compare against the Jam/Compo
  • Extra format games are due on Results Day: April 21st, nearly 3 weeks later! Choose your own schedule!
  • Again there are no winners in the Extra format, but you are incentivized to finish to get feedback with everyone else
  • IMPORTANT: Please only use Jam, Compo, and Extra for finished games. Otherwise choose Unfinished.

The Extra format has many other uses:

  • It can be used to opt-out of the competitive side of Ludum Dare
  • If you miss Ludum Dare weekend, you have 2 more weekends to choose from: April 8th-11th and April 15th-18th
  • If you're unable to finish by the Jam deadline, or you need an extra day, you can take it and not miss out
  • If you want to spend a week on a game and get feedback (by giving feedback), you can do that now
  • This isn't supported yet: In the future you will be able to submit multiple games
    • One Jam/Compo game, and any number of Extra games
    • To get ratings and feedback for all your games, you'll have to give 2x-3x more feedback and ratings
    • IMPORTANT: Your Jam/Compo and Extra games should be different games
  • If you want to create and rapidly evolve a game over ~3 weeks, trading feedback for feedback on updates, you can
    • NOTE: While this is allowed, it is not well supported
    • The problem: Our prioritization is logarithmic; It takes and more and more feedback to get the same effect
    • We plan to improve prioritization to better enable this (and fix other algorithm problems)
    • IMPORTANT: Today this is only allowed in the Extra format. You give up placing in the Jam/Compo
    • However, we are exploring evolving Jam/Compo games into a hybrid, with separate scores and feedback

Setting aside a weekend to jam isn't always possible. With Extra, I hope more of you can find the time.

The Future

I've left the ratings enabled for Extra games because we have a use for them, but it may take a while before we do it. Calculating stats and metics happens on the same servers as the website, and I've had to put hard limits on calculations to keep the website responsive. Once all of this is offloaded to different servers, we can do some serious number crunching. :fire:

Submitting multiple games, this has come up a few times. Before, when events were only 48 and 72 hours, I would tell people to "pick one"--their best, their favourite--and submit that. Now with a nearly 3 week window to make games, I can't really do that anymore. The feature is closely related to blogging between, team building, as well as managing and deleting content (posts and games). All of those are tentatively scheduled for LD51 as part of a major code cleanup and triage. When that is finished, we can come back to this.

The name "Extra" comes from its original goal: To let you add new games to previous Ludum Dare events. I was waiting to add this after migration was finished (BTW: it's finally happening end of 2022/early 2023). But as inspiration hit, Extra grew to encompass many exciting new ideas, and it became worth trying sooner.

Finally, the thing I'm most excited about is that last bullet point: evolving a game over the ~3 weeks. We're not stopping anyone from doing this today, but you will run into roadblocks. Ludum Dare was never designed for this, but I'm so excited about the potential. For years I've racked my brain for good ways to drive engagement to ratings and feedback process. Introducing Extra games was the start, but the next step is to extend some of what Extra offers to all games.

The tricky part: Submissions to the competitive events--Jam and Compo--need to be unaffected. Once managing multiple games is supported (LD51), we can let you add a "post-event" Extra game as a child of your Jam/Compo game. These will work the same as other Extra games, but we can avoiding showing the same game twice, and send players to your Extra game once you have enough Jam/Compo ratings.

Fundamentally this requires a new game prioritization algorithm, one suited to ongoing feedback. The algorithm we use today is more feedback focused--we nerfed the rating lots of games quickly exploit--but it was still designed to diminish the value of ratings and feedback over time.

To get the most out of Ludum Dare, give feedback to others. In turn, you'll get feedback.

For 20 years, Ludum Dare was about coming together and challenging ourselves to make something. I'm excited to see Ludum Dare grow from game creation into game iteration.

I'm in!

This'll be my 9th time participating in a row!

I'll be using the following:

Art:

  • Aseprite
  • Clip Studio

Programming:

  • Visual Studio Code
  • html5 Canvas
  • Unity 3D (maybe)

SFX:

  • Audacity

Good luck everyone!

I'm in!

