Moebius

LD24

B07 – Status Update1

Day 1 has nearly passed – so I’m posting this status update to document my progress.

My LD#24 entry “B07″ (read “BOT”) is a first person labyrinth game about a robot evaluating by downloading software from other robots that wander around.

But be aware – all Bots with a higher security level than yours will harm you!

Simple tesselation test

Random generated level test

Generated level from above

LD25

BreakOut!

I programmed for two straight days on BreakOut! now but it is just not ready to be submitted :(.

So I’m leaving you all with a screenshot and in the hope that I find the time tomorrow to enter it at least as a jam entry.

screenshot

 

Good night!

Comments

17. Dec 2012 · 01:12 UTC
Very nice screenshot. I can imagine shadows in motion. Looking forward to the jam entry (if any). Good luck!

LD26

Exception

First day is over and I was able to implement the base elements for my game: Exception. Think of it as a crossing between Minecraft and Inception – and all that in just two days! 😉

Just roaming around

Just roaming around

Not much you can do for now but check it out: http://entruscld26entry.appspot.com/

Over and out — entrusC

Exception: Progress!

Making some progress in my game. Now it’s more Minecraft like: you can pick up and place blocks! Next: People with red eyes that follow you if you don’t behave “normally”! Minimalistic people of course!

You can try it out here: http://entruscld26entry.appspot.com/

Follow the progress on Twitter: @moebiusdev

Just saying hi!

Just saying hi!

 

Exception: Finished!

First the good news: my second LD game is finished! Now the bad: for some reason the city generator is broken in the html version but works fine on the desktop. Don’t know what that is all about …

Still – the game is ready and wants to be played.

Building a shape. But where is the potato?

Building a shape. But where is the potato?

Desktop version: Windows, Mac, Linux (requires Java)

Web version (with city bug but playable): http://entruscld26entry.appspot.com

Entry page

Exception: Let me see your red eyes!

The feedback I got so far tells me that, despite my best effords, it seems to be unclear what the objective of the game really is – so I will try to clearify it now:

You are in this world where everyone behaves “normal”. And you are the only one who has the power to literally move things. By picking up blocks and placing them somewhere else. But the “normal” people don’t really want you to use your power. It makes them suspicious and they will try to stop you (you can see that they have gone nuts by their red eyes).

Behaving like a “normal” guy is easy – just follow these simple rules:

  • Walk only on the pedestrian area and use the cross-walk to cross the road
  • Don’t use your powers

As you can see you are stuck in a nightmare. The only way to get out is to build the wakeup sign on the correct location. Roam around and find this:

The shape of the wakeup sign

The shape of the wakeup sign

As you can see, a lot of tiles have to be placed there – so go and find them. They are hidden all around the level. Bring them back and put them on the correct place to win the game.

And: try not to attrackt too many mad People!

Mad people ... mad people everywhere!

Mad people … mad people everywhere!

Now that you know how to play the game – try it: Here

LD27

Logic Bomb – post mortem

The Ludum Dare #27 is over but I decided to enhance my entry Logic Bomb a bit further. According to the comments my game was quite enjoyable but was a bit too easy up to level 10. So I updated the random level generator and it is now a lot more complicated to cut the right wire!

intro endless

I also added the ability to cut multiple wires at once – this gives an advantage especially when dealing with more complex bomb layouts.

logic bomb gameplay

Furthermore I ported the game to Android because I think it is perfect for being played on tablets! Unfortunately because of some problems with Google’s Play Store, I uploaded it to Amazon’s App Store first. I will post another update when Logic Bomb also becomes available on the Play Store.

But for now: my entry Logic Bomb for Android tablets:

amazon_160x60

Logic Bomb Post-Mortem now on Android!

intro endless

Just also released the post-mortem version of my entry Logic Bomb in Google’s Play Store! Grab it while it’s still hot:

Get Logic Bomb on google play

I did many changes especially to the level generator – the levels are now a lot more challenging. I also added a tutorial for people that are not so familiar with bomb defusion and logic gates 😉

Here is the original LD#48 entry: Logic Bomb

 

 

Tags: android, bomb, logic, post-mortem, puzzle

Logic Bomb Post-Mortem

Logic Bomb’s post-mortem version is now also available for download on the new website:

logic bomb website preview

http://logicbomb.lastdigitofpi.com

As previously stated the following features have been added to the game post-mortem (after a lot of comments from you!):

  • The random level generator has been updated to produce a lot more difficult levels than before. Difficulty is also increasing now with a more appropriate rate.
  • I added a tutorial for beginners to understand how to play the game.
  • Music was added and a longer beep sound to indicate that the time is up.
  • Also now there are three difficulty levels:
    • Newbie: You have time for 30 seconds
    • Specialist: You have time for 10 seconds
    • Insane: Like “Specialist” just that all wires don’t show their activation state

I hope you have at least that much fun with the game that I had implementing it :)

LD29

Alienaria finished or so …

After two crazy days (a lot of pixel blood was shed) it is finished, more or less. But see for yourself.

alienaria

 

Check out the voting page of Alienaria.

Ludum Dare 54

So happy I was able to finish my game: Ship in a Bubble

Was my first game jam entry after quite a while (years). This time I used Godot and I have to say it was really a blast! Even though I have not figured out all the best practices yet and working with classes is a little cumbersome.

Wanted initially hand it in as Compo entry but I ran out of time (I guess a lot of you know the feeling).

If you have a minute I'd appreciate you giving Ship in a Bubble a spin. I for one will now be busy with playing the games that you all came up with! :slight_smile:

gameplay6.gif

https://ldjam.com/events/ludum-dare/54/ship-in-a-bubble

Ship in a Bubble

I'm thrilled to introduce my entry for this Ludum Dare: Ship in a Bubble. It's a fast-paced shoot-em-up with a unique twist. You're trapped inside a warp bubble, and your bullets bounce off its walls, making every shot count.

gameplay6.gif

Prepare for non-stop action as enemies relentlessly attack from all angles. Destroy them to collect ship modules for upgrades. But there's a catch – your bubble is collapsing! Keep it expanded to survive this cosmic chaos.

Ship in a Bubble is all about strategy, reflexes, and staying alive. Give it a shot and see if you can conquer the cosmic challenge! Looking forward to your comments :slight_smile:

https://ldjam.com/events/ludum-dare/54/ship-in-a-bubble