Ludum Dare 50 April 2–5, 2022

Once again, I seem to be 'in'.

I have a terrifying job interview this evening, and then LD50 starts 3 hours later. I also only got ~3 hours of sleep last night. This will be great lol.

No clear plans yet, but I will proooobably go with PICO8 again. We'll see!

Best of luck to everyone!

Ludum Dare helper libraries

Just quickly putting out the utility code I'm going to start with for this Ludum Dare: https://github.com/Jezzamonn/ld-base

Basically just the helper code for loading images, sounds, and getting keyboard input :) If anyone is also using TypeScript, feel free to use them!

My 12th IN!

Wow, can't believe I already made 12 games since 2016 when I joined my very first LD.

EVERYBODY HAVE FUN!

I am in

My 4th go and this time will definitely keep the scope manageable. maybe.

I'm *NOT* in

Haha, get it? April fools haha

Hoping to make another shooter like IHR or something, we'll see what the theme is

I'm (we're?) in!

Good morning! I'm ready to use unity, aseprite, sfxr, and a couple more fun toys to rock some Ludum Dare! My mom might be joining in for the art- That'll be fun! Last project, for the first time, I coded the entire project in Unity rather than a codeless editor- this year, I'm hoping to employ proper project architecture to build as much reusable code as possible. Can't wait to see what you guys do!

I don't have time but screw it. I'm in.

I don't really have time to do the compo this weekend so screw it. I'm going to make a board game for LD Extra. I've always wanted to try my hand a physical game so I figure this is a great oportunity to give it a whirl. I'm going to try and make a tabletop simulator version as well and with it being LD Extra I hope to playtest it with some of you all as well during the rating period.

Designer for Ludum Dare 50

HELLO

If you are a designer, and want participate in Ludum Dare 50.

Write me:

  • *Discord: Yaroslav Maisiuk-Dranko#0869 *
  • *Email: gametico@yandex.com *

LudumDare50 i'm in again!

3rd LudumDare for me. This time with a small team. Let's see what we can create. :-)

Advice for newcomers (repost for 50)

I've participated several times, so I like to share my experience and gained knowledge with new jammers.

Get started early In the jam, you're allowed to start with any base code. So, make anything you can. I keep Unity packages with basic features that have nothing to do with the theme, like pause/restart buttons. It's currently final round for theme selection, so look them over and come up with ideas for each potential theme. See if you can think of ideas that will work with more that one.

Scope your game properly You have three days to make a game? Try to design something you can make in only one. It'll take twice as long as you think. The final day is for bug testing and polish. If you manage to finish everything WAY early, you can expand on the completed game. It's better than rushing or running out of time.

Be healthy Get sleep. Eat three meals a day. Spend time with your family. Staying awake for 72 hours isn't going to make your game good, and it's definitely not good for you.

Easy games are appreciated Jammers will play your game for a minute or two, vote, and move on. Make games that can be played in their entirety in a short time, or at least will show the player all it has to offer.

Small teams are okay My best games were made by myself or with one other person. Too many developers just get in each others way. If you have a large team, might want to consider splitting into smaller teams.

Accept and embrace criticism Some people get defensive, but it's really not fun or helpful. Some jammers are afraid of being critical, fearing retaliatory bad votes. Critical feedback is the most honest and most helpful. Always remember, it isn't the player that doesn't understand your game, it's that you didn't understand your player.

Make a web build It's the easiest way for jammers to experience your game for rating/reviewing, and that's the most important. People who aren't using specific OSes, or who just don't want to download hundreds of new games that they'll play once, will be very appreciative. You can still make downloadable builds as well, but at a minimum a web build should be made when possible.

You have to play games, too You aren't even in the ranking unless at least 20 people vote on your game. The best way to get voters on your game is to play, vote, and comment on other people's games. I make it a point to play the games of everyone who comments on mine.

art practice

using my pre-jam nervous energy to do some art practice

orange.gif

animation is hard :sob:

A few ingredients to a good game - The story so far.

So I've been doing a challenge to write a one page game design review for each of the top 100¹ games. Warning possible spoilers. I'm at ~81 now and I wanted to share some of the results common to many of the top games before we do LDJAM this weekend. Of course these games were not made in 48hrs by one person, so it can be challenging to apply during a jam. I’ll order them according to feasibility and importance with that in mind.

