{"author_link":"\/users\/thepelranthean","author_name":"ThePelranthean","author_uid":"thepelranthean","comments":[],"epoch":1648854214,"event":"LD50","format":"md","ldjam_node_id":284327,"likes":0,"metadata":{"p_key":"163039","p_author":"ThePelranthean","p_authorkey":"1000985","p_urlkey":"387520","p_title":"I'm In","p_cat":"LDJam ","p_event":"LD50","p_time":"1648854214","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1000985","us_name":"ThePelranthean","us_username":"thepelranthean","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":6,"author":985,"body":"Looks like it's that time again. Let's see if we can make a game in a weekend.\n\nUnfortunately, it looks like there will be interruptions, so I'll have to be careful to keep the scope small. Hopefully it can be a small but interesting concept.\n\nI'm not innovating too much on my toolbox, so here's what I plan to use:\n\n* [Unreal Engine 4](https:\/\/www.unrealengine.com\/en-US\/download) - for engine code\n* [JetBrains Rider EAP](https:\/\/www.jetbrains.com\/rider\/) - for Unreal C++ code as needed\n* [VSCode](https:\/\/code.visualstudio.com\/) - for all the other text editing\n* [Blender](https:\/\/www.blender.org\/) - for all the 3d modelling\/animation\n* [Krita](https:\/\/krita.org\/en\/) - for texturing and 2d art\n* [Abundant Music](https:\/\/pernyblom.github.io\/abundant-music\/index.html) - for music generation\n* [LMMS](https:\/\/lmms.io\/) - for music rendering\n\nAs usual, I may need to pull in various other tools to make everything work well together (looking at you [Audacity](https:\/\/www.audacityteam.org\/)).\n\nGood luck to everyone! I look forward to playing your games soon.","comments":0,"created":"2022-04-01T22:50:42Z","files":[],"files-timestamp":0,"id":284327,"love":0,"meta":[],"modified":"2022-04-01T23:03:34Z","name":"I'm In","node-timestamp":"2022-04-01T23:03:34Z","parent":282615,"parents":[1,5,9,276397,282615],"path":"\/events\/ludum-dare\/50\/another-day-in-space\/im-in","published":"2022-04-01T23:03:34Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":866012},"node_metadata":{"n_key":"284327","n_urlkey":"387520","n_parent":"282615","n_path":"\/events\/ludum-dare\/50\/another-day-in-space\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"985","n_created":"1648853442","n_modified":"1648854214","n_version":"866012","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/another-day-in-space\/im-in","text":"Looks like it's that time again. Let's see if we can make a game in a weekend.\n\nUnfortunately, it looks like there will be interruptions, so I'll have to be careful to keep the scope small. Hopefully it can be a small but interesting concept.\n\nI'm not innovating too much on my toolbox, so here's what I plan to use:\n\n* [Unreal Engine 4](https:\/\/www.unrealengine.com\/en-US\/download) - for engine code\n* [JetBrains Rider EAP](https:\/\/www.jetbrains.com\/rider\/) - for Unreal C++ code as needed\n* [VSCode](https:\/\/code.visualstudio.com\/) - for all the other text editing\n* [Blender](https:\/\/www.blender.org\/) - for all the 3d modelling\/animation\n* [Krita](https:\/\/krita.org\/en\/) - for texturing and 2d art\n* [Abundant Music](https:\/\/pernyblom.github.io\/abundant-music\/index.html) - for music generation\n* [LMMS](https:\/\/lmms.io\/) - for music rendering\n\nAs usual, I may need to pull in various other tools to make everything work well together (looking at you [Audacity](https:\/\/www.audacityteam.org\/)).\n\nGood luck to everyone! I look forward to playing your games soon.","title":"I'm In","wayback_source":[]}