Ludum Dare 48 April 24–27, 2021

First Update

Hi, I'm a bit late on the start, but I have got some things done worth sharing I think.

I decided I wanted to make a game where you go deeper and deeper into a weird facility, where you face increasingly powerful reinforcement-learning-controlled monsters.

So far I have basically no gameplay at all, but I do have some graphics going. I am using a dynamic light/shadows system I developed a long time ago called Let There Be Light 2 (LTBL2, for SFML), along with LDtk to create a map. The marine character is made in Gimp.

The hardest part will be the AI I think, since I need to set up Box2D physics for it to learn on. The gameplay will hopefully be physics-based AI-controlled monsters that have "weak spots" of certain types that you need to shoot at.

I will probably need the extra time provided by a Jam entry to get something worth playing.

Anyways here is a screenshot!

ld48_progress1.png

Throwing flames

LD48_ThrowFire.gif So now you can throw and recall your flames to help explore the dark. This will be the main mechanic that will let you explore the dark dungeon (sewer? whatever...) and avoid all the nasty traps. The problem is throwing away your flame means that you lose the ability to see what is going on right around you, so it is a trade off.

Next, I just need some enemies (some of which are attracted to the light, some of which are repelled by it), water (to put out the flames) and some good old traps (spikes and such).

Journey for Wife - DevLog: Day 1

  • The Story Plot
  • The Main Idea of the Game
  • Sprites
  • Platforms
  • Camera
  • Samurai Animations (5 of 7)
  • Monster1 Animations (2 of 4)
  • Background by Aseprite
  • Wife Animation Creation by Aseprite

Idle1.png This is just a beginning. Oh my.

Many thanks to our programmer @drollshark.

Some Small Steps

ld48_levelDesign.png

We have been hard at work creating our game and things have been going smoothly. As the audio guy on this game, I've been putting down some tunes I'm excited to share, if you care to take a listen I put them on a playlist!

Soundcloud

Most of the camera stuff is done, and we have basic character movement, might update you on that in the next post. Good luck Jamming!

Snake on a Sphere: Head and Tail Modeling

I added a couple eyes and a little shaping to the head and tail so now it looks more like a proper snake. Next up, eating fruits and growing the snake!

SnakeOnASphere_004.gif

end of day 1 i guess

I took a bit of a break but I'm not far from finishing most stuff to ad is just visuals and a maybe 2/3 mechanics and obviously levels https://youtu.be/2XhTO0E7DVQ

Some mechanics in place

I quite happy with the progress so far!

I decided to do the opposite of what I did last LD, so I started with the gameplay instead of the art. My goal for this Ludum Dare will be to make a fun, FULLY WORKING game. My last game looked kind of cool, but nobody understood what to do when playing it, nor was it fun, both of which are quite important in a game :')

So far my game is not really fun yet, BUUTTT I got a bunch of the main mechanics done; - Player movement (left, right, jump, reach down, reach up, pick up items) - Dynamite system. I can make a bunch of variations quite easily now. - Basic Tilemap Generation ( A LOT TO DO HERE STILL!! ) - "Smooth" Camera Movement

Animation.gif

TO DO MECHANICS: - Add shop to buy dynamite (?) - Improve Tilemap Generation (ADD ORES) - Add endgame condition - Title Screen - End Screen

TO DO ART/MUSIC: - Er'rything

I'm still not sure if I'm going to add a shop in between levels, or just spawn TNT upgrades in the map behind walls (like bomberman/Bomb it).

That's the update for now. Tomorrow I will have a lot less time, so I'm very interested to see how far I can get!

And now I'm going to eat some pizza

First day progress!

We actually managed to pull out something on the theme and already made some big progress. Who said you can't make a mining game if you keep it original and polish it enough? That's what we're going for!

https://youtu.be/Ke06XwWygIs

https://youtu.be/oiGRZkq_U80

First jam and we are excited

This is the first time my friend @edoardo-talamini and I partecipate in a jam. We are both newbies (I am a wannabe gamedev and he is a wannabe artist). I just want to wish everyone a lot of fun, and as for us, we have decided to venture into the depths of the forest. #VPGUD Screenshot (118).png

Glazier platformer progress

It's evening here in Copenhagen, and our 3-man team is back jamming after a short food-break. After discussing ideas for a bit too long, we have finally made a decision on our main game mechanics and started building the prototype.

