Shawn Moore

Ludum Dare 48

Chuck Yeager's Jet Janitor - a postmortem

The theme for Ludum Dare 48 was "Deeper and deeper". I created a dogfighting game for the compo—solo, from scratch, in 48 hours—where your goal is to deliver jet planes deeper and deeper into cold storage. It's a mashup of Luftrausers and… shuffleboard.

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I'm really pleased with how it came out! It's fun to play, has a fresh game mechanic that actually works, and is definitely my kind of quirky. I'm not disappointed about any obvious weak spots. Here's what the game looks like:

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Development

  • 2000 lines of pure JavaScript using Phaser
  • 34 pieces of art in Aseprite on iPad with Pencil, using AdamCYounis’s Apollo palette
  • 14 sound effects in Chiptone
  • 4 songs in Abundant
  • 101 todo items checked off in OmniFocus
  • 400,149 keystrokes
  • 3 Twitch streams totalling 31 hours (the vods are 28GB)
  • 10,881 screenshots (13GB) for the time lapse

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Read the rest here on my blog!

Ludum Dare 50

Time lapse for my compo game

I just finished the time lapse for my game Nighty Night, Nosferatu! Check it out here:

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(edit: seems like youtube links might be broken? I had to set up a redirect on my site :sweat_smile:)