* Obstacle/abilities matching² *

Overcoming a challenge by using your skillset/abilities or making progression faster with your matching abilities is core. It's the paper covering the rock and a smile after - gotcha! - Dash length gap - Dash. Celeste - Small hole/path, long sloped surfaces - Ball form. Metroid - Unfavorable position - Cloak, reposition. Titanfall 2 - Shield enemy - 3 hit combo. God of War - Get new item in dungeon, dungeon puzzles/bosses use that - Zeldas - Etc etc, literally all of them so far.

...Read more in comments! A lot more!

It will be my last jam if putin nukes the country :D

Hopefully not the last one, I am not sure how much I will be able to get done but it will be good to divert my attention for a while.

So leaving this post for the archives of the internet just in case :P Maybe after nuclear fallout someone will look at this post, so if you are reading it - it's not worth it to wage wars, keep an eye on politics and read different points of views, don't be so one-sided -> side which starts the war and killings is usually the evil one.

P.S. Answering in advance, I am in relatively quiet zone far from the main action but it's not safe anywhere anyway. Not writing this to look for sympathy, it's all good, I am staying positive. Have a nice jam and don't quit!

I'm in! Looking for a teammate :)

Yeah, i skipped 3 Ludum Dare events, so i just have to be in this one. It's always a lot of fun.

Also, I'm a 17 year old guy with around 1.5/2 years of experience with Unity, and i'm looking for a teammate, possibly an artist and/or sound designer since i'm mostly a programmer :)

I'm in once again!

My last (completed) Ludum Dare was LD35. So it's about time to make a new game and actually finish it :smile:

Tools: - Unity - Rider - MagicaVoxel - Paint.net - GarageBand (my son will make the music!) - (Some SFX Tool, still searching)

Have fun every one!

I'm in!

2nd time entering the jam!

Resources: Unity, Aseprite, Bfxr

Obligatory we're in post!

I'm so excited for my 3rd Ludum Dare! I dropped the last one due to school work but now I have the whole weekend free. I really think I've grown a lot as a developer and along side that I have help this year as it is my boyfriends first game jam!

Aesprite , Unity for art and code.

I'm in!!

Will try to finish for the compo once again, hopefully I will achieve it this time! Will be using Unity, Aseprite and/or Blender, Audacity and possibly my voice for sfx hehe

Good Jam everyone!

LDjam 50 art

Created using the drawing app developing in GODOT engine ld50 wallpaper.png

Happy jamming

cant wait

im so hyped its the first time i enter ludum dare

Let's do it!

We are macaroni.dev, a husband-and-wife gamedev studio. This will be our 5th Ludum Dare! We can't wait to make a new game we never could've imagined - and we're excited to play everyone else's.

Here's the stack we've been iterating on for years: - Art and animations made in Clip Studio Paint - Custom Haskell engine built on.. - SDL2 - sdl-gpu - cutec2 - cutesound - apecs - A mountain of other Haskell libraries - Developed on NixOS - Cross-compiled for Windows with mingw and haskell.nix - Music made with klystrack - Sound effects synthesized with sfxr-qt and edited with csound-expression

Good luck everybody!

I am in for LD50

Will be using HTML, CSS and JavaScript. My goal is to make the game as complete and feature rich as possible in a 48h period.

Jam, we're in!

What's up everybody ?!

Alongside my teammates Adam and Leah, I will be participating in my 3rd Jam later this afternoon.

Good luck to all and have lots of fun! :hearts:

We're in

Hoping to make something. Hoping that something is good. Got a job since my last dare and haven't been doing as much art as I have in the past, so hoping I'm not too rusty.

Games and money

Hi, I think it's pretty obvious question, it all depends on the casino itself, because many use unfair methods to cheat players so of course it all depends on your choice, I can recommend you the best casino I've seen https://playamo.org/login , it's all transparent and you can not worry about the honesty of methods.

Ludum Dare 50!

Its our first jam! Really excited to be a part of it. Good luck to everybody !!!