This will be our third 3d game, and despite being a bit rusty, our Blender and Unity workflow is starting to feel familiar again. Now having fun climbing around DEEP, DEEP in our glazier world.

Animation1.gif

Good luck to all of you, and remember to eat, sleep and have fun :sweat_smile:

Progress!

not mutch time to work in this first day, but I have somewat created de base for the level

Remember the old C64/Amiga game Nebulus? I am trying to do something that is the reverse of it

Immagine.jpg

Day 1 Progress

Small preview of the current state of our game after day 1.

! Get ready for janky controls and rage quits !

Desclaimer: We are not liable for any damage caused while playing our game.

LD48em04/emProgressDay1.gif

A basic gameplay loop is working

gameplayloop.gif

There is currently an impressive amount of two room objectives available.

... yeah, I need to make more varied enemies. And rooms. And objectives.

End of Day 1!

The core of the game is actually done, just after day 1!

Day1.gif

This is the first time that I don't have to panic about finishing a game in time, so I'm really proud of myself for that :)

The plan for day 2 is to replace these placeholder sprites with some decent sprites + animation, and add some music. If there is still time left, maybe I can even add some more features! :)

First Day Progress

First of all, I'd like to say that the theme REALLY threw me for a loop. One might even say, I'm stuck in it... alright, that's enough.

The first thing I wanted to get out of the way was that I absolutely would NOT allow last LD to repeat itself. The project I started on is the one I'm submitting. I will say that an additional half-year of preparation is paying off, but I still have a lot to learn.

My original goals this LD were to make a game that involved a few in-jokes-- the less context, the better. I also really wanted to make something sci-fi this time around. Well... the theme didn't really fit either of those. So, I made it fit!

Introducing the working title Resurfaced, a game about deep sea diving into the center of a long-brushed-aside disaster off the coast of the Martian Sea. Be mindful of your suit's diagnostics as you delve further into the wreck of a spaceworthy cruise liner at the bottom of an extraterrestrial ocean.

https://youtu.be/yHo4RuFeEl8

My first day focused on getting a basic 6DOF movement system off the ground, then figuring out how exactly I was going to handle certain objectives, items, etc. I came up with a pretty nifty system that was mostly the consequence of how it was programmed, and in practice I think it's fairly functional. Afterwards, I simply got carried away with Blender and started making model after model, though I fear that I may not be able to texture everything in time for the compo.

It's been a lot of fun (mostly!) putting together the systems and figuring out just exactly what I wanted to do with this game, even if the code is a little messy here and there. I can't wait to see what the rest of you have been up to!

Updates

We tweaked the ship's movement and animation, and figured out how to shader in the center from "swallowing" the ship, as well as improving its look.ludumdjamem48-un - Level/em1_Prototype v3 try 2.gif

12 hours later...

Ok, not exactly 12, but we've been working all day! We've created 3 levels, menu, animated character and some nice art which you'll see tomorrow :smirk: Currently we are working on enemy animations and behaviour.

Meet Azaliya:

"I am game developer. I love making games, playing games and also I love game jams. I hope this game jam will be fun and gives me a lot of experience."

attack2.gif

Here's what Sasha has to say:

"I love drawing and ldjam is my first experience in creating animation sprites for character, backgrounds, environments and different props. I am extremely happy to be here and come up with something new."

imageem2021-04-24/em21-01-37.png

How is it going everyone?

Making progress!

The game progress itself is still on the to-do list, but hey at least the core of the game (the terminal UI/manager and the interpreter) is already implemented!

I've been having some programming headaches this evening, but my little hacking game seems to be well on its way :P

photoem2021-04-24/em22-37-14.jpg

PS: most of the texts are still placeholders

Day 1 Completed

I have finished the player movement and main menu, art and pause menu hopefully day 2 I should finish music, levels, UI, points, score and credits!

Im scared if I don't finish on time like last ludum dare

I have achieved interaction!

48_1.gif

I have a character moving around a grid! It's not much, but given I started learning this language a couple of hours ago, I'll take it.

You want to piu piu piu?

My video) https://youtu.be/oRcn_HXz3H0

Hi, me and my friend are making a RogueLike adventure for you! :D

Blorp blorp

blob1.gif

This is definitely the most effort I've ever put into animations for a game jam game!

We'll see if I can actually finish this one since I'm getting vaccinated later today... I might just enter the 72-hour competition instead, haha.