I'm still working on Prism Indigo, which I "rebelled" in order to work on during LD49, but there's no way I'm missing the milestone LD50. So you can count me in properly this time, and I'll be aiming to improve on my shocking performance in LD48, but as always, I'm not going to shy away from pushing my limits and trying new things.

I'll most likely be using TIC-80, as it's supplanted PICO-8 as my weapon of choice.

Sorrow, Hope, Hunger: 2nd edition

Those of you who played the game Star Crossed (LD47) may remember the short story introducing the game. That story inspired another project, a picture book titled “Sorrow, Hope, Hunger.” In addition to Star Crossed, it’s based on an old Russian folk tale about a princess and her wicked stepmother. Improvements have been made in the 2nd edition. Read it here:

🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷

                                                                               Sorrow, Hope, Hunger                                                                                

🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷

screen.png

                                                                                                      

The first two stories inspired by Star Crossed were Semiautomatic and Edge Detection. “Sorrow, Hope, Hunger” is also the title of an unrelated game made for practice for LD48.

drat

he finished the TODO before the slaughter round ended so now I owe u all 1 Floating Island

woo hoo all donesies

chrome_35emjcsM3k.png

included, the weird default order of recent themes that happens when u manage to glitch out the voting or come back to it after finishing lmao

i also see 3 themes got removed since i started, rip to those ones

I'm In

I am usysrc (aka headchant) and I am planning to participate in LD50 next weekend.

My tools are: - LÖVE https://love2d.org/ - My own codebase/boilerplate: https://github.com/usysrc/love-boilerplate - VSCode / Vim - Aseprite - Hardware Synths / FLStudio / https://sfxr.me / tenacity

To shorten the time until the event starts I am currently updating and reworking my codebase. This isn't the first time I do Ludum Dare but I am as stoked as the first time. I wish you all a great time!

Looking for team members for LD50

Hey guys, last year for Ludume Dare 49 we built this https://enverarco.itch.io/finbirds. We're looking for developers, level designers, musicians and artists. The more the merrier. If you're interested you can join our server here -> https://discord.gg/F4jV4NXU

We'll be using Unity as a game engine and would like to build a game using web3 and possibly multiplayer as one of our developers has experience with this.

It's been a while..

Mecha Unit 37

bleep bloop I'm excited for this LD, my weapons of choice: - Aseprite - Unity - 1BitDragon - SFXR - Trello

Restricting myself to pixel art, so no blender fun unless the theme requires some kind of 3D gameplay gimmick. Also must be playable in the browser.

In the middle of preparations

Usually I start from scratch, but this time i am going to do a little bit of preparations, like scene transitions and...., in fact scene transitions are only thing I have in my mind right now. :D What else do you prepare?

Anyway, here is my first "Logo" scene. :)

Unity_pbOOfN8q8N.gif

Recherche d'équipe !

Bien le bonjour !

Nous sommes une équipe de 4 étudiants en Game Art à la recherche d'une team (De développeurs entre autres) qui serai partant pour nous accepter lors de notre première Game Jam !

Nous avons déjà réalisé des jeux en un semestre mais jamais en un week end... et nous sommes surmotivés pour tout donner ! Spécialisé dans la 3D, nous avons des profils pouvant aussi tâter de la tablette graphique et réaliser des chouettes visuels en 2D sans problèmes, et selon les logiciels alors nous avons quelques bases en VFX !

Nous pouvons également nous diviser en 2 teams de 2 à voir selon vos disponibilités ! Bref si vous souhaitez jeter un coup d'œil à notre niveau c'est par ici :

https://www.instagram.com/zammoy_art/

https://www.artstation.com/barh

https://www.artstation.com/takary

Et si vous souhaitez nous contacter alors ce sera sur Discord : Zammoy#1946

Merci et très bonne Jam à tous ! 😊

Wait A Minute....

I knew it was a good idea to suggest popular themes from previous Theme Voting rounds! It's only the first round and two of my suggested themes are in the Theme Voting.


Screenshot 2022-03-27 094111.png


Maybe one of these can finally have its shot at being the theme for Ludum Dare.

I see that "Parasite" and "One tool, many purposes" are back, they actually could be kind of interesting as themes.