Whoops, nearly missed it

What, already?

Oh man. It's that time again already, isn't it? LD50 snuck up on me while I was busy doing music projects. Unfortunately my usual coding cohort @daanvanyperen cannot make this edition, predominantly preoccupied with professional programming predicaments. This means I will break out the ol' Twine 2 once again, like I did with Confined for LD47, and do something text-based once more.

Wallpapers anyway

LD50 Wallpaper_smol.png

As tradition dictates, wallpapers must be made. I kept it simple, just one image in 4k and HD, you can get them from this imgur album.

Thus concludes the also traditional I am in declaration. Good luck everyone!

 

Thumbs v6.png

Albus Grizzle Team joins the LD50!

Hi Everyone!

Efe Berke and I will join the LD first time as a team! Hope we will improve our skills and have fun.

Hope you'll all enjoy!! :heart: :v:

I'm in!

This will be my 17th Ludum Dare participation since 2014.

I'm a solo gamedev focused in creating games with strong mood (social, political, mental healthness, and other themes)

I also make entertainment games with all types of themes. Check my Steam page

I'll be using Unity, Aseprite, SoundDraw and Bfxr

Good Luck for us all, have fun.

In for my second jam!

LD49 was my first game jam, and my main goal was just to finish. I definitely accomplished that goal, and I ended up fairly happy with my game. On the successful side, I personally found it fun to play, I thought it was reasonably polished given the time constraints, and I scored well on art.

On the downside, the game was a bit too difficult, mainly due to unintuitive and tricky player controls, the idea and mechanics weren't as interesting as I would've liked, and I didn't manage to include music.

My goals this time are going to be a little bit more ambitious (but hopefully not too much so). My main goal, aside from finishing again, is to do something where the idea is a little more interesting and thematic and features human characters. I also want it to be more intuitive and easier to pick up and beat. Bonus points would be actually making some music this time, but we'll see.

Good luck, everyone!

TOPIC: Would Mythology and Legends count as Folklore?

Folklore definition: The traditional beliefs, customs, and stories of a community, passed through the generations by word of mouth.

Do myths and legends count here? Examples could be Greek Mythology or the Legend of King Arthur.

By the above definition, anything that has been written down wouldn't count as folklore. Then again, by 2022 I'm pretty sure everything has been written down at this point, so maybe we can ignore that part of the definition.

As far as the "community" part, maybe that's where the line would be drawn. "Community" perhaps implies a group of people that is smaller and more localized. Legends and myths tend to be fairly widespread and well-known, so would that disqualify them?

For the record, I'm just curious as to people's thoughts and thought this might be fun to discuss. At the end of the day, it probably just comes down to semantics and whatever "Folklore" means to you. 😊

Any thoughts on this?

I'm in again

I'm going in solo again, and with my usual setup:

  • Godot
  • Krita, GIMP, maybe Blender
  • LMMS and/or Ardour

It's almost as if this LD caught me by surprise, so far I haven't even managed to check out the themes properly.

I guess I will just go on and hope inspiration strikes. Worst case scenario, expect a Minesweeper clone from me :slight_smile:

As always, good luck folks!

Looking for devs, artists and level designers

Hey guys, last year for Ludume Dare 49 we built this https://enverarco.itch.io/finbirds. We’re looking for developers, level designers and artists. The more the merrier. If you’re interested you can join our server here -> https://discord.gg/F4jV4NXU

We’ll be using Unity as a game engine and would like to build a game using web3 and possibly multiplayer as one of our developers has experience with this.

I'm In (eventually)

I'm occupied with classes until mid April, but thanks to the new format I'll actually be able to join!

I've been itching to make sort of bullet hell or retro shooter so I'll see how the theme plays into that, but I'm looking forward to it. I'm gonna put extra effort into making some cool tunes for this. Something Touhou-like maybe.

Going to be using: * Unity * Asesprite * Blender (if 3d) * Mixcraft

Good luck to those doing the jam on the actual weekend (´• ω •`)

Do you want players to finish your game?

Last year I wrote a blog post all about how to get players all the way to the end of your jam game! I cover lots of tips I've gathered over 8 years of jamming, from easy changes to fundamental design decisions that can push players away before they've seen the best parts of your game!