Progress on driller game

When I heard the theme the first thing I thought of was a game about drilling down into the earth. So far I've got the basic graphics and controls added, now I just need to implement things like enemies, power-ups, and an end. game.PNG

Went the very “Artsy” route for COMPO...

Memories

Collect them to make the most out of your short lifetime. Some are light, some heavy, some more valuable than others. 🤷‍♂️

5CA50F39-58C6-4671-A4B3-82B0E7CCC791.gif

Inspired by

Humble’s The Marriage

http://rodvik.com/rodgames/marriage.html

and Kandinsky’s Composition 8

477D5145-E922-482A-AB45-5A64EB639D97.jpeg

Might got carried away in shader programming ¯\_(ツ)_/¯

Just a quick rock shader for the.. hey might be cool to try out this triplanar stuff .. 6 hours later ... bubbles! godrays! seagrass! ...

Tomorrow I will start on gameplay - I promise! (But instanced fishes would also be nice) level.gif

Work in progress !

Core gameplay is done Monster.png

unknown.png

Going deeper

Going deeper into creating our game "last penny"photoem2021-04-24/em23-59-33.jpg

This isn't going well...

I was already having issues with the AI, but now I'm having issues with the collision detection, my old arch-nemesis. I think I may have bitten off more than I can chew with regards to this game. It's half-baked and half-broken, it's nowhere near complete enough for this stage of the Compo, and I'm not enjoying programming it or playtesting it.

I might have to throw in the towel on this one.

Cliffhanger

First ideas ! A VS game with your map that will let you go deeper as you throw cubes to your opponent Sans titre.png

Procedural isometric digging game

We're making a isometric digging game with traps and enemies with dice rolling mechanics! For now, this is how it looks in unity, but by the concepts from our artist, it's gonna be gorgeous :x proceduralmap.gif

Doctor Shrink: Day #1 Progress

  logo.png

Now that Shrink Technology™ is relatively risk-free, adventurous surgeons prefer to fully immerse themselves in their work... Deep inside their work.

As usual we woke up a number of hours after the jam started and spent quite a while running through ideas before settling on something.

So then @daanvanyperen got to coding, I started putting pixels next to each other, and @astronautmikedexter went to make a musical score of a quality that Daan and I find difficult to match up to. Check him out, he streams his music and sfx endeavors during this jam at https://www.twitch.tv/amdmusic

 

day1mockup.png

None of this art is animated yet, but I have some background tiles, a player character and a few enemies set up. The big worm... slug? Parasite? Whatever, he needs some cleaning up, but he's getting there.

Now to relax before bed and hopefully wake up fresh tomorrow!

 

pre-ld48-thumbs.png

I was about to go to seep but...

My upstairs neibpurs decid3d otherwise but playing shit music thats so loud i cant think idk how their ears are still existant my walls are preaty thick

Day 2 begins

Last night we had a majour problem with floating point imprecision in Unity that took an hour and a half to fix, but otherwise, things are going pretty great! I've already got all the basic art for our game and today I'll be working on animations and texture variants, and drawing up the "main antagonist" of the game. The plan is to get all art done by tomorrow, when I can start helping to design levels.

Our composer got the main soundtrack done yesterday, and she'll be working on sounds today. The music this time around is actually going to be on multiple tracks, like our game 'Kessler' from last jam. We really liked how that turned out last time and we're hoping it'll push this game just a little bit further than our previous games.

Vanea's going to be finishing up the code for all the majour functions of the game, and hopefully by tonight the game will be in roughly a final state. Now, if the codebase is completely finished by today, we probably won't stop working on it. We may become open to the idea of a responsible application of feature creep, and even without that, we can surely add some polish.

Before I go, here's a little taste of one of the mechanics that was finished yesterday. https://gyazo.com/599530363b51be16afbaabf3aacb51ce

Good luck to all of you in your endeavours this jam! Stay positive, take breaks if you're stressed, and drink lots of water.

Going live for the first time :)

Hey there,

I am going live on Twitch for the first time. Mainly you can see me coding for our Medieval City Building Sim, I'd really enjoy your company in stream. :)

https://www.twitch.tv/nidavellirgamesstudio

Thanks and have fun :)

what do you thing?

Hello. I hope that all is fine for you. I need help just to define which gameplay could be better. I am doing an infinite game inside a procedural tunnel and I have a few of possibilities. I am wondering if I create something playing outside the tunnel or inside. Take a look at the pictures below and tell me what you thing. Thank you ++

outside.png

inside.png

Deep Cover - Half way!

