Must mine all the gold
I think I have been playing my game a little too much
I doubt anyone else got anywhere close to this since it is more of a relaxed game to take your time with. Not ideal for rating in a jam as you tend to want to quickly blast through as many games as possible.
I had a super successful jam this time round. I like to pick some overly complicated mechanic to try and implement which usually ends up taking way too long to get working right. This time it was a fairly complex pathing and traversal system which surprisingly worked perfectly first time.
I have since found some minor issues with it that I have now fixed but the system held up fine with 25 characters and most of the map explored. I will probably have to optimise it a bit more if I want to make the level even larger as it did chug a bit when there were thousands of objects to pick up and bring back to the chest.
I can give an in depth breakdown of how the traversal works if anyone is interested.
In brief, it uses a multi-goal A* algorithm for path finding, and maintains a set of all accessible areas so the game can know instantly if a destination can be reached without having to run the pathfinder.
The movement is all animation driven, so I had to throw together a fair few animations for it to work.
I have had some good feedback, though most complaints were about the lack of ladders to get back up after falling into an abyss.
Who needs ladders.
The post-jam version is making progress. Who knows how far I will end up taking it.
I would like it to be more like Terraria with different biomes, crafting, and monsters to make your life difficult. Definitely too much for a jam hence the small scope of just collecting gold to upgrade your minions.