Check it out here: https://aesthetic.games/blog/post/helping-players-finish-your-game.html

blog image.png

Need some free resources?

Say no more. Here is a list with free tools to create art or music!

https://docs.google.com/spreadsheets/d/1tfkBo2IWLHXkZDbIEFUyCWvLkumHYDWCxGHzb-Rmc-0

Here is a preview! ldtools.png

I'm in!

Let's goooooooo!

Folklore theme Hot Take

Love it or hate it, it's a divisive theme. And I fear the ratings for the theme category will be divisive too. That's why I made this post. For a lot of reasons which we debated on Discord, folklore is not an ideal theme if you want to stick to real life cultures (not knowing enough on others's but not wanting to be forced to do on your own,...) but it becomes very very large if you wanna create something new. Basically no limits.

Still, I prefer the later option. So if folklore ends up winning, I say it : I encourage people who want to put some effort into the story/setting (not those who just focus on gameplay) to come up with their own fantasy/non-real culture and create their own folklore. Yes, I that's what we're planning to do and I encourage you doing the same. I don't want to play 100+ games on greek myths or werewolfs and I'll personnaly give a lot more points if you create something new.

My team and I will create a culture, its folklore and derives interesting story and mechanics from there. "Does it really has anything to do with the thème ?" Well. Yes. But maybe not what you expected from it. Yes, this theme has divisives expectations, so will have divisive ratings. I encourage you all to give good ratings (if deserved) to original folklores, in hope that people won't be afraid to do it because it "wouldn't fit the theme". No, it does.

But maybe folklore won't win ^^'

The Sky Pirates Warmup..

Since Sky Pirates is no longer a choice.. but I was still craving an excuse to make a little triplane and fly it around in Godot...

unnamed.png

I'm in once again!

Well, some time has passed since last time I entrered. I was much less organised, but now I am ready.

My stack: - Engine: Unity - Sound: Bosca Ceoil - Sound effects: jsfxr - Art: Aseprite

I'm in!

♫ It's time to play the game. Time to play the game! Hahahahaha. ♫

First time here

I always wanted to participate, but never knew when this was happening. Well, there's always a first time. I'll be using Pygame for this thing. Let's see what we can do!

Back at it

I was really happy with how our submission went last year, and excited to be working with mostly the same team again!

I'm in

I'm in baby!!! Check out my twitch tonight: https://www.twitch.tv/shxdowcorey

Back for another Ludum Dare

Haven't done a Ludum Dare since the 47th edition. Will try to make a little game with a friend from our team “A cordon Bleu”. Since there is only two of us this time, it must remember to keep it simple !

Chocolat-endive is back!

Yay! We're so excited for this LD! We've changed a lot of things in our lives recently (new job, new place, etc.) and we're quite tired, but we're as ready as we can be.

So, we’re in for this Ludum Dare. I present you the Chocolat-Endive team:

  • The almighty Bouteille is specialised into code and can help with graphics (if we make a 3D game, she's the specialist).
  • Zhao (me), ready to make some music, graphical assets, make some coffee, and help with game design.

Our stations are ready and fully operational. Always fun to share some bad and dark photos. Here is mine: DSCF5473.JPG

And Bouteille’s: DSCF5477.JPG

So, what tools are we going to use?

  • Godot engine (this thing is wonderful)
  • Krita and Gimp for 2d
  • Blender and Magicavoxel for 3d (if we make some 3d stuff, it's been a long time!)
  • Qtractor or Reaper and Audacity for recording on computer
  • Brains if we find some

We'll probably use some other tools, but that's a start.

Bonus photo, my music setup: DSCF5470.JPG That's a bunch of synth, some gameboys, guitar pedals, and weird instruments.

You'll probably won't heard anything from us at the beginning, because we'll be sleeping when the event start. But hey, sleep is important! I really hope you'll all enjoy this event, because Ludum Dare is a pretty special thing. And I can't wait to see and play all (well, not really all, obviously) your games.

Have a nice jam everybody!

Add LD50 to r/place

Lets add LD 50 to r/place. I've started at 473, 477 LD50place.png

HHYYYYPEEEE

Less than five hours for the start... Good luck everyone and let's hope for a fun theme!