I'm in!

Ludum dare 49 was my first ludum dare and my first jam in general. A lot of mistakes were made and a lot was learned, I'm excited to take that experience to ludum dare 50. I have high hopes for the themes I've been seeing, let's make some incredible games. . . I'm in.

I'm in Compo/Extra

Loving this new "Extra" format. I have a dissertation due, so might be nice if I'm too busy for the compo.

Recherche d'équipe (équipe trouvée ! ;) )

:flagfr: Bonjour ! :flagfr:

Je suis une étudiante en 2eme année de game anciennement en design graphique. C'est ma première game jam et je suis à la recherche d'une team en tant qu'artiste 2D ! Je suis à l'aise sur Photoshop, Illustrator, j'ai des bases en animation 2D (et un peu 3D) je sais modéliser en 3D (mais pas rigger) et je sais faire du motion design (on sait jamais, ça peux servir).

Voilà mon instagram et mon Artstation !

https://www.instagram.com/faltysian/ https://www.artstation.com/faltysian

Hâte de travailler avec vous !

Equipe trouvée

Here we go!!!

It's been a long while since I did a ludum dare(before the site change I think)and with this being the 50th edition it feels like a good one to jump back in. I'm like 90% sure all possible interferences are out of the way, so let's go.

I'll be doing the compo and using Pico-8.

Cheers!!

Game Jam 2022 !

Hello everyone ! We're a team of two 2D artists, a programmer and a sound designer. We're looking for a game designer to complete the team ! It's our first game jam and we're very excited about it ! Give me a sign if interested !

First LD, Super Excited!

Really excited to participate in this event! This will be our first time participating in LD, and it'll be a nice break from working on our first commercial game.

We're a husband and wife team that jumped all in with gamedev this Summer and left our 9-5's. It's been a crazy exciting year and we're really looking forward to see if we can pull this off in a weekend.

We're both a little musically challenged, so I'm not sure if we're going to attempt original music or not yet, it's still up for debate, but we might be open to working with a musician if someone out there was interested.

Good luck to everyone, can't wait!!

theme voting

I have opinions on these but honestly don't hate any of them. We can make this work.

ratings

Here we go again

Is it that time again? you bet it is, my 5th ludum dare so far, cant wait to see what the theme is

Should I enter?

So I’m really new to game dev, and I’ve only made really one game with not much in it. Would it be a good idea to enter a game jam like this right now?

Already hyped!

Gave +1 to three things I would also enjoy IRL.

Themes.png


This time I'll be teaming up with my friend Ankea for the 72h JAM.

It's already been two years since we produced the experimental nightmare known as I I R O for LD46.

Thought it would be appropriate to whip up this spooky little GIF to commemorate the occasion.

IIRO_Screen2.gif

It was quite an interesting process back then, and we even set up a studio for the weekend.

This time we'll be working remotely from the comfort of our own dens, though.

Feeling quite confident that you can expect us to create something out of the ordinary once again.


Oh, and BTW.

Was quite delighted to find out today that someone put together a 1:1 remake of the classic MSPaint for modern web-browsers.

It even has the old school B&W dithering brushes intact!

screen11.png

If you're into retro-aesthetics or otherwise feel like using ancient software, I'd recommend it! :paintbrush:

Since I'll be mostly handling the code-department, I probably won't be using it myself this time. But would definitely consider it in my future COMPO-endeavors!


But yeah.

As usual: Have a great JAAAAAAAAAAAAAAM!

JAM.gif

I'm in

[EN] Initially planned with friend, finally i'll made this one alone in COMPO this is my favorite format (but it arrives i'm lack of time and finish in jam ^^).

I've planned to use Game Maker Studio 1 or maybe Game Maker Studio 2 with OPERA GXC export (but i don't know if there is a lot of user of OPERA here).

Good luck to all, have a great theme and a great jam !

[FR] Initialement prévu avec un ami, finalement je vais faire celui-ci seul en COMPO c'est mon format préféré (mais il arrive je manque de temps et finisse en format jam ^^).