Screenshot 2021-04-24 at 21.33.36.png

Well, that's halfway through for me now. Got a card game engine working and the basic game working, will spend tomorrow doing art, music & tweaks. I'm not sure I've quite pulled it off but hey, been fun so far!

Deep Cover is about a double agent playing both sides in a daft future London, you have to maintain your cover and get deeper into both spy networks.

The tree grows!

It looks okay but quickly becomes performance intensive. Also, I'm not sure about the gameplay here yet, trying to think about ideas before I wrap the first day...

CleanShot 2021-04-24 at 23.16.25.gif

Deep perception of human nature

This game is about shaking hands with different people. Step by step you learn more about the lives of these characters. On this basis you make a decision to shake hands with this person or ignore him. Bob.png

Why am I Cat Jamming to this?!

I've finished the main theme of the game! Yaaaaay....! 3:19 of pure awesomeness and a lot of random things, but I've achieved to make it loop just perfectly and I am very proud of that! And I also did a solo! \o/ (seriously, why...) Now... I will need to think about a menu theme and a little game over jingle! (Maybe I can do a boss theme as well? Must talk to the team....)deepy_theme2.JPG

Some playing with particles

https://youtu.be/NgESN9dc4Eo

hse, #ldjam, #ld48, #ludumdare48, #hsejam

ld48 - first day

First day report. Honestly don't feel like doing this jam m partly to do with that fact that the theme is difficult; off the top of my head I can only think of mining, diving and some avant garde stuff about sleeping or conciousness. It's no surprise that everyone else is thinking the same thing (which has to mean that we're all on the right track though, right?)

* Stuff I've done so far: *

Anyway I decided to settle with just a simple diving game. The objective is to go as deep as you can. I've "attempted" to do my own sprite for the player:

kritaem2021-04-24/em22-06-01.png

I plan on having a timer that repeatedly ticks at set intevals, which will trigger an event to enable a slider-catch-thingy minigame (I don't know what they're called but it's that active reload thing from Gears of War).

2021-04-24_22-07-02.gif

I've also managed to code the slider-thingy to use an AnimationCurve. I'm thinking about having an array of these curves and then randomly selecting one as you dive further down.

* Stuff that needs to be done (in no particular order): *

  • Game Background
  • Point scoring/ tracking
  • Game and menu state
  • Incrementing difficulty somehow
  • Sounds (music if possible)
  • Lung capacity/ holding your breath
  • Write of instructions
  • Set up page to host game in

There's a lot of things to do, too many things. I just want to sleep 🤦‍♂️

Day 1 Progress Report

Hello, my dear LD mates. Well, I should admit it was very productive starting. I accidentally have closed all planned TODOs on Day 1 (wow!). Boi, really proud of myself.

gameemld/em48emproto/emday_1.gif

Taking into account that I even have found a time to make some daily routine stuff done and what's more I managed to take a quite long break watching hockey of my fav local team (they won those match, hooray!).

Closed TODOs for Day 1:

  1. Submarine, movement script (Done)
  2. Enemies with colliders (Done)
  3. Enemy: plane with AI (Done)
  4. Collectibles (Done)
  5. Collectible generator script (placer) (Done)
  6. Game rules: win when collected all boxes. Lost when lost all hp. (Done)
  7. Game timer (Oxygen) (Done)
  8. Level Manager (Done)
  9. Next Level Dialog (Done)
  10. Game Over Dialog (Done)

Day 2 is devoted mostly for level design and assets crafting, some tweaks, play testing and maybe VFX, Art stuff.

Some drafts and sketches of future levels to implement below: ldem48/emlevel_sketches.jpg

P.S. Salute to one who recognizes Game Engine by dummy asset used for collectibles on the attached *.gif :wink:

Just Realized How on Theme This Is

I am now 4 layers deep into arrays of arrays of arrays. The first two were the tiles of a level. Then its the layers of that level for the 'deeper' mechanic. Finally I now have a list of all the levels. So even my development goes deeper and deeper.

Day 1: Deeper and deeper in space

Hi there! First day of work is finally over! It's my first time jaming on my own.

Here's what I've done so far. Hope you enjoy my proposition: a treasure hunt in deep and deeper space !

