nanolotl

LD21

I’m In!

This will be my first Ludum Dare.

I’ll be using Game Maker 8 for the code and paint.net for the graphics.

I’m not sure what I’ll use for music just yet.

The desk I’ll be using:

Progress So Far

I am making a short mega-man stlye platformer, where you have to hunt down your escapee friends.

I’m only using place-holder graphics at the moment, but the engine is coming along well, with ice, check-points and “spikes”.

Screenshot:

Progress 2.0

The place-holder graphics are gone, and new features are added, including the traditional Mega Man disappearing blocks!

Now for bosses, a few more enemies, actual levels and then sound effects and music.

Screenshot:

Progress Report: Greg

The player now has a best friend! His name is Greg and your job is to murder him. His purpose is to be a boss at the end of a level. He follows a very basic attaack pattern involving running, jumping and shooting.

Screenshot: (Greg is the red one)

Getting Close!

I have now made two full levels, each with a boss at the end.

Now to make the menu and add sound effects.

Screenshots:

 

Comments

ointment
21. Aug 2011 · 07:09 UTC
The backgrounds are a bit too light, I think. Not much depth in these shots.

LD23

The Nanolotl is IN

Super hyped about this Ludum Dare after stuffing up the last one.

My arsenal:

Code: GameMaker 8.1/HTML5

Arts: GameMaker Sprite Editor, Paint.net, Adobe Illustrator

Ear candy: Audacity, SFXR

Setup:

I bought a new chair from Ikea just for the occasion.

I’ll be posting both on the LD website and on http://nanolotl.tumblr.com/

14 Hours In

Fairly happy with the progress I made today. I have something playable that is somewhat fun!

Here is a link in its current state: http://dl.dropbox.com/u/47598017/LD23/Ver3.exe

Controls: Arrows keys to move, Space to use item, X/C to change item. Debug: Z to add 5 XP, A to give a healing potion.

It’s quite fun trying to see how high a level you can reach before dying.

I also put together a terrain generator for some islands using the cellular automota method primarily used of caves.

Screenies:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Sandy screenshot100 screenshot101

And That’s the Game!

Woohoo! I managed to complete a game!

I’m surprised I managed to get a game pretty much exactly like what I had planned a the beginning: a randomly generated action-adventure game.

Towards the end when I needed ideas for what the characters should be, I went back to one of my mottos: “When in doubt, use sheep.”

So yeah, 3 levels,  a nice combat system and a boss battle.

This is the first non-platformer I have ever finished making, and its quite fun too!

The page for the game is here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4470

LD24

Let’s Do This Thing!

I am in! Hopefully this will be my 3rd time submitting an entry.

Entering from Perth, Western Australia.

Very much hoping for the ‘1000 Kittens’ theme.

Tools:

-Game Maker 8.1

-Paint.net

-SFXR

-Adobe Illustrator CS4

LD25

Declaration of IN-tent

I’m in for my 4th time so far.

I think I might have a hard time beating my previous rankings, but I’ll try anyway.

Tools:

Tools

Obligatory desk shot:

 

 

IMG_1433

 

Comments

Suese
14. Dec 2012 · 12:27 UTC
Awesome sword.

Progress: 25 Hour Special Edition

I’ve implemented the first of the games items. They are spread randomly through the level and have randomly generated stats.

Still no enemies…

ItemsReduced

Getting Close to Completion

The combat system is essentially finished,but it might still require some tweaking.

Kittens have been added as a second enemy type (more types to come)

Also, enemies now drop XP when defeated.

KittyXPReduced

 

Variety Makes the Game Go Round

The games win condition is all ready to go.

I’m currently adding some power ups to break up the monotony of hitting animals with random objects.

InvincibilityReduced

Pet Buster is Complete!

Featuring puppies, kittens, goats, hats, bats, rocks and balls!

Entry: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4470

Screen1

LD26

I’m In: 5th Edition

This weekend i’ll be attempting to make my 5th game for Ludum Dare. It really doesn’t feel like its been that many times.

Tools:

-GameMaker Studio

-SFXR

-Paint.net

-Adobe Illustrator

2013-04-27 02.31.10

Progress Report Day I

Things are going better than expected. The base engine has been done for a while and quite a bit of the actual game content has been added.

Screenies:

shot0 shot1 shot2

Reach the Moon is complete!

I’ve finished my 5th Ludum Dare game, making this the 4th consecutive Ludum Dare I have had a final product for.

Reach the Moon is a very short first person puzzle game where you interact with objects in a dark empty world in an attempt to, as the title suggest, reach the moon.

Despite the amount of new things I experimented with I finished a lot earlier than I usually do.

Entry page: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=4470

 

Screenies:

shot1 shot2