J'ai prévu d'utiliser Game Maker Studio 1 ou peut-être Game Maker Studio 2 avec l'exportation OPERA GXC (mais je ne pense pas qu'il y ait beaucoup d'utilisateurs d'OPERA ici).

Bonne chance à tous, bon thème et bon jam !

Almost like an early April Fools

Echoes is both in the first and second round of theme voting. I guess that's a mistake, but the irony is overwhelming.

Looking forward to LD50!

Hey all, looking forward to LD50, I hope you're enjoying the theme voting and that the themes are sparking people's creativity. Grats for reaching 50 too, that's quite the achievement!

I played through a host of LD49 submissions last year, so here's part 1 of my LD49 Let's Play to get ourselves excited for the weekend!

https://youtu.be/xt5J2Cq9wVw

1 More Programmer

Good morning all we are currently looking for 1 more programmer to join our team. If your interested please message me at my discord. Have a good day everyone.

KingOfNova #9334

Prepare your builds!

steamdeck.jpg

Hey! Just a friendly reminder to get your build tools ready. Get your Unity build support packages, download your Godot export templates, prepare your UE4 pain and suffering, test your Cargo crossbuilds, dust off your CI pipelines.

A few of us will be running Linux - possibly more than 2 of us - and that number is slowly increasing, helped undoubtedly by the publicity around Steam Deck (I got one!). So I think it makes sense to try and see if you can export your stuff for Linux. If you work in Godot or Unity, it's likely just a few button presses. Unreal users, well, best of luck. HTML5 builds are of course nice, but remember that they don't always run all that well, so for some players, the experience in your game might end up sub-par.

If you'd like to make sure that your Linux export works fine ahead of the jam, feel free to message me via any of the methods in my profile!

Looking for a laugh while you wait?

I saw "Escape the game" as a possible theme earlier and my submission last year was basically that: https://ldjam.com/events/ludum-dare/49/unstable-genius

Give it a try if you didn't get a chance. Might make you smile ;)

I'm in

After taking a longer break from game making I wanted to return to LD to celebrate the anniversary.

I decided to leave Game Maker behind and finally try my hand at Godot.

Looking forward to the experience!

Some game ideas

Some ideas for current themes. I hope you will like them.

  • Some assembly required - player has to compile the game themselves (on hard difficulty build instructions are not included)
  • Playing both sides - you are your own enemy, which means you have to hit yourself from time to time
  • Fragile - there is 20% chance the game will crash on any user input
  • Color is a mechanic - you play as a car mechanic and his name is Color
  • One use only - you have to complete the game on first play
  • Replication - everything you touch replicates until the game runs out of memory and crashes
  • Automation - game that plays itself, no user input required
  • Delay the inevitable - there is no win condition and game never ends, but player doesn't know it
  • Overflow - create a game that has buffer overflow and crashes
  • Echoes - Echocardiograms - a doctor simulator
  • Leave something behind - retire from Ludum Dare and become a farmer
  • A faithful companion - a game about companion cube from Portal, but try not to get sued by Valve

Theme Voting, Round 2, ideas so far

A lot less themes in this round that I can get ideas for. A few of my ideas are based off recreating a classic

Some assembly required - a platformer where every level/life starts you with a missing part - each level is missing pieces and you have a limited number of parts to complete it

Playing both sides - one-player volleyball where you have to run to both sides of the next. keep the ball up. - some of the ideas in round one involved being a double-agent, I guess that fits here too. - a game about fueling PC/Mac flame wars

Fragile - game with destructible level, like Angry Birds? - you're a boxer with a glass jaw

One use only - game involving grenades - you play as a robot that has to self-destruct at the end of each level and be replaced for the next

Replication - space shooter where you can clone an enemy ship to play alongside you - a game about being a software pirate

Mutation - game where level-to-level you advance with new superpowers

Automation - a game where you have to pre-program your player movements before level starts - a game about building a rube goldberg machine

Delay the inevitable - any sort of "endless" game, endless runner, zombie attack, progressing tower defense, etc. - a game about running from police, survive as long as you can

Layers - a game like Burger Time - game involving cakes or pancakes - platformer with three levels all on top of each other (sky, ground, underground) that you travel between

