
My immediate reactions to this game are very … mixed! I don't expect to place in the top 100, or even 200 (since participation is way up this time!). For any category. So, let's call it a learning experience!
What went well
I made and shipped a complete game in just one weekend!! With real game mechanics, level progression, art, sound effects, music, dialog, an end screen, and some polish. The gameplay even made me laugh a bunch of times. And I believe I was able to squash all the significant bugs!
I'm really happy with how the dash attack turned out! Slowing down time, the particle effects, zooming in the camera, and then downright launching the enemy off into space… they all add up to satisying polish. It's even balanced by its downside: it'll also smash the chickens you're meant to protect. Which I definitely did a bunch of times accidentally … and intentionally. This dash, if anything, is what really makes the game.

The zoom/slowdown when you're on the cusp of losing is pretty slick too. It has gameplay value: it offers the player a genuine opportunity to save the day by dashing in at the literal last second. Or, if you're too far away, it at least effectively communicates why you're losing this round (especially since it might happen offscreen). This zoom/slowdown kicks in when there's one chicken left and a ghost is very close to it. That turns out to be overly simplistic, so there's a heuristic for when the chicken escapes e.g. due to momentum causing the ghost to miss. It feels really good when it lets you snatch victory from the jaws of defeat like so:

But for every time I save the day like that, there's also been a time where I accidentally miss and smash the chicken instead :)