Can't wait :D

Had fun every time I joined, so if I like the theme I'm gonna join again! I won't have much time, but I didn't have the other times either so should be fine! :smile:

Sharing more "tips"

It's become tradition for me to "plug" my little Github pages site detailing free software for every possible task every jam. It came around about a year ago after I saw several people asking "what's a good free tool to do x in".

I wanted to create a resource for those people and this is what JamTips is! It's not my personal site, there's no ads or links to my stuff - I created it purely with the goal of sharing some cool tools and helping someone out. It's all open source so if you know a tool you think should get added to the list, open a PR or let me know!

Either way if that's your jam, it's called "JamTips" and you can find a link to it below. If not then enjoy the jam and best of luck to you!

📚 Visit JamTips here.

F30CFEB2-7BA6-410D-BA13-9F7CC448F103.jpeg

My 3rd time let's go

This is my third time partipating in ludum dare one time in compo one time in jam but this time I am going to do compo

I'm In!

It's been a few LDs since I last made an "I'm in" post (even though I've participated in every LD from 44 to 49!), so I figured I would do so this time. :smile:

Tools: - Graphics: Aseprite - Code: Neovim - Music: JummBox (BeepBox derivative) - SFX: ChipTone - Game engine: Löve

Goals: - Complete a fully working game (preferably within 48 hours but if I take longer I'll just submit it as a jam entry) - Better time management! - Learn procedural generation

Good luck to everyone, have fun and don't forget to take care of yourself!

I'm in!

For the past few weeks I've been going back over my Unity code and ~~cringing at~~ fixing it. It's been a while since I last jammed in Unity but I work professionally in C# now so it was quick to pick up again. And realize how bad my code was.

My goal for the LD weekend is to rapidly improve my codebase and make something playable. I've only just got back into it, so not expecting much from the end product. If it's really disastrous, I might try the new "casual" mode.

Also hoping to do some music. I like to do music.

I even have music you can use if you're not doing Compo. [/shameless self promo]

Good luck everybody!

I'm in!

My first and last ldjam was 40, It's been a while but I'm back. We're all going to make something special!

Will be entering solo this time

Haven't done a LD solo since LD15 but I can't miss out on big number 50. I'll be using:

  • Godot
  • Aseprite
  • Probably some tracker software (perhaps LSDJ or something else depending on what I decide to do)

And I'll be streaming over at my twitch.

Good luck and have fun!

I'm in !

I'll be in this year. Did LD 48 last year, and was waiting for this one. Unfortunately I'm not on holidays this time, and while I'm not working on the week end, I'll still need to sleep to be fresh by monday, plus I have to go to a concert tomorrow night (a friend's premiere !). But hey, it's just a bit of a bonus challenge to have less time, just gotta try.

So I'm going to sleep now and wake up in 4h to see what will be the next 48h flavor. I hope it won't be Mutation because I already did an other jam with friends with this theme, tho it could be fun to try a jam with other ideas.

I'll use Godot this year, along with Aseprite, and probably SFXR. And, of course, a pen and a notebook !

Can't wait to play the games submited !

My tenth Ludum Dare!

I feel like I have to make an "I'm in" for that. Good luck everybody!! <3

24h challenge

The jam starting at 4 in the morning is pretty wierd for me and I also have only 24h to make my game because family stuff. 2nd jam and already increased difficulty, lets have fun!

Obligatory I'm In Post

Here's my obligatory I'm in post for LD50! This will be my 14th (?) LD event and I can't wait. I'll be using the same tools and 'workflow' as always:

  • eclipse (lwjgl)
  • my own 'engine'
  • aseprite
  • sound: I never get around to doing sound

I think one of the best routines I've gotten into during LD is cleaning my workspace before the event begins, and here it is waiting for me to wake up at 03:00 O_O

unnamed.jpg

I'm In!

I've been going back and forth on if I want to do this or not, but figured I might as well go ahead. What's the worst that can happen, right? So I'm going to be participating in the Jam, by myself.

I've been into game development for a while now, but haven't come out with anything substantial. I'm not the best at C#, but I've very experienced in other programming languages that are similar so I'm not too worried.