Corruption - a game about hacking - a game about being a corrupt figure (politician, cop, ect)

Color is a mechanic - puzzle game like Dr. Mario, Puzzle Fighter, etc. - a stealth game where you change your color to blend in

Overflow - puzzle game like tetris where you have to keep the play area from filling - game about bailing out a sinking ship

You control the environment, not the character - you're a ghost possessing inanimate objects in a house - spy game, you're watching your partner through cameras and hacking doors/etc to help them progress

Leave something behind - you have limited inventory space so you have to leave items to get new ones - you're a theft who leaves a calling card

Snowball effect - resturaunt manager. serving customers, and doing well, means more customers

A faithful companion - game involving dogs

Once more unto the breach!

Not planning to participate in the compo this time, unless things go really well, really early. Though it won't be AAA, or very long, I'm excited to be unveiling a new sci-fi universe for LD's 20th anniversary. It's been in the works for a couple years now, since JS13k 2020 and it's unusual theme of "404"

Will be using the LittleJS Starter Kit mvp I published this past weekend, along with Blender, Gimp. Possibly DAZ Studio and/or Music Maker JAM as well, if there's time.

I'm in! Wanna team up?

I'm in! For some reason I'm pretty excited about this one. Maybe I just gotta scratch that game jam itch, ya' know?

My usual tools that I use are: - Godot Engine with GDScript (could use C# though) - Inkscape, Krita, Blender for art (most of the time Inkscape because it's easy to make something presentable) - Audacity

Thinking of going FPS this time around, but absolutely no promises. It's just something I've been toying with lately.

Anyway, I'd love to team up this time! As this is a short jam, I think it best if we're +/- 4 hours in terms of timezone. My TZ is UTC-4 (US Eastern).

Just let me know and we'll setup a discord or something.

I'm in #17

I have a busy schedule this weekend so I would be an awful mate for a team. Thus I'm participating alone and consider the new extra format this time while aiming for the jam.

My goal is some light and peaceful gameplay without violence. We have enough of the latter in the real world.

Engine: Godot
Editor: Visual Studio Code
Graphics: Krita, Gimp
Audio: Audacity, LMMS
VCS: GIT with GitLab
OS: Arch Linux

Buscando programador Unity! (Spanish)

Hola! Actualmente somos un grupo grande de personas, y nos faltaría completar el equipo de programadores con una persona más! Con que tenga conocimiento intermedio, nos viene super bien. Haremos un juego con Arte 2D.

Si estás interesado/a comenta en este post! Estaré atenta a los comentarios ;)

Looking for a Unity Programmer, anyone in the room?

Hello everyone! We’re a team of a 2D artists, a storyteller and a sound designer. We’re looking for a programer (sadly our friend caught COVID and feels really bad) to complete the team! We've been in different game jams, and you can see some of our works here:

https://makingenemies.itch.io/

https://ayo-makingenemies.itch.io/ctrlalzhsupr

We live in Spain, so it's better for us if you are based in Europe but there is no problem if you live in other part of the world! We love challenges!

Hope you join our team!

Team looking for Pixel Artist

Our team of 3 programmers, and a composer is looking for a 2D artist, preferably with experience in Pixel Art and animations. We are an experienced team with some highly rated LD games.

Here are some examples of our work:

https://scripta.co

If you're interested in joining have some examples ready and contact me. Either comment here or send me a DM on Twitter to

https://twitter.com/caramelcode

Thanks!

Echoes... echoes... echoes...

So, uh, did anybody notice that "echoes" is listed in both rounds 1 and 2? echoes-1.jpg echoes-2.jpg

Let's Goo! 50th Edition

ezgif.com-gif-maker (4).gif This year is ours!! We go all in throwing our fears into the dumpster! Wish yall great jamming for a great 50th edition <3

Theme voting 3 ideas

Ok here goes some ideas. Feel free to grab them, butcher them or do with them as you please. This is more an exercise than the real deal. Not all of the themes have an idea.

Sky Pirates A card game about maneuvering a fleet of pirates so that the cargo can reach it's destination.

