First Update
Hi, I'm a bit late on the start, but I have got some things done worth sharing I think.
I decided I wanted to make a game where you go deeper and deeper into a weird facility, where you face increasingly powerful reinforcement-learning-controlled monsters.
So far I have basically no gameplay at all, but I do have some graphics going. I am using a dynamic light/shadows system I developed a long time ago called Let There Be Light 2 (LTBL2, for SFML), along with LDtk to create a map. The marine character is made in Gimp.
The hardest part will be the AI I think, since I need to set up Box2D physics for it to learn on. The gameplay will hopefully be physics-based AI-controlled monsters that have "weak spots" of certain types that you need to shoot at.
I will probably need the extra time provided by a Jam entry to get something worth playing.
Anyways here is a screenshot!

So now you can throw and recall your flames to help explore the dark. This will be the main mechanic that will let you explore the dark dungeon (sewer? whatever...) and avoid all the nasty traps. The problem is throwing away your flame means that you lose the ability to see what is going on right around you, so it is a trade off.
This is just a beginning. Oh my.







































































Can you obtain the knowledge?
Implemented random item drops, the deeper you go the stronger the items.
I'm off to bed, se yall tomorrow!








