LD23 April 20–23, 2012

LudamDare 23 – Warmup

Hey Guys,

just setting up all my things live stream etc, and you can now watch myself work with XNA and C#. Just head on over to http://www.justin.tv/experimentalvideos. This will be the same channel you will watch on the actual LD day!

So excited, hope to see u guys there.

 

I’m in again!

Well, I had never even touched Java until the beginning of the last Ludum Dare, I hope I fare a little better in this one! I might be attending the Ludum Dare meetup in Manchester if a spot opens up :)

There’s also a chance I’ll have to halt development, my Wife is due on May 7th, so could give birth any time! (they say 2 weeks either end, which puts it at 22nd, but still)

What’ll I be using?
Well:

Language: Java again!
Art: Paint.net
 Music: Sfxr for sound effects, I’ve not decided for actual sound. Time to learn MilkyTracker I think!

I’ll be livestreaming, of course!
I’ll be recording my desktop too, so I can put up a timelapse on youtube when I’m done.

I made a platformer last time, and I looked to the code of Notch’s metagun when I got stuck (which was often). While it helped me learn a lot about java, and game development, I can’t help but feel like I took a shortcut.

Unless the theme is very specific, I want to stray away from a platforming game, if possible, really put myself out of my comfort zone, both genre-wise and mechanics-wise. Isn’t that what Ludum dare is about? For me, it’s certainly a learning experience.

I’m curious as to how well I do. I like to think my java skill has improved somewhat in the past 4 months (I’ve been coding pretty much non-stop in that time, being unemployed).

I wish all of you the best of luck in your endeavours!

We are in!

Me and some buddies (X-wing9, Renato, Mat and Guax) are going to be in for the jam

We just joined forces as a brasilian gamedev group called Dead Pixel and this will be our first work together

Dead Pixel @indiedeadpixel

I’m in

Not sure about language/environment yet. It will either be JS/HTML5, JS/SVG, Java, Lua/Love2D, C++/MadeWithMarmalade, or maybe something I don’t already know like Google Dart, Haxe, or JavaFX. Actually, yeah, probably Dart, so Actually it will be Javascript+HTML5+SVG (the warmup with Dart proved doesn’t get along with SVG very well):

  • Language: Google Dart JavaScript
  • Graphics: SVG (generated using BatchSVG) and maybe a little Gimp
  • Sound: CFXR and (if I get time to make background music) Wolfram Alpha Tones (assuming that’s allowed) (not allowed, has a harsh license) this thing: http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/
  • Engine: none

I came second in innovation last time and got heaps of great feedback (thanks everyone!), so I’ll see if I can pull out another odd-ball game/concept.

Tags: html5, javascript, SVG

Need a theme for the warm up?

Here’s a game idea generator I wrote that might help. :)

I’m in!

This will be my first LD, so I’m really excited to see how this turns out!

I will be using:

  • Programming: Lua with LOVE2D.
  • Graphics: The GIMP, since that’s really all I know.
  • Sound: Probably Bfxr for sound effects. I honestly have no idea what I’m doing as far as sound and music; hopefully I’ll have something figured out before the start of the compo.

I’m thinking of maybe doing a timelapse too. Maybe.  I’ll try to get everything ready this weekend, and see what works out.

Anyways, good luck, everyone!

Comments

JaydenB
12. Apr 2012 · 20:53 UTC
Yay for LOVE2D 😀

LD23 Warmup – Pew Pew

So, I decided a while back that I would join the warmup weekend.

It’s much longer than a weekend, and that makes me happy. :)

My game is a shmup. I’ve been working on one, but I need a cleaner code base to work from. The one I had is a mess of excess inheritance and unimplemented methods.

Here’s the premise: You fly a little space ship and shoot bad guys. On different intervals (in kill count) enemies either give off a bigger explosion, drop a score/weapon/extra life item, or give off a bigger explosion and drop three items.

The levels are assembled randomly from hand-made parts and have randomly chosen bosses from about a dozen hand-scripted bosses.

The idea is this: Motivate the player with scheduled reward to make the game more compelling.

The idea comes from the idea that games work partly by rewarding the player. Hence, I figure that I can make a compelling game simply by deliberately rewarding the player.

The Wikipedia article about behaviorism can give those who are curious a better idea of how this is supposed to work.

Peace, love, and manipulation,

– Henry

Edit: While I’m at it, here’s the article about behavior modification, which is also relevant

Comments

12. Apr 2012 · 15:39 UTC
One reason rewards work is because they’re earned, not given for nothing. How fun would the olympics be if everyone got a gold medal?

I’m in.

Hi everyone.
It’s my first time participating to Ludum Dare. I’m so excited to create a (great?) game.

I’ll use :

Code : FlashDevelop with Flixel

Graphics : Paint.Net

Sounds : Bfxr + Audiacity

Ideas : pen + paper

and maybe

Capture : Chronolapse

PlayBook devs here? Offer by RIM

Hey guys! Maybe some of you know, some don’t, but ever since the first October challenge came out (make an app, make a dollar!), quite a few of us have started making apps and publishing them to any app store/market/world/whatever.