Teleportation You have to move things without touching them. It would be a puzzle game. You have a limited number of teleporters of different sizes or a limited use of them.

Space is limited This is inspired by Rick & Morty's personal space show. You have a big room with different shapes and a person who likes small spaces. Use every item available to encapsulate him. More advanced levels could include more people that cannot be together.

Echoes For this one I was thinking you have to guide a blind guy through the bounce of sound waves in different labyrinths.

You are the power source Again, a labyrinth type game where moving equals to disconnect the power source that makes the labyrinth work,

Overgrown Calculate the volume of a gas or a liquid to fill different objects

Crossroads A text game where you have to order chunks of text with different types of arrows without crossing them (lazy idea, I know)

Repair This one could be about badly assembled Rube Goldberg machines and you have to figure out the correct order with limited steps.

Branching out You have to advance through levels sot of autonomously and you have the ability to split the timeline and choose the correct path.

Strength in numbers You play as an ant colony that is dying and you have to find another suitable place. You have a limited number of ants that decreases as time passes.

Decay You use chemical reactions to reduce objects to its chemical elements

Treasure Map You have the elements of a treasure map out of order because they fell out of the paper. You have to put them back together or the captain is going to kill you.

Combine You have a number of paper shapes that you have to combine to create a 3d papercraft shape.

In case Echoes wins

I'm listening to Pink Floyed with Echoes on repeat right now, just in case Echoes wins; I have a fun idea that requires me to know this song in every detail possible :-)

81Uau0CKG4L.emAC/emSX466_.jpg

I am in!

My 14th Ludum Dare. Always so exciting.

Most likely going to use Unity or Godot, I haven't decided yet.

Probably going to take it easy again, surprisingly I found out that my games even tend to be better when I don't go too hard :). The last few LDs I like to have basically my whole game finished during the first day and to spend the next day doing some polishing and finishing early.

I'm in, for the first time.

It is kind of nerve-racking to see the timer go down in time, but also exciting. I am probably going to participate in the jam. Does anyone have good advice for first timers? Good luck!

I'm in!

I have finally time for another ludum dare - been a long time since I've last participated!

Not the best themes in the voting round at the moment though ^^'


My tools for this round

  • Engine: Godot 3.4
  • Language: C#
  • Editor: Visual Studio or Visual Studio Code
  • Graphic Editor: Photoshop and Blender
  • Audio: bfxr, Audacity and probably an AI music generator

NEED: UE programmer!!UE programmer!!

We're a team with 5 people now, a mastermind, a 3d artist, a 2d painter, a musician, a UE ground editor. We're going to make a Zen Games, but not determined. Last, we need UE programmer, better to know little Chinese or leave in here. Email me: xjq20050504@163.com

halp

whats the link to join the jam pls

It's been a long time, but I'm in!

It's been a couple years since I last participated in a Ludum Dare, but I can't miss the 50th. I'll be working hard this weekend to make something enjoyable :)

I'm still undecided on which engine I want to use to make the game. Ultimately it'll depend on how complex the game is

My tools for this round - Engine: LibGDX or Unity - Language: Java or C# - Editor: Eclipse or VSCode - Graphic Editor: Paint.net - Audio: bfxr, Audacity, and Bosca Ceoil

Uhhhh guys...

why is Echoes on all 3 voting rounds

I'm expect to fail! :D

Hello all together, it is a new seasons in "Ludum Dare" now with 50th edition.

I am - maybe - in. This depends a bit if i come up with an idea with motivates me enough to complete.

This time i plan to chill a bit. So instead of wake up early in the morning and go early sleep on friday i will wake up normal and checkout the theme.

The plan is to talk with my son about the theme and try to find some good ideas and decide what we want to make.

Why to chill this time a bit ? Well the problem is that my april jam games are often not the best (Duggy was a small suprise to me - which is btw. in the eshop (see https://www.nintendo.com/store/products/duggy-switch/ which was also an idea from my son).

The problem about that that my ideas were not good enough and i just wanted to take part - just to be part of Ludum Dare (dont care about if my motiviation or idea felt good enough).

