Chuck Yeager's Jet Janitor - a postmortem
The theme for Ludum Dare 48 was "Deeper and deeper". I created a dogfighting game for the compo—solo, from scratch, in 48 hours—where your goal is to deliver jet planes deeper and deeper into cold storage. It's a mashup of Luftrausers and… shuffleboard.
I'm really pleased with how it came out! It's fun to play, has a fresh game mechanic that actually works, and is definitely my kind of quirky. I'm not disappointed about any obvious weak spots. Here's what the game looks like:
Development
- 2000 lines of pure JavaScript using Phaser
- 34 pieces of art in Aseprite on iPad with Pencil, using AdamCYounis’s Apollo palette
- 14 sound effects in Chiptone
- 4 songs in Abundant
- 101 todo items checked off in OmniFocus
- 400,149 keystrokes
- 3 Twitch streams totalling 31 hours (the vods are 28GB)
- 10,881 screenshots (13GB) for the time lapse




