I'm In
Looks like it's that time again. Let's see if we can make a game in a weekend.
Unfortunately, it looks like there will be interruptions, so I'll have to be careful to keep the scope small. Hopefully it can be a small but interesting concept.
I'm not innovating too much on my toolbox, so here's what I plan to use:
- Unreal Engine 4 - for engine code
- JetBrains Rider EAP - for Unreal C++ code as needed
- VSCode - for all the other text editing
- Blender - for all the 3d modelling/animation
- Krita - for texturing and 2d art
- Abundant Music - for music generation
- LMMS - for music rendering
As usual, I may need to pull in various other tools to make everything work well together (looking at you Audacity).
Good luck to everyone! I look forward to playing your games soon.