My goals for this Jam are to learn more about the Unity tool and C#, and overall make something that I am at least somewhat proud of. Hopefully this will give me the confidence I need to actually do something that I've always wanted to do, make a game. Wish me luck, and good luck to everyone else!

Cheat sheet

:warning: Remember that games are player-centric. :warning:

So, make sure your game has:

:whitecheckmark: An objective for the player
:whitecheckmark: A challenge for the player
:whitecheckmark: It's clear what the player does
:whitecheckmark: Simple controls (W, A, S, D, SPACE, Arrow Keys, Mouse)
:whitecheckmark: Style (consistent across all content)

Good luck to everyone. Heart this post :heart:

Follow me on https://twitter.com/playzap

I'm in!

After a very long break, I decided to participate in Ludum Dare again. I hope that this time I will be able to finish my game before the deadline. Keep your fingers crossed for me! :wink:

Good luck everyone! :beers:


Tools:

  • :hammer: Construct 3

  • :musical_score: 1BITDRAGON

  • :art: Procreate / Photoshop

This is going to be fun!

As someone who is new to gamedev with a full schedule I am ecstatic to hear about the Extra format. I can be apart of the community and make my game but without the stress of a 72 hour time limit.

I'm in!

Posting an "I'm in" message seems to be the hip thing to do, so please allow me to jump on the bandwagon.

I'll be using javascript/webgl and live streaming my progress at twitch.tv/shorkiesoftware.

I'm looking forward to having a good time and playing all the games you come up with!

Should be in!

I've setup my Godot project and git repository, I should be good to go for the compo.

I'm going to try to keep my scope reasonable this time, I would prefer to finish sometime in the afternoon on Sunday rather than going right up until the deadline.

My tool list: - Godot - Aseprite - Inkscape - Blender - GIMP - Audacity - Reaper for music, I think, which is new for me.

I'm somewhat inspired to try making yet another programming puzzle game this time, as I've recently been playing Shenzhen I/O. But that may be far out of scope. :smile:

Not sure if I want to go vector graphics or pixel art this time (or 3D graphics!). I used to always use pixel art, but now it's become something of a rarity for my games. None of my last three games have been pixel art (although, two of those were Godot Wild Jam games).

So maybe I'll try to go back to pixel art. I think the real reason I prefer vector graphics is because it's much easier to do procedural animation--vector graphics can very naturally be scaled up, rotated, etc. Hard to go back to pixel art, at least for a jam setting, when it is less flexible in those ways! :sweat_smile:

Anyways, good luck to everyone!! Can't wait.

I'm in this!

Let's go!

Come join me!

Live in a couple minutes brainstorming until the theme announcement!

https://www.twitch.tv/oddlyspecificgames

Calm before the storm

I'll be off to sleep and hopefully wake to a good choice of theme.

Not excited about most of the selection, but when has that ever been different? What weird challenge would it be if we got the perfect theme, right?

This time I want to challenge myself to do something with a good mood. I want to know if I have made any progress with my music skills since my last participation. I'll try to compose a somewhat decent orchestral score. It will be tough to hit the mood though since my drawing skills are still pretty meager.

Tools of the trade: * Godot (my first Godot game, I am pretty pumped!) * Aseprite for graphics * likely Reaper and Miroslav Philharmonik for Music * likely Chiptone for SFX

Let's go ! Join us if your are an Musician or an Artist wihout team !

@helvest and me are in !

We are two video game developers / game designers.


👋 If you are an Musician or an Artist or both, you can join us in our temporary discord channel here


Prefered languages
  • French
  • Spanish
  • English
Our time zone
  • GMT+2

html 💼 You can check my previous work in my Ludum Dare profile.

Here we go!

My 5th Ludum Dare as part of Tamanegi Collective, and it's time to make some great music for this one. Hoping for stuff like Folklore of Road Trip as they offer me quite a good canvas to work with.

Will be using:

• Pro Tools • RX Suite • Spitfire BBC Orchestra (possibly)

Ready to go in a few hours

3rd time participating in one of these. Hoping to actually finish my game this time. Going to aim for a Jam entry, but I'll go for the Extra instead if I struggle like last year. I'm also off work for all of next week, which should help if I need it.

