Who’s in what now!?
Obligatory first post, it only exists because of a supposed bug. But hey, if it helps with both bot-spam, and motivation, I can’t say it’s a bad thing.
First dare to Ludum Dare, here. I’ve been a silent observer for quite some time (since somewhere around ‘Dare #21), but lacked the skills and courage to give the challenge a go. My inner pessimist is expecting failure, but heck, any excuse to, potentially, gain motivation to complete a project, is deemed worthwhile in my mind. Plus, it would be nice to put my newly formed skills to the test (I’ve been formally studying programming for just over a year now), and better yet, it would be nice to come out with a complete product, even if that product haunts me for multiple reincarnations.
Nevertheless, the plan so far is to join the 72 hour jam with my partner in crime. I shall work on the spaghetti, and my partner shall work on the pixel. Sound and game design are likely to be a shared task, but nothing is set in the holy stone just yet.
What definitely is decided is that a project will be started: a new GameMaker file will be created, a couple of objects will be added, and a few folders dedicated to artwork will exist. That’s a promise I can deliver. Hell that, and in just under 13 and half hours from now, I’ll have a bucket of chicken in one arm, and will be screaming LEEROY JENKINS! After all, the best way to beat a challenge is to just DO IT!, and you’ve got to have a war-cry to keep the spirits high… right?