So this time the deal is simple: - if we come up with a good idea to make we will make it - if we are not fully behind this idea, we will make nothing (this will be a hard decision as it would break the row since Ludum Dare 38 i made everytime something haha).

So lets come to the setup.

Also i maybe try to use GoDot this time ? I try to complete my 10h Udemy course until then (btw. from a guy who also took part in ludum dare here - see this: https://www.udemy.com/course/create-a-complete-2d-platformer-in-the-godot-engine/)

I know using a new engine is a "no go" in game jams - but i think..why not ? :)

Have a good time jammers.

Don't worry about Echoes

For those who don't know, it being in all 3 rounds is a gag, a goof, a rustling of your collective jimmies.

Last time, in LD49, the joke that went through all 3 rounds was "Deja Vu". If I remember correctly, I think the big boss man said he was only using the results from round 1 or round 3 or something, I can't remember, but it's unlikely it's all 3 voting rounds, because the first 3 voting rounds are NOT an indication of what's popular from the rounds before, since as you'll notice echoes is the ONLY repeat.

So don't let your jimmies get rustled about Echoes winning unless you see it in the Final Round 😜

How do I publish my source code?

Hi! That must be a pretty stupid question, but how do I publish my source code? Should I just publish all the work files or is there some way to get it out? I'm going to be working with Unity.

Cobine

if "combine" is the theme, I'll probably make a game about the combine from half life 2

Ludum Dare 50 Preparation - On Twitch

Come hang out on Twitch !

https://www.twitch.tv/danny_k1994

Doing some ludum dare theme prep. Making some quick prototypes!

screens.png

Will be rating and playing games after submission ends also!

Got any old Ludum Dare games Ill play them too and give some feedback :v:

In again!

This will be my fourth LD and going into it with a partner this time; can't wait to see what the theme is!

SONDAGE

Hi, This is a sondage to see if there is interesting to use Game Maker Studio 2 in free version for this Ludum Dare, if you can respond, that's very cool !

https://strawpoll.com/polls/kjn1jrmajgQ

(i can publish the result before the beginning of the JAM for the interested, if the number of vote is significative)

path4580.png

Theme Voting, Round 3, ideas so far

Sky pirates - game about highjacking santa's sleigh mid-flight - thieves who bungie-jump from hot air balloons - using flying drones to physically access servers to steal software

Teleportation - portal-like - game about managing travel, airport-like facility with teleporters - racing game with portals as shortcuts, need to set one portal on first lap, other on second, use them on third

Tunnels - dig dug remake - exploring abandoned subways/sewers - surfing/racing through a sewer?

Space is limited - play as a Tron-style program that has to delete junk files, avoid accidentally deleting important ones - a game where the level gets smaller - managing limited resources on a spaceship

You are the power source - endless runner on a treadmill, hampster wheel, to generate power - game about manipulating politics (political power) - Matrix referece?

Overgrown - a game about killing giants/titans - lawn-mowing simulator - a game where you have to collect a lot of food, and eventually need to roll instead of walk

Crossroads - traffic management game - small metroidvania with central area - frogger style - race game where every light is red and you have to run them, avoid traffic

Repair - robot needs to repair itself to regain abilities - pit-stop simulator - puzzle game about IT worker rapidly fixing coworkers computers, Warioware sytle

Branching out - social/career networking simulator - game about trees?

Momentum - bus with a bomb on it - vehicle with no breaks - ski jump - build speed to launch player into destructible level

A single resource - steampunk survival, water is used for drinking and energy - research game were you have to find answers to trivia using only wikipedia

Strength in numbers - pikmin style, recruit animals to help you - realtime strategy were you depend on cannon fodder

Decay - of course, Zombies - urban decay, crime in the slums

Treasure Map - any action/adventure involving treasure hunt - you need to explore an area and mark points of interest on a map, to sell to tourists

Fill the void - lemmings style, build a bridge of whatever before dumb creatures walk off cliff - constantly having to feed a perpetually hungry person/monster (wendigo?) - dating simulator, fill the void in your life

Combine - combine two genres - mad scientist splicing genes - food-preparing game, pizza maybe?