Now here’s something that RIM has published (just got the mail) which I thought I should share with you. Essentially it’s the third promo I know of by RIM to get more apps into their App World ^^ (the first two were free playbook devices):

On April 10, 2012 at 12:01 am EST, every 100’th NEW app submitted is eligible for a Prize Package that will bring you to BlackBerry 10 Jam in Orlando, Florida from May 1-3. The 100 app submitted must be approved according to BlackBerry App World Vendor Guidelines and the trip is awarded to vendor of the application. The contest closes on April 26 at midnight EST.

The prize package includes $500 USD cash, a voucher for an airline ticket (up to $1,500 USD in North America and $2,500 USD outside of North America), and a pass to BlackBerry 10 Jam on May 1-3 with four nights hotel.
To make the submission process as easy as possible, simply bring any new app to BlackBerry App World and—if you meet the BlackBerry App World Vendor Guidelines—you’ll have an opportunity to win the prize package.

Winners will be notified by primary email on their BlackBerry App World vendor account. Watch for the latest news at devblog.blackberry.com.

Cheers,
The BlackBerry Developer Program Team

*Full Terms and conditions for the “Attend BlackBerry 10 Jam courtesy of RIM! Contest” offer are located at http://us.blackberry.com//developers/started/100appcontest.jsp.

it’s a bit of a hassle to package apps and signing them, but when you got it, it’s quite simple.

Also, what I just read on Facebook:

Heads up! Attendees of the BlackBerry 10 Jam Conference in Orlando, FL May 1-3 will receive the exclusive BlackBerry 10 Dev Alpha prototype device. Get hands-on time with the next generation OS and BlackBerry 10 tools!

so now it’s getting funny :D. as some of us will make something this weekend (me too!) plus the apps made in LD, why not starting spamming RIM with shovelware apps :D. some of us might even get a free trip to florida (posts please!)

one more thing: it’s not like i want to be a promoter for RIM, but i thought i should share 😉

Dan’s Tile Maker

I’ve been looking at a bunch of you guys’s posts declaring what things you’re going to use to make your games. I was hoping to come across something like sfxr for tiles but didn’t. Long story short, I made one. Maybe you’ll like it. More information and download links including source here.

In case it’s mandatory, I’ll say that I’m in for LD23, and in case it’s useful, I’ll probably be using:
-HTML5 canvas element and Javascript
-Notepad++ for coding
-Firefox and Firebug for debugging and procrastinating
-Audacity and sfxr for sound effects
-Dan’s Tile Maker, MS Paint, and GIMP for graphics
-Dropbox for hosting
-AutoHotKey and Foobar2000 for not going crazy

Comments

Puzzlem00n
12. Apr 2012 · 23:28 UTC
The program doesn’t work for me on Windows 7, so I can’t run it. But what do you mean by sfxr for tilemaps? You mean just a random terrain generator? I don’t understand the benefits of that.
dansludumdare
13. Apr 2012 · 00:52 UTC
Hi. In fact I developed in Windows 7… do you have a more specific description of how it fails? It’s built for 32bit, which I assume works on 64bit.
Puzzlem00n
13. Apr 2012 · 20:24 UTC
Oh, I thought it was for tile mapping, not tile graphics. Hmm. Still cool though.

We are in!!

Our team is called JavaForce. Our members are JavaForcePriest and JavaForcePanda. We look forward as this is our first LD.
Thank You and Good Bye,
JavaForcePanda

Coming up: Ludum Dare Entry!

Seeing as this is my first Ludum Dare entry ever I decided to play it slow, even though I wanted to do it in C++ and SFML ( 1.6 ) I will more likely do it in C# and XNA for speed and prototyping. I’m very excited! And I’m looking forward to see everyone’s creations.
The goal? Finish a game within 48 hours, the competition in itself is not important for me at  this time.

Language of Choice: C# 4.0

Framework: XNA 4.0

Sounds: I have no clue but seeing as others use this “BFXR” for SFX and “Milkytracker” for background music I might take a swing at it.

Graphics: Seeing as I’m horrible at art I MIGHT aim for some free resources but I’ll probably do some programmer art with Paint(.net)/GIMP

Timelapse: Chronolapse or Camstudio for the timelapse. Also I’m thinking about live-streaming everything, but we will see how I pursue the matter.

Other: Google ( Like a boss ), Ludum Dare IRC for some cuddly chatting about w/e.

I’ll revisit the tools for now, I’m not sure what I will use.
Lucky me I have plenty of time checking them out, though I doubt I will actually do that.

 

“Quiet, Please!” Released on Xbox Indie Games

An expanded version of the little adventure game I made for LD22 just came out on Xbox Indie Games.

I’ve added new areas, puzzles and polish since the original Ludum Dare version, but I’m still amazed at how much of the core gameplay came together in that one weekend. I’m hoping that LD23 will be as productive for me as LD22 was!

If you are interested, you can find “Quiet, Please!” here in the Xbox Marketplace. I also released a version for Windows Phone a while back.