IMAG0005.JPG

LD48.gif

I still dont have a name for the game and I'd be happy to hear your propositions. Good luck everyone, have a nice jam =)

GIF Program

What are you guys using to make gif files of your games?

Most of Day One Complete!

There's a ton of polishing I'm going to have to do (to actually make it obvious how the game relates to the theme, for one), and at least a few more puzzle elements I should come up with, but hey! This is almost a gameplay loop.

Turns out, making art as a non-artist takes a while. I give you, one of the least original puzzle mechanics possible:

prototype_01.gif

First Hour. First Prototype.

Well, as usual, I have to scrap hours here and there :wink:

So, here is the result of my first hour:

  1. Found the main gameplay mechanic "a shmup that drills its way"
  2. Found a working title : "Driller"
  3. Creates some prototype

As I'm a huge fan of minimalism, I went to "colored circles" as sprites.

driller_0.gif

Making a Game for the First Time Ever =D

What a great opportunity to learn Unity and C# =) Join me (Ch4rrQ) on Twitch for first time game dev experiences or MetaMarkTea for more advanced moves haha

Finally making some progress

Its not the most original nor clever usage of the theme, but it is what it is. How you all been doin.

animation.gif

Progress for day 1!

scap3.png So we made some progress, more particle system graphics, and animations, which are hard to see now (gonna record some stuff tomorrow). Making a terminal is quite fun, and we are sticking to a version of bash, so developer players might recognize some stuff :) For mechanics sake we have made less "powerful" versions of cd, and ls commands, so when the player finds these commands they can teleport freely/see everything immediately! Rougelike bash i guess, damn thats nerdy af!!

I'm making a Golf game!

A golf game where you go and explore the deep cave below the hole! It took some time before I decided what I was going to make, but I like it so far, it's a bit silly, but I feel like it works. Only started a couple of hours ago, but it's already time to call it a day, as I'm going to bed. 😅

Level Designs

Level designs in the Tamanegi collective - signing off for the night with these created by our very own @callum-craigunknown (2).pngunknown (3).pngunknown (4).png

I Think i'm happy with this idea

Settled on doing something about the "Deep State" lol. Pictured is a horrible programmer art version of a MAGA hat.

Screenshot 2021-04-24 173557.png

Working on main menu.

https://youtu.be/C2gOtQqNOI0

WOOOOOOW , IS SO BEATIFUL. i am realy proud of my self -_-

We need help with questions for our trivia game!

Hey there! I hope you’re all doing good progress with your games! We’re hard at work with ours, and… we might actually need some help. We’re making a trivia game! So, if you have a few minutes to spare, we’d like you to submit some questions to us!

Screenshotem2021-04-24/em21-46-09.png

It can be as general or obscure as you need. After all, it’s trivia! Some category candidates include Videogames, Anime, TV and Movies and such, but feel free to categorize yours as you need. Any category that doesn’t make it into the game will be merged in a General category!

Please submit your questions in the following format:

Question: [What question are you asking?]

Category: [What would you say it's the category of your question? Books? Mythology? Science? Video-games? Anime?]

Correct Answer: [What's the correct answer?]

Incorrect Answer(s): [Up to three different incorrect answers, or a single true/false answer if it's a T/F question.]

The questions can be True/False or Pick-1-of-4!

Please leave us a comment with your submitted question(s), or even join our Discord server to write them up right there! 🐳

Prototype Done ! Enter a deeper and deeper trance if you can see 3D

Enter a deeper and deeper trance mode with this game. Let your eyes relax until you see the 3d effect. You can control your pad with the arrows and fall deeper and deeper through the slit.

Press space to reset the counter if you hit something.

It is just the first day prototype : - It's a classic move your pad through hole shape descent with the twist that all is in autostereogram (magic image) - THere is ever deeper and deeper music!

Screen Shot 2021-04-24 at 18.11.08.png

Upgroot

Day one ending soon, tomorrow we'll see where these roots will go. Big thanks to @JohnGames for the root tip/UI idea ! roots8.gif

Hypertube Faller: Did a lil modelling with VoxEdit

Have wanted to try out Voxel modelling for ages. Did a little bit last night before sleeping and now my game is started to look a bit like a game!

Importing the models I had to fix the textures so they didn't use Bilinear Filtering (made them blurry). But there's still something else broken with the import because colours are bleeding that shouldn't.