Looking Back and Ranting (Just a Bit)

So it's LD50! That's... a lot. My first Ludum Dare was #16 (yes, I had to check) waaaaay back in December 2009 (yup, got that from Wikipedia) and looking back at the archive website, it looks like I did pretty well too, with #12 in Fun! Sure, there were "only" 121 participants but it wasn't a bad start.

1524-f5b9c26119bf83d1871aaa1e7d672b3d.jpg

Funny thing, I actually ended up making the game in just around four hours. My original, much more ambitious idea involved building a level from tiles similar to Carcassonne, but I never figured out what the game would be, exactly. On Sunday evening, I just scratched that and quickly whipped up a game based on a very old (mid-90s) DOS game I had started but never finished, where you explore a maze while your torch slowly dies down. I had no time to polish it and it just used Unity's primitives and didn't have any sounds, but it managed (accidentally, I might add) to get a couple of things right:

  • It was super simple to learn
  • It was short

Those two are important pillars for LD success, I feel. Even though I did got them right at first, I did not do so well on all the the subsequent tries. All in all, from 2010 to 2014, I only managed to finish two games out of 8 I started. Out of those two, one was kind of a Civilization clone with an evolution theme (LD24), which was pretty ambitious and kinda worked out ok too.

From 2015 on I started a working in a team. That helped me make games that actually look good and also frees a lot of time, since even making my crappy coder art is very slow. Out of the Jam games, two have actually even ended up as getting published outside of LD: first Super Snowball Roller Mayhem 2000 in LD34, and second Ignis Universia, for which I'm actually working on a sequel right now!

1524-3efebc7ec22ddb2ae0cfba59152df603.jpg capsule_main-cg.png

For several years now, I've strived to play and review as many games as possible, with 100 as my yet unattainable goal. I think my personal best is around 70? The main reason for that being that I obviously like getting feedback myself, but there are always some gems to be found. To be able to play as many games as possible, I really, really, prefer playing web games for several reasons:

  • It's the fastest way, as I don't need to download, unzip, etc.
  • I'm antsy about running random stuff downloaded from the net
  • They run on all (desktop) platforms

Last point is a bit moot now since I'm on a Windows PC, but I used a Mac exclusively for years, which prevented me from playing anything that wasn't native or web. So, if you're using Unity or other engine that supports WebGL exports, always make a WebGL version. There's really no excuse. Does your built-in-a-weekend jam game really need a feature not available in WebGL? Yeah, I thought so too.

Also, I still think we should have a story category!

Here is a title card for anyone to use

the (old) rules state that you can use premade intro cards. I went ahead and made mine (with my logo and whatnot), but decided to do one for the general public as well with the ludum dare logo. So, feel free to grab this and use it! Made for Ludum dare 50.gif. I also have the individual frames if someone needs them (I am using GDevelop, so I have to use individual frames, as it does not support gifs

VR Game for Jam. Tips?

Hey all, I'm looking at building a VR game for the first time with my brother for this game jam. Something we've taken into consideration is that we will have less plays and therefore less ratings/feedback. I think we are both alright with fewer plays for the tradeoff of making something fun in VR.

Any tips or opinions on doing a VR game? We intend on trying the Jam format at start to keep scope low, but then possibly extending to the new format for polish if it goes slower than expected.

Thanks for any advice!

Waiting for the 50th!!

My goodness, it's been a while since I got back into this! The last time I participated in a Ludum Dare jam was in #43. Let's hope the theme for this jam is a doable one! Wishing everyone taking part in this the best!

I'm in, with Squarity

Hi.

I won't have much time this week-end. But when I started to create my own game engine, I promised to participate to each Ludum Dares.

I will surely create a very small game, but I will create one.

And here is the link to my game engine : http://squarity.fr . You can create and share 2D games that plays in your browser. To create a game, you only need an image and some python code.

I'm In! And a wallpaper for you!

LD50Wallpaper_Regular.png

11th time taking part, and 3rd time making a wallpaper for the jam! Any nu metal fans in the audience?

Direct downloads are available at https://nickhenley.itch.io/ludum-dare-50-wallpaper