Here are a few screenshots from the final version of the game:

Tags: LD22, SuccessStory

Comments

12. Apr 2012 · 22:57 UTC
That’s great! I played the original in LD22; nice to see it make its way to XBox Indie!

Yay! I’m in too!

This will be my third Ludum Dare.

I will see what the theme is before I determine what I’m going to use.  The candidates are

  • Ren’py
  • Inform7
  • J.S.Vine
  • Undum/Vorple
  • Twine/Twee

If you haven’t guessed, it will be some type of story based game.

My son might be participating in the Jam with his friends.  If so, I’ll be on hand to help program it.

Susan

Tags: if, Ren'Py, Twine

Comments

20. Apr 2012 · 12:43 UTC
Awesome, good luck with your two games!
salsa
28. Apr 2012 · 19:45 UTC
Great job,girl!

I’m in!

I am about 95% certain that I will be participating in Ludum Dare 23! I will be doing something web-based (canvas or Three.js) targeting Google Chrome 18 (the current stable release). I’ve been very impressed by some of the new web tech that’s making it into the latest stable versions of browsers, and I’ve had years of web dev experience, so I feel very confident.

Over the next 8 days I hope to get a test app/framework set up – that’s one thing I wished I had done in the past. I’m going to be using Git and pushing every stable increment to a public server and Github, so I’ll be encouraging everyone to check out the game as I develop it. I have a Wacom tablet that I’ll use for art, and a MIDI keyboard that I probably won’t use for sound (if I get to sound, it’ll probably be sfxr…) but maybe! And then I have my 17″ MacBook Pro (OSX and Win7 VM/bootcamp) and a few other laptops/netbooks.

Soo I think that about covers it. Now to see if I can put down my current game project and hack some stuff into Github before Friday! See you all then!

 

Next post: Canvas, tiles, and Google Chrome Frame!

We’re going to make games. Video games. You know, on the Computer.

Isn’t that cool? Isn’t that just the most coolest thing ever? Because it is. It really is. I want to get deeper into this but really that’s all there is to it. I’m going to make a video game, you’d better make a video game too. Who wouldn’t want to make a video game? I can make a Video Game, you can make a video game, we’ll all make video games and it’ll be amazing. Truly amazing. Just think about how amazing that is. I’ll tell you how amazing it is that so many people take part in making video games; it’s the best. I spend a lot of time around people who know things about making video games. So I often forget how AWESOME it is, how UNIQUE that actually is. So just remember, you’re making a video game, you’re creating a video game, and not just any video game; your video game. and that’s just about the best thing ever.

 

AND I’LL BE SEEING ALL OF YOU, YES YOU, ON THE 20th

Thesis to write. But What the hell! It’s Ludum Dare!

I’ll be figuring out my theme this week, while working on my dissertation.

Probably going to make my game in Unity!

This will be my first LD, and 3rd game jam.  :)

 

LD23 at the University of Minnesota – Twin Cities

Hi, all.

The University of Minnesota has a brand-spankin’ new Video Game Development Club, and we’re very excited to be hosting our own meet-up for Ludum Dare 23. We’ll be meeting at Keller Hall a bit before the event begins so we can get everyone settled in, and we’ll have plenty of food, plenty of friends, and plenty of fun.

If any of you will be participating in the Twin Cities area and would like to join us, take a look at our group’s announcement for the details, and please send us an e-mail at vgdc@umn.edu. Non-students are welcome, but be sure to e-mail us first.

Ah! I’m really excited.

I missed out on the last LD (though I’ve only ever done one before), but I’m very excited for LD23. I’ve been working on some games on my own and have gotten good at working with some much more functional libraries than last time, so hopefully my game will be super-sweet. I’m thinking about trying to work whatever the theme is into an arcade-style beat-’em-up, but I suppose I’ll have to wait and see…

Code- Either C++ with the Simple and Fast Multimedia Library (or G3D/OpenGL, if I’d dare to try 3D on this one), or JavaScript/HTML5 in Notepad++ and Chrome

Art- Gimp, probably. I’ve trended towards spriting thus far, and it’s certainly a step up from MSPaint.

Music- GarageBand, sfxr, and possibly FLStudio. Maybe I can learn how to get good output from Sibelius in the next week…

Food- Trader Joe’s!

Oh, and I’ve been working on some generic sprite-wrapping code in HTML5 lately, so I will probably end up using/porting that.

(I’m pretty sure) I’m in!

Hopefully nothing comes up next weekend…

This will be my first Ludum Dare, and hopefully the first time in a long time I actually finish a game. Last time I finished a game was back when Palm Pilots were popular, so yeah…

Code: Lua/Love2D

Graphics: Grafx2

Sound: Some variant of Sfxr (probably the as3sfxr I have open now) and maybe MilkyTracker for music

I have a simplified Tiled reader for Love2D that I should have done next soon, so I’ll post that to github and throw it in a blog post so I can use it. I’m going to try to prototype a game in Love2D this weekend if I find the time, just to make sure I’m comfortable in it. I’m fairly new to Lua (about two months I think), but it’s a ton of fun and I’ve already written some short games in it (in LOAD81).

Let’s do this!