shiftingParadigms

LD20

Well, Its coming along

I don’t know javascript all that well, or newer versions of opengl so webgl is tough one to deal with.  I’m making progress.  My game is going to be a first person platformer.  How well it turns out depends on how far I get today.  I just about have the models of the game world objects done.  They aren’t fancy.  I have most of the code for moving around as well.  Once I get all that straight I’ll have to get some simple physics in place.  Then it will be a push to set up some abstraction so that I can script out my levels.  If I get all that done before bed then tomorrow will just be level design and play testing.  I’m hoping I’ll have time to add in niceties like sound and hopefully a tie into the theme.  Anyways, thats where I’m at.

 

I know it doesn’t look like much, but I’m having a blast doing this.

Comments

01. May 2011 · 01:43 UTC
That pic made me realize just how bad I have to quit looking at XXX movies! There’s something about, at a quick glance…

Getting late here on the east coast

Well, I have had a fairly productive day.  I have a rough physics engine in place though I still need to implement the main component of the game.  I’m thinking of calling it sprung and you have these spring shoes that allow you to jump higher and higher as you go faster and faster.  Its going to be a pretty linear 3d game, but thats ok with me.  I need to clean up the mouse panning so its more controllable.  My collision detection is “ok” in that it works, just you can see through walls but they also do keep you in, so its an aesthetics problem more than anything.  I’ve never worked on a 3d game so these things are a bit foreign for me.  Anyways, I have one level just about done, I still need some detection that the level is complete.  Tomorrow is going to be level design and polishing day.  I’ll probably have a rough build set up around noon if I keep up the pace.  I’m really excited about this

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You can never have too many spikes.

LD21

I’m in

I’ll be using js and canvas. I’m not particularly well prepared, so we’ll see how it goes.

Dueling Dungeons

I’ve come up with a title and an idea for what I’m going to do. Its going to be kind of like multiplayer tetris meets a platformer like Jumpman where you and another unfortunate soul are stuck in identical dungeons and each player is attempting to kill the other by collecting powerups which do stuff to the opponents dungeon. The winner escapes with their life.

LD22

I’m in

I’m going to use canvas 2d and js. Animation and sound are not my strong suite so we’ll see how it goes.  Looking forward to it.

The Breakup…

I’m thinking of being alone following a breakup.  A dark period, many unknowns.  But you know what, it gets better.  I’m thinking of feelings, of metaphors.  I don’t have all the dynamics thought out yet but I want to capture that sort of emotion and growth in my game.

Going to bed…

Hopefully I’ll be able to sleep.  Right now I have most of the artwork sketched out.  I’ll get as much of that in digital form first thing in the morning.  Right now I plan to have 3 levels.  Each level is a different feeling/mood and they progress from dark/dispare/depressing to anger/hatred to fun/uplifting.  In order to pull this off I need all three components (sound, graphics, gameplay) to all work together to create the same feelings within the player.  This is going to be difficult as I’m not a good designer, artist, or musician.  Its a big gamble and I’m sure I’ll fall short of the idea in my head but it would be awesome if it actually works out.

The plot of the game is basically your character gets dumped and he is consumed in his loneliness and dispare and he must work his way through three levels to learn and become comfortable in his new life.  And then I’ll probably have him get together with a cute redhead at the end for the fun of it to show that being alone is a temporary thing that you can learn to enjoy.

Sprites

It been awhile since I’ve done any real art in photoshop so it took me awhile to get going with it this morning but I do have some sprites and one level background.  I need to work on coding now.

 

 

 

 

 

 

The first cutscene is done

There are two cutscenes in my game.  I have all the art assets necessary to do both and the game so that is a small victory.  I have a bunch of coding to do between now and when I go to sleep tonight and I still have music to create.  I want tomorrow to be mostly level design and testing.

Anyways, here are some screenshots of the cutscene:

Done

Well, it could have been better but all things considered it came out alright.  I had issues today that really set me back so there isn’t any sound.  Oh well, I learned a lot this weekend and thats good enough for me.

LD23

I’m in

I was going to do something with webgl again but instead I’m going back to pixel graphics and html 5 canvas. Also, if I have time i’ll see if I can get web audio api working.  Granted that will limit me to just chrome users for the most part. I just have no idea what I’m going to do yet.

Game idea

So I plan to make a point and click game where your actions effect other people around the world and at first you are bumbling about making a mess of things and then you get the feeling for it and figure out what you have to do and then something happens at the end.  Anyways its kind of a play on our shrinking world.  Anyways, I want to have 7 environments, some sounds (nothing super fancy), a nifty glob trotting animation, and probably 20 more things that i can’t really have.

LD25

I’m in

This will be my fifth attempt, going to try and make it the third completion. Using flash profession and trying out Pixen for graphics. We’ll see how it goes.

Fleeced

Got my idea.  Trying to keep it simple.

Basically, its a simple turn based puzzle game, you the wolf are going around killing sheep.  I’m going to keep the art to a minimum, and hopefully spend most of the time on puzzle design and polish.

Plan of attack

My plan of attack for this LD is to be done coding today, which would be a change for me. Half of today I will spend getting the game functional.  The second half will be to design levels.  This is a puzzle game after all, so most of the fun will come from well thought out levels and solid progression. If I don’t get that right, all the art and sound in the world won’t make the game fun.  So my major focus will be to get that done tonight.  Tomorrow will be about art and polish, and if I find that it isn’t as fun as I would like, then I can always go back and rework some levels if time permits.

About half way through the first working day

I’m about half way through my first working day.  Things are coming along.  I haven’t killed myself, I slept well last night.  I got a few non LD things done today.  All in all, its going pretty well.  I have another hour or two of coding until I have a working prototype going.  At that point I can start tweaking.  Tomorrow will pretty much be cleaning up, adding graphics and sound, and testing.  Pretty sweet!

Gameplay is functioning!!!

 

 

 

 

 

I know it doesn’t look like much, but this is the culmination of a lot of work, and it will make a lot more sense tomorrow.  Anyways, the grey dot is a wolf, the red dot is a dead lamb, and the brown dot is a fence.  You have to kill the sheep and you have to go around fences.  In reality I can do however many animals and obstacles I want, but I’m going to keep it simple.  If time allows I might drop in a goat.  I still need to add in some scoring components.  Its a puzzle game and the sheep move in a pattern, the idea is to minimize the number of turns it takes to kill all the sheep. At this point I just have to create some simple ui stuff to make the game reasonable to play and design some levels.  Tomorrow I’ll tackle graphics and sound.

 

proto

 

 

Progress

Graphics are coming along.  For comparison:

Last night:

proto

Now:

Progress