radiata

LD29

First time entering.

Tried to make games for Candy Jam and Procedural Death Jam but didn’t finish in time due to being a relatively new programmer. Going to work hard to try and finish an entry for this!

 

Tools:

Engine/language: Unity/C#

Audio: SFXR/BFXR

Music: SunVox, if time allows

Sprite art: PyxelEdit

LD30

I’m in, second Ludum Dare participation.

Last LD I was relatively inexperienced. This time I’ve had lots of practice, so hopefully I can finish one on time.

Going to be using either Unity or HaxeFlixel, depending on what type of game I decide to make. Other tools used: PyxelEdit, GIMP, BFXR, Tiled.

LD31

I’m in, 5th time entering.

Took a break from programming for the past 2 months or so to hammer out art and sound for an upcoming game. Looking forward to taking a break and doing LD31.

 

Engine: Unity 3D or Snowkit/Luxe

Art: PyxelEdit, Paint.net, Spriter and AutoTileGen

Sound: SFXR/BFXR and Audacity

LD32

Reporting in for more Ludum Dare action.

This will be my 5th Ludum Dare, of which I’ve completed one entry. I always learn a ton from doing these whether or not I have the time to finish my project.

Engine/framework: Either Unity or Haxe+Haxeflixel.

Graphics: Blender, PyxelEdit, Krita.

Sound: Bfxr, FamiTracker.

 

LD34

In for another LD

Doing it up for the 7th LD in a row.

 

Tools:

Haxe + Haxeflixel

PyxelEdit

BFXR/SFXR/Sunvox

 

LD35

In for another #ldjam

Using Unity, Aseprite, and BFXR. Hopefully finishing this time around, have a string of misses and I’m determined to get one in.