First time in LD

I'm also in, though I will go solo and Extra, if I can find the spare time. Some common tools:

  • Godot
  • Aseprite
  • Have some fun

Wish the best to everybody in this LD50!

LD50 let's go!

Team Gecko is in!

Poor man's Toolkit

:warning: Don't forget the free tools and resources :warning:

Resources

https://opengameart.org/ - art, sound, music
https://www.kenney.nl/assets - art assets
https://www.gamedeveloperstudio.com - 2d art

Tools

https://www.piskelapp.com/ - online sprite editor
https://www.bfxr.net/ - (download) free 8-bit sound maker

If this is helpful, heart this post :heart:

Follow me on twitter

3 hours left

you have 3 left

Im in!

This will be my first time working with a team of people that I don't know irl so really excited to break out of my comfort zone. Good luck everyone

Looking forward to LD50!

I'm fired up for LD50! I feel like my last couple games have been more complete, so I look forward to what I'll come up with this time around. It's hard for me to not overcomplicate a game/it's mechanics and have it only turn out to be a concept. I might try to go a lot simpler this time around but we'll see.

Let's get ready to rumble!

With the jam kicking off in a few hours I wanted to spend a bit of time making sure my toolset is up and running with no major issues.

Since I'm planning to make a classic LucasArts style 9-verb point and click adventure game I'm using: - Unity - Adventure Creator (with 9-verb plugin) - Photoshop

So here's a sample scene I put together using some placeholder assets you might recognise:

LD50emGIF/em1.gif

It's pretty rough but it proves the core that the toolset works and shouldn't get in the way of making a game.

Not long now until kick off, I hope you're all ready for a great weekend!

@demorok !

brainstorming

I broke out the pencil and paper, planning on analog brainstorming only for at least 10 minutes; it's served me well in past jams.

Im In

Its been a while, but I cannot miss the 50th.

I will be working with Unity and Photoshop. Not sure what I will be using from there yet.

Here we go

gonna make a real effort to finish this time hopefully no distractions

unity and photoshop

Hyped!

Looking forward to LD 50! Just hope I don't over scope as I often do haha.

We're in

Our big team is joining Ludum Dare!

This is the 8th time I personally participate in Ludum Dare when we started with a team of two.

This time its team of SEVEN, and most of us are seasoned game jam participants. So I expect to see something incredible! (or a complete failure if we fall into production chaos :laughing:)

This time we are using: * Unity as the game engine * DOTween to make game feel alive * Photoshop for dire photoshopping needs * Blender for 3D modeling and animation * Audacity and microphone for incredible sound effects * Vortex Tracker and Renoise to make some tunes * GitHub to be in control of versions * Google Docs to feel the blank sheet problem * Telegram to attempt communicating with each other

As we are professional LD participants, we already hate the theme in advance, whatever it would be! :angry:

Feeling full of energy and ready for action! :muscle:

Final theme poll update!

We've gotten votes from over 300 participants in over 30 countries! Thanks everyone!!
If you haven't voted in the poll yet, please CLICK HERE! Which theme are you hoping for??

strawpoll-6.png

We're in!

received_1163733517698100.jpeg! We're doing our classic "cabin in the woods" jam!

Unfortunately we don't have good access to electric lights 😁

Pls Do not let Folklore win

Pls don't let it win! I hate it! If you hate it please heart or comment on this post

I'm in

I'm in for the compo again this Ludum Dare. Hoping for a fun theme a finished game at the end of the weekend.

I will be using my own engine called Aeons. It is still in development, so I hope everything I need works for the most part.
For art I will use Affinity Designer.
For sound probably bfxr.

Can't wait!

It's been a long time since I've done Ludum Dare, and I can't wait to try this one! I've decided to brainstorm with a pen + paper, to see if the old-fashioned way works for me! My tools will be Unity and Aseprite! Can't wait to see the other submissions soon!

50 will be the one

No idea what the game will be. The only thing I know is I'm getting something submitted.

Tools

Unity Aesprite or Blender depending Ableton + Hardware for music and effects