{"author_link":"\/users\/someone","author_name":"someone","author_uid":"someone","comments":[],"epoch":1620850506,"event":"LD48","format":"md","ldjam_node_id":256700,"likes":5,"metadata":{"p_key":"157952","p_author":"someone","p_authorkey":"1000355","p_urlkey":"378199","p_title":"Must mine all the gold","p_cat":"LDJam ","p_event":"LD48","p_time":"1620850506","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000355","us_name":"someone","us_username":"someone","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":7,"author":355,"body":"I think I have been playing [my game](https:\/\/ldjam.com\/events\/ludum-dare\/48\/diggy-hole-1) a little too much\n[![Screenshot_20210510_205702.png](\/\/\/raw\/361\/z\/42628.png)](https:\/\/ldjam.com\/events\/ludum-dare\/48\/diggy-hole-1)\nI doubt anyone else got anywhere close to this since it is more of a relaxed game to take your time with. Not ideal for rating in a jam as you tend to want to quickly blast through as many games as possible.\n\nI had a super successful jam this time round. I like to pick some overly complicated mechanic to try and implement which usually ends up taking way too long to get working right. This time it was a fairly complex pathing and traversal system which surprisingly worked perfectly first time.\n![diggy2.gif](\/\/\/raw\/361\/z\/42627.gif)\nI have since found some minor issues with it that I have now fixed but the system held up fine with 25 characters and most of the map explored. I will probably have to optimise it a bit more if I want to make the level even larger as it did chug a bit when there were thousands of objects to pick up and bring back to the chest.\n\nI can give an in depth breakdown of how the traversal works if anyone is interested.  \nIn brief, it uses a multi-goal A* algorithm for path finding, and maintains a set of all accessible areas so the game can know instantly if a destination can be reached without having to run the pathfinder.  \nThe movement is all animation driven, so I had to throw together a fair few animations for it to work.  \n\n\nI have had some good feedback, though most complaints were about the lack of ladders to get back up after falling into an abyss.\n![diggy5.gif](\/\/\/raw\/361\/z\/4262a.gif)Who needs ladders.\n\nThe post-jam version is making progress. Who knows how far I will end up taking it.  \nI would like it to be more like Terraria with different biomes, crafting, and monsters to make your life difficult. Definitely too much for a jam hence the small scope of just collecting gold to upgrade your minions.\n\n\n\n","comments":2,"comments-timestamp":"2021-05-13T00:13:42Z","created":"2021-05-12T19:06:00Z","files":[],"files-timestamp":0,"id":256700,"love":5,"love-timestamp":"2021-05-13T14:20:01Z","meta":[],"modified":"2021-05-13T14:20:01Z","name":"Must mine all the gold","node-timestamp":"2021-05-12T23:27:35Z","parent":252606,"parents":[1,5,9,233335,252606],"path":"\/events\/ludum-dare\/48\/diggy-hole-1\/must-mine-all-the-gold","published":"2021-05-12T20:15:06Z","scope":"public","slug":"must-mine-all-the-gold","subsubtype":"","subtype":"","type":"post","version":790056},"node_metadata":{"n_key":"256700","n_urlkey":"378199","n_parent":"252606","n_path":"\/events\/ludum-dare\/48\/diggy-hole-1\/must-mine-all-the-gold","n_slug":"must-mine-all-the-gold","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"355","n_created":"1620846360","n_modified":"1620915601","n_version":"790056","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/diggy-hole-1\/must-mine-all-the-gold","text":"I think I have been playing [my game](https:\/\/ldjam.com\/events\/ludum-dare\/48\/diggy-hole-1) a little too much\n[![Screenshot_20210510_205702.png](\/\/\/raw\/361\/z\/42628.png)](https:\/\/ldjam.com\/events\/ludum-dare\/48\/diggy-hole-1)\nI doubt anyone else got anywhere close to this since it is more of a relaxed game to take your time with. Not ideal for rating in a jam as you tend to want to quickly blast through as many games as possible.\n\nI had a super successful jam this time round. I like to pick some overly complicated mechanic to try and implement which usually ends up taking way too long to get working right. This time it was a fairly complex pathing and traversal system which surprisingly worked perfectly first time.\n![diggy2.gif](\/\/\/raw\/361\/z\/42627.gif)\nI have since found some minor issues with it that I have now fixed but the system held up fine with 25 characters and most of the map explored. I will probably have to optimise it a bit more if I want to make the level even larger as it did chug a bit when there were thousands of objects to pick up and bring back to the chest.\n\nI can give an in depth breakdown of how the traversal works if anyone is interested.  \nIn brief, it uses a multi-goal A* algorithm for path finding, and maintains a set of all accessible areas so the game can know instantly if a destination can be reached without having to run the pathfinder.  \nThe movement is all animation driven, so I had to throw together a fair few animations for it to work.  \n\n\nI have had some good feedback, though most complaints were about the lack of ladders to get back up after falling into an abyss.\n![diggy5.gif](\/\/\/raw\/361\/z\/4262a.gif)Who needs ladders.\n\nThe post-jam version is making progress. Who knows how far I will end up taking it.  \nI would like it to be more like Terraria with different biomes, crafting, and monsters to make your life difficult. Definitely too much for a jam hence the small scope of just collecting gold to upgrade your minions.\n\n\n\n","title":"Must mine all the gold","wayback_source":[]}