So, Another game done. Sort of.
Was uninspired by the theme again and ended up only starting the game about 13 hours before the deadline. Not really enough time.
Happy with the what I did manage to get done though.
I didn’t get round to drawing the enemy graphics or a nice shiny title screen, or making the music. but that’s all its missing from the original plan.
I didn’t completely figure out what I was going to do for the enemies which didn’t help as I ended up starting that bit way too late. An idea was to make them crawling bombs that exploded ten seconds after they go into attack mode, so you have to shoot them before they explode. Anyway we have nice cubes instead.
The spawn every ten seconds thing was my last minute attempt to connect the game to the theme as I failed to implement the planned link.
Here is my timelapse video, with some gameplay at the end.
Tags: timelapse



More weapons and armours have been added. Also everything is now textured for a much better look.
We also have shadows. Yay. 
I have since found some minor issues with it that I have now fixed but the system held up fine with 25 characters and most of the map explored. I will probably have to optimise it a bit more if I want to make the level even larger as it did chug a bit when there were thousands of objects to pick up and bring back to the chest.
Who needs ladders.
It also has a fancy town generation system to import and export goods rather than the nasty last minute hack in the original, and a bunch more GUI elements to show supply, demand and inventories.