thedashdude

LD33

Second time, I’m in.

I will be using GameMaker Studio, sfxr, and either the default sprite creator in GM or paint.net, both of which are way to fancy for my skill level.

Ghosts

Ghosts are monsters right? I seem to be the only person with a ghost.

Doing good.

Took a break from the game to make a pretty menu.

snapshot

Moving on.

I finished the first 20 levels of my game.

snapshot

So I will be moving on to a basic level editor.

I’m done!

After 37 hours of almost continuous coding I have a fun game with sound effects, pretty pictures, a level editor with import and export. Decided I added all I felt like adding. Good luck to those not done yet!

 

Link to my game: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=41894

I am done!

It took a lot of work to get the level editor down, but I am done!

backsplash

Please check out HAUNT.

Now to take a nap.

LD34

I am in.

I have a play to go to on Sunday and dinner plans, so I am going to have to work extra hard on Saturday.

I will be using:

Gamemaker, sfxr, maybe paint.net but I am not a good enough artist for it to matter.

Good luck!

 

 

 

Calling it a day.

Made progress, have an idea for a puzzle game, but it may not pan out. Good night and good luck!

In a hurry

I slept in on accident, and have things planned until after the compo ends starting in two hours. This is going to be tough. I currently need a menu, make the levels a little more balanced, and add sound. Yipee.

LD35

A question on rules.

I have a collision detection file in lua for love2d that I made a bit ago. Am I allowed to use that to detect collisions in my game? Do I need to post it online beforehand? This is for the Compo.

Comments

DantronLesotho
16. Apr 2016 · 01:18 UTC
If you made it, you can use it :)
thedashdude
16. Apr 2016 · 01:19 UTC
Great! Thanks for clarifying.

I am in.

I will be using:

Love2D,

Sublime Text 2,

sfxr or bfxr,

paint.net.

This is the first time I wont be using game maker, so my game probably isn’t going to be spectacular.

I’m done early, with a tiny game.

I made a smaller game than usual because it was my first time in lua and kind of burned out. On the plus side I have a complete game in only 24 hours.

My game is a puzzle game where shapes move according to how many points they have, so check it out if you want.

Ludum Dare 37

I’m in for the 5th time

I’ll be using:

LOVE2D

Sublime Text 2

Paint.net

sfxr if I do sound

and some files I wrote that are worse than other peoples but I made them.

If you want the files for some reason: https://github.com/thedashdude/LoveHelpers

Progress so far

The game so far:

screenshot-20161210-111856

You can move around, put out fires, and build walls collected from breaking other walls.

All that is left is most of the game play and good art.

Progress with 10 hours to go.

After a short panic when my game turned out to not be fun, I have improved the difficulty curve, and have all basic gameplay functions working. Now I need a menu, good(ish) art, and to make you be able to lose. Also a score system.

screenshot-20161211-094100

 

Few things anger me as much as bugs in the LD

The ONE extra file I used for my game had a bug in it. I had used it many times before and not encountered the bug. Spent way too long thinking it my code. In a good mood now, hope everyone is happier than I was.

screenshot-20161211-161132

LD 39

I'm in for the 6th time.

I'll be using: Code: Love2d or Gamemaker:Studio depending on how ambitious my idea turns out to be. Art: Paint.net and possibly some stuff editors online. Sound: Rarely have time for it, sfxr if I get around to it.

First time doing the compo out of town. In Boston for a summer camp at MIT, but I may have even more time than usual because of that.

My small+terrible Love2d files I always use: https://github.com/thedashdude/LoveHelpers

Good for doing nothing, but okay at making buttons and collision detection.

Progress so far.

First time working as a team, so that's one thing. First time using pygame, an experience I don't look forward to in the future. So far we have bullets that bounce and a player that moves and collides well with walls, but the sprites for the walls are in the wrong place. Still plenty of time but progress is rough. I think the game will work out well though. scrn.bmp

Ludum Dare 46

Halfway point

Halfway through the Compo, and I like where I am. Most of the gameplay is done, despite how it may look. Entirely menu-driven. Now I just need a neat terminal, a nice way to display tooltips, a dynamic an interesting spaceship model with lots of cute little spacemen, and menus and win cons and scores.

I wonder which of those things wont get done? Only one way to find out.

halfway.png

Done!-ish

Uploaded a v1, with everything done in time. Only, I don't know if the game is beatable. Playing it like a highscore game works just fine though, so I have some testing and a possible v2 to work on in the next hour.

screenshot02.png

Flight of the Cepheus