MrPhil

LD31

Dinner Post

I’m having a problem getting SDL2’s Renderer to work. So I’m behind.  Oh well, that’s Ludum Dare for ya!

But, here’s some pics:

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Dinner!

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Pie!

 

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My cat Jack, monitoring dinner closely.

 

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My Game Dev Lab

 

Tags: cat, desk photo, food photo

Sleep Log Night 1

Ludum Dare Sleep Night 1

Tags: sleep

Comments

06. Dec 2014 · 18:37 UTC
Are you me.

Very Late Breakfast

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Breakfast: Scrambled Eggs and Oatmeal with some Early Grey Tea.

Tags: food photo

Lunch/Dinner Day 2

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Turkey Pot Pie and Creamed Spinach. Oh and a glass of water.

Tags: food photo

LD35

Ludum Dare 35

My inspiration, Beorn from the The Hobbit.

An artist's impression of Beorn, by JMKilpatrick.

The Bear and The Light

I’m making a sort of puzzle game. I’ve got background tiles, movement and shapeshifting.
Next: trigger the shapeshifting with colliders.

I’m Confused!!

Where are we suppose to vote?? What does this mean?!

Comments

18. Apr 2016 · 07:44 UTC
lol Have you tried it? For me, I opened as a new page and the comments there are different than the first page??
HoldMeImScared
18. Apr 2016 · 07:47 UTC
That link doesn’t do anything for me. The page doesn’t change at all and nothing new opens. So I’ve been a little confused about what it is, too, LoL
18. Apr 2016 · 17:44 UTC
There was a bug a long time ago (well more of a misunderstanding), and it was caused by there being 2 comment boxes. Logically the fix was to remove the bad box, but people kept complaining that I removed the comment box. I was in such a rush at the time, I just put a link to where the box was (higher on the page).

Ludum Dare 37

38 Special

I was at GDC this past week and learned a lot about an interesting engine called DeFold, http://www.defold.com/. It’s focused on 2D games, and has a lot of features that seem like a natural fit for gamejams:
– small foot print
– fast performance
– runs on HTML5, OSX, Windows, Linux, even iOS and Android
– Hot reloading (replace assets while game is running.)
– Tile editor
– Particle editor
– GUI editor
– Spine support (http://esotericsoftware.com/spine-in-depth)
– Lua Scripting
– Built in editor and debugger, but you can use other IDEs.

I’m going to learn as much as I can by April and try it out for LD38. Does anyone have any experience using it? Any tips or great tutorials I should check out?

See you in April!

Ludum Dare 38 Special

Tags: defold, LD38, MrPhil, Special

Comments

Listrix
06. Mar 2017 · 21:10 UTC
Defold is a great engine, I was an early tester tester for it and from what I remember it had great potential. I played around with it for a few months and created some games with it but I stopped programming for a while when I had to start focusing on my studies, that was over a year ago. Now that I’m getting back in to programming I might look in to it some more, see how well it works.
07. Mar 2017 · 06:32 UTC
Cool, that’s good to hear. Apparently they’ve been busy, they’ve released the Beta for a new version of the editor and added native extensions.

LD 38

LD38 Special

I’m in!
My goals are:
– Make a platformer, I have this idea for an rogue-like-runner (This would be a first)
– using the DeFold engine (This would be a first)
– Streaming on Twitch
– Developing on Mac for the first time (This would be a first)

Mac Streaming Fail

Well, I couldn’t figure out how to get my capture card to work with my Mac. So, I’m dumping the capture card and the Mac and going do everything on my Windows laptop. :(

Super irritating, THANK INTELS:
Copy Protect Content, thank you for your money.
Copy Protect Content, thank you for your money.

New Goals:
* Use the DeFold engine (This would be a first)
* Make a platformer, I have this idea for an rogue-like-runner (This would be a first)
– Streaming on Twitch

LD38 Special

I’m in!

My goals are: * Make a platformer, I have this idea for an rogue-like-runner (This would be a first) * using the DeFold engine (This would be a first) * Streaming on Twitch * Developing on Mac for the first time (This would be a first)

Dumping Capture Card and Mac

I just spent the last three hours or so setting up my capture card so I could develop LD38 on my new (to me) Mac laptop. But, no go, due to this: http://i.imgur.com/LTF51CI.png

THANKS INTEL

LD 40

Ludum Dare 40!

I'm excited to be using Game Maker for this Ludum Dare. I've been learning and practicing all month, so I'm hopeful I'll get something playable done. This will be my ... well.... I'm not sure... 13... 14... 15th? Ludum Dare? Forgive me, my first one was Ludum Dare 6, way back in 2005. Amazing!

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GameMaker

The Prison Maze of Ozxu

I made a game that mashed Roguelike with Tower Defense! You are a magician trapped in a maze built to punish you from Crimes Again Magic. I think you'll find it very hard!

Play at Itch.io: https://ldjam.com/events/ludum-dare/40/the-prison-maze-of-ozxu

I used Game Maker 2. It was my first time gamejamming with Game Maker and I think it preformed very well. I can see using it again.

I also think the game has a lot of potential and I have a lot of ideas about how I can expand it. If people like it, then I'll make a post-compo version.

Great Gamejam! Thanks Mike! 2D29604B00000578-3263440-image-a-25_1444219538976.jpg

LD 41

LD41 I'll be using the Godot Engine

I'm pretty excited for this Ludum Dare! There are two main reasons.
1) I'm rested and my weekend is 100% free!
2) I'm using the Godot engine for the first time. I've been reading the manual and doing tutorials for the last month or so. I'm feeling pretty optimistic about how productive I'll be with it.

Make Games! 2018-04-20_1634.png

Ludum Dare 58

Where are the rules?

I want to use AI but I'm not sure it is allowed??

Making progress

I've got a skeleton of the game working.

I tried uploading and image, but it doesn't look like it worked :(

Edit: There I got it to work.... although it much bigger than I expected.

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