Anyway, on to figuring out a game end state (landing square on a platform and splatting) then time to add juice and iterate!

short sample.gif

First Day preview

Going for an endless runner game. Something like going deeper into a cave but with another view than simply mining. The terrain generation is working fine!! Also the movement of the player (the mine wagon) is practically finished, i'm going to get some rest and tomorrow i'll put some coins or something and try to implement the destruction of terrain that is no longer needed. Also the main menu and sounds and that kind of things. I'm really happy with the work done for my first day here game1.PNG

I'm in.. kinda

Struggled with the theme and as usual came up with a probably faaar to large game idea now in the evening, so time will also be short... but I have a plan (that involves cutting up code from failed old LD entries) so hopefully I'll be able to get smth going!

Prototyping

Spent some time last night brainstorming. I had been thinking I might like to do some sort of physical game involving a bunch of dice, but the only ideas that spoke to me theme-wise involved cards, so a card game it shall be. I've winnowed it down from ~~3~~4 ideas to one that I think I'm happy with.

Spent some time this afternoon cleaning up my office and digging my print & play set out of the closet, and I'm ready to mock up some cards soon and manipulate them at the desk to confirm the idea has legs.

PXLem20210424/em214426236.jpg

Assuming it's good, rough timeline is to refine the deck from "a bunch of ideas" to "a real draft" this evening. Tomorrow afternoon is Rules Writing, Layout, and getting some Developer Art onto the cards. Probably some alternation there doing sketches on and off around the critical work.

Stretch goal will be a TTS implementation, but since I've never looked at that tool before it definitely gets bumped to post-Compo if time is an issue. I'm making sure to give myself plenty of breaks.

Since it was received as feedback for my last game I will definitely try to schedule some time to video a rules explanation / sample game.

Goldf Gameplay

https://youtu.be/LXaWjYEoXlk

Starting to nail down the basic gameplay of Goldf and while cutting a bunch of planned (and already implemented!) features and complexity, the game starts to look more and more like Desert Golfing/Golf on Mars with a game structure copied directly from those. I didn't plan on going that way at all initially so I think I want to utilize the character more to differentiate better. Right now you can manipulate the gold nugget with your character, which should help when the levels build on intensity, but I think it still needs something more... We'll see! It's getting late here so a night's sleep should help me gain some clarity.

First preview of our game!

For our project we've decided to make a short 3D horror-esque adventure with puzzle and platforming elements. Here's a preview depicting the state of the project around 5 hours ago:

https://www.youtube.com/watch?v=QkMX_tAVnog

So far we've got: * integration with Qodot and TrenchBroom for level creation * character movement with nice handling of things like slopes * interactable objects (currently doors and WIP levers, see below) * dynamic footstep sounds (depending on the surface the player is currently on) * a basic menu system * dash mechanics * initial work on color correction * and some other things I probably forgot about.

21-04-24em22-37/emffOVBfTOrq.png

We also went on a quick walk and made pictures of some things we'd like to make models and textures of, but that's something for another blog post :cat:

How it feels every time.

https://twitter.com/TerranGregory/status/1385469019939954690?s=20

Penguin Paradise - First day done

After the first day, switching to MagicaVoxel seems to pay off well - some nice to look at progress already. Now to implement some actual gameplay next...

penguinemparadise/em1.png

🐧deep

This game jam looks very promising!

Am i the only one that thinks that this feed has already a looooot of gems in it? Looks like a very productive LDJAM 48!

Keep it up!

Saving the world

Well its been a 10 hour day with this game. My progress so far.

ezgif.com-gif-maker (2).gif

Tomorrow I'll add some hazards that will damage trailers and destroy them. Each trailer holds 100 power so the more trailers you have the better chance you have to win.

Looks Promising

After hours of grinding, this looks pretty good. Not sure about the title yet, LOL

untitled.png

Let's call it a day (one)

That was an intense day 1! I had a concept I believed in quite early, which was great! A game called Sea of Lies, that could best be described as a deep sea conspiracy theory bullet hell(y).

Managed to get almost all of the coding stuff done today (a little over 1.000 lines of code and I also invested some time to write pretty clean code (at least in terms of game jam code ^^)).

So tomorrow will be mainly for art, audio, balancing and polish. If I'm brave enough I might just add another mechanic or two (and if I'm fast enough with the other things). But let's not overscope too much in advance :D

Anyway, time to go to sleep now. Here's a gif of the current (quite ugly) state of the game.
Good night and see you tomorrow!
SeaOfLiesDay1a.gif